Missing 1 of skill in update sumoner

General Discussion Started Last reply 47 posts
Hello STAFF Ncsoft,

In patch update has been talking that sumoners gain a new skill called Servitor Elemental Link's wrath. P. Atk. + 35% M. Atk. + 75% Critical Rate + 30% and + 35% Critical Damage. but after this update is not available for skill learning. What should I do as I learn my new skill?

Each class has 1 different name so they are missing the following skills:

Wynn Arcana Lord
New Skill Description Arcane Rage Use Arcana Wrath to inflict severe damage on a target Arcane Link Servitor's wrath. P. Atk. + 35%, M. Atk. + 75%, Critical Rate + 30%, and Critical Damage + 35%.


Wynn Elemental Master
New Skill Description Elemental Rage Use Elemental Wrath to inflict severe damage on a target Elemental Link Servitor's wrath. P. Atk. + 35%, M. Atk. + 75%, Critical Rate + 30%, and Critical Damage + 35%.


Wynn Spectral Master
New Skill Description Spectral Rage Use Spectral Wrath to inflict severe damage on a target Spectral Link Servitor's wrath. P. Atk. + 35%, M. Atk. + 75%, Critical Rate + 30%, and Critical Damage + 35%.
It's not an active skill. You have to use Arcana Rage to get it (small chance to proc). Play around with your pet buff bar to display the buff.

http://i.imgur.com/IMWLFxo.jpg
Sorry to say Juji, but the skill is bugged. After 40 minutes on Hellbound it never triggered, while I spammed the skill on reuse. No effect, none at all. Attacking NPC in town (like the one in Giran WH) doesn't do anything either, no effect.

Either test it out and say it's broken or test it out and give an actual 'chance' rate. Because at the moment it looks like it's less than 1% chance.
which the level of this skill and how to make buff?
I finally have it triggering randomly... But it works so oddly...
Its a 3% chance to activate. Its quite awful. It won't be good to trigger rage until next year. :/
I cannot understand why NC gives 50% crit dmg boost, skill boost for 30%. m atk for 30%, % m def, completetly RIDICULOUS numbers to classes who alrdy hit hard, and take away the garantee of wynn being minimally useful which was alrdy the most non-factor class on clan pvp.

3%

3%

thanks a bunch eh?

back to mental ****** interlude, nuker, dagger, archer all the way guys, roll one. dont even bother going with the rest.


"huehuehueh mi KEEL U , archer foda massa huehuehe"
It must be a bug.It can't be explained. The nuke has fast reuse and its cool. But the pet Royalty messed up so much. Over 200 nukes to trigger 1 time. Is that serious now?
It must be a bug.It can't be explained. The nuke has fast reuse and its cool. But the pet Royalty messed up so much. Over 200 nukes to trigger 1 time. Is that serious now?

Unless NCwest requests for the Stranger update version of the skill or simply raise the chance themselves, its going to suck this update. Even 10% would be good enough.
3%
this is a JOKE , nothing more to comment.
It's not an active skill. You have to use Arcana Rage to get it (small chance to proc). Play around with your pet buff bar to display the buff.

http://i.imgur.com/IMWLFxo.jpg


3%?
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk 3%?kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

juji u are so funny.....

i tryed in octavis more then 1 hour trying and NOTHINGGGG!!!!!!!!!

kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
I had it trigger twice in 45min of Hellfire exp. Never during over 2 hours of Hellbound exp. NCSoft giving Wynn's a skill that has a lower chance of activating than the existing Excessive Loyality, which had a land rate of almost 0% to start with.

But as it lands in Hellfire and not in Hellbound I suspect a level interference, which is even worse since the skill can't be enchanted, like many core-Wynn skills (<3 +0 Spectral Lord over +7 Cougar). Good game!

It must be a bug.It can't be explained. The nuke has fast reuse and its cool. But the pet Royalty messed up so much. Over 200 nukes to trigger 1 time. Is that serious now?

Nice damage? It does less damage than Mark of Fire, and Mark of Fire can have PvP enchant route, making it far more useful in all-around situations.

NC, Here is dead sparrow, hopefully it will make you happy
http://www.vanoostzanen.com/image/dead_sparrow_1440.jpg
Its a 3% chance to activate. Its quite awful. It won't be good to trigger rage until next year. :/
Hate to be the bearer of bad news here, but the actual chance to proc this skill is 2% :mad::mad::mad:
me gee, who comes up with these numbers?

We have classes 1 hiting each other and we get, not only a nerf, but also a feature that requires long-lasting combat to trigger a "fine" bonus.

Please, someone slap the guy who came up with this number. :p
Hate to be the bearer of bad news here, but the actual chance to proc this skill is 2% :mad::mad::mad:

Roflmfao! That made my night! Probably best you kept that one to yourself Juji ;)
nonono i like honest Juji
Hate to be the bearer of bad news here, but the actual chance to proc this skill is 2% :mad::mad::mad:

Thanks for the honesty. Is there a way to request the Strangers of another Dimension version of the skill like when we got the 3/4 >2 pets patch from korea several months before Lindvior or the ability to manually change the proc chance to at least 10%?

The stranger's update version being that its a 100% chance to activate but comes in 5 stages instead of the full bonus at once.
Roflmfao! That made my night! Probably best you kept that one to yourself Juji ;)
I couldn't help myself. :rolleyes:

Thanks for the honesty. Is there a way to request the Strangers of another Dimension version of the skill like when we got the 3/4 >2 pets patch from korea several months before Lindvior or the ability to manually change the proc chance to at least 10%?

The stranger's update version being that its a 100% chance to activate but comes in 5 stages instead of the full bonus at once.I know we've gotten early patches from future updates before. I'll see what we can do.
I couldn't help myself. :rolleyes:

I know we've gotten early patches from future updates before. I'll see what we can do.

Thanks a lot man.

Keep us posted. :)
The futility of trying to proc link goes well with the new "summons spawn with 50% hp" nerf.
Hate to be the bearer of bad news here, but the actual chance to proc this skill is 2% :mad::mad::mad:

Can you refund the SP I burned on learning Spectral Link lv4 so I can atleast by an Ability Point, which is probably more useful than this crappy skill...

Valiance should bring make the game feel more like late-Freya days. And it does again. Summoners being excluded from parties because ever lowering damage output and not to mention doing PvP with a Summoner... Good luck finding a party if your CP is not up. At the moment everybody picks a Tyrr, Yul or Feoh over Wynn.
The futility of trying to proc link goes well with the new "summons spawn with 50% hp" nerf.

its not really 50% but when you summon your summon it starts with the HP it would have unbuffed thats very annoying xd
Hello Nc GM
So you think this is fair? Except healers, not sure, you gave all other classes tones of new skills and left summoners with a rage that does nothing? And you say that it MAYBE trigger the best skill ever in a 3% chance? You gave pets to feohs p. attack to yuls and anything that I can imagine and left summoners with this poor skill that causes,:eek::eek::eek::eek:OMG SEVERE DANAGE MY as..,:eek::eek::eek::eek:and trigger maybe a very good skill? What is next? Left us with two pets left us with no protection if the pet with the transfer dies and now I saw THE SKILL you tell me that it has a 3% trigger? Ok tell us clear that you want to delete summoners it is better. Please give me an answer that in the next weeks you will fix this class. Come on this is unfair. TY
Dunno why u QQ, Wynns were overpowered since f2p arrived:

1. 4 couguars soloing GoG (mentioned as party exp spot)
2. 4 couguards soloing orbis (mentioned as party exp spot)
3. Counter critical transfering to the pets
4. That extra buff which u are discusing about giving even more power than counter critical

I know what im talking about cuz im playing Wynn also, but that buffs made pets too powerfull comparing to other classes, now its kinda going back to balance and normal.

PS. Dont forget that we are talking about PETS ONLY, u still got marks/nuke/mark of retriver/aoe nuke + now extra simple nuke
Good morning (using google translator)

Summoner complaining that a skill has 2% chance to activate? And this complaining that other classes have gained new skill. First is the summoner class in the game currently has no right to complain first, all classes had an increase in P. Defense because the passives ROBE TOP, LIGHT AND HEAVY ARMOR had an increase in P. Defense. And Summoner allocating damage with summons. Summoner forgets that his Mark (Void, Trick, Plague and Weakness) are 100% is a debuff that takes 100%, and in general consumes more than 10 K HP, with P. Defense increased summoner and he dividing damage, it now takes less damage and resists more.

Summoner is the class that has no right to complain in the game currently, as their marks are 100% debuff is an appealing, not to mention that when you leave this critical debuff, the damage is high, not to mention the various skills summoner the kept alive, where has the exile, where has the skill to lift the enemy, and so on. Summoner today rarely use all skills, because it does not require it uses summons only to distraction, and is using the 4 Marks which is a 100% chance of catching them without stopping, the reuse time is 2 seconds and ready, pour any char because when you pick up the 4 Marks, the summoner already eliminates more than half of the enemy's HP.

And claim comes from a beast that only skill would increase the damage of summons, and other skills are greatly exaggerated, because to me the Mark 4 that would have increased reuse, since the chance of success is 100%. Who was spoiled in the game was the Sigel Knight instead, which did not increase damage on some skills, as most had and worse, had to see all the classes having increased P. Defense, and he does not like the high damage, deserved to have increased resistance debuff, or increased chance of return to compensate for this debuff, and have increased in M. Defense, all classes are stronger with increasing P. Defense, especially the Summoners, Feoh especially Soultaker, Tyrr Warrior, Archer, Healer and Dagger while Iss and Sigel were weakened so extreme. So do not complain to the summoner.
I wouldn't complain about the Wrath/Rage skill if it wouldn't be advertised as 'severe' damage in the skill description and having a land rate none existing. The problem is, Excessive Loyality (can't recall what's it called on Wynns) doesn't trigger any more at all!

Before Valiance I could happily go Pagans Temple and trigger Excessive Loyality once in a while to get that boost up while I was taking great damage, now after over a hour exp it never triggered and the Spectral Wrath skill only landed twice. If this skill is meant to replace the Excessive Loyality effect it's not doing it's job.

Excessive Loyality been added to the Summoner skills to give them an edge in case they receive great damage. Now it just doesn't happen.

Also... I think Wynn's are being screwed over in some ninja way. Before I was able to exp no problems in Pagan Temple Chapel Rooms with just my Iss Enchanter by my side, keeping the room almost clean and having a nice steady respawn rate. But somehow my damage dropped in Valiance while having the same armor, same skills and same buffs...

PvP damage is no existant, PvE damage has been nerfed. GG
Good morning (using google translator)

Summoner complaining that a skill has 2% chance to activate? And this complaining that other classes have gained new skill. First is the summoner class in the game currently has no right to complain first, all classes had an increase in P. Defense because the passives ROBE TOP, LIGHT AND HEAVY ARMOR had an increase in P. Defense. And Summoner allocating damage with summons. Summoner forgets that his Mark (Void, Trick, Plague and Weakness) are 100% is a debuff that takes 100%, and in general consumes more than 10 K HP, with P. Defense increased summoner and he dividing damage, it now takes less damage and resists more.

Summoner is the class that has no right to complain in the game currently, as their marks are 100% debuff is an appealing, not to mention that when you leave this critical debuff, the damage is high, not to mention the various skills summoner the kept alive, where has the exile, where has the skill to lift the enemy, and so on. Summoner today rarely use all skills, because it does not require it uses summons only to distraction, and is using the 4 Marks which is a 100% chance of catching them without stopping, the reuse time is 2 seconds and ready, pour any char because when you pick up the 4 Marks, the summoner already eliminates more than half of the enemy's HP.

And claim comes from a beast that only skill would increase the damage of summons, and other skills are greatly exaggerated, because to me the Mark 4 that would have increased reuse, since the chance of success is 100%. Who was spoiled in the game was the Sigel Knight instead, which did not increase damage on some skills, as most had and worse, had to see all the classes having increased P. Defense, and he does not like the high damage, deserved to have increased resistance debuff, or increased chance of return to compensate for this debuff, and have increased in M. Defense, all classes are stronger with increasing P. Defense, especially the Summoners, Feoh especially Soultaker, Tyrr Warrior, Archer, Healer and Dagger while Iss and Sigel were weakened so extreme. So do not complain to the summoner.

If you have a complaint to your class will not talk crap in the other post, create a post complaining about your class. Only summoner who plays knows what happens if you do not know how to play against sumoner or created a char and says "I'm sumoner know play is too strong and" I'm sorry but before saying anything so it has a level 85 sumoner actively play in pvp with him to come talk something about sumoners.
Good morning (using google translator)

Summoner complaining that a skill has 2% chance to activate? And this complaining that other classes have gained new skill. First is the summoner class in the game currently has no right to complain first, all classes had an increase in P. Defense because the passives ROBE TOP, LIGHT AND HEAVY ARMOR had an increase in P. Defense. And Summoner allocating damage with summons. Summoner forgets that his Mark (Void, Trick, Plague and Weakness) are 100% is a debuff that takes 100%, and in general consumes more than 10 K HP, with P. Defense increased summoner and he dividing damage, it now takes less damage and resists more.

Summoner is the class that has no right to complain in the game currently, as their marks are 100% debuff is an appealing, not to mention that when you leave this critical debuff, the damage is high, not to mention the various skills summoner the kept alive, where has the exile, where has the skill to lift the enemy, and so on. Summoner today rarely use all skills, because it does not require it uses summons only to distraction, and is using the 4 Marks which is a 100% chance of catching them without stopping, the reuse time is 2 seconds and ready, pour any char because when you pick up the 4 Marks, the summoner already eliminates more than half of the enemy's HP.

And claim comes from a beast that only skill would increase the damage of summons, and other skills are greatly exaggerated, because to me the Mark 4 that would have increased reuse, since the chance of success is 100%. Who was spoiled in the game was the Sigel Knight instead, which did not increase damage on some skills, as most had and worse, had to see all the classes having increased P. Defense, and he does not like the high damage, deserved to have increased resistance debuff, or increased chance of return to compensate for this debuff, and have increased in M. Defense, all classes are stronger with increasing P. Defense, especially the Summoners, Feoh especially Soultaker, Tyrr Warrior, Archer, Healer and Dagger while Iss and Sigel were weakened so extreme. So do not complain to the summoner.

shut the hell up, lowbie

Dunno why u QQ, Wynns were overpowered since f2p arrived:

Wynns are powerful on lower levels, other clases get huge boosts at 95+ , at 99 their relevance has passed wynn's revelance on most PVPs.


Wynn's game is about patience and timing, however on Lindvior there was a nasty huge boost on overall DPS, which makes hvy DD focused PTs the best. This update has severely increased DPS again, while wynn got it nerfed( there wil lbe an increase on pvp sets which will nerf servitors even more cause they dont get the PVP bonus from anything), so "patience game" does not exist outside a 3vs3 since there is rly no time on a pvp to set up the pvp to ur advantage, it's about who does most dmg in single hits, AKA dagger/nuker/archer.
shut the hell up, lowbie

Wynns are powerful on lower levels, other clases get huge boosts at 95+ , at 99 their relevance has passed wynn's revelance on most PVPs.

Wynn's game is about patience and timing, however on Lindvior there was a nasty huge boost on overall DPS, which makes hvy DD focused PTs the best. This update has severely increased DPS again, while wynn got it nerfed( there wil lbe an increase on pvp sets which will nerf servitors even more cause they dont get the PVP bonus from anything), so "patience game" does not exist outside a 3vs3 since there is rly no time on a pvp to set up the pvp to ur advantage, it's about who does most dmg in single hits, AKA dagger/nuker/archer.

Exactly. I rocked when I was a lv92 Wynn with 3x Cougar out, doing solo XP in GoG. Winning tons of PvP because any class got gang banged by 3 Cougars or couldn't survive 3x Reaper 30k M.Atk based AoE hits.

Now... I'm a lv99 Wynn having only 2 summons out. The old summons can be enchanted but have a PvP penalty, the new pets can't be enchanted but all are Physical Attackers. Grim Reaper has archer-type normal hits and Magic AoE. Soulless (in my case) has ranged physical hits with Physical AoE. Physical AoE stinks for both PvP and PvE. Mobs in Hellfire take less damage from you. Invoke has less power than Mass Dark Veil from Aeore's and is nice to have in your macro. Even with a +10 PvP enchant Invoke is just no skill you want to use. Why? Because it forces you to stand still. And your best tactic as Wynn is to run your *** off. Keeping Tyrr/Othell off your back, and staying out of range of any archer.

With giving Feoh Soultaker it's summons back Wynns are even pushed back more. OK a Soultaker can't OE Transfer Pain and their TP only transfers 64% damage, compared to Wynn enchantable (if at +10 80+% transfered damage). But Reanimated Man has a buffed HP of almost 60k, while Spectral Lord with equal buffs doesn't get much farther than 52k HP, combining that with Reanimated Man having a higher P.Def really puts shame on the design. Yes, maybe I have to compare Reanimated Man with Nightshade or Cute Bear, but there are only so-few Wynns that go out in any non-Olympiad situation with Tank+DD setup.

The only way to give Wynns their damage back is to reintroduce the 3rd Summon at 97+. Not by giving them a low-damage nuke skill that adds the Excessive Loyality effect. Especially since the old way of triggering Excessive Loyality; the master receiving damage, is totally removed or nerfed till extinction and in PvP any received damage can mean you're dead. This Wrath skill is totally useless and will not be useful even with proposed additional skills introduced in Dimensional Strangers (Epic Tales of Aden C1)
A soultaker's transfer pain ends at 60% and can be enchanted up to 70%.

All summons have a pvp penalty, not just the old ones.

The new servitors still outperform the +10 old servitors with the exception of the grim reaper in some instances.

You're not going to outrun a tyrr or a dagger as a summoner.

You can't stay out of range of an archer, an archer has more range than you. You can hide behind stuff but that's not going to get you invited to a pvp party.

Reanimated man has as much health and ~p.def as the newer melee servitor's without servitor share.

Also to the low level players here. I'm sorry to be mean but no one cares about your perspective on level 90 pvp, if that even exists anymore.
Speaking of summoners, i just tested avenging cubic.. The cleanse rate has been increased significantly. LF confirmation by other wynns after testing it. It doesn't appeared anywhere in patch notes, thats why i need some opinions. Thanks.
All summons have a pvp penalty, not just the old ones.

Yes. But Spectral Lord, Feline King etc. etc. all miss real damage stats to be a damage dealer. Grim Reaper has the benefit of hitting with Magic Attacks when using drain/aoe. Soulless/Feline Queen doesn't have this luck. Have fun doing a drain attack based on melee stats.

In Freya NCSoft did the good move of removing or almost nullifying the PvP damage penalty. Making all summoners way more viable in 85 vs 85 PvP. Now a lv99 Wynn using either +10 Naviarobe summons or +0 Class summons has this penalty of not having stats, no transferring of epic effects, no transfer of PvP set stats. A summon will always be it's untouched stats. Yes, an epic will boost it's crit rate, but having only 30% critical rate transfer from any epic jewel, that is nothing. The best you can do is gear yourself to the teeth and hope you survive.

Speaking of summoners, i just tested avenging cubic.. The cleanse rate has been increased significantly. LF confirmation by other wynns after testing it. It doesn't appeared anywhere in patch notes, thats why i need some opinions. Thanks.

It's indeed better, but till not as good as Smart Cubic. Avenging Cubic still missing the heal effect, the wind strike effect and it still reacts to debuffs slower than Smart Cubic ever did, if it reacts.
A soultaker's transfer pain ends at 60% and can be enchanted up to 70%.


And then there's the TP talisman too...

also i believe soultaker's pets stay for few seconds(less than 10?) after dying while wynn's a whole 30 seconds.
And then there's the TP talisman too...

also i believe soultaker's pets stay for few seconds(less than 10?) after dying while wynn's a whole 30 seconds.

Yeah there's that. Essentially soultakers replaced summoners in party pvp again.

Also cursed men can spam stun woot!
Also... I think Wynn's are being screwed over in some ninja way. Before I was able to exp no problems in Pagan Temple Chapel Rooms with just my Iss Enchanter by my side, keeping the room almost clean and having a nice steady respawn rate. But somehow my damage dropped in Valiance while having the same armor, same skills and same buffs...

PvP damage is no existant, PvE damage has been nerfed. GG

There is your problem Watson, you are not supposed to be able to solo in a party area, which you've used to do,

So your marks are not doing dmg eh, or your nukes or your greater survivability?!?
Or maybe your pets that got more p/m def and HP, than most classes?!?

More nerfs are coming, hold on.
What matters if pet has more HP or p def/ m def? Those are not true values on PVP and in pve any DD adapts to pve.

I can reach 32k m def on nightshade(without party UD) and 80k hp (probably 90k with profecy) and it will get ***** by any nuker with double casting in few seconds, faster than any other class gets.

Summoner has to stay betwen the values of other classes simply because they do not have modifiers to increase their ability like every other class has, they are constant, unchanging, and exploitable ( by enemies). They also have a limit to their power, every other class posseses NO limits to how much they can increase their power. It will reach a point in which wynn no longer will benefit from new content, unless they further boost it again.
Truth is Wynn is one of the messiest-implemented classes post-GoD and would need quite a bit of work to properly balance especially if you actually want them to scale properly... They are designed to be way ahead of other classes out of the gate, but they stop scaling properly around level 90 or so when people start to acquire better gear. Those pets do not scale at all with things like Epic Jewelry and most Weapon SA's.


Itemizing this class is a complete mess, as well.


They simply need to remove the PvP damage penalty at this point, however this would have implications for other classes as well so I'm not sure if they are willing to do that now that they've been dealing servitors out like Perkaset...
Truth is Wynn is one of the messiest-implemented classes post-GoD and would need quite a bit of work to properly balance especially if you actually want them to scale properly... They are designed to be way ahead of other classes out of the gate, but they stop scaling properly around level 90 or so when people start to acquire better gear. Those pets do not scale at all with things like Epic Jewelry and most Weapon SA's.


Itemizing this class is a complete mess, as well.


They simply need to remove the PvP damage penalty at this point, however this would have implications for other classes as well so I'm not sure if they are willing to do that now that they've been dealing servitors out like Perkaset...

Balancing a summoner class would prove difficult the best idea I can come up with is having the base summon being a clone of the summoner stat wise then multiplying stats as such to be inline with the specific servitor's role.

For example you could take the nightshade/merrow/kai and have P.attk x2, m.attk x1, p.def x3, m.def x2, accuracy x1.3 evasion x1.3, m.accuracy x1, mevasion x1, speed x1.2 and just do away with servitor share and keep the pvp penalty. And just make the summoner more supportive and less nukerish like they're doing now.
Balancing a summoner class would prove difficult the best idea I can come up with is having the base summon being a clone of the summoner stat wise then multiplying stats as such to be inline with the specific servitor's role.

For example you could take the nightshade/merrow/kai and have P.attk x2, m.attk x1, p.def x3, m.def x2, accuracy x1.3 evasion x1.3, m.accuracy x1, mevasion x1, speed x1.2 and just do away with servitor share and keep the pvp penalty. And just make the summoner more supportive and less nukerish like they're doing now.

That's still basically USS, just implemented differently.


They need to decouple the pet's stats from the Summoner's by standardizing their stats.


The servitors don't benefit from things like PvP Gear and Epics so I do feel the Summoner needs a boost IRT their PC skills. I think if those weren't so comparatively weak, the pet issues wouldn't be such a huge deal.


But then they'd probably be so OP in PvE that people would cry, anyways...
There is your problem Watson, you are not supposed to be able to solo in a party area, which you've used to do,

So your marks are not doing dmg eh, or your nukes or your greater survivability?!?
Or maybe your pets that got more p/m def and HP, than most classes?!?

More nerfs are coming, hold on.

I know Sigel Knights and Tyrr Warriors soloing chapel, with the same setup as me. One DD (Tank/Tyrr/Wynn) with boxed (in or out party) Iss. I duo'd a few times with a Tyrr and I killed faster then he did. Now he's able to keep grinding in Pagans just due to insane P.Def/HP. And tanks? Tanks shouldn't be able to out damage a damage dealer (Wynn) class.

...Those pets do not scale at all with things like Epic Jewelry and most Weapon SA's.

Itemizing this class is a complete mess, as well.

They simply need to remove the PvP damage penalty at this point, however this would have implications for other classes as well so I'm not sure if they are willing to do that now that they've been dealing servitors out like Perkaset...

Iteminzing been hell for Summoners. Introducing Share skills in Freya/High5 made it a bit nicer. Using bow while in Spirit of the Demon for 500+ crit rate but it was all gimmick. In the end, you were always a mage in either Robe or Light armor using an Acumen weapon, without the Acumen you just casted to slow. Dyes were always like other mages. +WIT +INT +CON. Especially the +CON hit you hard, cuz off the -STR penalty.

Now... it's even worse. You can buy +15 STR dyes, but your effect will be minimal because having crappy mage stats. Even with full transfer, light armor and a bow w/ Focus SA your servitor will never pass 500 Crit.Rate while Servitors have a max crit.rate of 600. You're never able to cap your Atk.Spd, not even with a Haste SA and +15 DEX. In the end, +WIT+CON+INT are your Dyes again. Have fun buying epics. No bonus for the things that do your damage. Tauti Weapon being useless for ya damage output. PvP set useless, Valakas Weapon most likely useless. IF only PvP armors and weapon SA's have a full transfer to Servitors and the PvP damage penalty is lifted they balance out Wynn.

Balancing a summoner class would prove difficult the best idea I can come up with is having the base summon being a clone of the summoner stat wise then multiplying stats as such to be inline with the specific servitor's role.

Summoners were perfectly balanced in High 5 till Goddess of Awakening. Doing triple servitor upon GoD launch was a mistake. They should've gone with 1 servitor at 85, 2 at 90, 3 at 95. This would've cancelled out early LoA/MoS farm at lower levels, no chances on exping in group spots designed for 90+ etc.



On the side note: After long testing, it seems this new Rage system totally removed the Excessive Loyality effect. So say goodbye to your increased stats in any situation.
Having increased damage in pve is pretty much whatever at this point since high single target DPS only matters on raids. For normal PvE content you need halfkills or powerful AOEs and summoners don't have either. It used to have good AOE ability in GOD but that went down after the 2 summon thing and then slowly got outclassed by other classes as they got higher skill power, more AOEs better weapons etc. and servitors remain with the low skill power that can't be enchanted and barely gains from enchanting the already vastly harder to enchant mage weapons. Which thankfully they get easier to enchant next year.

So PvE wise summoners are just useful for raids and some raids they've become less effective by a ot losing servitor's wrath. PvP wise, the damage pets aren't really even worth using anymore.
My head Hurts after reading all this. Think I may change my dual class to a dagger.......
necromancy!!!

i didn't want to start a new topic and explain the stuff about the Rage...
but i was curious if the levels of Summon mastery affect the rate of which rage affects the summon?
if not, why bother wasting the SP on upgrading a skill which does nothing new?

basically the question is...
What does Superior Summon Mastery do past level 1?
it used to increase summon limit... but that was taken away.
necromancy!!!

i didn't want to start a new topic and explain the stuff about the Rage...
but i was curious if the levels of Summon mastery affect the rate of which rage affects the summon?
if not, why bother wasting the SP on upgrading a skill which does nothing new?

basically the question is...
What does Superior Summon Mastery do past level 1?
it used to increase summon limit... but that was taken away.

It increases the effects of the link of "insert summoner class name here" that is trigged by "insert summoner class name here" rage.
so it does improve the rate of which rage affects the summons.
excellent. now... i hope to see rage kick over more often.
so it does improve the rate of which rage affects the summons.
excellent. now... i hope to see rage kick over more often.

Its a 2% chance to trigger each cast. So no, you will not see it more often... or often...

Next update it'll trigger 100% and level up in 5 stages though it will have reduced effects. But overall something little all the time is better than something big almost never.
excellent.

I wonder how excelent your jaw turned out after reading Yamino's reply.