Hello guys, post here the bugs that are disturbing you for so long and u expect a solution WHEN valiance release.
In my case:
*Disparition: for 5 seconds u cannot be targeted and remove all debuffs... well the problem is that after these 5 seconds u lose ur enemy target too.
*Disparition & Hide: sometimes doesn't work how it should and debuffs remain.
*When a Boss or a mob knock you down and ur char is at floor u get bugged. U stay like that til u transform in horse(or any transform) or til when you RR. This is one of the top annoying things ever.
*Some debuffs like shield wave says in the description that make enemy stunned for 9 secs, well, the problem is that stun is a debuff that keep on if you hitting ur target, and right now no. So, if u hit the target with stun from shield wave (example), you automatically remove it.
*Flash (From yuls): If you are too far away from enemy or no enemy around and use the skill nothing happens, if you use flash and enemy is near you you get a 5 sec buff that make enemies cant target you, after 5 sec buff disappear and you lose target too.
*Othell Ghost hunter skill: Meele Reflect - Since lindvior this skill is broken and how how it works is still a mystery, we dunno if it will reflect dmg of auto attacks only or physical skills too.
*WTB Othell Bluff working at least once in my life =) Bugged since I don't even remember when.
*Othell Rogue poison zone skill: Never ever or works in pvp as debuff.
*Ignore Death: Doesn't works in ceremony of chaos.
*Celestial: Sometimes don't works in speficic places like istina (final ultimate defence save u from death blow but celestial no?).
*Geodata issues: while your char moves, you see ur char in X position, but mobs ammount around an empty "Y" position where you "really are". This is annoying and irreal.
*Ceremony of chaos: Mysterious power doesn't work like the description says, sometimes kills instantly, sometimes 1 hp.
*Some debuffs like shield wave says in the description that make enemy stunned for 9 secs, well, the problem is that stun is a debuff that keep on if you hitting ur target, and right now no. So, if u hit the target with stun from shield wave (example), you automatically remove it.
Working as intended.
*Flash (From yuls): If you are too far away from enemy or no enemy around and use the skill nothing happens, if you use flash and enemy is near you you get a 5 sec buff that make enemies cant target you, after 5 sec buff disappear and you lose target too.Working as intended.
*Othell Rogue poison zone skill: Never ever or works in pvp as debuff.It does work, get some poison attack jewels if you need better land rate.
*Ignore Death: Doesn't works in ceremony of chaos.You don't actually die in CoC/Oly so of course the skill is not going to work.
*Ceremony of chaos: Mysterious power doesn't work like the description says, sometimes kills instantly, sometimes 1 hp.CoC lethal is not broken, it's always lethal and not insta-kill.
yull bullseye : disappear after 2 sec if a tank agro mobs.
flash : works only if ur near target and sometimes u lose target once u use flash
mass vullseye : same as bullseye if tank mass agro mobs all of them lose the effect of mass bullseye
quick fire : enchanted +5 time give u same effect as +0 Quick fire if ur lucky u get 55 sec , chances are like 1/10
reuse time of impact shoot is like 1 min , and its main yulls skill if i cant stun u so i must run or hide for 1 min to stun u again :D success rate lame
*Disparition: for 5 seconds u cannot be targeted and remove all debuffs... well the problem is that after these 5 seconds u lose ur enemy target too.
*Disparition & Hide: sometimes doesn't work how it should and debuffs remain.
*Some debuffs like shield wave says in the description that make enemy stunned for 9 secs, well, the problem is that stun is a debuff that keep on if you hitting ur target, and right now no. So, if u hit the target with stun from shield wave (example), you automatically remove it.
*WTB Othell Bluff working at least once in my life =) Bugged since I don't even remember when.
*Othell Rogue poison zone skill: Never ever or works in pvp as debuff.
*Celestial: Sometimes don't works in speficic places like istina (final ultimate defence save u from death blow but celestial no?).
*Sigel cube being removed by the fairy of life.
Disparition most of the times don't really work , 90% of the times it "start" but don't "work" , it go in delay but don't remove debuffs (as stun or petrify)
Hide sometimes don't work , players are able to see you in hide like if you're not using , you can even be targetted , but no Tokens or Skill can be used
If i'm not wrong...in old patches there was some kind of "combos" that was able to break stun from tanks...but i can't remember mhh...
About Bluff , just wait 'till 11/12/13 (12/11/13) for Valiance , i heard bluff will be "modified" ^^
The poison zone , yeah , it never land. And it's not about jewels , since i doubt that everyone (even lows) goes around with resist poison jewels , but in NCWest i noticed the debuff never land , when i did olys in Innova it was landing pretty good
Celestial is suppose to "protect" , ultimate evasions "dodges" , if you're a tank with final ultimate defense on you receive 100 damages instead of 150kk from death blow
Sigel cubes are removed by fairy 'cause the "fairy buff" is a "cube" so if you're white elf or dark elf tank with 3 cubes , it got removed ^^
Another "Little" bug , is the "modify appearence animation" , with single dagger you're suppose to have the pre-gods animations for blows , but with R99 dagger with appearence , my animations are the same as the dual-daggers blows
Since when invencible status can be broken? That just is bugged.
*I know about fairy be a "cube" but is not working too, it supposed to stack with sigel cube (is the same cube, it doesn't remove other cubes, only sigel one coz both heal)
And yeah, poison land rate is ridiculous, I have jewels for it and never ever land, bluff is a bad joke and anyone who says that disparition is working as intended need go to doctor :D
Btw guys, post what the bugs u expect to be free too >.<
Stun has always been possible to break by chance with physical skills/hits.
Shield wave breaks easily( much easier than shadow chase), but can keep after few hits sometimes. That is tied to the class being crowd control. Hidden values for debuff "endurance"?
Melee Reflect was OP on ghost hunters when they first introduced it. It was returning a lot of the damage. It has been nerfed as hell ever since they "fixed" it.
One bug I'd most like to see fixed is when boss mobs cause you to lose target by disappearing, such as Tauti and Yoeturmak the Waiter, they do not properly show debuffs afterwards in the targeting information.
Getting damage or getting debuffed/transformed etc while having celestial or immunity buffs (System chat writes "Celestial's effect can be felt" and after that it writes the damage or the debuff you got) is the most annoying thing that needs to be fixed.
Stun has always been possible to break by chance with physical skills/hits
yep
about poison, none of the mages poison skills worked in the past, unless you had some poison attack thing jewelry.
when you transform in stone as iss, you get the same annoying thing as disparition. you lose target and cant target yourself either and have to target again after transform or you get the old buff bar of target and doesnt update.
I see some good points ok, but really perfectly working game mechanics aren't bugs.....
indeed for poison get jewelery, i mean come on i can fear 80% of the people on naia and other feohs dont even land a single fear and im far from having good jewelery for fear...
flash was always a close ranged skill and if you think about it, it actually makes sense :p
disparition, unbind, celestial whatever yes they arent applied right when you get them that is for sure something what has to be fixed
and about bluff tbh i have a dagger but didnt bother with it but what about using the jewelery to boost bluff perhaps same story as for poison and fear?
about reuse of impact shot on yuls the stun effect will be decreased to 5 secs but the reuse will be shortened too of course until we get this its april or so :p
also bullseye is, as i heared, coded as some kind of stun effect every damage on the target has a chance to remove bullseye so probably intended, i mean the debuff is strong anyway :)
I see some good points ok, but really perfectly working game mechanics aren't bugs.....
indeed for poison get jewelery, i mean come on i can fear 80% of the people on naia and other feohs dont even land a single fear and im far from having good jewelery for fear...
flash was always a close ranged skill and if you think about it, it actually makes sense :p
disparition, unbind, celestial whatever yes they arent applied right when you get them that is for sure something what has to be fixed
and about bluff tbh i have a dagger but didnt bother with it but what about using the jewelery to boost bluff perhaps same story as for poison and fear?
about reuse of impact shot on yuls the stun effect will be decreased to 5 secs but the reuse will be shortened too of course until we get this its april or so :p
also bullseye is, as i heared, coded as some kind of stun effect every damage on the target has a chance to remove bullseye so probably intended, i mean the debuff is strong anyway :)
I got coc earring poison +(20% poison land) just for make a test + this cute ones together:
Baium: MP + 21, Poison Resistance + 40%, Poison Atk. Rate + 40%, Hold Resistance + 30%, Hold Atk. Rate + 30%, Increases Accuracy, P. Critical Damage, Atk. Spd. and Casting Spd. When two identical rings are equipped, the effect of only one ring will be applied.
Ant Quen: MP + 21, Poison Resistance + 30%, Poison Atk. Rate + 30%, Increases Accuracy, Increases P. Critical Damage, Hold Resistance + 20%, and Hold Atk. Rate + 20%. When two identical rings are equipped, the effect of only one ring will be applied.
After many tries (really many) it don't worked either a single one in pvp with a friend with 0 resists at same lvl, so stop ***** pls, take serious my signature.
Obs: Same for bluff with tezza, istina earring, coc earring. Come on.... bluff simple don't work.
I got coc earring poison +(20% poison land) just for make a test + this cute ones together:
Baium: MP + 21, Poison Resistance + 40%, Poison Atk. Rate + 40%, Hold Resistance + 30%, Hold Atk. Rate + 30%, Increases Accuracy, P. Critical Damage, Atk. Spd. and Casting Spd. When two identical rings are equipped, the effect of only one ring will be applied.
Ant Quen: MP + 21, Poison Resistance + 30%, Poison Atk. Rate + 30%, Increases Accuracy, Increases P. Critical Damage, Hold Resistance + 20%, and Hold Atk. Rate + 20%. When two identical rings are equipped, the effect of only one ring will be applied.
After many tries (really many) it don't worked either a single one in pvp with a friend with 0 resists at same lvl, so stop ***** pls, take serious my signature.
Obs: Same for bluff with tezza, istina earring, coc earring. Come on.... bluff simple don't work.
on bluff it depends what you want stun jewelery for stun, mental jewelery for the turning part, anyway it was just a suggestion i never said it's like this
about poison well you checked the iss buffs? they add 70% poison resist alone lets incude some base resistace and voila
not the best test but well: https://4gameforum.com/showthread.php?t=20933
1 - I agree, the fairy healer replacing Cubic Summon the Sigel's complicated, but only Sigel Elves have this problem, because it has 3 Cubics, but it's annoying, but the healer uses all the time, forgetting that we ask not to use.
2 - Ignore Death is a skill that sometimes I wonder why there serves and does not serve, unlike other classes, you take damage, but the damages are only 1, then you will live while you are acting skill, the problem that the olympic ceremony and chaos, get to 1 HP, you've lost, then Sigel is being harmed in the Olympics, it has a skill they could use and can not at the same time.
3 - Skill that give stun, have noticed that the skills stun Dagger, Tyrr load faster and are more effective than the Sigel and Archers? But last less time than the Sigel and Archers, but becomes effective by the ability to stun better? Actually I think an error of NCsoft in making the short stun and do not get the time it says it has to be, as this limits the Sigel and Archer. Stun the first Sigel goes crashing a lot, even when you have jewelry that increase the chance of success. If it is to keep the stun chance with the debuff to disappear if the enemy take damage, then that reduces the reuse of skills, and increase the chance of success. Or let the stun as it was before, took the stun and stay as long as he says.
For the skills to raise the Feoh the Feoh gets up and says that this second, even the Feoh be knocking no cuts to skills, something that happens with the stun, if the summoner uses exile, even if hit, the exile the effect is not cut, paralyze too, and using handle and take damage, does not cut the effect of paralysis, so that the stun which is an ancient and necessary skill of Sigel need suffer this.
4 - And another thing, we noticed that somehow the heavenly walks with problems, do not know if it's bug or there is something there, but an archer was managing to damage the player of our clan who is healer, every time he wore celestial bowman gave him damage, even with the heavenly there telling there in your protection and ours, and archer twice threw him, even though he was heavenly.