~Request by xHaseo~
Testing: Skill power effect on blows
Question: Using dagger blows with dual skill Master Rage (the one increasing skill power) or/and with Seraph Light ASSASSIN type which increase skill power 6%
Reason: I heard skill power doesn't increase blow-type damage, is that true?
Character: Othell Rogue Fortune Seeker Level 99
Skill Power Testing: Skill Power +5% from Octavis Necklace | Skill Power +27% Dual - Master's Rage
Skill Used: Chain Blow (lvl 8)
Results:
Chain Blow - 30,465 Damage
Chain Blow with Octavis Necklace (+5% Skill Power) - 30,465 Damage
Chain Blow with Dual Master's Rage (+27% Skill Power) - 30,465 Damage
Eternal Light Armor Set => Enchance:
2 parts: STR +3, CON -1, P. Atk. + 246
3 parts: skill MP consumption - 4%, resistance to hold + 10
4 parts: Skill P. Atk. + 6%, HP + 521
5 parts: P. Atk. Spd. + 3%, resistance to attributes + 15, P. Atk. additional + 7%
Once the subject is skill power... both sets have it. So, these sets, influence in the skill dmg on pve/pvp on blow attack skill type? Or only in razor rain and explosion dagger?
Eternal Light Armor Set => Enchance:
2 parts: STR +3, CON -1, P. Atk. + 246
3 parts: skill MP consumption - 4%, resistance to hold + 10
4 parts: Skill P. Atk. + 6%, HP + 521
5 parts: P. Atk. Spd. + 3%, resistance to attributes + 15, P. Atk. additional + 7%
Once the subject is skill power... both sets have it. So, these sets, influence in the skill dmg on pve/pvp on blow attack skill type? Or only in razor rain and explosion dagger?
I just tested both stats on each set and they do NOT affect blow-type damage.
I doubt longing will change it because it add same skill attack as sets.
For blow crit. damage you need crit. dmg buffs, rings or critical damage SA ;)
I doubt longing will change it because it add same skill attack as sets.
For blow crit. damage you need crit. dmg buffs, rings or critical damage SA ;)
Critical dmg "SA" you get enchanting your weapon (R and upper) to +4(but once is not considered a real sa you need other one for 5% pvp dmg and dual sa for 10% pvp dmg), 844 in single dagger and around 500 in dual daggers (That's why people can't understand about single dagger properties).
Juji, what about pvp belts + skills and longing talisman? Work or...?
PvP Skill Attack belt works fine. I tested the Talismans, you do not get any damage increase with the Skill Power on them either.
PvP Skill Attack belt works fine. I tested the Talismans, you do not get any damage increase with the Skill Power on them either.
Could you make a test about that? Today I tried the belt's effect on dagger skills, and it doesn't seem to add any damage.
thats exactly the same thing
I doubt longing will change it because it add same skill attack as sets.
For blow crit. damage you need crit. dmg buffs, rings or critical damage SA ;)
just one noob question a bit OOT - crit.dmg (crit.dmg hat, AQ, Baium, talismans...) is useless on pvp with tyrr ?
Its useful only on normal attacks same like crit. rate hat affects only crit. rate of normal attacks the crit. dmg pendant affects only crit. dmg of normal attacks ?
TY for clarifying, Im a bit confused after all this news for me.
just one noob question a bit OOT - crit.dmg (crit.dmg hat, AQ, Baium, talismans...) is useless on pvp with tyrr ?
Its useful only on normal attacks same like crit. rate hat affects only crit. rate of normal attacks the crit. dmg pendant affects only crit. dmg of normal attacks ?
TY for clarifying, Im a bit confused after all this news for me.
Crit dmg hat is kinda useless for everybody :P use STR.
About baium /ant queen/ octavis / trasken/ tauti / olympiad warrior ring.... everything that boost ur critical dmg on my view is waaaaaay better that improve ur crit rate on tyrr.
why?
maybe there should be a new test because i didnt see crit damage affecting skills (except dagger skills) and usually boost your auto atk damage only
Crit dmg hat is kinda useless for everybody :P use STR.
About baium /ant queen/ octavis / trasken/ tauti / olympiad warrior ring.... everything that boost ur critical dmg on my view is waaaaaay better that improve ur crit rate on tyrr.
yes but if it will affect only crit.dmg of normal attacks it will be useless for pvp... , crit.rate hat is not bad to maximize your crit.rate and use bear instead of hawk for pve
why?
maybe there should be a new test because i didnt see crit damage affecting skills (except dagger skills) and usually boost your auto atk damage only
yes, thats why Im asking - crit.dmg affecting only normal attacks will be totally useless in pvp as I said
is it intended by the game that the dual masters rage doesnt apply to blow type skills or can this be rated as a bug?
I find it very strange not working.
Blood stab debuff increases skill power of chain blow by 20% and it works. but an increase of skill power doesn't work. It doesn't add up.
Also why is skill dmg on pvp diferent than general skill dmg increase? One is for pvp, other isn't, then why bloodstab debuff works for PvP and PvE equally?
Since mostly daggers reply in this thread, Longing taly is good only for it's +2dex, rest is crap. So if you wanna spend billions of adena for +2 dex, go for it.
Or go elf and have more dex by default, 0xa0ax0ax no I'm not gr 0xa0xa0ax0
Since mostly daggers reply in this thread, Longing taly is good only for it's +2dex, rest is crap. So if you wanna spend billions of adena for +2 dex, go for it.
Or go elf and have more dex by default, 0xa0ax0ax no I'm not gr 0xa0xa0ax0
**** right cause the +2 on ALL attribs is super usefull for everyone else besides daggers.... but thats still not the point here! i still would like to know if thats a bug or not so i know if i can reroll on archer -.-*
Blood stab debuff increases skill power of chain blow by 20% and it works. but an increase of skill power doesn't work. It doesn't add up.
Also why is skill dmg on pvp diferent than general skill dmg increase? One is for pvp, other isn't, then why bloodstab debuff works for PvP and PvE equally?
i know right, welcome to ncwest the place that have 100000x more bugs then players, i dont know whats worst, if is the bugs, the bots, the scripters the RMTs or the GMs that dont do **** about anything, just call the devil and let him choose :p
oh w8....... l2 store work!! server good then dont need fix.....lol (every single time)
It's a bug, and NCWest has NO Control over it; as they aren't the developers of L2. They just run and manage the servers, the PR (Public Relations) of the Servers, and devise ways to make money off of the servers.
However:
Skill Power will work on all blows in the next Chronicle, Epoisidon; but in this Chronicle I think it's only working for Heart Breaker. (It works on 1 or 2 of the stabs, just not all 4. I forget.)
It's a bug, and NCWest has NO Control over it; as they aren't the developers of L2. They just run and manage the servers, the PR (Public Relations) of the Servers, and devise ways to make money off of the servers.
However:
Skill Power will work on all blows in the next Chronicle, Epoisidon; but in this Chronicle I think it's only working for Heart Breaker. (It works on 1 or 2 of the stabs, just not all 4. I forget.)
as u said, in korea, nc officials noticed that dual master's rage got to be effect on chain blow and heard breaker through episodian update.
could juji check these?
then, skill power is not effect on bloody stab?
and other skill powers except dual master's rage are not effect on chain blow or heard breaker?
Since mostly daggers reply in this thread, Longing taly is good only for it's +2dex, rest is crap. So if you wanna spend billions of adena for +2 dex, go for it.
Or go elf and have more dex by default, 0xa0ax0ax no I'm not gr 0xa0xa0ax0
For sure u don't play with dagger :P
Dex boost chance of critical skills, deal with it(because light armor mastery). With +15 dex u have around 7% of critical skills chance bonus. But the only thing that boost daggers dmg is critical dmg. Since good, p.atk = critical dmg also. So, if u put str u will boost ur power on skills (even if is so feel).
At lvl 99, gh have 10% critical dmg bonus, wr 10% reuse bonus and more dex. Btw there is a limit on dex(to be usefull) that u can reach with legendary dyes in any othell :D Don't matter the race, the difference will be almost nothing.
So in the end u are choosing btwen 10% critical dmg + counter, 10% reuse + dodge, 10% hp/cp + mirage (lol ncsoft, adventurer sux!) and 10% of p.atk/hp/cp + plunder.
For sure u don't play with dagger :P
Dex boost chance of critical skills, deal with it(because light armor mastery). With +15 dex u have around 7% of critical skills chance bonus. But the only thing that boost daggers dmg is critical dmg. Since good, p.atk = critical dmg also. So, if u put str u will boost ur power on skills (even if is so feel).
At lvl 99, gh have 10% critical dmg bonus, wr 10% reuse bonus and more dex. Btw there is a limit on dex(to be usefull) that u can reach with legendary dyes in any othell :D Don't matter the race, the difference will be almost nothing.
So in the end u are choosing btwen 10% critical dmg + counter, 10% reuse + dodge, 10% hp/cp + mirage (lol ncsoft, adventurer sux!) and 10% of p.atk/hp/cp + plunder.
So does this mean that apart from boss jewels, anything that says P. skill %+ does not affect dagger skill damage ? And that anything that says Critical damage + increases dagger skill damage ?
Eg. Enchant set for Twilight Leather Armour 5 piece bonus gives +242 critical damage, which would increase dagger skill damage ?
Eternal Light Armor Set => Enchance:
2 parts: STR +3, CON -1, P. Atk. + 246
3 parts: skill MP consumption - 4%, resistance to hold + 10
4 parts: Skill P. Atk. + 6%, HP + 521
5 parts: P. Atk. Spd. + 3%, resistance to attributes + 15, P. Atk. additional + 7%
Once the subject is skill power... both sets have it. So, these sets, influence in the skill dmg on pve/pvp on blow attack skill type? Or only in razor rain and explosion dagger?
I just tested both stats on each set and they do NOT affect blow-type damage.
Anyone have real info if all this (95 dual skil/armor bonuse/...) still NOT work in blow attack type skill's or is time change some my setup ?
tnx :)
Skill Power works with Blow-Type damage now. This test is now outdated.Does the skill from Dualclass work with magic attacks too? I mean, if a skill does have 200 as power, with the +27% does this mean 200+27%? Or it's based on the output damage only?