Dagger Talk and Opinions on the New Update

General Discussion Started Last reply 15 posts
Just curious as to what's going on in the world of L2, last time I logged in was for the Battle Tournament, haven't really played since December or so. Looking for opinions on the new update and classes(specifically daggers), and what everyone thinks of the game in general at the moment. My dagger is still just a regular rogue obviously.

In b4 broken English.
In b4 hide/fake death OP.
In b4 bots.
I like the fortune seeker Othell. Nice improvement in aoe capability, with the added bonus of actual bonus itemz :D
I like the fortune seeker Othell. Nice improvement in aoe capability, with the added bonus of actual bonus itemz :D

That option's only available to original FS no? If so mine is a DE :(
hide/fake death OP
End of story.
That option's only available to original FS no? If so mine is a DE :(

I have one dwarf and one dark elf Fortune seeker othell.

If you have the chaos essence you can pick it. Or if you have not chosen yet you can also pick it.

Tyrr Maestro is dwarf only and Dominator ISS is orc only.
Dagger is op.

No need more clarifications, your time to pwn has arrived, enjoy shellshock.:)
hardly,

daggers are NOT op when compared to wynn's and yuls this update.
Daggers only do huge damage when
1) crit weakness is applied to target
2) stabs crit

therefore its very much "luck" dependent. Sure i can 3 shot a mage, but i have to do it at point blank range, pray my stun keeps him/her there and hopefully the skills crit. If not, i do a crazy 4-5k damage per stab... wow! 4-5k! that's OP!

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wynn dots through UD/celestials/transfer pain and nuke the same damage as a feoh

yul's hit people for RIDICULOUS amounts. The scaling isnt even close.

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Daggers are decent DD's, not the greatest, but decent now. they used to be garbage in GoD and tauti, now they are decent.

Some other notes
- evasive counter strike + dodge = kinda op
- that melee reflect skill from DE's is still broken and useless.
- still the cheapest class to build and pvp without spending huge $$$ on gear. +4 apoc shaper, r grade armor and you're good to go. Crit damage jewels, the crappy ones anyways, are relatively cheap.
- fun class, good in Olympiad.
The same manner wynn has to pray exile isnt reflect/resisted, that binding lands or archer stun lands or their blinks dont bug...or tyrr power bomber/stun/disarm/skill criti lands, that nuker doesnt get hit with 20k by oponent luck or that hellbinding works.

The game is luck based long time, that is moot point.

It's the best update for you to play daggers, hit hard, dodge/resist hard. You have god mode, use it.
iddqd
most op skill is shadow chase that crap ever ever land u can do anything about have try different setup still land. just use, land couple skill run a bit do it again gg
actually, it doesnt always land, vs tank is hard to land... and vs healer NEVER lands...
and 30% time its reflected back T_T
actually, it doesnt always land, vs tank is hard to land... and vs healer NEVER lands...
and 30% time its reflected back T_T


You can't land debuffs on players immune to debuffs. I do agree with 30% debuff reflect however.
I have one dwarf and one dark elf Fortune seeker othell.

If you have the chaos essence you can pick it. Or if you have not chosen yet you can also pick it.

Tyrr Maestro is dwarf only and Dominator ISS is orc only.

Ah I knew there were two classes that stayed race dependent, just got the dwarves mixed up.

Dagger is op.

No need more clarifications, your time to pwn has arrived, enjoy shellshock.:)

I doubt they are as strong as they were in Gracia through H5.

hardly,

daggers are NOT op when compared to wynn's and yuls this update.
Daggers only do huge damage when
1) crit weakness is applied to target
2) stabs crit

therefore its very much "luck" dependent. Sure i can 3 shot a mage, but i have to do it at point blank range, pray my stun keeps him/her there and hopefully the skills crit. If not, i do a crazy 4-5k damage per stab... wow! 4-5k! that's OP!

=========

wynn dots through UD/celestials/transfer pain and nuke the same damage as a feoh

yul's hit people for RIDICULOUS amounts. The scaling isnt even close.

=========

Daggers are decent DD's, not the greatest, but decent now. they used to be garbage in GoD and tauti, now they are decent.

Some other notes
- evasive counter strike + dodge = kinda op
- that melee reflect skill from DE's is still broken and useless.
- still the cheapest class to build and pvp without spending huge $$$ on gear. +4 apoc shaper, r grade armor and you're good to go. Crit damage jewels, the crappy ones anyways, are relatively cheap.
- fun class, good in Olympiad.

Sounds about the same as they were in Tauti to me, I remember Wynn was going to be strong this update with the changes to their marks and I figured Yuls would remain stupid like they were.

That's sad to hear that reflect is broken, always nice to have a useless skill kicking around.

most op skill is shadow chase that crap ever ever land u can do anything about have try different setup still land. just use, land couple skill run a bit do it again gg

actually, it doesnt always land, vs tank is hard to land... and vs healer NEVER lands...
and 30% time its reflected back T_T

Did they increase the land rate on shadow chase this update? I remember in Tauti that at +10 distance with a blessed anthy and zaken it would land most of the time, but you had to be careful not to cast it on healers or archers(things you should be killing ironically). The reflect rate on their stupid passive would literally be something around 90%. Basically I could melt nukers 100%, everything else I'd just stun myself on :rolleyes:
According to patch notes shadow chase has fixed land rate, and nothing influences their land rate, so stun resistance increase doesn't increase resist to it and stun increased sucess doesn't increase sucess and that's why land rate on it is sick right now.
Wynn is strong through long period fights, they lack a "god-mode" buff and that's their weakness vs classes with "god mode" buff.

Also clones now have 5 minutes reuse, used to be 10 which is improvement for mass PVP, combined with shadow chase, it's incredibly hard to target dagger. Also their dmg was boosted,all skills got power increase, and crit dmg reduction buffs got nerfed to hell, so they hit hard...very hard.
According to patch notes shadow chase has fixed land rate, and nothing influences their land rate, so stun resistance increase doesn't increase resist to it and stun increased sucess doesn't increase sucess and that's why land rate on it is sick right now.
Wynn is strong through long period fights, they lack a "god-mode" buff and that's their weakness vs classes with "god mode" buff.

Also clones now have 5 minutes reuse, used to be 10 which is improvement for mass PVP, combined with shadow chase, it's incredibly hard to target dagger. Also their dmg was boosted,all skills got power increase, and crit dmg reduction buffs got nerfed to hell, so they hit hard...very hard.

I vaguely remember reading something along those lines now that I think back about it concerning skill damage. They were going to change the way crit reduction worked allowing dagger skills to bypass that buff or something similar.