As you may know Lineage II's next expansion, Valiance (http://www.lineage2.com/valiance/), is right around the corner. There are important changes to several game systems in the Valiance update that we think are vital to share before the patch notes are finalized and posted (TBD).
Enchanting Skills:
Skill Points (SP) will no longer be used to enchant skills. Adena will only be required for skill enchanting. The amount of adena needed to enchant skills will not change.
Pre-Awakening Class Skills will no longer be enchantable. Lesser Giant's Codexes can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
Acquiring Fishing Skills:
Marks of Fishing will no longer be used to buy fishing skills in the next update.
Elcyum Powder will now be required to buy fishing skills (Expand Warehouse, Expand Inventory, Expand Trade...etc).
The Marks of Fishing can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
Campaign System:
The entire campaign system that was introduced in the Goddess of Destruction update will be removed.
Marks of Lord and Marks of The King can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
The Tax Campaign that occurs on Sundays will also be removed, but the light and dark castle system will remain.
Clan Request System:
The clan request system that was introduced in the Glory Days update will be removed. There will be no compensation for guild badges.
Raid Point System:
The raid point system will finally be revamped and all raid points will be reset.
wow.
removing all the mini games...
those are fun though.
campaigns might not be popular, but they are a nice change of pace for anyone who desires it.sunday thing the one with the castle badges from mysterious butler? i often miss sundays for work.
and no more enchanting third class skills?
is this an attempt to get people to buy fourth class skills instead of maintaining old ones? just seems silly.
no more SP for enchanting?
this way you can keep going until you run out of adena?
can we just remove SP all together?
or are there more ways to spend it?
will prices for enchanting go up?
because last time it changed.. prices went up.
So third class is a no. And second class skills is a yes?
No, you cannot enchant skills until you Awaken. So no more skill enchants between 76 and 85.
wow.
no more SP for enchanting?
this way you can keep going until you run out of adena?
can we just remove SP all together?
or are there more ways to spend it?
will prices for enchanting go up?
because last time it changed.. prices went up.
SP is needed for the Ability System. Because of the great numbers needed they decided to run skill enchantment on SP only.
Juji...
Campaign System:
The entire campaign system that was introduced in the Goddess of Destruction update will be removed.
What does this mean for the Altar of Shilien? Will it be closed down forever or will it return to pre-Glory Days status and just opens up every Wednesday (and Saturday?). In Glory Days the NPC/Teleporter for Altar of Shilien only appeared when the Campaign was succesful.
Also another question:
Will the war system finally be fixed? I mean; will wars finally automatically cancel when no activity between clans for more than 7 days? It's an ongoing bug since Glory Days and you keep telling me you guys are looking into it, but the whole war system is one big loophole of bugs and I really hope this will be changed now.
You say that fishing skills can be acquired through elcyum powder but you don't give any info about how many elcyums would be needed per level of skill which to my mind is very valuable information now that would help decide if I need to buy proofs now and gain the skills I want now or wait and use up my powders when valiance comes. Marks of fishing have become quite expensive. I wouldn't want to buy them unnecessarily. When can we have some indication of quantities please?
I must say I do applaud the decision to leave an in-game way to acquire those skills. I was so fearful this was going to become yet another shop-user only perk.
You say that fishing skills can be acquired through elcyum powder but you don't give any info about how many elcyums would be needed per level of skill which to my mind is very valuable information now that would help decide if I need to buy proofs now and gain the skills I want now or wait and use up my powders when valiance comes. Marks of fishing have become quite expensive. I wouldn't want to buy them unnecessarily. When can we have some indication of quantities please?
I must say I do applaud the decision to leave an in-game way to acquire those skills. I was so fearful this was going to become yet another shop-user only perk.
You'll need lots of Elcyum Powder if you want to learn those skills. I'll post the list in the patch notes. Fortunately, you can purchase Elcyum Powder with loot you get from fishing.
What does this mean for the Altar of Shilien? Will it be closed down forever or will it return to pre-Glory Days status and just opens up every Wednesday (and Saturday?). In Glory Days the NPC/Teleporter for Altar of Shilien only appeared when the Campaign was succesful. The Altar of Shilen will now be open all the time.
Also another question:
Will the war system finally be fixed? I mean; will wars finally automatically cancel when no activity between clans for more than 7 days? It's an ongoing bug since Glory Days and you keep telling me you guys are looking into it, but the whole war system is one big loophole of bugs and I really hope this will be changed now.There doesn't appear to be any changes to the system for Valiance. The bugs should have been fixed already for the current war system.
There doesn't appear to be any changes to the system for Valiance. The bugs should have been fixed already for the current war system.
Sadly it isn't. The wars that have been inactive for months are still up, with interfalls of 5-10 weeks no activity. It's worth checking that out again. Also 2 weeks ago one of our wars got started ON siege field, something that should've been fixed as well.
Maybe... do a full flush of all wars on update? Which was very common practice in the past.
Sorry, I should have said it's for all Pre-Awakening Skills.
So there is a very specific use case that most people want to understand.
Take my character L99 Tyr Duelist.
I kept Duelist Spirit when I awakened instead of learning Berserker.
Duelist Spirit does not get expanded levels in Valiance scaling to level 99 unlike other skills (triple sonic slash, sonic rage etc).
I re-enchanted it to +20 over the course of leveling from 85 to 99 pre-Valiance.
When Valiance goes live, what is going to happen to this skill? Will it stay +20, will it get reset? or will I be able to continue to enchant it as from my reading only skills that were scaled to level 99 are prohibited from enchanting.
Further if the prohibition on enchanting was for unawakened characters, as I am already awakened am I exempt from the enchanting lockout?
As a side note the skills that get replaced automatically on my class (Hurricane Storm / Hurricane Blaster) which are currently +10, do I get Chaos Codex similar to when the Dagger classes lost Plunder in Lindvior?
Sadly it isn't. The wars that have been inactive for months are still up, with interfalls of 5-10 weeks no activity. It's worth checking that out again. Also 2 weeks ago one of our wars got started ON siege field, something that should've been fixed as well.
Maybe... do a full flush of all wars on update? Which was very common practice in the past.
This is supposed to be like this since Glory Days update
A clan war ends if the declaration is not answered within 1 week or if the declaration is withdrawn
this is the only reason a war can stop
the No interraction between the 2 clans as a rule to stop the war was Pre Glory Days
The Altar of Shilen will now be open all the time.
Another question on this subject;
Will the reuse of the instance stay like it is? 5min cooldown, unlimited re-enters. Much like Crystal Caverns, or is entrance limited?
This is supposed to be like this since Glory Days update
this is the only reason a war can stop
the No interraction between the 2 clans as a rule to stop the war was Pre Glory Days
Yes, it should. But I still have old wars up and they do not cancel automatically ever since Glory Days. One of the wars has been declared and accepted just for the purpose of testing the auto cancel, it never happened. It happened a few times after Glory Days update patch that came mid-way that wars were auto cancelled, but a war that was declared and accepted just before Lindvior with zero activity ever since is still active.
Another question on this subject;
Will the reuse of the instance stay like it is? 5min cooldown, unlimited re-enters. Much like Crystal Caverns, or is entrance limited?
Pretty sure it's unlimited re-enters with 5min cooldown. I did a quick run through and didn't see any instance times.
So there is a very specific use case that most people want to understand.
Take my character L99 Tyr Duelist.
I kept Duelist Spirit when I awakened instead of learning Berserker.
Duelist Spirit does not get expanded levels in Valiance scaling to level 99 unlike other skills (triple sonic slash, sonic rage etc).
I re-enchanted it to +20 over the course of leveling from 85 to 99 pre-Valiance.
When Valiance goes live, what is going to happen to this skill? Will it stay +20, will it get reset? or will I be able to continue to enchant it as from my reading only skills that were scaled to level 99 are prohibited from enchanting.
Further if the prohibition on enchanting was for unawakened characters, as I am already awakened am I exempt from the enchanting lockout?
As a side note the skills that get replaced automatically on my class (Hurricane Storm / Hurricane Blaster) which are currently +10, do I get Chaos Codex similar to when the Dagger classes lost Plunder in Lindvior?
The Duelist Spirit +20 enchant should stay, but you won't be able to enchant the skill any more regardless of being awakened or not.
There will be more details in the patch notes about the skill changes and replacements.
Soooooo , I'd like to ask a thing about a rumor i heard when Lindvior came :
Since you was able to change your "class" but not your "race" , for example Dark elfs dagger being Othell Wind Rider (White elf dagger class) , I heard that with the next patch (aka Valiance) all those who did such a change will be moved to the rispective race , for example , all DE Othells WR will become White elfs , true or just a rumor? ^^
Soooooo , I'd like to ask a thing about a rumor i heard when Lindvior came :
Since you was able to change your "class" but not your "race" , for example Dark elfs dagger being Othell Wind Rider (White elf dagger class) , I heard that with the next patch (aka Valiance) all those who did such a change will be moved to the rispective race , for example , all DE Othells WR will become White elfs , true or just a rumor? ^^
There will be no such change.
Will Feoh Soultaker be able to summon undeads and use Transfer Pain again? If so, I saw a rumor about Feoh Soultaker losing Arcane Barrier in order to learn Transfer Pain again (and summons, as I'm Kamael Feoh Soultaker) and new Feoh Soultakers not being able to have Arcane Barrier anymore. Is that true?
1) I know this will probably be in the patch notes but, regarding the Olympiads, will ALL armors and weapons be removed from the Olympiad Manager? Some people say R99 will remain?
2)Sadly it isn't. The wars that have been inactive for months are still up, with interfalls of 5-10 weeks no activity. It's worth checking that out again.
This does happen, my clan has a war since March or April, and it hasn't cleared since, even tough the score hasn't changed for months. One thing I'm aware of is that their clan is now much smaller (probably just 1 party left), so they have less people than the necessary to declare a war. Since the war has already started, could this cause a bug?
Will the PK Penalty System be removed or repaired?Wait for patch notes for more information.
Hi Juji.
Will Feoh Soultaker be able to summon undeads and use Transfer Pain again? If so, I saw a rumor about Feoh Soultaker losing Arcane Barrier in order to learn Transfer Pain again (and summons, as I'm Kamael Feoh Soultaker) and new Feoh Soultakers not being able to have Arcane Barrier anymore. Is that true?Wait for patch notes for more information.
1) I know this will probably be in the patch notes but, regarding the Olympiads, will ALL armors and weapons be removed from the Olympiad Manager? Some people say R99 will remain?
R95/R99 equipment will remain in the Olympiad Manager.
Are you kidding me? This is completely unfair for new players.
Seems pretty fair for someone as ancient as me. Now if there were 100 of me running around, well .. that is a situation too awesome to even comprehend...
Besides, the investment to get a +20 2nd job skill AFTER awakening is astronomical as it is :)
Seems pretty fair for someone as ancient as me. Now if there were 100 of me running around, well .. that is a situation too awesome to even comprehend...
Besides, the investment to get a +20 2nd job skill AFTER awakening is astronomical as it is :)
Of course it's unfair, it's one thing to have an advantage because you started playing before others, it's another thing to have an item/skill/whatever that is IMPOSSIBLE for new players to obtain.
Imagine if they removed dark amaranthine and dark eternal stones starting next maintenance.
Of course it's unfair, it's one thing to have an advantage because you started playing before others, it's another thing to have an item/skill/whatever that is IMPOSSIBLE for new players to obtain.
Imagine if they removed dark amaranthine and dark eternal stones starting next maintenance.
A new player shouldn't be able to compare to someone who has played competitively for nearly 10 years, sorry.
It was a lot easier to get a lot of stuff before, kudos to us old timers.
Please, step back the pk System, let us kill botz only 4 fun!
Bots will play like they always do, and don't care about those who PK them, they will get their exp and adena anyway. As it was all years before.
But what is more important, some sick mind people will start to PK peaceful casual players only 4 fun, as you call it :(
That is what I do not want to happen.
Btw , jokes aside , yeah , will be unfair for new players not being able to OE the "2nd-3rd" class skills , but imho , will be even better remove those skills in order to "force" everyone to have the new skills (since some othells , like those who was adventurer , still have old dash , or duelists with duelist spirit and sonic rage) but , as diego said , since lots of things was easier before and now harder (for example , the "legits" who did 85-99 in the few months after GOD launch , were able to get their twilight/eternal equip by quests , those who did 90+ level after just got recipes or frags , that was pretty unfair too)
But what is more important, some sick mind people will start to PK peaceful casual players only 4 fun, as you call it :(
That is what I do not want to happen.
It already happens... the PK Penalty System didn't stop that... only focused the attention on lower level players, not equal level characters. For the record you don't have to be sick minded to PK peaceful casual players, this is a game of violence, normal minded players Kill every thing they can target. Why do women and old people think we shouldn't be able to kill at will in this open environment? (this comment is derived from my in-game experience and is not derogatory in nature)
A new player shouldn't be able to compare to someone who has played competitively for nearly 10 years, sorry.
That should depend on the ability of the player. In 10 years, I'm sure you learned enough not to depend on a skill your oponents won't have, thus an unfair advantage, to win. Right? :rolleyes:
Equipments, level and etc. are a matter of time to achieve, and prove nothing about how well one plays. Those second and third class skills are not gonna be a matter of time anymore.
So there is a very specific use case that most people want to understand.
Take my character L99 Tyr Duelist.
I kept Duelist Spirit when I awakened instead of learning Berserker.
Duelist Spirit does not get expanded levels in Valiance scaling to level 99 unlike other skills (triple sonic slash, sonic rage etc).
I re-enchanted it to +20 over the course of leveling from 85 to 99 pre-Valiance.
When Valiance goes live, what is going to happen to this skill? Will it stay +20, will it get reset? or will I be able to continue to enchant it as from my reading only skills that were scaled to level 99 are prohibited from enchanting.
Further if the prohibition on enchanting was for unawakened characters, as I am already awakened am I exempt from the enchanting lockout?
As a side note the skills that get replaced automatically on my class (Hurricane Storm / Hurricane Blaster) which are currently +10, do I get Chaos Codex similar to when the Dagger classes lost Plunder in Lindvior?
The Duelist Spirit +20 enchant should stay, but you won't be able to enchant the skill any more regardless of being awakened or not.
There will be more details in the patch notes about the skill changes and replacements.
A long time ago we receive this notice in patch notes:
"2nd/3rd class skills will be removed of people with 4th class"
After a long time we receive a new patchnotes talking about this again, the pathnote fail.
I play in Euro server and in Euro people with 4th class don't have any skill from 2nd/3rd classes.
We will receive that patch of skill removal or there is no plan to remove 2nd/3rd class skills from aweakened charachters?
Boz core texture will be repaired?
The text from Aden Gatekeeper "teleport to Cemetary Entrance" will still wrong "Entrance of Imperial tomb"?
A long time ago we receive this notice in patch notes:
"2nd/3rd class skills will be removed of people with 4th class"
After a long time we receive a new patchnotes talking about this again, the pathnote fail.
I play in Euro server and in Euro people with 4th class don't have any skill from 2nd/3rd classes.
We will receive that patch of skill removal or there is no plan to remove 2nd/3rd class skills from aweakened charachters?
Boz core texture will be repaired?
The text from Aden Gatekeeper "teleport to Cemetary Entrance" will still wrong "Entrance of Imperial tomb"?
No private server talk please hue hue hue.
My chars on Innova have 2nd/3rd class skills.
The only place that has REDUCED 2nd/3rd class skills is Korea since they are the experimental lab rats for all L2 content (NOTE REDUCED NOT REMOVED, SINCE NEW CHARS PRIOR TO EPISODION BUT AFTER HARMONY WERE ABLE TO LEARN 2nd/3rd skills). In their great wisdom NCSoft decided that force removing all old skills was a bad idea. We were never punished with this, be thankful of this. Unless of course you are one of the countless huehuehuehues that could not wait and see and decided to train an inferior skill.
Your option today is to re-roll, and this time keep the proper set of skills.
Don't like it, well not everyone was meant to rule.
I have a feeling that those Koreans have no idea what they're doing.
What's the problem of keeping the ability to enchant an old skill?
If someone wants to keep them, why not? Every toon, should be able to be unique.
My dual is Titan with duelist spirit OEd, even though in the next update I should probably use pole or 2h sword/blunt. But hey it's my toon, I'll do w/e I want. And my main WR still has the old dodge (w/o the possibility to enchant it), and it works better then the new one. Everyone should have the "right" to customise their toon, as they want. What's the purpose of having 200 Othels with the same skill setup? I'm might not even awaken my ST, since SOS is so much better then BR.
But hey, Koreans have no idea what they're doing. Players should create this game, not some ifinnisheduniversitynowihaveabigdickandIknoweveryt hingnonsense.
AT LEAST PUT THE **** SONATS IN THE SONG/DANCE SPOT, SO I CAN USE MY PP ELEMENT BUFFS W/O BEING OVERBUFFED U NUUBS.
Pretty sure it's unlimited re-enters with 5min cooldown. I did a quick run through and didn't see any instance times.
The Duelist Spirit +20 enchant should stay, but you won't be able to enchant the skill any more regardless of being awakened or not.
There will be more details in the patch notes about the skill changes and replacements.
So what is fair system of this game?, i played this when was goddes and was so easy to get equipment (at least bound), but now the bound equipment doesnt exist, in lvl 85 you get enchant stone just for bound items (i repeat they dont exist for new player).
What is the chance of a new player to win if the other player now can conserve they old skills with their enchantment (like the duelist spirit with 30% damage on pvp) and the new players desnt gonna have that -.-
This is becoming a game where you cant be new, so maybe just close the truly free, because play this have no more sense with the changes you do in every new chronicle.
So what is fair system of this game?, i played this when was goddes and was so easy to get equipment (at least bound), but now the bound equipment doesnt exist, in lvl 85 you get enchant stone just for bound items (i repeat they dont exist for new player).
What is the chance of a new player to win if the other player now can conserve they old skills with their enchantment (like the duelist spirit with 30% damage on pvp) and the new players desnt gonna have that -.-
This is becoming a game where you cant be new, so maybe just close the truly free, because play this have no more sense with the changes you do in every new chronicle.
Its ok Bro, there is only one Diego Vargas.
I know 4 tyrrs with duelist spirit +20 on Shilen alone, so I have no idea how you think you have a "unique build".
So what is fair system of this game?, i played this when was goddes and was so easy to get equipment (at least bound), but now the bound equipment doesnt exist, in lvl 85 you get enchant stone just for bound items (i repeat they dont exist for new player).
What is the chance of a new player to win if the other player now can conserve they old skills with their enchantment (like the duelist spirit with 30% damage on pvp) and the new players desnt gonna have that -.-
This is becoming a game where you cant be new, so maybe just close the truly free, because play this have no more sense with the changes you do in every new chronicle.
Most important question, does it land on Awakened chars or 90+ bosses ? :>
why would it, its not even awaken char, just dual class that is useless 99lv char with 80lv skills. GZ To him. + awaken char enchanting is not as EZ as not awaken char +30 this is like 1B vs 20B comparison? or even bigger difference....
Cool Story Bro (tm).
I am flattered my fans decided to follow in my footsteps.
So do us a favor and ask Juji to do a test for you:
Search for all awakened Tyrr's with Duelist Spirit +20 across all servers.
1) List total number of Tyrrs with +20 Duelist Spirit vs. total sum tyrrs without.
2) Break that down by server.
Can you predict how many 0's after the decimal place this equates to into effective impact on that server.
lewl, tears are delicious.
d00d, be nice to ppl. what u still have duelist spirit? ;d let me remind you how useful tyrr is @ pvp, it starts with M letter and ends with D.
Well you don't seems to be aware of Spite potential. I don't know why I would explain to you then :)
im not aware? or you are just lost, are we even talking about how good spite is +30 on a char that level is 99 on pre god mobs/raids? must be powerful oh wait who cares about them.
im not aware? or you are just lost, are we even talking about how good spite is +30 on a char that level is 99 on pre god mobs/raids? must be powerful oh wait who cares about them. http://jonac.files.wordpress.com/2008/03/clueless.jpg
I do not expect any more of these updates, this ai nor will I bother to wait for her enthusiastically, and waited for the Lindivior come my class being spoiled and weakened in the game, like classes while becoming the best for all, both for pvp, as for all, say the Sigel Eva's Templar, Knights Sigels a struggle, especially in the Olympics, he and Paladino losing end point for the Dark Avenger and Shilen Templar, why these two won improvements at all.
For the Dark Avenger gained a panther it takes to die, and helps in damage, Shilen Templar has the radius of damage and paralysis, and as a struggle Sigel no one dies, but the tie, the tiebreaker is who caused more damage and that the Dark Avenger and Shilen Templar has an advantage, one that helps the panther in damages, the other the radius of damage and paralyzes the opponent and thus Shilen Templar will cause more damage, while the other is paralyzed, Eva 's Templar gained a summon that heals 400 HP and other healing 20 Mana, and that every 10 seconds, it just does not support any of the Eva's Templar, as a struggle against the Dark Avenger for example.
The Eva's Templar will be required to use or skill in the area, or simply attack only the panther, but will be taking damage on one side, and the Dark Avenger win, and in the case of Shilen Templar, who never fails to paralyze and damage, he also wins the tiebreaker of the Olympics.
Tyrr Warrior by what I read comes more appealing than ever, in Lindivior nor Sigel defeats a Tyrr today. Tyrr Warrior has same defense a Sigel and more HP than a Sigel, and more damage, even using Knight Harmony, their skills have a maximum delay of 10 minutes, and 1 of only 15 minutes, while the Sigel's all of 15 minutes , with the sole 10 minutes is not effective as it should be Knight Frenzy.
Archer, giving 5-6 k damage on a Sigel, even using Iron Aura, imagine how anyone who uses Robe suffers, it is a pity, and I learned that this update will come, the damage will be greater archers, summarizing all the archer who kills with two hits a user robe, will kill with one. Feoh Soutaker turned Feoh the best there is, even with such diversification, the player is preferring to play with him, because his debuffs take longer, are better, and his injuries are more precisely by the debuffs that it takes as a debuff that takes 50% of M. Defense while the other takes little, who will want to play with other Feoh?
Summoners, another class that was appealing in Lindivior and hopefully be a little less appealing, but from what I've been reading, there will be, I think the absurd NCsfot have put Mark to get 100%, because this 100% and have a reuse 2 seconds, imagine with jewels Boss and Dye of Wit? Nowadays the summoner fight just so Mark and Exile and ready, Mark and Exile, or Mark and skill to raise. For as the last Marks 9/2 and each strip nonstop somewhat of fixed damage which become high, there's no way to win, and today it is easy to see summoner using heavy set.
For he saw that as the marks take easy and wreak havoc, and using a heavy set, they will withstand much more damage because they will share with the summons and this enormous advantages that NCsoft gave to them with these skills, others are supreme, and the funny, Summoner has no weaknesses, if we look well today because their marks have low reuse, and now is 100% heavy set with less damage, no mana summoner is not because their skills spend nothing, I absurd other classes that rely on mana, spend a lot of mana to activate all your skills, short, spend a lot of mana to be able to fight.
For the summoner does not have this concern, since their skills all spend little mana, and how he is actually a wizard, has high mana, I think now it's time to review the NCsfot the chance to enter the mark, increase reuse them, and increase the mana of summoners. And I think that classes should not have passive skill heavy armor to use them, take punishment to use, stay with very negative status. As when using a set that is not on your level.
PS: I really hope a change act, the Tyrr Warrior has a bit of trouble in fights, summoner is no longer so appealing, that others may Feoh mentioning, because I only see Feoh Necro in Lineage today, nowadays classes what else is being played Feoh Soultaker, Tyrr (All), Summoners (All) Archers (Ghost Sentinel), Daggers (Ghost), Shilen Templar, Dark Avenger, enquantos other classes and races have been weakened, forgotten by NCsoft, as they create better skills for these classes, or edit in a way that they have potential and other skills which in reality are useless or should not exist. Because I think it absurd that NCsoft boast that they would back the 34 classes, with classes of 34 she invested time and attention skills in reuse skills at all, while others, it seems that the developers were too lazy, or have a kind of prejudice against them. That's why the NC assured that there would be balance, but balance is not a quality that NC has as principle ... But I will wait as will this new expansion, Valiance. Let's see if Tyrr Warrior will continue throughout this appeal, if summoner continue if dagger continue if Archer will continue, all damage high damage and taking a few, and if Sigel Paladino and Eva's templar melhoriar will receive and may give them ability to better deal with situations, or remain the two worst classes Sigel today.
I say this because if you look at the server, whatever it is, the population of summoner after Lindvior, Tyrr, Archer, Dagger, Feoh Soultaker, Sigel Dark Avenger and Shilen Templar increased absurdly, in the case of daggers only one class greatly increased and also the archer, and the others were forgotten because it has good skills, or do not do what they are mentioned with the same quality and capacity, both in pvp, and in pve.
Most important question, does it land on Awakened chars or 90+ bosses ? :>
Spite pretty good doing istina and thin skill lands aswell . Althou apetite of destruction give a nice boost in party crit damages combined with BR.Althou u need a lil skill to swap harmonys and rebuff them.
Its requires some CP coordination or some brainpowa pplz :D. In result Pt get extra dps. Confirmed . I would like to meet some shilen knight to stack all that thou and wipe out some raids :D
why would it, its not even awaken char, just dual class that is useless 99lv char with 80lv skills. GZ To him. + awaken char enchanting is not as EZ as not awaken char +30 this is like 1B vs 20B comparison? or even bigger difference....
isnt that class kinda useless at that lvl? a tyrr should have double of your stats xD and i bet the buff from non-awakened sk is better.
anyway the more unique build there exist, the less new players will exist or stay with the game. some ppl have old skills, others have strange characters like dwarf tank, and whatever unique stuff there is. of course new players shouldnt compare with veterans but these things that new players cant ever have arent just for aesthetics. in the end, just because a few have these unique skills or can still have them till this new update is just a minor thing, doesnt matter that much compared to many other things that make this game dying faster but i think some ppl enjoy a little too much how wider the gap between players is getting.
Spite pretty good doing istina and thin skill lands aswell . Althou apetite of destruction give a nice boost in party crit damages combined with BR.Althou u need a lil skill to swap harmonys and rebuff them.
Its requires some CP coordination or some brainpowa pplz :D. In result Pt get extra dps. Confirmed . I would like to meet some shilen knight to stack all that thou and wipe out some raids :D
I'm still wondering if it lands on Epic Istina/Spezion/Octavis/Tauti or if there's a reason you keep boasting of your +30 Spite landing only on the easy bosses, such like normal Istina and Spezion...
@beleaua
maybe so but we've always had that kind of player that would reroll to w/e was the strongest type of char to play to dominate Oly/PvP..
prelude/C1 it was SR Archers C2 TH's, then we've got SpS with cancel bufs etc. then Necro's with paralyze and strong transfer life then duelists & prophets dominating oly then fear being overpowered etc. etc.
it's really up to the individual player how they want to enjoy the game, in my case it's staying loyal to my own char ^^
- I started as a human gladi in beta with a sws sub
-> got sub to main service applied -> light elf sws with gladi sub
- GoD ISS destroyed the unique SwS play style -> changed to Sigul (closest thing to my SwS) with ISS sub
-> updated Sigul to SK-Sigul and ISS to SwM-ISS
end result is a light elf SK Sigul with SwM ISS dual class with an active history that goes back to the start of this game :)
all of this would not have been possible if I wanted to make the strongest possible Tank or Enchanter..
new players can chose the strongest builds available to them without having to sacrifice old investments so imo to a degree it's a fair trade off even if it's a little sentimental one :P
btw we will go over all of this again in the future when the next lvl cap increase & new skills will be announced and new imbalances will be found just like we have been doing in the past ;)
Spite pretty good doing istina and thin skill lands aswell . Althou apetite of destruction give a nice boost in party crit damages combined with BR.Althou u need a lil skill to swap harmonys and rebuff them.
Its requires some CP coordination or some brainpowa pplz :D. In result Pt get extra dps. Confirmed . I would like to meet some shilen knight to stack all that thou and wipe out some raids :D
indeed there are another interesting skills around :)
@beleaua
maybe so but we've always had that kind of player that would reroll to w/e was the strongest type of char to play to dominate Oly/PvP..
prelude/C1 it was SR Archers C2 TH's, then we've got SpS with cancel bufs etc. then Necro's with paralyze and strong transfer life then duelists & prophets dominating oly then fear being overpowered etc. etc.
it's really up to the individual player how they want to enjoy the game, in my case it's staying loyal to my own char ^^
- I started as a human gladi in beta with a sws sub
-> got sub to main service applied -> light elf sws with gladi sub
- GoD ISS destroyed the unique SwS play style -> changed to Sigul (closest thing to my SwS) with ISS sub
-> updated Sigul to SK-Sigul and ISS to SwM-ISS
end result is a light elf SK Sigul with SwM ISS dual class with an active history that goes back to the start of this game :)
all of this would not have been possible if I wanted to make the strongest possible Tank or Enchanter..
new players can chose the strongest builds available to them without having to sacrifice old investments so imo to a degree it's a fair trade off even if it's a little sentimental one :P
btw we will go over all of this again in the future when the next lvl cap increase & new skills will be announced and new imbalances will be found just like we have been doing in the past ;)
well im sure if this game will ever last another 10 years, there will be lvl 150 cap and all sort of strange builds but only possible if you played all these years. in a way it is cool, in another way it shows how many things are ignored or missed (unknowingly) by developers. why im saying this, it is because its not intentional or this wasnt their purpose. for example if i kept any of the old mage 2nd class skills, lets take cancel for example, it does absolutely nothing after awakening while other classes have 2nd class skills that are very good even at lvl 99.
i dont play much now but on my highest and oldest char (8 years probably) i didnt change anything, same classes since years ago but i do have lowbie alts like tank and summoner dorfs, dark elf tyrr and so on just for fun and aesthetics, also not to waste that stone that we probably wont have it again.
im just saying, if someone relatively new wants to compete with the best, they cant really be like them.
Thank God I changed my Judi to an Iss. I would look as stupid as Jacky romping around the boards with his level 99 Judi that is only remotely useful on Tezza.
Thank God I changed my Judi to an Iss. I would look as stupid as Jacky romping around the boards with his level 99 Judi that is only remotely useful on Tezza.
The fact is that the very NCsoft has no ability to balance class and ready. At first it seems that she has a team of developers for each class and each race, and it seems that they do not communication with each other, so maybe this problem of balance between class. So today we only see Feoh Soultaker, Summoner only see, we only see Tyrr Warrior or Human or Orc, we only see Dagger Ghost, Ghost Archers only see or Sagittarius. Because the balance is not there, you first have to take the class, get all kind Sigel and see what was good and not so that a fight between them, each one has his chance, and there will only depend on the ability of the player and level of equipment.
The best place to see how all this is how uneven the players are playing, player does not like class that has no chance of winning in 1 vs 1 because player likes it, and if the class has a chance to win yourself a number of other players, 've seen Tyrr Warrior lying alone 2 or 3 players, if this is not a show of imbalance, I've seen also do the same using Summoner Set Heavy. Today Tyrr Warrior are using one-handed sword and shield, as the chance defense shield today is based on the CON, then Tyrr Warrior realized that using sword and shield, they will likely rate defense shield close to Sigel, and continue giving high damage, with small losses, and defending a lot.
Therein NCsoft sin, she does not think in the future, the possibilities that players will explore, in my opinion the Tyrr Warrior could only wield two-handed weapons, leaving only for Sigel Knights using sword and shield, but not this is what happens, NCsoft is sluggish both to act, how to think, then Valiance for me, will be more of the same, as by what I read, the Tyrr Warrior will return more powerful than it already is, and see the server becoming only aliais, we will see the Lineage becoming just a game only 5 class: Tyrr Human or Orc Warrior - Feoh Soultaker - Summoner - Archer Darlk Human or Elf - Dark Elf Dagger. In short, they wanted to return the 34 classes, but only see these classes. Sigel only seen Dark Avenger and Shilen Templar Healer only see Cardinal or Shilen Saints.
In short, the 34th such class is not returned, the NCsfot created some skills or rocked in a way, that only five stand out, and nobody wants chares or use chares weak, I'm still Sigel Eva's Templar why the short story class, and race, but only so, but that she was forgotten skills with idiots like summon that heals 20 mana which does not help at all in fact in pvp, the only usefulness is it when you ta stopped and she fills gradually its mp and it takes 15 minutes to fill your mp in its entirety, and nests 15 minutes you turn summon all the time. We sincerely hope you Valiance convince me that NCsoft still have salvation and learn to balance the class.
Because all the ground-breaking changes have been listed. And a raise in the level cap seems pretty ground-breaking to me. Since it isn't listed, I would very well think of a logical outcome from this amount of information...
Besides, there are a lot of users more informed than the randoms spouting nonsense such as the raise in the level cap , which was indeed planned, but then left out.
Plz stop referring to the google translation of Terragamers when it comes to correct game info.
Juji, another Gam System that (we know) is changing in Valiance is the SP total and SP gain, can you give us a heads up for these?
Is our current total SP gonna be reduced or stay as is since we already had our total SPreduced to the 1/10?
The SP from mobs will stay as it is now or changed upwards/downwards?
What is the max SP we gonna have in Valiance?
What is the "exchange rate" of SP for Ability Points?
Juji, another Gam System that (we know) is changing in Valiance is the SP total and SP gain, can you give us a heads up for these?
Is our current total SP gonna be reduced or stay as is since we already had our total SPreduced to the 1/10?
The SP from mobs will stay as it is now or changed upwards/downwards?
What is the max SP we gonna have in Valiance?
What is the "exchange rate" of SP for Ability Points?
There are no changes to the level cap for main, dual, or sub.
R95/R99 equipment will remain in the Olympiad Manager as rewards.
Juji, another Gam System that (we know) is changing in Valiance is the SP total and SP gain, can you give us a heads up for these?
Is our current total SP gonna be reduced or stay as is since we already had our total SPreduced to the 1/10?
The SP from mobs will stay as it is now or changed upwards/downwards?
What is the max SP we gonna have in Valiance?
What is the "exchange rate" of SP for Ability Points?
Thank you in advance for answers
1. I will answer in more detail about this in the patch notes.
2. There will be changes to SP from mobs. More information will be given in the patch notes.
3. 5 Billion SP MAX.
4. The exact conversion rate is NOT represented in the ability system screenshots on the Valiance site. The exchange rates will be posted in the patch notes.
uuu i seen rly nice skill trees :D vamps mp hp boosts resurections time based advantages , stat boosts combined skill junctions and so on. And this is primitive crap to be honest :). Even ff7 was op with weapon and materia system that this crap ))
With those stats that a mediocre. 15 seconds of **** rage with those buffs and epic jewels/clan passives make those debuffs pretty much worthless. I'll just kite around for 15 seconds.
I've played Judi before quite a bit before Lindvior. It's not really impressive and its useless when you need to look for groups outside of your clan since they only time people know how to use Judi in pt is probably your clan's perma group.
Also I was thinking the same thing about the skill customization. Dat plagurism OP.
Raid bosses will be added (relating to the raid points system: http://lineage2.plaync.co.kr/board/gmroom/view?articleId=553718, courtesy of Elmar), and Beleth and Darion will be in the open ground of the Enchanted Megaliths instead of being secluded inside the Steel Citadel.
Raid bosses will be added (relating to the raid points system: http://lineage2.plaync.co.kr/board/gmroom/view?articleId=553718, courtesy of Elmar), and Beleth and Darion will be in the open ground of the Enchanted Megaliths instead of being secluded inside the Steel Citadel.
I meant, if there will be any significant change in the amount of raid points, that you can get from the raids, that are available now in Lindvior, not the new ones that are being added in Valiance :p
^^ no it nos is new, and no exclusive riot
i dont even know these games. diablo have been out for many many years but i still remember having skills tree
its also not new for ncsoft, remember that aion has something that resemble skills tree (stigmas tree): http://img534.imageshack.us/img534/4991/aion2u.png that are extra/optional skills besides regular ones
Who cares about the skill tree jeez... it's nothing new and nothing uncommon for MMO games :rolleyes: what's next you'll complain about? the fishining system being taken from another game aswell?
Who cares about the skill tree jeez... it's nothing new and nothing uncommon for MMO games :rolleyes: what's next you'll complain about? the fishining system being taken from another game aswell?
Nothing against skill trees but we want REAL skill tree not this miserable one. :) The one where u need to think how to build it better . and variation of posibilities ! :D
Vali, I have a question for you. I heard many people said Shillen and Bartz servers will merge in next update and all clan halls will reset. So all clans owners of a clan hall will lose it. Can you confirm or deny that?
Vali, I have a question for you. I heard many people said Shillen and Bartz servers will merge in next update and all clan halls will reset. So all clans owners of a clan hall will lose it. Can you confirm or deny that?
No and No.
Any measures going to be implemented to counter the effect of the extra adena quantity cut we got in the last update?
No and No.
Are you telling that the Adena quantity cut (implemented in Lindvior) is going to be lifted?
Cause if its not the merge will have to happen in the next 6 months. (Don't believe with such increase in adena sinks and the reduction on the adena source included in this Valiance update that any of the recent servers will last more then 6 months)
A few questions raised here prompts me too further ask
1) I've ply'd since 06 the divide between players such as my self and top player's is so great under current market ,drop conditions how is it for a New comer too compete ,why should they play if there stunted from day one .
2) Why has the Mighty Orc been so outcasted ,mere twiking of skills doesn't make up for gimp power in pvp the tyrr in itself is gimped appealing with flashie skills but that's it .
3) Will TW's come back too replace dark campaign siege.
A few questions raised here prompts me too further ask
1) I've ply'd since 06 the divide between players such as my self and top player's is so great under current market ,drop conditions how is it for a New comer too compete ,why should they play if there stunted from day one .
2) Why has the Mighty Orc been so outcasted ,mere twiking of skills doesn't make up for gimp power in pvp the tyrr in itself is gimped appealing with flashie skills but that's it .
3) Will TW's come back too replace dark campaign siege.
1. If you need a kick to play/do something maybe it's not for you anymore.
2. Reroll duelist and be powerful.
3. Not this update.
4. Keep it gangsta yo. Gz up hoes down.
1. If you need a kick to play/do something maybe it's not for you anymore.
2. Reroll duelist and be powerful.
3. Not this update.
4. Keep it gangsta yo. Gz up hoes down.
loooooooooooooooool all day and night but still I got some hommies wanting too try L2 unless thy come out of pocket they'll nvr be able too compete under current conditions we all know this too be 100% TRUE/
the drop rate is too low the crafting too risky and adena drop is a joke
Now as we will get possibility to level up our subclasses to 99. Will we able to get more or higher level subclass skills or maybe after 85 we can change from skills what the Dual Class also gives or we won't get nothing?
Now as we will get possibility to level up our subclasses to 99. Will we able to get more or higher level subclass skills or maybe after 85 we can change from skills what the Dual Class also gives or we won't get nothing?
nothing
everything with the sub/dual class skills will be the same
from what I saw the new class that is to come will be able to add subs, normal ..
1. New race Ertheia has been added.
- Only female characters can be created from Ertheia race.
- You can choose from one of two starter classes: Fighter Ertheia / Ertheia wizards.
2. New race Ertheia sub / dual class creation based on Following information:
- Ertheia race are unable to generate subclasses.
- Level 85 and above, Completing the third class change quest "Wind of fate, shadow," When you complete the quest "Leahei" you can add dual-class.
- Ertheia race are awakening class of dual-class status is generated the level 85.
- With the exception of Tyrr Maestro and Iss Dominator, Ertheia can choose any other dual class to class.
then the races of humans, elves, dark elves, orcs, dwarves, kamael ... You can add sub class, which will come with Ertheia race?
Initial:________________Class 1st______________ Class 2nd______________Class 3rd Class
Ertheia Wizzard:_______ Menacer______________ Storm Menacer__________Sayha's Seer Ertheia
Ertheia Fighter:________Marauder______________ Marauder Ranger________Gravity Ranger
from what I saw the new class that is to come will be able to add subs, normal ..
1. New race Ertheia has been added.
- Only female characters can be created from Ertheia race.
- You can choose from one of two starter classes: Fighter Ertheia / Ertheia wizards.
2. New race Ertheia sub / dual class creation based on Following information:
- Ertheia race are unable to generate subclasses.
- Level 85 and above, Completing the third class change quest "Wind of fate, shadow," When you complete the quest "Leahei" you can add dual-class.
- Ertheia race are awakening class of dual-class status is generated the level 85.
- With the exception of Tyrr Maestro and Iss Dominator, Ertheia can choose any other dual class to class.
then the races of humans, elves, dark elves, orcs, dwarves, kamael ... You can add sub class, which will come with Ertheia race?
Initial:________________Class 1st______________ Class 2nd______________Class 3rd Class
Ertheia Wizzard:_______ Menacer______________ Storm Menacer__________Sayha's Seer Ertheia
Ertheia Fighter:________Marauder______________ Marauder Ranger________Gravity Ranger
DO NOT listen to anyone telling you to wait for the patch notes.
Knowledge of things to come equals power (financial, overpowered builds, etc), so search for upcoming changes but please don't also blindly trust just one site.
Cross reference info from many sources and use your head to think a bit.
If you want to reap the benefits of knowing upcoming changes before all others, you'll have to do some leg work.
It's foolish to expect that those that have already done it, will give up their info on a public forum.
Most of the times those that tell you to wait for the patch notes, already know what the changes will be, they just don't want you to know, because it devalues what they know.
better question will be how they will deal with the SP changes from quests, mobs and on our chars..
most quests & mobs will have their SP rewards reduced again hardcore from what I understood..
at Lindvior our SP got reduced with 90% so from the 2.1+bil to 210Mil but in Korea this only happened once so I would like to know if NCWest will leave our current SP alone or not ^^"
Most of the times those that tell you to wait for the patch notes, already know what the changes will be, they just don't want you to know, because it devalues what they know.
What a bunch of weed... Did you smoke it too much?
If you ever read the previous pages, the question was already asked and Juji dodged it by saying that the info will be in the patch notes, and afaik nobody knows the correct conversion rate except Juji, so here, take your busted conspiracy theories back with you.
I truly don't see a point in hiding this information, also because everyone has their SP capped again in a matter of days after skill enchants...
As you may know Lineage II's next expansion, Valiance (http://www.lineage2.com/valiance/), is right around the corner. There are important changes to several game systems in the Valiance update that we think are vital to share before the patch notes are finalized and posted (TBD).
Enchanting Skills:
Skill Points (SP) will no longer be used to enchant skills. Adena will only be required for skill enchanting. The amount of adena needed to enchant skills will not change.
Pre-Awakening Class Skills will no longer be enchantable. Lesser Giant's Codexes can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
Acquiring Fishing Skills:
Marks of Fishing will no longer be used to buy fishing skills in the next update.
Elcyum Powder will now be required to buy fishing skills (Expand Warehouse, Expand Inventory, Expand Trade...etc).
The Marks of Fishing can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
Campaign System:
The entire campaign system that was introduced in the Goddess of Destruction update will be removed.
Marks of Lord and Marks of The King can be exchanged for Treasure Chests at the Aden Reconstruction NPC.
The Tax Campaign that occurs on Sundays will also be removed, but the light and dark castle system will remain.
Clan Request System:
The clan request system that was introduced in the Glory Days update will be removed. There will be no compensation for guild badges.
Raid Point System:
The raid point system will finally be revamped and all raid points will be reset.
Did is in plan soone change number of Gem R what need for 2SA in r95/r99 ?
last tiem you change for R grade but r95/r99 stay same even from GoD update 2 years ago. I mena is lol the to put 2sa cost more of price what is weapon/+300/one SA/+ 4
Did is in plan soone change number of Gem R what need for 2SA in r95/r99 ?
last tiem you change for R grade but r95/r99 stay same even from GoD update 2 years ago. I mena is lol the to put 2sa cost more of price what is weapon/+300/one SA/+ 4
2x SA is only useful for pvping. In pve it does basically nothing except if some brain damaged fool puts accuracy or some other useless 1xSA.
Do you really need 2x SA on your R99 weapon?
I pity the fool that puts 2xSA and then chills in a PVE clan.
DO NOT listen to anyone telling you to wait for the patch notes.
Knowledge of things to come equals power (financial, overpowered builds, etc), so search for upcoming changes but please don't also blindly trust just one site.
Cross reference info from many sources and use your head to think a bit.
If you want to reap the benefits of knowing upcoming changes before all others, you'll have to do some leg work.
It's foolish to expect that those that have already done it, will give up their info on a public forum.
Most of the times those that tell you to wait for the patch notes, already know what the changes will be, they just don't want you to know, because it devalues what they know.
Hello Juji ,
Please can u tell us if the renewed anakim/lilth raids will be instances like istina/octavis or similiar open pvp zones like antharas for example ( i mean after port e.g. lilith from the aden gatekeeper). Or will it even be like Trasken port where only 1 channel (the one: fastest clicking) can enter per date?
It is very important info because bigger clans need to be prepared to have 98 lowbie toons, and for legit clans to know if they have to compete with the cheater clans who use software to port 0,00000001 ms after port is open ( same problem as manor system crop sell).
Thx in advance.
Lilith and Anakim aren't instanced. No clue how to enter the catacombs, but they should be open grounds with no fast clicking involved, just lots of PvP to protect your own raid force ;)
Lilith and Anakim aren't instanced. No clue how to enter the catacombs, but they should be open grounds with no fast clicking involved, just lots of PvP to protect your own raid force ;)
you mean who will lick the *** of sh will be able to see how those will drop for dismiss / hronos party drops?
instead of open raids the should put instance on baium/aq and the whole "epic" raids with clan restriction only like fortress or castle instances
its totally logic that ebay and scripts will win over all and the "poor" players must lick for gear
there will extra teleport option open up for the specific raid dates at towngatekeepers. And is only open for 1 hr .if u fail in this hour (requirement to make raid spawn/port up + kill raid) u will get forced out. How does that not sound like instance? Forget it, if u think its the same catacomb/necro as u may know from the past.And ofc u need a big force, if they can pvp is another question since its lowbie toons, or does your clan ppl have 98 lowbie chars + can bring some 99s grps to secure the area for pvp? (even i doubt that 99s can port in there, its max 89 and 94 lvls). On chronos is not many clans who can handle this load of toons evven with some box power (i mean real clans) Thx for answer my post anyway.
so if everything is wrong why the hell you peoples still playing this game? stop cry, deinstall l2 and go play minesweeper or solitaire. everytime was same. top clans keep epics on lockdown. just there was less QQ and more competition when l2 was p2p. now when l2 become f2p all private server scrubs from interlude or c4 come and crying for everything..
so if everything is wrong why the hell you peoples still playing this game? Stop cry, deinstall l2 and go play minesweeper or solitaire. Everytime was same. Top clans keep epics on lockdown. Just there was less qq and more competition when l2 was p2p. Now when l2 become f2p all private server scrubs from interlude or c4 come and crying for everything..
yo maaaaaaaaaaaaaaaaaaaan how's innova treating your ball sack?
oh mighty spoiler :) whatup mlk. i'm fine there. at least have clan there with live peoples.. ofc i have to teach them some pvp and pve things, but overall i'm fine :) 97+ in ~1month.