Im thinking maintance my jewel boss for only main as time comsuming not allow for playing much now. So pls help me to pick the most efficiency for SK
1) Earing: now have Antharas blessed zaken istina. Thinking about orfen as it has paralysis.
2) Neck: octavis neck, valakas neck. Thinking to buy soul frint as it has paralysis
3) Ring: istina ring, octavis ring, and normal baium. Thinking to buy soul baium and soul qa as they have mental atk and stun.
Please help to to take the best 5 only. So i will sell out the rest.
Im thinking maintance my jewel boss for only main as time comsuming not allow for playing much now. So pls help me to pick the most efficiency for SK
1) Earing: now have Antharas blessed zaken istina. Thinking about orfen as it has paralysis.
2) Neck: octavis neck, valakas neck. Thinking to buy soul frint as it has paralysis
3) Ring: istina ring, octavis ring, and normal baium. Thinking to buy soul baium and soul qa as they have mental atk and stun.
Please help to to take the best 5 only. So i will sell out the rest.
Thanks for your time!
Normal valakas? bleh!
Well, I see u are rich ;P
The best setup ofc is: Blessed valakas, blessed antharas, tauti, trasken and in ur case soul orfen (once I doubt someone can kill lindvior right now and sell his earring xD). But this is the "dream jewel setup".
Based in the economy of game right now and in the items u have already, if u can affort. I suggest:
*Antharas (stun + heal + vampiric, but low m.def that u need balance in other jewels)
*Orfen's Soul earring (paralyze + heal + vampiric)
*Frintezza's soul necklace (paralyze + stun + reuse + reflect)
*Soul AQ (crit dmg +15%, stun )
*Octavis ring (good m.def and 15% crit dmg)
The truth is that baium with bottle is better than ant queen (coz atk speed and more status as well) but I dare u find the bottle nowdays =P
from a pure SK end game based point of view the best epics are:
Bless valakas/Soul Frint - just switch when using para
Bless Anthy
Bless Zaken
Soul AQ
Soul Baium
sure tauti & wyrm ring are pretty kool as well but those soul rings just add much more boost for tanks..
btw having an high oe weapon will help a lot in landing para cause you need Matt for that
ps, reason I take bless zaken over soul orfen is cause it adds more overall then just para land rate and ofc with my +6 hvy set I don't have mp issues & +16 cutter insane matt so prefer to go overkill on stun mode :)
pps, the list Vincent gives is the most balanced one from an economical point of view as that is achievable for les then the cost of say a Bless Anthy
the 22 mdef lost is more then compensated by my bless anthy so meh and I've bolded below the parts as to why I prefer it over an orfen besides the earlier mentioned reasons ;)
Blessed Zaken's Earring (94 m.def):
MP+37, Bleed Resist +30%, Bleed Atk. Rate +30%, heal amount +15%, Vampiric Rage effect, Stun/Mental Attack Resist +30%, Stun/Mental Atk. Rate +30%, and Dark Attack Resis +15. Only one effect is applied even when the same two earrings are worn. If it is equipped together with a standard Zaken's Earring, only the effect of Blessed Zaken's Earring will be applied.
btw keep in mind that this works fine for me as gear/skill oe etc. it all works out great, for ppl with crap matt those prolly need all the para land rate they can get.. I just prefer to always stun & almost always para instead ^^
the 22 mdef lost is more then compensated by my bless anthy so meh and I've bolded below the parts as to why I prefer it over an orfen besides the earlier mentioned reasons ;)
Blessed Zaken's Earring (94 m.def):
MP+37, Bleed Resist +30%, Bleed Atk. Rate +30%, heal amount +15%, Vampiric Rage effect, Stun/Mental Attack Resist +30%, Stun/Mental Atk. Rate +30%, and Dark Attack Resis +15. Only one effect is applied even when the same two earrings are worn. If it is equipped together with a standard Zaken's Earring, only the effect of Blessed Zaken's Earring will be applied.
btw keep in mind that this works fine for me as gear/skill oe etc. it all works out great, for ppl with crap matt those prolly need all the para land rate they can get.. I just prefer to always stun & almost always para instead ^^
How much stun resist/atk you need? Check this:
Blessed Antharas' Earring (190 M.def)::MP + 59, Bleed Resistance + 50%, Bleed Atk. Rate + 50%. Increases heal amount, Vampiric Rage effect, Stun/Mental Attack Resistance + 40%, Stun/Mental Atk. Rate + 40%. Decreases physical/magic skill MP consumption. Increases Earth/Holy defense. CON + 3, MEN + 3. Increases P. Def. and M. Def. Can use Stun canceling skills. Momentarily increases Stun Resistance + 100%. Only one effect is applied when two of the same earrings are equipped.
On my view is the way to go once other players are weak against paralyze and shillien templar is the only tanker with it. Orfen have heal empower(more than enough) and vampiric too.
paralyze skill is influenced by magical attack ya, np for me as I got 12+k on a lol tank ;)
@Vincent, there are many ppl with stun resist epics so I rather go overkill on that then boost my paralyze skill that already almost always lands - again as said before that's just my personal preference ^^
edit: and also the mental attack boosts my dual class skills land rate so yeah really for me it's the best combi
paralyze skill is influenced by magical attack ya, np for me as I got 12+k on a lol tank ;)
Where did you draw this conclusion from?
The skill is active, uses shots and not spiritshots, the m atk in description is typo since decreased m def doesnt afect the dmg(did 1k dmg to char 94 with TW jewels, did 1k dmg to same character without jewels, also when u critical with it, says Critical hit! not magical critical hit!. Why does m atk influence it?
could be wrong but paralyze skill from SK has always been influenced by Matt even in H5 and I don't think it's as much in damage but in landrate of the paralyze effect..
still this is just how I've been experiencing things so far since Lindvior so an actual real old skool SK might be able to give a better clarification ?
I am SK since c5 till hi5, the skill was indeed afected by m atk, it was magical, doing m crit hits, using spiritshots afected by cast speed.
The new one is complete oposite, is totaly physical(a complete diferent skill under the same skill icon), i CANT garantee m atk doesnt afect its landrate(who knows, these devs have crazy unkown formulas), as we've seen nobody really knows 100% how ISS debuffs are working either, but at this point i will believe m atk doesnt play a role, until im proven otherwise. A test might be needed, but im afraid it will take too long and juji doesnt acept land rate stuff.
yeah I know :/ and the fact I have even more patt then matt isn't really helping either for me to test this myself..
all I see is the end result and going back on topic as there are not many resist para epics out there versus many resist stuns/shock I prefer boosting that to the max
Lightning Root: With lightning, inflicts non-attribute damage on the target with 15574 Power added to M. Atk. Instantly becomes stunned for 5 sec. Requires a shield.
The skill description say "stunned". Is stun or para?
It's Paralyze, paralysis can't be broken by additional hits, Stun can.
I know the effect is like para, but the land rate is stun based?
I ask because looks stupid to put it on SK (something like old SK skill), but only old jewels have para atack/ resist.
And is m.atk based skill, but don't consume bssr and insted is consuming ssr.
para> m.skill>bssr (necromancer skill)
lightning root>p.skill based on m.atk>ssr (a bit confusing)