Crafting system DEAD

General Discussion Started Last reply 21 posts
If you read the patchnotes of lindvior, Juji said: "Crafting System Changes
As Dwarves began to step up to the forefront of technology and trade, the economy of Aden flourished. Crafting methods such as workshops were revolutionized." and also in some discutions was announced that items drop was lowered to re-launch crafting but there is a problem, where/how we get the common recipes to craft common materials as long as they have a very very very low chance of drop and if you as crafter want to buy a recipe, you can have the chance to buy it with 2 bilions or more and a lot of common recipes still missing from market. I think staff should rethink a little to this problem because crafting system was a little bit changed and crafters don't have recipes to craft, so, ppl craft only if they have from where to buy weapons/armor/accesory gems exactly to needed lvl for craft and wich have a very big price because they are obtained only from drop wich is lower too and only a very low numbers of maestros have some of them learned (i don't think that is a maestro on any NA server who have all common materials recipes learned). Old players can remeber that before GoD, big towns like Aden, Giran, was full of dwarves wich was offering every type of craft and now if you go check in any town you see only few maestros selling some craft (ussually R-grade shots and some weapons).
So, i hope some from NC Soft will read this post and increase drop of recipes and parts to see again a working crafting system.

LE.: I think there could be made a package of recipes for old created dwarves wich are changed to tyrr maestro like immortal event set to reborn and support crafting system.
Koreans know that.
I read something about improvement in craft system in our next update.
I really don't know why we don't get a keymats dropdata update in a ninja patch. We have a "outdated" version of the game, when we receive Lindvior koreans already play in "epeisodion" (our valiance).
They apply a ninja patch to reduce spawn time of Merchants in Gainak but they don't make a ninja patch to improve keymats in market.
At least we can buy boss jewels in l2store.

Example of fail in craft:
Before changes, FOG spoil:
1 hour = a lot of parts of S-Grade armor/weapon parts, 22M adena only in spoil. No bots inside FOG.

After changes, FOG spoil:
1 hour = 2 EAS, 2 dynasty tunic parts, 1M adena in shop. Bots overload FOG.
We don't need ninja patch. It can be resolved like today at maintenance. Probably crafting system is a little improved than before but don't work as should be. Let's think about chronicles before god when maestros could get easy common mats recipes just before he take it's craft skill level and only items recipes had a higher price. Now we have lvl 11 craft skill but no recipes for it, so, we have a system that theoretical but in practice don't.
I see only one problem in crafting system. In Naia noone has one recipe (quality leather braid, it is almost impossible to drop :eek:) so it is impossible to craft r95-r99 leather armors :) however, I can't see any other problems. Since Lindvior I crafted 9/9 items successfully: 1 r99 bow, r99 heavy bp, r99 shield, r99 helmet, r99 gauntlets, r99 boots, r99 glove, r99 shoes, r99 sihil ;)
We don't need ninja patch. It can be resolved like today at maintenance. Probably crafting system is a little improved than before but don't work as should be. Let's think about chronicles before god when maestros could get easy common mats recipes just before he take it's craft skill level and only items recipes had a higher price. Now we have lvl 11 craft skill but no recipes for it, so, we have a system that theoretical but in practice don't.
When we receive Lindvior Koreas already play in Epeisodion with the modified drop data to prevent failure of craft system. I really don't know why they don't update our version with this modification.
That i am speaking about.....there are no recipes for maestros to learn. I checked in AH on Naia also and i saw a common recipe with 2 bilions for sale. Let's suppose that a warsmith can afford that recipe, he recover his investment after 2 new chronicles if crafting system will be still up. But there are a lot of recipes that we didn't saw at least one at drop or AH like "quality leather braid" as you said. I hope we will see someone from NC West staff wich will tell us more. I thinks this wold be also a challenge for Juji's Lab to tell us how many mobs he killed manually to get all common materials recipes :D
That i am speaking about.....there are no recipes for maestros to learn. I checked in AH on Naia also and i saw a common recipe with 2 bilions for sale. Let's suppose that a warsmith can afford that recipe, he recover his investment after 2 new chronicles if crafting system will be still up. But there are a lot of recipes that we didn't saw at least one at drop or AH like "quality leather braid" as you said. I hope we will see someone from NC West staff wich will tell us more. I thinks this wold be also a challenge for Juji's Lab to tell us how many mobs he killed manually to get all common materials recipes :D

A real dwarven warsmith could afford any price! btw, those who have those recipes act like super 'jewish' ppl asking 10kk per craft :) so it is ok, expensive recipes - expensive craft - expensive items :p
A real dwarven warsmith could afford any price! btw, those who have those recipes act like super 'jewish' ppl asking 10kk per craft :) so it is ok, expensive recipes - expensive craft - expensive items :p

Really? How about that recipes that i think nobody have in the game??? And don't forget..if craft become expensive than full item, we have an improved crafting system that nobody need.
I agree in that the crafting system needs improvement.As it stands now crafting in higher grades (R95/R99) seems of no benefit, as the cost to take the risk is way too high - especially in weapons.
Craft system has been dead since they changed it in glory days or even before that.
Cos ppl were actually crafting stuff, but NC decided that things were too easy to craft...so we ended up with what we have now - nothing.
I agree in that the crafting system needs improvement.As it stands now crafting in higher grades (R95/R99) seems of no benefit, as the cost to take the risk is way too high - especially in weapons.

Nothing much wrong with the craft system, the problem is with the drops. Recipes are placed in stupid areas and have a pathetic drop rate. We currently have tyr maestros that cant actually craft anything because they have no recipes even for basic mat upgrading. The materials are also badly placed and have terrible drop and spoil rates. If mats dropped easier, from more mobs, and were more spoilable then the crafts wouldn't be so expensive. The only maestros with recipes atm in Naia are all bots with clans behind them with bots in every mats recipe dropping area. Loshata is probably the best example. This character spent its entire life in bot trains in guillotine fortress and then suddenly moved to a craft shop in Aden when he had craft level 14. He should be banned but instead makes billions of adena every week as he is one of the few with most of the material upgrade recipes.

The crafting system is OK. The placement and frequency of materials drops and recipe drops however is the problem.
Do we have an existing, actual website, where we can find drops, spoils and the rates? Since the older ones aren´t very actual, this would be great! Me and my dorf would like that!
One thing is that nostalgic felling about lineage 2... ah, the giran song while ur dwarf was there making shots and u were talking with people about the crafts u were planning to do... Beautiful in theory, now is a fail.
Why? Well, who will lvl a dorf to lvl 95 being legit just to spoil gems R in GF? Who will expend hours and hours trying to drop pieces of something (armor/weapon) with such low rates? the lvl cap 85-99 is ridiculous hard if u are legit and for sure u won't create a "money class" with all pleasure once you maybe dislike their playstyle no? well, low rates, lvl cap, confused map with mats... all this R.I.P craft system. "Craft system need some improves", np, sorry, this system is dead and deal with it.
Idont see craft system dead since lindvior. I craft almost every week an armor/jewel set for a new (or not rich) clanmember,and its alot cheaper than when u buy in Ah if u sum up all the cost and calculate (ofc cant generalize when onyl craft 5 item total) its worth to try in most (not all ) cases. In a good clan u wont have problem find recipe and keymats, so it mainly comes down to armor and weapon fragments.
i saw the quality leather recipe 2x drop in my party, ithink was nerva orc archer ( and no- no bots ,we exp there for fun and for those recipes only since our majority r all 99.).Make a good 99s grp,can plvl 1-2 lower than 99 additionally. So far no luck on lvl4 armor /weapon fragment upgrade recipes,but we got some other in meanwhile so i guess its just a matter of time/luck to get those ones too. As soon a clan has a crafter with lvl4 armor weapon frags, crafting is super cheap compare to AH - unbeatable with current raid drop rates (good example is twilight top armors,where CRAFTING dictates the ah price, not the drop rate..)
Let's not forget that in old chronicles you could get common materials also from manor, a system that also is dead and wich affect the crafting system. Let's not forget that dwarves always was a "money class" in lineage 2. Now NC Soft try to revive them but they don't complete back all system and also don't compensate the lack of missing recipes and materials. I hope NCNA will find a solution to that problem.
Manor system is optional. Cant get ur castle holders to use the manor system?

Take their castle!
Manor system is optional. Cant get ur castle holders to use the manor system?

Take their castle!

Good idea to look into this Smithi. TBH i never checked what mats u can exchange at town manor npcs now . I simply gave up on it after i saw disapointed that the items the clanleader can buy/trade with the basement npc havent changed at all (enchants to s grade, giant codex, bsoe brez...seriously...). Then i remembered that u need to invest alot adena into the system first as King AND i remembered the time i had to invest years ago for not huge benefits...

Because of similiar aspects in the game ( looking at those castle teleports /no castleraids drops/no botbans /no bugfixes..) I often question myself why i still playing a game that i could make self much better for real...

Smithi, do u know if siege clanhalls have the same crappy old teleports or at least updated EG/soa etc ports? we have alt army clan that i cant buy extra ch for with the next update super ch costs.

1 more aspect see above lol. They let bots inflate the server for years and then notice too much adena in the pool..
(MrX: "Omg, too much adena in the cashpool,everyone is too rich. Cmon Juje, tell me how can we fix this".
Juje: " Those spoiled rich clans who have even clanhalls ,which they only had to pay 4 b to bid for them, must be the reason - lets put a super tax on those as deflationing measurement!"
MrX: " Juje u r the best, lets do it and hope even the LAST legit hard working clan get forced to bot and we r double winning!"
Juje:" MrX, how do we gain dollars again from the bots, who never buy ncoin and dont have to pay accounts after free to play? I didnt get that totally."
MrX: " Thats none of your concern Juje but dont forget to put 1 Gm buffer in fantasy island in 5months for 30 minutes and keep coming up with such great ideas!"
Juje: "mkey") ^^

regards Festo
Lf kind crafter for lvl4 weapon fragments on Chronos server:)
No, the manor system is incredibly out of date lol, why they havent removed it at this point is a mystery.

Next update is making the recipes easier to get at least, lets see what happens then. For most stuff you only need the basest of mats to keep upgrading it with items purchased from grocer store.

As for siegable clan halls, I think at least some of them have a few ports to new locations, but lets face it, noone is going broke from regular porting to have that even matter :D
I can confirm that contestable clan halls have updated ports, my clan used to hold one and there were ports to SoA, GF and such.
ok, ty for info