iam about to sub an Iss Enchanter. Now I am wondering. Do people nowadays even make use of them? Since everyone got sonatas from Guide till atleast endgame?
Do they take Iss Enchanter to K85 etc or do they prefer to skip the Iss and take another DD?
Adventurers guide npc buffs until 91 ...and if u 85 ofcourse u will find kartia/teredor or other dailys . thats a risk to go instance w/o enchanter and adventurers buffs is weak than enchanter buffs..
well with a live iss you got:
- the "crippling" skills
- the "blade" skills
- Battle Rhapsody (from 89 and on)
- devil's movement
- ultimate suspension
- mass transform
- the "rooting" skills
- ultimate scourge
- celestial
- the "resistance" buffs
- Resurrection and healing power, just in case the healer is away for an instant.
anyway, what you wrote above is what everyone in party expect a live iss to do, sadly not always who play Iss'es remember they can do it. Geez, some players even succed to transform this wonderful class in the most worst garbage, with their robotic and awful gameplay. really :(
I've only ever done it 5 or 6 times myself, and the first time was by accident. (This first party took me sooo long to form that by the time we had a full party, with ppl coming and going, I had a small oversight that somehow the healer I thought we had was not a healer. )
We survived.
This will NOT make you popular with the healers in your clan.
I've only ever done it 5 or 6 times myself, and the first time was by accident. (This first party took me sooo long to form that by the time we had a full party, with ppl coming and going, I had a small oversight that somehow the healer I thought we had was not a healer. )
We survived.
This will NOT make you popular with the healers in your clan.
Varhalla 9x ISS
Was it pre or post Lindvior update? Considering increased MP cost for healing melody and nobody to recharge or share mana I do not see it as viable option.
One of few ways to do k85 with only iss is to have a bunch of wynns in the party, they are good meatshields with less need of healing. With daggers/tyrrs however, it's hellish, they need constant heal.
I'm not saying it's easy, but when you want to go you try to go anyway with what ppl you can find. And after the first time it became an option for us.
I've not done this since the Lindvior update as I am not in the clan anymore
that I was in when I did this.
I'm not saying it's easy, but when you want to go you try to go anyway with what ppl you can find. And after the first time it became an option for us.
I've not done this since the Lindvior update as I am not in the clan anymore
that I was in when I did this.
Remember 2 ISS gives you 2 Battle Rhapsody's.
Varhalla, 9x ISS
Since Lindvior they tripled the MP cost of Healing Melody and Wynn Summoners no longer Mana Share to the group (rolled into Healer group recharge).
The only way to do Kartia without a healer is to stack the group with a bunch of Ranged DDs that aren't mana-limited (1+ Archer for Slow Shot and/or Wynn Summoners with Ranged Pets). Otherwise the AoEs will drain your mana and end up killing the DDs unless you can almost kill it dead in 30 seconds of BR.
At that point, you can largely kite the boss and just AoE the MOBs that spawn every 25% without issue.
In K90 you still have to deal with Pelline's Nukes, which may hit decently hard on a non-Summoner character.
Since Lindvior they tripled the MP cost of Healing Melody and Wynn Summoners no longer Mana Share to the group (rolled into Healer group recharge).
The only way to do Kartia without a healer is to stack the group with a bunch of Ranged DDs that aren't mana-limited (1+ Archer for Slow Shot and/or Wynn Summoners with Ranged Pets). Otherwise the AoEs will drain your mana and end up killing the DDs unless you can almost kill it dead in 30 seconds of BR.
At that point, you can largely kite the boss and just AoE the MOBs that spawn every 25% without issue.
In K90 you still have to deal with Pelline's Nukes, which may hit decently hard on a non-Summoner character.
If you are decently geared, you can duo kartia with a tyrr/iss or a wynn/iss
Pre-Lindvior update. And was in the K90.
It's impossible to do such, now. Even K85 is a hellfest without a healer, if you don't adopt the setups suggested above.
Since Lindvior they tripled the MP cost of Healing Melody and Wynn Summoners no longer Mana Share to the group (rolled into Healer group recharge).
The only way to do Kartia without a healer is to stack the group with a bunch of Ranged DDs that aren't mana-limited (1+ Archer for Slow Shot and/or Wynn Summoners with Ranged Pets). Otherwise the AoEs will drain your mana and end up killing the DDs unless you can almost kill it dead in 30 seconds of BR.
At that point, you can largely kite the boss and just AoE the MOBs that spawn every 25% without issue.
In K90 you still have to deal with Pelline's Nukes, which may hit decently hard on a non-Summoner character.
With +10 mp on heals and good gear healing is not a problem. I done Kartia 95 with no tank and no healer. a Tyrr or Wynn can Tank and I can heal or if we have a healer I can tank as long as I get the first aoe hit.
Hey,
iam about to sub an Iss Enchanter. Now I am wondering. Do people nowadays even make use of them? Since everyone got sonatas from Guide till atleast endgame?
Do they take Iss Enchanter to K85 etc or do they prefer to skip the Iss and take another DD?
Thanks in advance!
Iss is a Good class and always needed. I seen people take 2 ISS instead of another DD just for the Second BR but that's not till you get BR. I even been in a Party at Fortuna with 2 ISS. ISS is a easy class to play but you have 2 stay focus and you have a lot of things to do and you will always be needed. I never have a problem finding a party.
^ like someone will ever accept an iss ress
as much as we have no XP lost events hell yes
Iss is a very interesting and fun class to play. Still trying to get the hard core PVP game play down, however it is a class I don't mind playing full time if needed ( just need to stop burning thru my mana) ;D
Iss is a very interesting and fun class to play. Still trying to get the hard core PVP game play down, however it is a class I don't mind playing full time if needed ( just need to stop burning thru my mana) ;D
Focus on upping your mana regen. and +++ your heal skill.
I regen 70 mp per tick with Wizard if your a lot lower then that you need to make some changes.
@OP: Iss is necessary in every group, and isn't just buffs and the 40% pdef/mdef debuff, but many people consider it as such.
Speaking of which, most classes have skills for many situations that a lot players don't use. You guys were talking about doing Kartia without a healer, and yes it's possible but it's not a burden on the Iss alone. Just last night our healer DC'ed in room 3 K90 for 5 very long minutes. The Wynn's were using melee summons and weren't healing their own pets (their summons were sucking up all my heals), and the othell was rushing into the group of mobs like the healer was still there. Even with mana elixirs I couldn't keep up with their poor playing skills, so the tank kited Pelline and the stage 7 mobs in a big circle until the healer came back and res'ed the idiots (the DD's).
And remember that Quick Escape and Polymorph re-use in less than a minute, so use them! An Iss should never die -- don't be a burden on the healer.