Your skills aint doing more damage. They simply lowered bow/xbow critical damage, with out telling in patch notes. Nice isint it? :)
And for the screen shots, looks like for R grade theres no bonus at all. The aditional dmg you see its the fixed amount from the passive skill.
And
*nobody*
noticed it.
Asked Juji for tests but he doesnt do it.
And if you're noob, before you say ****, critical damage has always been 2x the normal damage. They changed this based on weapon type on Lindvior and didnt say nothing about it.
Here with the 90 day vesper xbow the critical damage doesnt sum up if you try to add the fixed damage from passives. If you do 649 + 774 = 1423. The crits never did more then 1300 damage.
The critical damage from superitor critical arrow is not working? Its removed from base critical bonus?
on enchanter, i crit and do extra damage when using a crossbow.
i got it off a drop from one of the kartia.
maybe archers are always critting?
which would make the damage not seem to increase.
Note it Juji...
tell korean devs that archers are on constant crit even when not critting.
so lower normal hits to half the critical value like it's supposed to be.
Archers still doing over 30k dmg, and people still complain. I guess when Vallialance or wtf the new name is comes, when archers get srsly nerfed, people will reroll.
Archers still doing over 30k dmg, and people still complain. I guess when Vallialance or wtf the new name is comes, when archers get srsly nerfed, people will reroll.
Better start now.
+1. This time we agree =)
Archers with ridiculous dmg (even more in bartz, paypal-botters with blessed dark bow +12).
Non sense QQ post.
Archers still doing over 30k dmg, and people still complain. I guess when Vallialance or wtf the new name is comes, when archers get srsly nerfed, people will reroll.
Better start now.
Please explain the nerf they will get. The only thing that really need a big nerf in this game is the whole stupid reflect damage thing.
+1. This time we agree =)
Archers with ridiculous dmg (even more in bartz, paypal-botters with blessed dark bow +12).
Non sense QQ post.
Their damage come from skills. Not from critical damage.
As as you already pointed, with +12+ dark bows. Only ******s pay that amount for this. (and dark/bloody are blessed by default)
The thing is: they changed archer playstayle from normal hits to skill dmg only.
When GoD came, we could do damage with both criticals and new (finaly worth) skills. Criticals did most still if you had aq+baium. Now they forcing using skills only. Not even with ME + CC you crit as hard as a skill. And all that in a ninja patch.
But hey, if you pr0s are fine with it.. ok then. Maybe you always played using Doble Shot, Burst Shot, Power Shot haha
reflect damage was nerfed though.
you at one time could have much more reflect damage not including the dwarf skill. there were multiple non augment buffs which provided 20% reflect each. and the sword singer ability which also provided reflect.
now, those get canceled out if you have any sonata.
not just daring, but any sonata will prevent the old reflect damage buffs.
Their damage come from skills. Not from critical damage.
As as you already pointed, with +12+ dark bows. Only ******s pay that amount for this. (and dark/bloody are blessed by default)
The thing is: they changed archer playstayle from normal hits to skill dmg only.
When GoD came, we could do damage with both criticals and new (finaly worth) skills. Criticals did most still if you had aq+baium. Now they forcing using skills only. Not even with ME + CC you crit as hard as a skill. And all that in a ninja patch.
But hey, if you pr0s are fine with it.. ok then. Maybe you always played using Doble Shot, Burst Shot, Power Shot haha
If you are not ebayedbottedfeeded yul with +16pvp bow,you would have stopped relying on crt dmg from single arrow attacks when the add DEX to Bow Mastery and even more when they removed Siege Fire Stance.
PS I see hero yuls on Naia using Infinity Eye and then spam skills.......
Their damage come from skills. Not from critical damage.
As as you already pointed, with +12+ dark bows. Only ******s pay that amount for this. (and dark/bloody are blessed by default)
The thing is: they changed archer playstayle from normal hits to skill dmg only.
When GoD came, we could do damage with both criticals and new (finaly worth) skills. Criticals did most still if you had aq+baium. Now they forcing using skills only. Not even with ME + CC you crit as hard as a skill. And all that in a ninja patch.
But hey, if you pr0s are fine with it.. ok then. Maybe you always played using Doble Shot, Burst Shot, Power Shot haha
Nobody said their dmg came from critical dmg, everybody knows that come from skill power. I just said u people are hitting more than enough and crying as hell. And y, if u put 2 rings for critical dmg, ur normal hits will hit more. So dunno wtf u are saying. U want passive bonus more for crit dmg with skills? Sorry the only class now that use this "type" of skill dmg is othell =)
reflect damage was nerfed though.
you at one time could have much more reflect damage not including the dwarf skill. there were multiple non augment buffs which provided 20% reflect each. and the sword singer ability which also provided reflect.
now, those get canceled out if you have any sonata.
not just daring, but any sonata will prevent the old reflect damage buffs.
that sounds like a nerf to me.
Not enough, they should put a hard limit, like 33-50%. This is ridiculous that you hit someone for 100 and you get 150 reflected. That's really killing the pvp game.
i wear robe set from archer i geting maximal around 50k unbuffed
around 20-30k full buffed .... its ok when i have on full buff as nuker 35k hp and 25k cp its ok ...
but nukers you should care about they hit any class with out problems even to full buff for 100k in one hit (tested on 14k mdef)... :P
Not enough, they should put a hard limit, like 33-50%. This is ridiculous that you hit someone for 100 and you get 150 reflected. That's really killing the pvp game.
that wasn't the only nerf, right now you can reflect a max amount equal to your m.def... so against that ridiculous damage from archers reflect means nothing... i mean 1 archer will hit you for 20k and even with 1000% of reflect you will reflect your mdef... lets say 4k...
its different if you hit a tank with ud or party rescue because those skills have a damage cap.... so no matter what you will hit them for 100 or 10 and still gettiing the whole reflect aummount... but you can see the enemy buffs/debuffs since GOD so it shouldn't be a problem