Lab Report 4 - Wynn Summoner Skill Debuff Properties

Juji's Lab Started Last reply 14 posts
The debuff system was changed in the Lindvior update, but there still seems to be some confusion over skill debuff properties for all classes. I have posted below the skill properties for the Wynn Summoner class.

*This information does not include diversified class skills*

Wynn Summoner Skills:

Death Gate
Skill Debuff Property (Magic/Physical/None): Physical
Debuff: Hold

Exile
Skill Debuff Property (Magic/Physical/None): Physical
Debuff: Incapacitation (Banishment)

Mass Exile
Skill Debuff Property (Magic/Physical/None): Physical
Debuff: Incapacitation (Banishment)

Dimensional Binding
Skill Debuff Property (Magic/Physical/None): Magic
Debuff: Aerial Yoke

Mark of Weakness
Skill Debuff Property (Magic/Physical/None): None

Mark of Trick
Skill Debuff Property (Magic/Physical/None): None

Mark of Void
Skill Debuff Property (Magic/Physical/None): None

Mark of Plague
Skill Debuff Property (Magic/Physical/None): None
Hello! What does the word "Incapacitation"? I can not find this type of debuffs after the translate.
That's extremly interesting information Juji.

Thanks for this report :)

Would it be possible to relate that to the Tauti's Ring description which increase Paralysis / Binding / Banishment resistance ? Binding looks like Aerial Yoke bonus ? Not really sure :D

Laby
Thank you for info, Juji
are the 4 Mark not Mental ?
are the 4 Mark not Mental ?

please reply to his question Juji, its very important, if marks are not mental anymore then there is totally configurations for dual class skills.
please reply to his question Juji, its very important, if marks are not mental anymore then there is totally configurations for dual class skills.

They were never mental.

The properties for these skills haven't changed at all, they've always been like this.

This is the property for exile.

Tauti's Ring. Fire/Dark Attack Resistance + 25, MP + 38, critical damage + 15%, Skill Power + 5%, PvP damage + 5%, Paralysis/Binding/Banishment Resistance + 10, Damage Reflect Resistance + 5, Absorption Resistance + 5, received PvP damage - 5%, and critical + 54 when a blunt is equipped. Even if you wear two identical rings, only the effects of one apply (excluding attributes/M. Def.).''
Exile
Skill Property (Magic/Physical/None): Physical
Debuff: Incapacitation

Mass Exile
Skill Property (Magic/Physical/None): Physical
Debuff: Incapacitation

is there any RESISTS for this crap ? :D

Well what can i say summoner have bunch of not resistable skills . And thats make him kinda OP :D
Exile
Skill Property (Magic/Physical/None): Physical
Debuff: Incapacitation

Mass Exile
Skill Property (Magic/Physical/None): Physical
Debuff: Incapacitation

is there any RESISTS for this crap ? :D

Well what can i say summoner have bunch of not resistable skills . And thats make him kinda OP :D

Quit crying and start reading one post above you. smh.
Quit crying and start reading one post above you. smh.

Heyyy im not crying i state facts. For example we have resistance aerial yoke resistance of stuns and so on. But i never seen how to resist those sumonners have. Just don't tell me need tauti , earth wyrm rings ? :D
Yep, Lindvior earring too for general debuff resistance.

Considering you're fighting mark of weakness as well, your best bet is to use AoD, UE, UD, stone forms, celestials, berserker rage, etc. than to try to resist with equipment.

Its a debuff class, expect some nasty debuffs. :) On the bright side, you can't say you've been hit for 20K+ by a wynn summoner.
strange, with zaken + Coc:mental attack + dual mental attack +bonus from Seraph LA, feels like marks land more... i can perma debuff kalios with kalios rage
Hi i want buy weapon for my summoner but i cant find any NEW/Lindvior test or info about attribute system for summons.

Maybe someone knows something how its works now?

transfer for pet=100% weapon attribute? or 80%? or only 30% maybe 0% :confused:
Hi i want buy weapon for my summoner but i cant find any NEW/Lindvior test or info about attribute system for summons.

Maybe someone knows something how its works now?

transfer for pet=100% weapon attribute? or 80%? or only 30% maybe 0% :confused:

I would like to know it as well.