Valiance: Sigel Hell Knight Missing Skill!

General Discussion Started Last reply 11 posts
Where did the Death Touch skill for the Panther go?


Sigel Hell Knight

New SkillDescriptionDeath Touch The Dark Panther increases the target's received Critical Damage + 35%
Have you tried to hit with panther on npc/char? I guess it should trigger at certain rate.
Is the skill missing or does the + 35% Critical Damage not show up correctly?
Is the skill missing or does the + 35% Critical Damage not show up correctly?
All work fine, as said in comment above, an enemy gets + 35% Critical Damage debuff while being hit, with good chance!
Good Night (Using Google Translator)

Friend gives up Sigel Knight, whatever it is, whether Shilen Templar, is Hell Knight, Eva's Templar and it is Phoenix Knight. Simply NCsoft is incompetent to balance classes, if you watch the Patch Note, see the absurdities committed by her, she simply declined the reuse of the various skills Tyrr Warrior, increased damage them, increased the time from various debuffs them, decreased mana, for Feoh Wizard, they increased the duration of the buff called Crystal Form, this skill before the Feoh lasted 3 seconds, now lasts 10 seconds.

To sum it all, NCsoft is incompetent if you want to wait 6 months until the next expansion Ertheia who wait, but learn something, your Sigel, whatever it is was rubbish. Why I will say this, most of the classes have gained skills damage, and had their absurdly increased power, and to make matters worse, their passives P. The Defense Superior Robe, Light and Heavy had P. Defense increased, it has huge advantages for Feoh, Summoner, Healer, Archer, Warrior Tyrr and Dagger. Why do I say this, the damage Sigel were already weak, and I am basing myself in classes with the same level of equipment without boss jewels, on the same level, and the tests we did, the Sigel were crap.

Answer me now, if you will be investing in a class that only serves to quest, and the tests we did, the Warrior continues Tyrr replacing Sigel Knight also these quest. NCsoft is so incompetent that it increased P. Defense classes that give damage above 20 k damege, and receive damages already low, she based the damage Feoh, Summoner, Healer leading in pvp base with Tyrr Warrior, Archer and Dagger, only she forgets that Sigel Iss tired and low damage, and this elevation of P. Defense made ​​the Sigel were nerfed in every way.

If you are a pvp against a Feoh Soultaker, forgets his summon's HP is too high, as you Sigel is giving low damage, then you will never be able to kill the summon and will never be able to kill Feoh Soultaker, for allocating damages, and even if you use Shield Spike, no good, 10 seconds, the Feoh Soultaker will resist a good because it will stop beating and ready, will kill Sigel, and if it is against other Feoh, give the same because they are resisting more , sustaining more ***, and Sigel as the low damage, they easily end up expecting the Shield Spike or UD, is what you will use.

If against summoner, will the same as it already allocating damages, the mark still getting 100%, continues to reuse 2 seconds, and the worst, as NCsoft has increased the P. defense of higher Light and Robe also their skill, then the Summoner are still taking less damage, causing more damage, more enduring, like Spike Shield serves only to magic and physical attacks, and the marks are debuffs, ever seen it?

To sum it all: NCsoft should test things before releasing, it seems she releases an update for the players to test, that is, seems to come out more affordable and cheaper, so maybe the Lineage 2 players miss so many easy, because it becomes a dangerous routine. For if we examine it, she can not balance anything, it is unable to end it creates some function without skills, without any, or without some use, for example the new skill of Eva's Templar Templar's a Will, it is a skill active, which has reuse 1 minute to remove debuff, but stun, paralysis will not because you will be with stun or parasile, this skill should be passive, but active, not worth just keeping it on the shortcut bar as it found a absurd to create an active skill reuse of 1 minute to remove debuff.

If the delay was at least 10 to 10 seconds, or at least 20 seconds to understand, is a skill without any motivation without some utility, as debuff will enter several times in 1 minute, and even that alleged to have summon that removes the debuff and protection, it takes 10 seconds, or 10 seconds cycle. Warrior Tyrr what was already a powerful class, became a powerful class in the extreme, and had increased at all.

To sum it all, if I were all players who play Sigel Knight, not logava more, or simply will level up your sub and get lvl 99, as Sigel Knight serves no purpose in this update because it can be easily replaced by two Tyrr Warrior they have more defense Sigel, the more damage, keeps giving more damage and have better survival skills, and at the same time shows how NCsoft is incompetent to balance classes, I am seriously considering to stop playing because I like Sigel Knight, but the way it is today, just not worth extressar, it seems that NCsoft just Sigel nerf them because look at the changes, increased damage to everyone, or increased P. Defense who causes damage, and I wonder, why did not increase M. Defense as well as increased P. Defense of Feoh, Healer and Summoner, why not increase the resistance debuff?

Council: Make sub from another class, and left his Sigel, because I'm almost doing it.
Good Night (Using Google Translator)

Friend gives up Sigel Knight, whatever it is, whether Shilen Templar, is Hell Knight, Eva's Templar and it is Phoenix Knight. Simply NCsoft is incompetent to balance classes, if you watch the Patch Note, see the absurdities committed by her, she simply declined the reuse of the various skills Tyrr Warrior, increased damage them, increased the time from various debuffs them, decreased mana, for Feoh Wizard, they increased the duration of the buff called Crystal Form, this skill before the Feoh lasted 3 seconds, now lasts 10 seconds.

To sum it all, NCsoft is incompetent if you want to wait 6 months until the next expansion Ertheia who wait, but learn something, your Sigel, whatever it is was rubbish. Why I will say this, most of the classes have gained skills damage, and had their absurdly increased power, and to make matters worse, their passives P. The Defense Superior Robe, Light and Heavy had P. Defense increased, it has huge advantages for Feoh, Summoner, Healer, Archer, Warrior Tyrr and Dagger. Why do I say this, the damage Sigel were already weak, and I am basing myself in classes with the same level of equipment without boss jewels, on the same level, and the tests we did, the Sigel were crap.

Answer me now, if you will be investing in a class that only serves to quest, and the tests we did, the Warrior continues Tyrr replacing Sigel Knight also these quest. NCsoft is so incompetent that it increased P. Defense classes that give damage above 20 k damege, and receive damages already low, she based the damage Feoh, Summoner, Healer leading in pvp base with Tyrr Warrior, Archer and Dagger, only she forgets that Sigel Iss tired and low damage, and this elevation of P. Defense made ​​the Sigel were nerfed in every way.

If you are a pvp against a Feoh Soultaker, forgets his summon's HP is too high, as you Sigel is giving low damage, then you will never be able to kill the summon and will never be able to kill Feoh Soultaker, for allocating damages, and even if you use Shield Spike, no good, 10 seconds, the Feoh Soultaker will resist a good because it will stop beating and ready, will kill Sigel, and if it is against other Feoh, give the same because they are resisting more , sustaining more ***, and Sigel as the low damage, they easily end up expecting the Shield Spike or UD, is what you will use.

If against summoner, will the same as it already allocating damages, the mark still getting 100%, continues to reuse 2 seconds, and the worst, as NCsoft has increased the P. defense of higher Light and Robe also their skill, then the Summoner are still taking less damage, causing more damage, more enduring, like Spike Shield serves only to magic and physical attacks, and the marks are debuffs, ever seen it?

To sum it all: NCsoft should test things before releasing, it seems she releases an update for the players to test, that is, seems to come out more affordable and cheaper, so maybe the Lineage 2 players miss so many easy, because it becomes a dangerous routine. For if we examine it, she can not balance anything, it is unable to end it creates some function without skills, without any, or without some use, for example the new skill of Eva's Templar Templar's a Will, it is a skill active, which has reuse 1 minute to remove debuff, but stun, paralysis will not because you will be with stun or parasile, this skill should be passive, but active, not worth just keeping it on the shortcut bar as it found a absurd to create an active skill reuse of 1 minute to remove debuff.

If the delay was at least 10 to 10 seconds, or at least 20 seconds to understand, is a skill without any motivation without some utility, as debuff will enter several times in 1 minute, and even that alleged to have summon that removes the debuff and protection, it takes 10 seconds, or 10 seconds cycle. Warrior Tyrr what was already a powerful class, became a powerful class in the extreme, and had increased at all.

To sum it all, if I were all players who play Sigel Knight, not logava more, or simply will level up your sub and get lvl 99, as Sigel Knight serves no purpose in this update because it can be easily replaced by two Tyrr Warrior they have more defense Sigel, the more damage, keeps giving more damage and have better survival skills, and at the same time shows how NCsoft is incompetent to balance classes, I am seriously considering to stop playing because I like Sigel Knight, but the way it is today, just not worth extressar, it seems that NCsoft just Sigel nerf them because look at the changes, increased damage to everyone, or increased P. Defense who causes damage, and I wonder, why did not increase M. Defense as well as increased P. Defense of Feoh, Healer and Summoner, why not increase the resistance debuff?

Council: Make sub from another class, and left his Sigel, because I'm almost doing it.

My CP's tank is awesome.
Is the skill missing or does the + 35% Critical Damage not show up correctly?

Thanks for the reply and the clarification, First I thought it should show up as a active skill in the Panther menu, Second I checked for any trigger during the 13 raids we did last night. Since I didn't know (nothing said) if it was a active or passive skill I didn't know what to look for. I asked the other Sigel HKs in clan and they didn't find anything either.

How do the skill icon look like when it triggers?
Good Night (Using Google Translator)

Friend gives up Sigel Knight, whatever it is, whether Shilen....

I assume your pretty new to the game as your forum join date says 2012.

I played my tank since around 2004 and I love the class. During those years its been nerfed, unwanted, wanted and unwanted again. A few years it wasn't even welcomed in parties and that has changed. It was a sad moment though, when NCsoft decided to nerf hate skills in PvE, I can understand why it was nerfed in PvP because it caused complete disorder.

However, I realized a few patches ago, that I will stop play PvP simply because the tank is useless in PvP, or at least mass PvP. There is a few extremely good tanks like Phsycotic in Renovatio, but that is simply because those tanks are 100% enchanted gear and skill vise.

I am a 99 tank with all 99 gear 120/300 element maxed out and all skills +7 and up but not +6. Im getting 3-shot-***** by any 99 DD porting on my face with BR loaded, taking my CP and 70K HP in a few crits. I don't even have the chance to fight back. That my friends is what NCsoft failed in balancing PvP.

So in a protest, I will simply avoid all PvP except from in Oly where I suddenly have 10 wins in a row easily against most of the classes. Strange hu? ;)

For one example in big scales PvP, when ppl die, go to town/clan hall and port straight in to the fight again, right up in your face (few seconds) The fight will never end unless ppl get bored and stop.

After 10 years of actively playing L2 legit, I can say by experience, that NCsoft should consider removing all town to town teleports and a big portion of the local hunting ground teleports. Why? The big world that L2 offers isn't bigger then the closest teleport. Take advantage of the huge map instead. Implement fast mounts (horse is a joke) and my teleport flags and summoning skills.

I would love an event when teleports are shut down for a week or two as an experiment :cool:
You just dont have any idea how to play a tank and which skills use and when, thats why u are dying 3 shots :x

Rhaps is the biggest boost u can actually get atm as a buff, so vs archer u got 2 things to do

a) use any kind of ur UDs lasting more then rhaps
b) just open reflect, let him hit 1/2 times, chain him to u and 1 shoot him

Tadam, you welcome.
You just dont have any idea how to play a tank and which skills use and when, thats why u are dying 3 shots :x

Rhaps is the biggest boost u can actually get atm as a buff, so vs archer u got 2 things to do

a) use any kind of ur UDs lasting more then rhaps
b) just open reflect, let him hit 1/2 times, chain him to u and 1 shoot him

Tadam, you welcome.

I don't know if this was a poor attempt to try to provoke me, all I can say is, it wont work because, obviously, you don't have any idea what you are talking about. You don't see the big picture of this subject, only small isolated events, so no point debating this with you. And yea, 3-shot might have been a small exaggeration from my side.
You just dont have any idea how to play a tank and which skills use and when, thats why u are dying 3 shots :x

Rhaps is the biggest boost u can actually get atm as a buff, so vs archer u got 2 things to do

a) use any kind of ur UDs lasting more then rhaps
b) just open reflect, let him hit 1/2 times, chain him to u and 1 shoot him

Tadam, you welcome.

In reality the difference P. defense vs damage that is modified ... P. Defense and M. Defense is low compared to the power of skills . For example , an archer at the same level of a Sigel , with the same level of equipment , with full set element 120 both being in the same level , the Archer is keep running and running , it casts an Sigel , since damage will be giving around from 5 to 7 k damege , while the damage of a Sigel will not reach 2 k demage of the archer. In this update eg Feoh , Healer , Summoner gained even more increase of P. Defense , and are classes that are giving high damage , followed Feoh the magical criticais 20k upwards with your summoner Mark 100 % chance to catch , reuse 2 seconds , dividing damage , but it is absurd , Feoh now P. High defense , this happy, especially Soultaker now has summon , allocating damage , the damage above 20 k , and it has high HP summon other , and how they are taking low damage , will rarely lose to anyone.

Created the Skill to remove debuff for Eva's Templar, Templar's called Will who is active, the problem because it is active, it will not help, especially the skill reuse is 1 minute, so absurd. While Shilen Templar gained skill that paralyzes everyone around and by the tests is 100% equal to one is individual. Answer me, if I take paralyze a Shilen Templar, how will I use Templar's Will? If carry stun, how will I? In short, I will have to rely on summon cubic in the same way that the Shilen Templar will not see any improvement with this skill, what I saw was that spent atoa SP. NCsoft is incompetent yes, create absurdly apelonas skills for certain classes, and skills without foundation or usefulness to others, just to say that you created.