http://gyazo.com/e570eac41262faeb6c20ae2bf0c892b2.png
Face to Face (NEW) - Engage your target in a 1v1. Ignore damage and skills from any other player than your target, your movement speed and debuff resistance increases substantially.
Master of Combat (NEW) - Increase Max CP by 16%, Increase Max HP by 8%, Reduce critical damage from physical or magical sources by 35% while wearing heavy armor
New giants punch and jump attack are OP. And if my math doesn't fail me, with this new Boost re-use, Tyrrs with wiz harmony, refreshing sonata, re-use necklace and evas rune will have perma Boost :eek:
It looks functionally the same as hurricane blaster but its a different animation. I dont entirely know why they changed it.
but we already have "Triple Sonic Slash" with another icon. Any changes?
We do already have triple sonic slash but the one we have right now is a new skill ID with 4 levels. They are changing us back to the old skill from when we were gladiators but extending the level range to scale from 74 all the way to 99. The amount of damage it does appears to not change however this might be a way to bleed SP away from the player base to make it initially harder to invest in the ability system.
i wonder if it will work through the walls or smth
what means "teleport"?
just another animation?
Its still the jump attack animation you know, the relevance of the new skill effect is if you jump on somebody with 180 runspeed or less you will (effectively) root them in place unable to move for 5s. The current jump attack gets diminishing returns on players with low runspeed. This will be a huge tactical shift for the Tyr as it will let them hold a target in place and apply hits. Jump attack is also not affected by type debuff immunity so you can land the debuff as much as you want.
Teragamers says skill power, and that would be ideal for pvp. (Co-incidently pvp is the main focus for the boosts to tyrr's with the last few patches).
Rochand thinks its patk for whatever reason.
I dont list it yet because it has yet to be conclusively tested.
Teragamers says skill power, and that would be ideal for pvp. (Co-incidently pvp is the main focus for the boosts to tyrr's with the last few patches).
Rochand thinks its patk for whatever reason.
I dont list it yet because it has yet to be conclusively tested.
Mega Strike (Revised) - Inflict momentum damage on a single target. Ignores shield defense, can crit, can overhit.
Lindvior Power @ +10 : 27998 +30%
Valiance Power @ +10 : 36397
for this skill its exactly +30%
for rest is less, but they say that you will be able to lvl up skills
maybe on last lvl you will get this +30% of difference
Mega Strike (Revised) - Inflict momentum damage on a single target. Ignores shield defense, can crit, can overhit.
Lindvior Power @ +10 : 27998 +30%
Valiance Power @ +10 : 36397
for this skill its exactly +30%
for rest is less, but they say that you will be able to lvl up skills
maybe on last lvl you will get this +30% of difference
The skill power difference between Mega Strike being +29.9% between lindvior and valiance is a coincidence.
The skill power in the description of the skill in Valiance is 36397.
The skill power in the description of the skill in Lindvior is 27998.
These a factors are exclusive of what Superior Weapon Mastery states (+30% attack). (meaning you would still have 30% more power from this skill even if you didnt train superior weapon mastery)
diego -35% critical damage magical crit and physical is true test ?
omg if duelist op class
마스터 오브 컴뱃 (Master of Combat)
최대 CP 16%, 최대 HP가 8% 증가하고 중갑 착용 시 물리/마법 크리티컬 피해가 35% 감소한다.
Increase Max CP 16%. Additionally increase maxium HP 8% when wearing Heavy Armor and physical / magical critical damage decreased by 35%
So this passive effectively undoes (for duelists only) the new crit damage boost casters get from soul jewels, and helps control dagger/archer damage. I for one will be enjoying this as the Lindvior nerf to crit damage resistance was very painful.
is that list of skills directly from the client?
i have a list (thanks to Yidao) with detailed skills info but in chinese. http://gametsg.techbang.com/lineage2/index.php?view=article&articleid=2347126
dont try google translate directly on page, it doesnt work. click on the skills (links) to see detailed info.
it says for example, triple sonic slash lvl 31
cast 1.8 sec, cooldown 5 sec, range 40, enchant type (power 37, mp -1, water 1, wind 1, earth 1, duel power 74)
yours is: cast 1.66, reuse 10 sec
and so on...
but other interesting tyrr skills too
GK has another cry, 5min +50% mdef/pdef 25%hp +20 speed
guts for titan 100% defense...
actually you can see all new skills there
is that list of skills directly from the client?
i have a list (thanks to Yidao) with detailed skills info but in chinese. http://gametsg.techbang.com/lineage2/index.php?view=article&articleid=2347126
dont try google translate directly on page, it doesnt work. click on the skills (links) to see detailed info.
it says for example, triple sonic slash lvl 31
cast 1.8 sec, cooldown 5 sec, range 40
yours is: cast 1.66, reuse 10 sec
and so on...
other interesting tyrr skills
GK has another cry, 5min +50% mdef/pdef 25%hp +20 speed
guts for titan 100% defense...
actually you can see all new skills there
My info is from the current skillname-k.dat and skllgrp.dat cant speak to that website.
I know there are other skills for GK/ titan / doombringer .. just wasnt a particular focus for me.
Duelist and GK used to be quite closely tied; the additions of skills in Valiance and Lindivor seem limp wristed and half thought out when it comes to GK.
Duelist and GK used to be quite closely tied; the additions of skills in Valiance and Lindivor seem limp wristed and half thought out when it comes to GK.
Duelist and GK are finally somewhat diverse in their defensive capabilities.
Tyrr Grand Khavatari
The GK is the King of PDEF/MDEF and recyclable HP thanks to Wolf Totem + Ogre Stacking.
Wolf gives 1.5x pdef/mdef and 1.25x max hp (healing what it extends) and 20 runspeed.
Ogre gives 1.35x pdef/mdef and 1.10x hp (healing what it extends) and 10% crit damage.
The cumlative bonus of pdef/mdef is 1.5 * 1.35 or a +102.5% increase in the users pdef/mdef for 5 minutes with a 30s cooldown.
The health extension / recovery us 1.25 * 1.10 or +37.5% for 5 minutes with an average recast of between 17 and 25 seconds given buffs/equipment.
Khavatari also gets hurricane storm replaced with Force Storm giving them a powerful momentum based AoE using fist weapons.
Bison Totem now stacks / reuses like wolf with other totems excluding wolf.
Fist of fury seems alright.
Not sure what the bonus for Force Rage is but they get an improved version of that too.
Tyrr Duelist
Face to Face - can be used as another CS in mass pvp, at the very least conveys debuff protection similar to berserker rage and enhanced combat stats for the duration.
Master of Combat is arguably the most powerful addition to the Duelist as it directly negates a huge amount of magical and critical damage while wearing heavy.
Sonic Storm is a powerful momentum based aoe.
Sonic Rage similar to force rage .. we will need to see why this is better
I was looking at that site, looks like they just linked the original 3rd job skills in many places.
For example look at Master of Combat:
增加CP最大值5%,裝備刀劍/鈍器/長槍/二刀流/格鬥兵器時,提升物理攻擊力80
Maximum 5% increase in CP, equipped sword / blunt weapon / spear / dual swords / Fighting weapon when upgrading physical attack power 80.
That is the old 3rd job skill description, seems somebody got lazy there :)
yea this one doesnt look right, its the old one.
if its directly from files, then its the closest to the truth. who knows, maybe some skills got changed from epeisodion till raiders... i know tyrrs had changes over changes with every patch they had so it can appeal to the masses but even now when it looks op on paper, they dont play this class.
Duelist and GK are finally somewhat diverse in their defensive capabilities.
Tyrr Grand Khavatari
The GK is the King of PDEF/MDEF and recyclable HP thanks to Wolf Totem + Ogre Stacking.
Wolf gives 1.5x pdef/mdef and 1.25x max hp (healing what it extends) and 20 runspeed.
Ogre gives 1.35x pdef/mdef and 1.10x hp (healing what it extends) and 10% crit damage.
The cumlative bonus of pdef/mdef is 1.5 * 1.35 or a +102.5% increase in the users pdef/mdef for 5 minutes with a 30s cooldown.
The health extension / recovery us 1.25 * 1.10 or +37.5% for 5 minutes with an average recast of between 17 and 25 seconds given buffs/equipment.
Khavatari also gets hurricane storm replaced with Force Storm giving them a powerful momentum based AoE using fist weapons.
Bison Totem now stacks / reuses like wolf with other totems excluding wolf.
Fist of fury seems alright.
Not sure what the bonus for Force Rage is but they get an improved version of that too.
Tyrr Duelist
Face to Face - can be used as another CS in mass pvp, at the very least conveys debuff protection similar to berserker rage and enhanced combat stats for the duration.
Master of Combat is arguably the most powerful addition to the Duelist as it directly negates a huge amount of magical and critical damage while wearing heavy.
Sonic Storm is a powerful momentum based aoe.
Sonic Rage similar to force rage .. we will need to see why this is better
Wait!!! ,, Bison or Wolf stack with others cry ??? :eek: ,ex.: Bison+ogre or Wolf+ogre ??? , seriously this information ??
think : Wolf + Ogre + Dual S + all stuffs in +CON in oly oO
최대 CP 16%, 최대 HP가 8% 증가하고 중갑 착용 시 물리/마법 크리티컬 피해가 35% 감소한다.
Increase Max CP 16%. Additionally increase maxium HP 8% when wearing Heavy Armor and physical / magical critical damage decreased by 35%
So this passive effectively undoes (for duelists only) the new crit damage boost casters get from soul jewels, and helps control dagger/archer damage. I for one will be enjoying this as the Lindvior nerf to crit damage resistance was very painful.
thanks for the info :)
dont matter what changes come to updates <3 duelist ;)
Nice to read this, indeed mages destroy me, those with nice equip non matter how much hp i got :p i manage to take away daggers and archers but wizards is still a problem to me (again the good ones). well still have no even a decent Jewell.
http://gyazo.com/e570eac41262faeb6c20ae2bf0c892b2.png
Face to Face (NEW) - Engage your target in a 1v1. Ignore damage and skills from any other player than your target, your movement speed and debuff resistance increases substantially.
Master of Combat (NEW) - Increase Max CP by 16%, Increase Max HP by 8%, Reduce critical damage from physical or magical sources by 35% while wearing heavy armor
The only problem i have with Lindvior/Valiance is that GK and Maestro are underpowered. In the old days Maestro could stun enemies 24/7 + golem pet; Grand Khavatari had their Totems + Zealot. Now every Tyrr Class has Berserking (Zealot) and Cries (Totems). Furthermore, Titans during Valiance will receive Guts (300% def for 90 sec on skill Lv. 1, max Lv. 8), Kamel Tyrrs receive PVP dmg % + Def/Resist buffs. Those two classes will be really overpowered i assume and we will see a huge shift.
The only problem i have with Lindvior/Valiance is that GK and Maestro are underpowered. In the old days Maestro could stun enemies 24/7 + golem pet; Grand Khavatari had their Totems + Zealot. Now every Tyrr Class has Berserking (Zealot) and Cries (Totems). Furthermore, Titans during Valiance will receive Guts (300% def for 90 sec on skill Lv. 1, max Lv. 8), Kamel Tyrrs receive PVP dmg % + Def/Resist buffs. Those two classes will be really overpowered i assume and we will see a huge shift.
All depends on Gear and Control, a good titan or doombringer can destroy any other class, same with warlord during oly. I dunno about GK and Duelists since i have not seen anything about Totems Stuck.
borninhell, u dont know anything about this game, dont talk like if u do.
DiegoVargas is probably the nº1 tester on this game about how this game Works, so if he says that, be sure that he made 32384623864 tests about it.
as always maestro still gets it in the rear, double crafting like we sit around and craft all the time, HA! cant even get mats 90% of the time that you need, they need to give maestro their turtle buffs and golem back, they giving every other class their preawakened good stuff back + some
as always maestro still gets it in the rear, double crafting like we sit around and craft all the time, HA! cant even get mats 90% of the time that you need, they need to give maestro their turtle buffs and golem back, they giving every other class their preawakened good stuff back + some
Maestro on epeisodion is the crap tyrr... only 4 lv crafting.
Titan with guts/frenzy, duelist with a lot of new pasives/actives, tirant with new totems, doombringer with ud, antiarrow/magic, PvP damage etc etc -.- totally agree with ur coment.
Run the official korean for the max level of the skill through google translate for the correct effects (TLDR rush impact stun nerfed to 5s, sword shield and the mental one, pvp passive boosted).
Run the official korean for the max level of the skill through google translate for the correct effects (TLDR rush impact stun nerfed to 5s, sword shield and the mental one, pvp passive boosted).
Your welcome.
Thanks a lot, Diego_Vargas
Could you help me with these skills, please? If its not too much trouble, for you, of course.
Lv 9 - 프렌지 - 60초 동안 자신의 공격력을 20%, 공격 속도 30%, 물리 크리티컬 확률 20, 물리 크리티컬 대미지 20%, *********동속도 20 증가시킨다. 추가로 양손검/양손둔기/창 무기 사용 시 명중을 8, 공격력을 10% 증가시킨다. 추가로 HP가 60% *********하일 때 공격력을 10%, 크리티컬 확률을 100 증가시키고, HP가 30% *********하일 때 공격력을 30%, 크리티컬 확률을 300 추가로 증가시킨다. HP 60% *********하에서 사용 가능.
Hey guys so i play a tyrr warlord and as it is now dual swords can still output a pole in pvp (the pole is great for mass pvp) but i was wondering you you guys think its going to stay the same or each tyrr class will really start to use there class wep (warlords = poles, titans = 2 handed etc)
Not putting down diego vargas, but str or con dyes in oly pvp is a toss up imo. but since dyes are so cheap lately, try em both.
the key to any class is to know what works best together...so you are always stacking the best combinations of skills/equipment. even the so humble and great diego vargas wont tell you what is best :)
Diego , can you please help me find something about the Othell rogues? (Ghost hunter first and if you can Wind riders also) , i can't find anything on the web...and i have no clue about how to use the files you mentioned before Q__Q
(Like the new skills we'll get and the new passives/active modified skills)
Teragamers says skill power, and that would be ideal for pvp. (Co-incidently pvp is the main focus for the boosts to tyrr's with the last few patches).
Rochand thinks its patk for whatever reason.
I dont list it yet because it has yet to be conclusively tested.
It's an added effect of Damage +30% on the superior weapon mastery passive skill. So it should apply for every Tyrr on any weapon (would need testing though, it would seem more logical to put the +30% on the class' special weapon - ie for duelist -> duals, GK -> fists and so on)
And Spirit of the Hunter and Spirit of the Slayer damage bonus got lowered, from +45% to +10%
Why does Tyrr have light armor mastery when the next skill will only be available for users of heavy armor? (The one skill that reduces 35% crit damage received)
I mean... wth, I myself use light armor cause i really think it's better, even beat some other Tyrrs wearing heavy armor as well and such others like Feohs, Othel, Summoners... not able to defeat Siegels though
But what about the users of light armor like me and others (not that are many of them lol)
I wish users of light armor would also receive a skill to match it... rather unfair after i capped light armor mastery +10 >.<
Well i think as a tyrr you should have both armors. There are situations in which light might be better but heavy applies to all, most people cant afford two set of armors and to be honest seems like a waste if you are not fully equipped in other areas.
It really depends, if you are gonna do aoe with pole and dont have crit stun or good vr then it is better to have the heavy, if you have a tank then light might be better since you get the patk speed bonus. The speed bonus sounds nice but with all the jumps and stuffs tyrrs can catch anything.
So if i were you id get to 99 then buy both sets and just be ready whenever ncsoft decides its light time or heavy time. Even then id put priority on heavy
hello, shield + blunt + knight harmony or wizard harmony is it correct for PVP for a duelist? or should I stick with dual swords? thank your time.
Dont try this if u dont have Duelist Spirit +18/20 like Martelx or DiegoVargas. Knight/Wizard is for different situations. Go with Tallum duals +4++++ if u have one dual Talum/Dynasty Foundation enjoy this.
Dont try this if u dont have Duelist Spirit +18/20 like Martelx or DiegoVargas. Knight/Wizard is for different situations. Go with Tallum duals +4++++ if u have one dual Talum/Dynasty Foundation enjoy this.
Duelist and GK are finally somewhat diverse in their defensive capabilities.
Tyrr Grand Khavatari
The GK is the King of PDEF/MDEF and recyclable HP thanks to Wolf Totem + Ogre Stacking.
Wolf gives 1.5x pdef/mdef and 1.25x max hp (healing what it extends) and 20 runspeed.
Ogre gives 1.35x pdef/mdef and 1.10x hp (healing what it extends) and 10% crit damage.
The cumlative bonus of pdef/mdef is 1.5 * 1.35 or a +102.5% increase in the users pdef/mdef for 5 minutes with a 30s cooldown.
The health extension / recovery us 1.25 * 1.10 or +37.5% for 5 minutes with an average recast of between 17 and 25 seconds given buffs/equipment.
Khavatari also gets hurricane storm replaced with Force Storm giving them a powerful momentum based AoE using fist weapons.
Bison Totem now stacks / reuses like wolf with other totems excluding wolf.
Fist of fury seems alright.
Not sure what the bonus for Force Rage is but they get an improved version of that too.
Tyrr Duelist
Face to Face - can be used as another CS in mass pvp, at the very least conveys debuff protection similar to berserker rage and enhanced combat stats for the duration.
Master of Combat is arguably the most powerful addition to the Duelist as it directly negates a huge amount of magical and critical damage while wearing heavy.
Sonic Storm is a powerful momentum based aoe.
Sonic Rage similar to force rage .. we will need to see why this is better
hey diego know how they can reuse the new totems in Tyrr gk?
aparantly sonic range got skill power increased 10x in rusian pts, was huricane blaster increased aswell? can u check? wayy to lazy to dl client just for this >< http://www.youtube.com/watch?v=YQEvW-kDF40
Duelist and GK are finally somewhat diverse in their defensive capabilities.
Tyrr Grand Khavatari
The GK is the King of PDEF/MDEF and recyclable HP thanks to Wolf Totem + Ogre Stacking.
Wolf gives 1.5x pdef/mdef and 1.25x max hp (healing what it extends) and 20 runspeed.
Ogre gives 1.35x pdef/mdef and 1.10x hp (healing what it extends) and 10% crit damage.
The cumlative bonus of pdef/mdef is 1.5 * 1.35 or a +102.5% increase in the users pdef/mdef for 5 minutes with a 30s cooldown.
The health extension / recovery us 1.25 * 1.10 or +37.5% for 5 minutes with an average recast of between 17 and 25 seconds given buffs/equipment.
Khavatari also gets hurricane storm replaced with Force Storm giving them a powerful momentum based AoE using fist weapons.
Bison Totem now stacks / reuses like wolf with other totems excluding wolf.
Fist of fury seems alright.
Not sure what the bonus for Force Rage is but they get an improved version of that too.
Tyrr Duelist
As I saw in PTS they will not stack. 1 totem at time, so tyrr GK will not be so op in oly/pve/pvp
Anyone noticed Thunder Spear is 900 range? AoE high power stun at 900 range? xD
Also the CD on Thunder Storm has a much better animation now and is 5 or so seconds instead of 15. Also provoke doesn't break on damage any more. Tyr DN seems pretty hot.
Anyone noticed Thunder Spear is 900 range? AoE high power stun at 900 range? xD
Also the CD on Thunder Storm has a much better animation now and is 5 or so seconds instead of 15. Also provoke doesn't break on damage any more. Tyr DN seems pretty hot.
juji said the damage vulnerability was reduced to 10%, do you know if that is still true at max level?
juji said the damage vulnerability was reduced to 10%, do you know if that is still true at max level?
My sub is too low for that (89) but I have Provoke level 9.
Description reads:
Provokes enemies within a wide range and Spear Resistance - 18 for 10 seconds.
1 sec cast
4 sec reuse
On the skills menu provoke level 10 (learned at level 90) is exactly the same description but reads "Spear Resistance - 19 for 10 seconds".
You might assume it does scale to something (probably 20%) but I'm pretty sure the debuff lasts 20 seconds instead of 10. A key point is it doesn't last 18 seconds but a solid 20. So I who knows which part (if any) of the description is correct.
Edit:
Also incidentally Thunder Storm and Lol-900 Range Thunder Spear are both 9 second stuns.
Also I'm gonna' start calling this Chronicle Spear as it looks like the bit at the end of the film where he kills his mate with the statue! xD
Edit2:
Did some experiments. I forgot that force skills have consistent damage, so on a mob using Mega Strike a few times:
Mid S80+++ Haste Pole
Mega Strike (non-crit) = 18463 damage
Mega Strike (non-crit) + Provoke (level 9) = 21787 damage
This is roughly an 18% increase, which matches up with the -18 spear resistance description. The debuff doesn't break on mobs but on boss-type characters it breaks just like before. Same as Armour Destruction.
One question, what Diego posted pre update about GK and stacking totems, does it apply or changed Tyrr buffs simply into totems?
Sorry to ask, but I'm about to awaken my dual class and I always thought that DE Grand Calamari are the coolest class to have, but I would somewhat dislike to be the low end dps Tyrr and parties would rather pic a duelist.
Any update on the GK in the overall performance, in mainly PvE since PvP will be quite few months a away. But also like to read about PvP.