Crystal form?

Feoh Wizard Started Last reply 8 posts
The usual, cool bug of invincibility being totally meaningless.
So it is Ncsoft's bad programming? Not script users? Both?
Yup, it's a bug that pops out every then and now, totally randomly.
I see. Thank you for your input.
Yea, sometimes Invincibility buffs even drop off early! I've seen this happen with mine quite a few times, even when I cast it while standing and doing nothing in CH it starts at 10 seconds and drops off when it gets to like 5 or 4 seconds.
Is this caused from scripting? The damage I received during Crystal form killed me.


http://i253.photobucket.com/albums/hh55/loganc531/CrystalFormBroken_zpse50d50d0.png (http://s253.photobucket.com/user/loganc531/media/CrystalFormBroken_zpse50d50d0.png.html)

Unfortunately it happen very often.
I have SS of being hit under dying Will/Celestial Protection/Disparation (by dagger - not AoE)

Problem is with passing information.

Time between you decide to press - 0.3 sec.
Actually activating skill (at client side) 0.1 sec
Now if you are in Europe
Time of sending information 0.1 - 0.5 sec
In total around 0.7-1 sec.

Now lets ignore 0.3 for 'decision'.
Even if you manage to hit button just before enemy cast skill his, all is a question who has better internet.
If your ISP send info with 0.3 sec and enemy is in Texas with ping 0.05 he is far faster from server perspective, and ofc he backstab first, even if your client actually confirms using your protection skill....
Ofc server sent info about enemy action but due to delays your client is not aware of it ... until you got info - you are dead :D

At his screen he hits you and then your dead body trying cast something :)
Sad but true :cool:
Unfortunately it happen very often.
I have SS of being hit under dying Will/Celestial Protection/Disparation (by dagger - not AoE)

Problem is with passing information.

Time between you decide to press - 0.3 sec.
Actually activating skill (at client side) 0.1 sec
Now if you are in Europe
Time of sending information 0.1 - 0.5 sec
In total around 0.7-1 sec.

Now lets ignore 0.3 for 'decision'.
Even if you manage to hit button just before enemy cast skill his, all is a question who has better internet.
If your ISP send info with 0.3 sec and enemy is in Texas with ping 0.05 he is far faster from server perspective, and ofc he backstab first, even if your client actually confirms using your protection skill....
Ofc server sent info about enemy action but due to delays your client is not aware of it ... until you got info - you are dead :D

At his screen he hits you and then your dead body trying cast something :)
Sad but true :cool:

And that's just another reason why creating a game where fractions of a second determine life and death was a terrible idea.