Is it possible to enable Monster LVLs on top of their name?

General Discussion Started Last reply 22 posts
I dont know if its possible on Official server to enable monster level to show on top of their names.

Do i need to install some kind of patch? (if yes is that patch legal to use on chronos?)

Thanks
Why would you need this... they are already color coded to display this information, not to mention each area is labeled according to levels and the new areas have average levels of Mobs before you port. The only reason I can see this is necessary is if you are color blind (only real reason), forget where you are, why you ported there and what level you came to kill.

Was this a crutch/feature on the last private server you played on?
Why would you need this... they are already color coded to display this information, not to mention each area is labeled according to levels and the new areas have average levels of Mobs before you port. The only reason I can see this is necessary is if you are color blind (only real reason), forget where you are, why you ported there and what level you came to kill.

Was this a crutch/feature on the last private server you played on?


Yes they do this on private servers. It really isn't needed.
I didnt know that colors indicated level. Would you be able to give me a link that explains that?

Im new so I dont know these stuff :).
I didnt know that colors indicated level. Would you be able to give me a link that explains that?

Im new so I dont know these stuff :).

Green and white are ideal for your level
Blue is easy or a mob very low level compared to you
Pink and red are above your level and you won't be able to handle it well or at all.

You can sort out the hunting zones by level through your world map, you can also do this for raid bosses. it's pretty basic.
Green and white are ideal for your level
Blue is easy or a mob very low level compared to you
Pink and red are above your level and you won't be able to handle it well or at all.

You can sort out the hunting zones by level through your world map, you can also do this for raid bosses. it's pretty basic.

/facepalm
color lvl indicates players lvl to monster lvl :
-if lvl is greater than 9 monsters have red color
- if player is 9 lvls higher than monster monsters are blue
So lower lvl you are vs monster lvl Darker red color apear .
Can't be that forum warrior as you don't even know such things plus theres not such color as pink in monster indicators but from light red to dark red
/facepalm
color lvl indicates players lvl to monster lvl :
-if lvl is greater than 9 monsters have red color
- if player is 9 lvls higher than monster monsters are blue
So lower lvl you are vs monster lvl Darker red color apear .
Can't be that forum warrior as you don't even know such things plus theres not such color as pink in monster indicators but from light red to dark red

Basically I said the same thing just didn't use levels, light red or Pink is the same thing. On my monitor it appears pinkish.

You're just nit picking at how I explained it *eye roll*
Old info:

Red = Mobs 9 lvls higher than you
Light red (pink) = Mobs 6 lvls higher than you
Yellow = Mobs 3 lvls higher than you
White = +- Your Lvl
Green = Mobs 3 lvls lower than you
Light Blue = Mobs 6 lvls lower than you
Dark Blue = Mobs 9 lvls lower than you

now is it is different (my thoughts based on kartia memories)

Light red(pink) = 3 lvls higher
Yellow = 2 lvls higher
White = +- your lvl
Green = 2 lvls lower
Light Blue = 3 lvls lower

not sure about dark red and dark blue
If you are lvl 77 or below, it's the "old" table, if you are lvl 78 or above, it's more or less the "new" table:
http://power.plaync.co.kr/lineage2/%EC%A0%84%ED%88%AC
(about 1/4 down the page)

:)

It says light red = +6~+8

but Im almost sure when you are 85 lvl the kartia mobs are light red (lvl 88)

I am a bit confused
not to mention each area is labeled according to levels and the new areas have average levels of Mobs before you port.
oh yes ncsoft is so good at this job... you do k85 at 85, everything is red, you do k90, fortuna, spez at 90, everything is red, same for 93/95... this is only a big joke since you do half damage to those mobs when you meet the lvl required.
Use colour codes + teleport says zone lvl + Map in hunting tab will help you select. :P

oh yes ncsoft is so good at this job... you do k85 at 85, everything is red, you do k90, fortuna, spez at 90, everything is red, same for 93/95... this is only a big joke since you do half damage to those mobs when you meet the lvl required.

I never had problems dealing damage to those mobs.. get a real weapon... :P
you can do that, but you need patched system, one program to edit npc names or edited npcname-e.dat file. but all client side modifications is against EULA.
oh yes ncsoft is so good at this job... you do k85 at 85, everything is red, you do k90, fortuna, spez at 90, everything is red, same for 93/95... this is only a big joke since you do half damage to those mobs when you meet the lvl required.
Can't we have a little challenge? I mean...do you want everything to be killed instantly? With today's buffs, oe'd weps, augments, attributes...hell, mobs don't stand a chance! I want to play a game, not keep getting handouts! Just saying ;)
I never had problems dealing damage to those mobs.. get a real weapon... :P
what real weapon? +3/4 and 300 elem and grade according to lvl isnt enough? you still deal half damage than what was supposed to...
Can't we have a little challenge? I mean...do you want everything to be killed instantly? With today's buffs, oe'd weps, augments, attributes...hell, mobs don't stand a chance! I want to play a game, not keep getting handouts! Just saying ;)
with the current economy i doubt the majority even meet the lower standards.
my point was, l2 devs put descriptions for different areas, like this area is for 90+, that is for 95+ and guess what, every time you have to meet red mobs at that lvl required for. its not like you can suddenly lvl up 2 lvls and deal better damage. why they cant put yellow mobs or white mobs instead of red? there is still damage penalty on yellow. this is another reason ppl make k85 and invite 87+, make k90 and invite 91+, make fortuna and invite 93/94+, make espez and invite 96+... or else the party might fail (seen this a lot). i hope you get my point.
All the years I have played this great game I looked forward to grinding the yellow and pink colored mobs. These mobs seemed to give more XP and challenge, without the challenge of the higher level area the was no excitement and the grind would put me to sleep in minutes. Granted this would cost more and often another character was needed for assistance but it was way more fun. I plan my grind areas on what level those Mobs go from dark red to light red and head over there at that point. Grinding on white/blue Mobs is just not for me and I would never recommend such a play style.
oh yes ncsoft is so good at this job... you do k85 at 85, everything is red, you do k90, fortuna, spez at 90, everything is red, same for 93/95... this is only a big joke since you do half damage to those mobs when you meet the lvl required.

on light red/yellow mobs you have dmg penalty 30-15% or so. juji can make test for that. or maybe there is some infos about. also you do more damage on green/light blue mobs. so nothing strange that on 85 90 in kartia it's hard. on 95 in kartia i spent ~28mins with archer.. and now on 98 just 17.
on light red/yellow mobs you have dmg penalty 30-15% or so. juji can make test for that. or maybe there is some infos about.

There is this test for physical attacks from January 2010:
http://power.plaync.co.kr/lineage2/%EB%A0%88%EB%B2%A8+%EC%B0%A8%EC%9D%B4%EC%97%90+%EB %94%B0%EB%A5%B8+%EB%8C%80%EB%AF%B8%EC%A7%80+%ED%8E %98%EB%84%90%ED%8B%B0+%EC%8B%A4%ED%97%98#hd62122

For normal hits you get a penalty of 30% when the level difference is 2, 40% when the level difference is 3 or 4, and 45% when the level difference is 5 or 6.

Maybe Juji can do a similar test for the Lindvior state of affairs :)
All the years I have played this great game I looked forward to grinding the yellow and pink colored mobs. These mobs seemed to give more XP and challenge, without the challenge of the higher level area the was no excitement and the grind would put me to sleep in minutes. Granted this would cost more and often another character was needed for assistance but it was way more fun. I plan my grind areas on what level those Mobs go from dark red to light red and head over there at that point. Grinding on white/blue Mobs is just not for me and I would never recommend such a play style.

Hehehehe! Me too
tests have been made, even by juji. what he forgot to test is that not only physical damage penalty is applied, like normal hits, but also skill damage is reduced and more important the critical damage.
oh and btw, its close to 50% damage penalty when you enter in kartia for example, at the min lvl required.