I think you went a bit overboard on daggers...

General Discussion Started Last reply 124 posts
I did a bit of testing on my 99 aeore last night with a clan member dagger user.

I have +4/5 Eternal Heavy and +4/5 Eternal robes. I have max cast speed, and these tests were done with full buffs, including rose & turtle, and i had knights.

He was also 99, Ghost Hunter, +4 Eternal Light, +5 amarenthine dagger.

I have ~36000 HP.

1 shot crit, straight through my CP, probably more than half of the attempts at the fight. If it was a good fight, I'd get two shot, if he was VERY unlucky, maybe a 3 shot. I perhaps had time to get 1-2 heals off.

Did I mention i got 1 shot through giant's favor?

I get that they are assassins, but you still need to give others a fighting chance. If a mage is running around with a +16 dark r99 weapon and a ghost pot, full buffs, i get that they will one shot crit people. But for a dagger with a +5 weapon, not blessed, nothing special about him, no ghost pot, to be one shotting a 99 healer with rose and turtle.

Something is broken.
Just like old times. Its what everyone wanted since GoD.
I did not.
While I myself am a dagger too.
I was just waiting for the first QQ post =P
u all loved interlude so much and QQed for C2 back, u got it back, congratz

welcome to half-shot chronicle
You can call it what you'd like, if it is a QQ post that is fine. But when you literally remove the ability to have a fighting chance at all, it really doesn't make the game enjoyable. It would be one thing if you didn't have hide and I could see you coming, and push you away, or get my celestial off, or hit crystal regen, or dispartion. But to be given zero chance at that, as the second you appear behind me I am dead, it really doesn't make for an enjoyable time.

Even you as a dagger, as much fun as you may be having now, it will get very old soon enough. There is no sport in it, it takes the fun out of the game, and any skill you may have had is insignificant at that point. As a healer I am responsible for keeping my party alive, as well as myself. It is rather impossible to do when I cannot even keep myself alive, let alone my party.

No equally geared and leveled character, sans the +16 blessed/dark, ghost potted up characters should be one shotting another character. It isn't a lucky crit, it isn't a 1/100 or 1/50 or 1/20 occurrence. It happens very very often, way more often than is acceptable. Something needs to be re-evaluated.

It isn't just me either.. I watched a level 95 dagger vs a 99 archer in my clan clear his CP with one lethal, and then 70% of his hp with the next hit. This is a 95 ghost hunter in seraph light, +3 with a +4 Apocalypse dagger.

Its just beyond ridiculous. Granted in that situation, the archer can be easily healed, but a 95 shouldn't be doing that much damage, that quickly on a 99, ever.
there always be a group of people who will do posts like these

just remember when we got lindvior and half of the server was crying because archer was too op

if people would remember from the earlier chronicler like interlude when a dagger got focus death was killing everything for 2 backstabs

also remember when kamael chronicle came
everyone was crying because kamael was too op

gracia final came
dagger was killing with 300 attribute weapon a tank at oly
slh was unbeatable

deal with it , its not a free server where the devs will bring the balance between the characters

in every update each class get advantage/disadvantage ...
Spoken like an unskilled dagger who now feels he is a PvP god.
What they made, was make dagger easy to play, it used to be hard and very risky to play as dagger before cause they lacked survivility ( daggers gave such a rush/adrenaline to the user knowing u could die any second and yet slicing liek them through butter), but had tremendous amount of power to 1 shots.

They added high debuff resistance to make up for their lack of survivility on mass pvp, lesser reuse on chase and higher land rate on it aswell (and canceling target while immune to debuffs aswell) which overall improved their crowd control ability and the ability to shoot running targets.

Gave the biggest amount of short-timed buffs to get away from sticky situations, time-waster skills to avoid burst on themselves such as hide and fake death.

which was fine...but im guessing the dagger population in korea is low, they probably realized archers were more assassins than daggers so they further boosted their crit dmg while cutting (i think they did) the passive ability to increase crit dmg, so that they r rdy to hit hard at the first hit without this "patience game".

It all comes from the scared thot of devs to nerf a popular class (like archers) to benefit the role of daggers, so daggers were boosted so that all the bunch of archers and nukers are happy coz they will kill the player they target.

So i believe this wont change for next years, i think it's here to stay, so roll ur daggers guys...
Spoken like an unskilled dagger who now feels he is a PvP god.

everything is written in the big book you just need to use the ctrl + f funcion or google sometimes
Master of Combat > Dagger sup ?
I did a fight today.


tank/healer/healer/yul/dagger/yul vs tank/6x daggers and lost horribly lmao. Everyone was dead with 20-70% CP left.

On the topic of previous chronicles. Yes daggers did tremendous damage but they died just as easily. Now daggers deal tremendous damage and have tons of survivability too.
Only thing left is half kill on nukes and everybody is happy!:D
When can my healer get half kills?
anyway ask nautica howto kill an othell

its easy ;)
When can my healer get half kills?



After ppl stop playing healer, youll get ur lethals,










ON UNDEAD!
People already stopped playing healers. Sold their heavy armor en masse and now parties are apparently 1 tank and either 1 archer and 5 daggers or 6 daggers. Healers just needed to rez at hellbound now.
Ha, imagine the tears if WR's and GH's got their old Focus Death and VS back.
It was about to time end "healer tank" era and 7-10 mins 7v7 pvp.
Imo make all classes to skill crit like daggers do, let's have fun.

1 shoting ppl is not cool. My main class is not affected so much but still, healer getting 40k dmg is the least to say stupid.
Also remove those hides and uber often target loss from daggers.
I guess devs wanted to bring new players in or something, after all dagger is the noob friendly class.
So I should just box my healer to rez, and perhaps play a dagger then?
So I should just box my healer to rez, and perhaps play a dagger then?

yes! even my 91 dagger kills 99 feohs and 99 yuls for breakfast its funny to watch :p

and @golemka
your words are appreciated but really without arcane barrier (MP shield) a feoh cannot stand a skillful dagger (i lost it as i am necro) i have transfer pain now and daggers and yuls can ignore it, in addition reflect dmg isnt transfered too so i die on reflect (keep in mind this is just theory i will check today in olympiad xD )
I'm dagger in main class... and i'm very worry about it.
I dont want unbalance in game but they started to be so OP. till now in goddes was so funny play and pvps take time and hability... but now.... a noob can win pvp using daggers with 2 blows and win. this, excuse me, is stupid.
Yea as I said, nothing against the class itself, but like these, soon 7v7 and 7vs14 will consist of a group of 6 daggers and an Iss. Before their evasions go off, your enemy is dead at least twice lol.
QQ more!

:D
QQ more!

:D

omg, a hater. all run.
So I should just box my healer to rez, and perhaps play a dagger then?

Well your healer is now useless and pvp and pve so yes I would reroll dagger jump into a dagger hellbound party and box your healer to rez occasionally if somehow your party of daggers fails to completely stun lock and half kill the mobs to death since you know, healing in pve is pointless at 99 now since even tanks get 1 shotted.
Imo make all classes to skill crit like daggers do, let's have fun.

Bump for ya!

I guess devs wanted to bring new players in or something, after all dagger is the noob friendly class.

Not gonna happen.

I was just waiting for the first QQ post =P

I'm dagger in main class... and i'm very worry about it.
I dont want unbalance in game but they started to be so OP. till now in goddes was so funny play and pvps take time and hability... but now.... a noob can win pvp using daggers with 2 blows and win. this, excuse me, is stupid.

Dualism, dualism between othell's everywhere. ;)
I guess devs wanted to bring new players in or something, after all dagger is the noob friendly class.

Hypocrite detected.
Nothing in this game should be able to 1v1 an equally leveled and geared healer without a struggle, if they can, then you have removed the purpose of a healer. If they cannot keep themselves alive, they surely cannot keep others alive. Let alone one the one shots that are now happening.
how about play with 2 healers in a pvp party...


if daggers isnt doing the most dmg from all classes then something went wrong.

a close range fighter class with insane low pdef and mdef which only does good dmg from behind.... and u all complain? haha

on top of that they only hit one target at a time not like archers and nukers doing almost the same dmg but hitting as many ppl as standing around in their nuke/bow range.... and u all complain? haha again

so all in all: dagger have to do the most dmg!
- they dont have 1200+ range
- dont have the pdef/mdef as other range classes
- only do dmg from behind
=> dmg reduction from the front on all skills even w/o using the new "focus death" which reduces dmg from front by 30%


Q f..ing Q
Nothing in this game should be able to 1v1 an equally leveled and geared healer without a struggle, if they can, then you have removed the purpose of a healer. If they cannot keep themselves alive, they surely cannot keep others alive. Let alone one the one shots that are now happening.
In group PvP a healer should not be able to outlive multiple DDs. In solo PvP there has to be a way to gib them otherwise they'd be unstoppable in things like Olympiad which the game is still being balanced with heavy consideration towards.



In any case, the reason why Healers are now "unnecessary" is because NCSoft was forced to ramp damage up considerably due to them not wanting to lose their spammable Cures, among other things. Too many classes were forced to rely on debuffs and things of that nature in GoD, making healers (particularly multi-healer group setup - where every healer subclass has the same base skillset) extremely potent.


Since healers were crying that they didn't want to have things like set reuse on Purges, etc. NCSoft went the other way. They ramped up everyone's damage instead, so now people have started doing damage in later updates equivalent to what they were doing on full debuffed targets with hardly any debuffs on them.


Feohs, Archers, Tyrrs, Daggers, etc. they have all received ridiculous damage boosts. Daggers are just the latest to get put over the top. Back when Lindvior launched there were 100 threads crying about how OP Feohs (esp Soultakers) and Yuls were.


Additionally, the content is now being balanced for that ridiculous damage output, so fi they want to do any across the board damage nerfs and healing rebalance, they will have to rebalance all of the PvE content as well... Cause no one wants to waste an hour killing a 93 RB and wiping with 95+ characters because it spawned 100 Adds they cannot handle.


All this thread shows is that no one cares about balance as long as they aren't getting the short end of the stick, which is par for the course in a PvP game... However, if you want to avoid those shoddy situations then the playerbase has to be generally impartial.
how about play with 2 healers in a pvp party...

....

Q f..ing Q

I did a fight today.


tank/healer/healer/yul/dagger/yul vs tank/6x daggers and lost horribly lmao. Everyone was dead with 20-70% CP left.

On the topic of previous chronicles. Yes daggers did tremendous damage but they died just as easily. Now daggers deal tremendous damage and have tons of survivability too.

good call
In group PvP a healer should not be able to outlive multiple DDs. In solo PvP there has to be a way to gib them otherwise they'd be unstoppable in things like Olympiad which the game is still being balanced with heavy consideration towards.


I don't argue that a healer should be able to withstand multiple DD's, my argument was 1v1. More specifically any class being able to one shot a healer, particularly one that can go invisible and appear behind you for an instant kill.

Olympiad is an invalid argument, it is not and never will be balanced. When I played this game long ago we swept olympiad on Gustin with a single prophet. The only class we did not get is TK because well, we didn't have a TK.

After I quit healers were the new qq in olympiad with nuker augments on their weapons. It is not a 1v1 game, it is impossible to balance every class 1v1, even if you could it would be boring. There are counters for a reason, that is what makes the game interesting and fun. There is no counter to a dagger coming out of hide and one shotting you.
@ Nyco (http://boards.lineage2.com/member.php?u=222715)
i bet these 2 healers popped party cele at the same time, stood there waiting to get hit from behind and watched their cp to fall so they can start healing but forgot that its the hp which has to be focused on if u fight vs a dagger ;)
y'all should be thankfull they didnt add passive at healers and nukers -90% casting when wearing heavy.
In group PvP a healer should not be able to outlive multiple DDs. In solo PvP there has to be a way to gib them otherwise they'd be unstoppable in things like Olympiad which the game is still being balanced with heavy consideration towards.



In any case, the reason why Healers are now "unnecessary" is because NCSoft was forced to ramp damage up considerably due to them not wanting to lose their spammable Cures, among other things. Too many classes were forced to rely on debuffs and things of that nature in GoD, making healers (particularly multi-healer group setup - where every healer subclass has the same base skillset) extremely potent.


Since healers were crying that they didn't want to have things like set reuse on Purges, etc. NCSoft went the other way. They ramped up everyone's damage instead, so now people have started doing damage in later updates equivalent to what they were doing on full debuffed targets with hardly any debuffs on them.


Feohs, Archers, Tyrrs, Daggers, etc. they have all received ridiculous damage boosts. Daggers are just the latest to get put over the top. Back when Lindvior launched there were 100 threads crying about how OP Feohs (esp Soultakers) and Yuls were.


Additionally, the content is now being balanced for that ridiculous damage output, so fi they want to do any across the board damage nerfs and healing rebalance, they will have to rebalance all of the PvE content as well... Cause no one wants to waste an hour killing a 93 RB and wiping with 95+ characters because it spawned 100 Adds they cannot handle.


All this thread shows is that no one cares about balance as long as they aren't getting the short end of the stick, which is par for the course in a PvP game... However, if you want to avoid those shoddy situations then the playerbase has to be generally impartial.

That's good and dandy but how do I explain to my tank buddy how him getting 4 shotted in +6 eternal heavy, +15 con dyes and health weapon by a dagger that avoids 80% of all his attacks, stuns, and paralyzes while continuously stunning him, target cancelling him and surrounding him with clones straight out of hide is balanced?
dagger can be more immortal than tank right now for a period of time.

Why not give lethals to tank for a period of time aswell? Because it doesnt make sense, the same way it does not make sense a class that 1 shot others to have the biggest debuff resistance in the game.
dagger can be more immortal than tank right now for a period of time.

Why not give lethals to tank for a period of time aswell? Because it doesnt make sense, the same way it does not make sense a class that 1 shot others to have the biggest debuff resistance in the game.

That is true, it is far easier for a party to drop than it is to drop a dagger on AoD/UE/clones especially since now all their stuns land frequently and consistently.
y'all should be thankfull they didnt add passive at healers and nukers -90% casting when wearing heavy.

Honestly i wouldn't give a ****.. i lose around 1.5k pdef from robes -> heavy but robes give me 1.5k more mdef and 5k more hp, among other stats. If you gave that penalty I'd just as soon use robes all the time. Either way heavy or robes daggers still one shot.

I watched a 99 dagger 1 shot a 99 archer in +8 dark eternal last night. 1 hit, dead 39k dmg straight to HP.
Honestly i wouldn't give a ****.. i lose around 1.5k pdef from robes -> heavy but robes give me 1.5k more mdef and 5k more hp, among other stats. If you gave that penalty I'd just as soon use robes all the time. Either way heavy or robes daggers still one shot.

I watched a 99 dagger 1 shot a 99 archer in +8 dark eternal last night. 1 hit, dead 39k dmg straight to HP.

Thats perfectly balanced. That archer would had 8 shotted him if those hits would have hit.
Honestly i wouldn't give a ****.. i lose around 1.5k pdef from robes -> heavy but robes give me 1.5k more mdef and 5k more hp, among other stats. If you gave that penalty I'd just as soon use robes all the time. Either way heavy or robes daggers still one shot.

I watched a 99 dagger 1 shot a 99 archer in +8 dark eternal last night. 1 hit, dead 39k dmg straight to HP.

how is possible to make a +8 dark eternal set? :confused:


your words are appreciated but really without arcane barrier (MP shield) a feoh cannot stand a skillful dagger (i lost it as i am necro) i have transfer pain now and daggers and yuls can ignore it, in addition reflect dmg isnt transfered too so i die on reflect (keep in mind this is just theory i will check today in olympiad xD )

with crystal form and gloom many othells are 2 or 1 mcrits due to low lvl mdef epics and resisting their shadow chase
Honestly i wouldn't give a ****.. i lose around 1.5k pdef from robes -> heavy but robes give me 1.5k more mdef and 5k more hp, among other stats. If you gave that penalty I'd just as soon use robes all the time. Either way heavy or robes daggers still one shot.

I watched a 99 dagger 1 shot a 99 archer in +8 dark eternal last night. 1 hit, dead 39k dmg straight to HP.

Yesterday, clannies was really excited (dagger 99 well geared). He run in many location (location 95+) and we could see blue info with comments - 40 k ! 60 k! 2 x 30 k ! etc ... but most funny was few minutes later when he realized ... he forgot activate SS :eek:
how is possible to make a +8 dark eternal set? :confused:



with crystal form and gloom many othells are 2 or 1 mcrits due to low lvl mdef epics and resisting their shadow chase

so far so good 2 99 dagger 2 wins but that means nothing i still think dagger can easily 1 shot a feoh out of hide :p
how is possible to make a +8 dark eternal set? :confused:



with crystal form and gloom many othells are 2 or 1 mcrits due to low lvl mdef epics and resisting their shadow chase

Try using hide. You can stall out all of a feoh's cooldowns. Then shadow chase and 1 stab to the back should finish the job.

If you're getting 1 shot by a mcrit, stop using vesper jewelry from zaken.
Ppl already fogot the old time when the dagger what the 1st DD to be killed?.

Even if i have no complain about the GoD -> Linvior up date i must say that the assasin was no more an assasin.

Now it came back an assasin so just go back to the old game play when assasin was the most dangerous DD of the game.

Wizard are the most dangerouse of the mystique type and dagger the must dangerouse of the DD type. Relearn to play, take back your old game play and all will be fine.

In the last up date Dagger was considered as the worse at pve,Assasin are pvp class so make with it.redo your game play or juste retake a old game play. stop QQing

Pll have forget that showing his back to a dagger is originaly = dead
Just like old times. Its what everyone wanted since GoD.

+1 to that, amem.
Try using hide. You can stall out all of a feoh's cooldowns. Then shadow chase and 1 stab to the back should finish the job.

If you're getting 1 shot by a mcrit, stop using vesper jewelry from zaken.


lmao that zaken line killed me, i rofled so hard.

Cheers mate.
Ppl already fogot the old time when the dagger what the 1st DD to be killed?.

Even if i have no complain about the GoD -> Linvior up date i must say that the assasin was no more an assasin.

Now it came back an assasin so just go back to the old game play when assasin was the most dangerous DD of the game.

Wizard are the most dangerouse of the mystique type and dagger the must dangerouse of the DD type. Relearn to play, take back your old game play and all will be fine.

In the last up date Dagger was considered as the worse at pve,Assasin are pvp class so make with it.redo your game play or juste retake a old game play. stop QQing

Pll have forget that showing his back to a dagger is originaly = dead

Back then ultimate evasion only dodged physical skills and barely dodged them. Also your options of getting to someone's back was using switch and stepping to the rear manually.

Now you have two much better UEs, clones, more target cancels, stuns, and a skill that automatically puts you to their rear and stuns. So no its not like the old times.
So dagga in the old times u shadow chase with 5 seconds reuse with stun that doesnt break from skills easily?

In the old times dagger was not easy class like it is now. Every shadow step counted, now ah who cares, shadow flash, he dies, u dont need a brain for this, nobody cares if he hit u cause you're invincible.:D

UE-AOD-clones- NEXT TARGET, STAB- NEXT TARGET- SHADOW CHASE- STAB - NEXT TARGET - SHADOW FLASH - STAB- next target- shadow chase- stab- hide

Wait for clones re-use- HIDE-stab-stab- shadow flash- stab- shadow chase- stab- bsoe
wait for UE/AOD( 4 minutes left)- repeat first step.

And you do this all day. brainless and painless. Dont forget that skill mastery on clones and UE/AOD.


In lindvior daggers were pretty fine, hard to deal with and powerful (maybe some bugged skill but then again all classes have a 1 or 2 skills bugged).

Also i find it pretty naive that you mention wizard, one class that you have a counter for..big deal, i have to deal with tyrr warriors and daggers and archers kiting me and healers cleansing all my *****, tanks have to deal with wynns and healers, tyrs have to deal with wiz, iss with healers and daggers with tanks and nukers(and daggers can 1-shot nuker tho). So 2 classes that are harder to deal with..yup so overwhelming.
Try using hide. You can stall out all of a feoh's cooldowns. Then shadow chase and 1 stab to the back should finish the job.

If you're getting 1 shot by a mcrit, stop using vesper jewelry from zaken.


you know its hard to fight against 3 alone , with scripts in their inventory , feoh jumping back and forth if you use hide :rolleyes:

so far so good 2 99 dagger 2 wins but that means nothing i still think dagger can easily 1 shot a feoh out of hide :p

true true

look these things positively , we still dont have only 20-30 "sith lords" and its not the same as here :

http://www.youtube.com/watch?v=_trMEArNrI8

ps: the music is terrible as *** so disable it
I didn't know scripts came as items. How odd.

Anyway, taking out 3 people as a 99 dagger is no problem.

I've actually heard a dagger in my clan complain about not being able to solo a party of 99s without wasting angel of death and clones at the same time.
Guess I'm lucky that 90% of the daggers are idiots and I get focused only by an evil army of tyrrs and tanks XD
So dagga in the old times u shadow chase with 5 seconds reuse with stun that doesnt break from skills easily?

In the old times dagger was not easy class like it is now. Every shadow step counted, now ah who cares, shadow flash, he dies, u dont need a brain for this, nobody cares if he hit u cause you're invincible.:D

UE-AOD-clones- NEXT TARGET, STAB- NEXT TARGET- SHADOW CHASE- STAB - NEXT TARGET - SHADOW FLASH - STAB- next target- shadow chase- stab- hide

Wait for clones re-use- HIDE-stab-stab- shadow flash- stab- shadow chase- stab- bsoe
wait for UE/AOD( 4 minutes left)- repeat first step.

And you do this all day. brainless and painless. Dont forget that skill mastery on clones and UE/AOD.


In lindvior daggers were pretty fine, hard to deal with and powerful (maybe some bugged skill but then again all classes have a 1 or 2 skills bugged).

Also i find it pretty naive that you mention wizard, one class that you have a counter for..big deal, i have to deal with tyrr warriors and daggers and archers kiting me and healers cleansing all my *****, tanks have to deal with wynns and healers, tyrs have to deal with wiz, iss with healers and daggers with tanks and nukers(and daggers can 1-shot nuker tho). So 2 classes that are harder to deal with..yup so overwhelming.

If we have Shadow chase at 5 minut now its because you,wizard can almost perma jump wich make daggger alost impossible to reach you. What the point if we can't reach you in pvp cause you jump,and put player in the middle of air where we can't do nothing ?.

We have UD that reset at 9 minut, you have mana shield that reset in less time.

UD is a chance to dodge so if you hit a 20k,it dont help at all
Mana shield protect you totaly for a while.

Wizard are OP like a dagger is op now.it dont need many more brain to play a wizard

Hell Binding, atk, switch tager,Hell Binding,atk,switch starget, Hell Binding,atk.... with some jump here and there to evase ennemi.

And you know what ?? no you will never think of it! Wizard can kill 3-4 player in same time cause they have powerfull aoe! yes yes, dagger must kill one by one, yes yes,i tell you !

** and i will tell you something more ! you know that wizard was almost invicible cause of heavy set and that surly one of the raison of raising dagger power ?


Befor wizard and healer was impossible to wear heavy and now they can with a small nerf.
Im not wizard.

Lethals bypass mana shield and transfer pain.

So what if u cant kill 1 class?

I cant kill tyrrs on wynn, but im not QQing tyrrs are OP, cause they are in fact, well balanced and are ANTI-WYNN class(huge HP that helps survive marks, over 1 minute debuff resist and short re-used aoe stuns), you have seen me or Yamino complaining about them? NOPE.
The same manner Wynn is ANTI-TANK class.

Now daggers are ANTI-EVERYTHING.

Cant kill wynn? bring dagger.
cant kill iss? bring dagger
cant kill several players? bring godmode dagger and go to CH to wait for re-use and bring godmode again. blue messages will shower the screen for you.
and so on.

game is bound by a "circle" of who kills who, if you cant kill wizard it's 1 type of class you can't kill, is there a problem with that?

Also mages will always have something superior to ur noob friendly class, it's that you gotta be good player to play a nuker. You dont need to be good to play dagger nowadays. So HF being one of the bunch of archers/daggers that play the easiest classes in the game.

They seriously should make agro land 100% on daggers.
I didn't know scripts came as items. How odd.

Anyway, taking out 3 people as a 99 dagger is no problem.

I've actually heard a dagger in my clan complain about not being able to solo a party of 99s without wasting angel of death and clones at the same time.

you are really ****** of about the "focus death" and the other boosts arent you? :D

i know a super blonde masseur with really really soft hands ;)
Im not wizard.

Lethals bypass mana shield and transfer pain.

So what if u cant kill 1 class?

I cant kill tyrrs on wynn, but im not QQing tyrrs are OP, cause they are in fact, well balanced and are ANTI-WYNN class, you have seen me or Yamino complaining about them? NOPE.
The same manner Wynn is ANTI-TANK class.

Now daggers are ANTI-EVERYTHING.

Cant kill wynn? bring dagger.
cant kill iss? bring dagger

and so on.

game is bound by a "circle" of who kills who, if you cant kill wizard it's 1 class you can't kill, is there a problem with that?

Well actually he's the only dagger I know of that can't kill wizards. All the daggers in my clan have been able to successfully 1-2 shot wizards without taking a single hit in return in both solo and mass pvp.

As a wynn I've actually found a way to defeat daggers its just I have to either see them coming or be fast to respond to a gank attempt. Even then its not guaranteed I'll win due to how difficult it is to deal with clones.
Normaly tank > dagger.

in the normal way on the game Dagger are Robe killer, have bit more trouble with heavy and have many troubler againts tank

An dagger Half kill,not lethal its 2 thing very differant

Lethal : Put hp to 1hp
Half kill : Remove all cp

And by your date of creation it look like that you know nothing about how was L2 before GoD

Dagger used to one - two shot wizard in the past

Before Dagger was make laught every one, everyone was saying that dagger is useless, no strong aoe,to much squishy etc, now that they got a boot that bring them back at C3- C4. ppl are not happy, Was you there when wizard was 2 shot everyone ? when Archer was the best class ? when the Kamael was the best pvper?

me i was there, i was there when on lionna,on Arya and now on Chronos, i saw every Dominating clan that was running Wizard,archer,Kamael and Anakim party a their most powerfull time.


Unhappy ppl can be unhappy,play your class like you can and the day when your class will get a boost you will be happy...
tank doesnt kill dagger anymore, because tanks are forced to walk around with wizard which seriously degraded their strong point vs daggers, shield defense.

And UD/party UD/frenzy are all easily avoided by fake death/hide/run away.


By your creation date we can all tell that official has not made you a good player to begin with, just a trash, can't even kill a 1 shot wizard, bad bad player.


Games aren't about 1-win buttons.
tank doesnt kill dagger anymore, because tanks are forced to walk around with wizard which seriously degraded their strong point vs daggers, shield defense.

And UD/party UD/frenzy are all easily avoided by fake death/hide/run away.


By your creation date we can all tell that official has not made you a good player to begin with, just a trash, can't even kill a 1 shot wizard, bad bad player.


Games aren't about 1-win buttons.

lol you don't know me so what you say have no sense for me so i really don't give a sh**t.

What I said is that every DD class got a moment that they got a boost and kill everyone easly.

Did i said that I don't kill wizard in 1-2 shot ? not as far i said.

All what i know is that in C3-C4 I was already killing robe user in 1-2 shot and now is like the old time exept that like you said,its not normal if a tank got beated easly by a dagger

and i remember you that fake death and hide is removed by aoe,that hide is only 1 time work for the 1st fast kill and that many class can now jump.rush to reach a player,and that ranged class have no realy trouble against someone's running. That AoE and UE is avoidable by many possible way too
i just lmao at those guys that feel like are something now.

Archer where op but was controlable dagger is ridiculous shadow chase is 100% if you dont have any kind of debuff ressist.
Dagger are strong in oly and small pvp. Put a dagger on siege or any kind of mass pvp and your dagger will do nothing.
The reality is really going to sink in when people run out of their stockpiles of old oly QHP.

When that (2x qhp / s) 10000 health / second buffer is gone, any damage dealer is going be meaningful.

The new CP pots are easy to make but they are nowhere near as effective as old oly QHP.

New oly qhp is not sustainable unless you want to drop 1/2 bil every big fight you do.

Why do you think they gave everyone extra defense.. the ability to tank damage through items was going to go away in a bad way.
So dagga in the old times u shadow chase with 5 seconds reuse with stun that doesnt break from skills easily?

In the old times dagger was not easy class like it is now. Every shadow step counted, now ah who cares, shadow flash, he dies, u dont need a brain for this, nobody cares if he hit u cause you're invincible.:D

UE-AOD-clones- NEXT TARGET, STAB- NEXT TARGET- SHADOW CHASE- STAB - NEXT TARGET - SHADOW FLASH - STAB- next target- shadow chase- stab- hide

Wait for clones re-use- HIDE-stab-stab- shadow flash- stab- shadow chase- stab- bsoe
wait for UE/AOD( 4 minutes left)- repeat first step.

And you do this all day. brainless and painless. Dont forget that skill mastery on clones and UE/AOD.


In lindvior daggers were pretty fine, hard to deal with and powerful (maybe some bugged skill but then again all classes have a 1 or 2 skills bugged).

Also i find it pretty naive that you mention wizard, one class that you have a counter for..big deal, i have to deal with tyrr warriors and daggers and archers kiting me and healers cleansing all my *****, tanks have to deal with wynns and healers, tyrs have to deal with wiz, iss with healers and daggers with tanks and nukers(and daggers can 1-shot nuker tho). So 2 classes that are harder to deal with..yup so overwhelming.

+1

Im not wizard.

Lethals bypass mana shield and transfer pain.

So what if u cant kill 1 class?

I cant kill tyrrs on wynn, but im not QQing tyrrs are OP, cause they are in fact, well balanced and are ANTI-WYNN class(huge HP that helps survive marks, over 1 minute debuff resist and short re-used aoe stuns), you have seen me or Yamino complaining about them? NOPE.
The same manner Wynn is ANTI-TANK class.

Now daggers are ANTI-EVERYTHING.

Cant kill wynn? bring dagger.
cant kill iss? bring dagger
cant kill several players? bring godmode dagger and go to CH to wait for re-use and bring godmode again. blue messages will shower the screen for you.
and so on.

game is bound by a "circle" of who kills who, if you cant kill wizard it's 1 type of class you can't kill, is there a problem with that?

Also mages will always have something superior to ur noob friendly class, it's that you gotta be good player to play a nuker. You dont need to be good to play dagger nowadays. So HF being one of the bunch of archers/daggers that play the easiest classes in the game.

They seriously should make agro land 100% on daggers.


++++++1

Normaly tank > dagger.

in the normal way on the game Dagger are Robe killer, have bit more trouble with heavy and have many troubler againts tank

An dagger Half kill,not lethal its 2 thing very differant

Lethal : Put hp to 1hp
Half kill : Remove all cp

And by your date of creation it look like that you know nothing about how was L2 before GoD

Dagger used to one - two shot wizard in the past

Before Dagger was make laught every one, everyone was saying that dagger is useless, no strong aoe,to much squishy etc, now that they got a boot that bring them back at C3- C4. ppl are not happy, Was you there when wizard was 2 shot everyone ? when Archer was the best class ? when the Kamael was the best pvper?

me i was there, i was there when on lionna,on Arya and now on Chronos, i saw every Dominating clan that was running Wizard,archer,Kamael and Anakim party a their most powerfull time.


Unhappy ppl can be unhappy,play your class like you can and the day when your class will get a boost you will be happy...

OFC WE ARE NOT HAPPY! I'm main of Othel and we dont like the unbalance -.- what is the science of use daggers now? is so bored kill all with a over powered class. before u had to use ur brain for play. now a simple monkey can kill al with othels.

tank doesnt kill dagger anymore...


Games aren't about 1-win buttons.


yesterday I saw a dagger kill 4 times a tank with few blows -.- before was to difficult kill tanks.


and yes, game is not about win with 1 button but now... -.-


lol you don't know me so what you say have no sense for me so i really don't give a sh**t.

What I said is that every DD class got a moment that they got a boost and kill everyone easly.

Did i said that I don't kill wizard in 1-2 shot ? not as far i said.

All what i know is that in C3-C4 I was already killing robe user in 1-2 shot and now is like the old time exept that like you said,its not normal if a tank got beated easly by a dagger

and i remember you that fake death and hide is removed by aoe,that hide is only 1 time work for the 1st fast kill and that many class can now jump.rush to reach a player,and that ranged class have no realy trouble against someone's running. That AoE and UE is avoidable by many possible way too


shut up nostal-fan. all u know say is about c3 c4 c3 c4 c3 c4....

game is lvl'ing and changing for take more balance. and lineage2 was a very bad game before goddes with the 4th class. with them started little more balance with all clases. now is changing again to be a nice F1-win-buton-game. ofc you nostal-fan love it. play with unbrain hability. I, as dagger, dont want to be called pro cause my class only. I want to win that tittle by my habillitys, but now anyone can kill all making an othel.
That's good and dandy but how do I explain to my tank buddy how him getting 4 shotted in +6 eternal heavy, +15 con dyes and health weapon by a dagger that avoids 80% of all his attacks, stuns, and paralyzes while continuously stunning him, target cancelling him and surrounding him with clones straight out of hide is balanced?
I didn't say that Daggers weren't IMBA ;-)


They clearly are fumbling with class balance in GoD. Moreso than ever.
shut up nostal-fan. all u know say is about c3 c4 c3 c4 c3 c4....

game is lvl'ing and changing for take more balance. and lineage2 was a very bad game before goddes with the 4th class. with them started little more balance with all clases. now is changing again to be a nice F1-win-buton-game. ofc you nostal-fan love it. play with unbrain hability. I, as dagger, dont want to be called pro cause my class only. I want to win that tittle by my habillitys, but now anyone can kill all making an othel.

ye, game was terribly unbalanced before goddes.

all this bullcrap with c4 is the most childish justification behind an argument i've seen on L2.

Now everytime u see a dagger, nobody will think he's good, "ah just another noob who is invincible and hits the hardest".

And for your information Dagga, on C4 i could stun you to death.Shield slam the crap out of you, 1 minute silence, you couldnt do a **** to my "wizards". Can't do that now so stop this ******** about C4 cause those times are OVER.
In C4 daggers got rocked by mages. Only the good daggers were worth taking anywhere and there were very, very, very few good daggers just like today.

I think C2 was the update he was refering to where again daggers were highly imbalanced and were able to 2 shot tanks.
Good Afternoon (using google translator)

I agree, NCsoft does not know balance classes, see this update, Tyrr Warrior has undergone several changes in their existing skills to improve it even more for PVP, the only worse was the skill that increased their damage in PVE, but damage them remain strong PVE. Increased P. Defense of all classes, but increased the power of various classes that already gave absurd damage, and damage vs defense, either physical or magical dismissive today. For example, in the tests we did, when we use the UD in the area, but only in us and Knight Frenzy, we stood and left the clan Feohs hit by more than M. Protection was increased by more than 7 k of damage was taking Feohs 18 k, 20 k damage. Ie damage vs physical defense and magic this wrong.

After we test the dagger, one tanker took our 25 k dagger, and looks that tanke has 7 k P. Defense, if we imagine that passive skill eliminates 35% of critical demage, then the damage would be even greater. NCsoft lost it, vs physical damage or magic defense. Who lost out in this update were the Iss and Tanke, as even though the two have also received P. Defense, his injuries remain weak, who left the remains were winning, now a Sigel vs other classes became role, because even using Spike Shield, others now support more damage and taking less, expect the skill end, and end UDs not needed for anything more appealing.

In short: Dagger will reign with Feoh Soultaker again Tyrr Warrior will reign also noticed that Archer lost some damage. Summoner with P. High defense will also reign.
It's like...
"New players" (Since GOD): OMG Dagger is OP, and QQ mimimi QQ
Old Player: Like old time

End history.

Also, healer with heavy set? Hmmm so PRO, try again with Light :)
Summoner will reign ****.


Old Player: Like old time


Old player: Definitiely not like old time. :)
It's like...
"New players" (Since GOD): OMG Dagger is OP, and QQ mimimi QQ
Old Player: Like old time

End history.

Also, healer with heavy set? Hmmm so PRO, try again with Light :)

Definitely not old times. In old times, dagger 2 shots me but I could 2 shot him.

Now dagger 2 shots me but I can't touch him.

Also I still have more p.def in heavy its just having no pvp heavy is what makes the difference.
sounds to me like we're going to have some more red 99 daggers running around. /kill /hide /log rinse and repeat.
make sure you party with an archer to use detection.
won't save you, but might get you free drops.
at the start of every update daggers look good. Wait until people start getting +40% hp from ability points...and daggers will be back to doing nothing again.
that is true.
at the same time anyone sub 99 suffers greatly.
where as before 98 could compete.

game changers...
gotta love em.
+40% HP. Hell yeah daggers will go from 1 shotting people to 2 shotting people. That's a 100% defense boost on all classes!
The Crit dmg and Rear dmg on ability system must not be working for daggers then! The ability system will save us all.
Definitely not old times. In old times, dagger 2 shots me but I could 2 shot him.

Now dagger 2 shots me but I can't touch him.

Also I still have more p.def in heavy its just having no pvp heavy is what makes the difference.

Now u have potion with 5k restaure for click
And not all plls die with 2 hits, maybe slow players that give back for dagger like "kill me pls"
1 week before update I was playing with my dual class, coz with yul since lvl 93 giving more damage that dagger 99, dagger useless class since GOD
But now, dagger is dagger again, simple
at the start of every update daggers look good. Wait until people start getting +40% hp from ability points...and daggers will be back to doing nothing again.

Or before when NC nerf class again :)

@Topic: But well... dagger players will defend the class with this update, and no daggers player will QQ FTW, it's normal
Like when wynn become immo I QQ too :)
I figured out why some daggers do insane damage and why others don't.
a bit overboard is an understatement

yul 99 set eternal +6, 1 shot in oly by a dagger 26k damage straight to hp....

its cool to balance things up... but a class that 1 hit archers feohs healers and any non heavy its too much.

lets hope they fix it, or change main and lvl up a dagger...
a bit overboard is an understatement

yul 99 set eternal +6, 1 shot in oly by a dagger 26k damage straight to hp....

its cool to balance things up... but a class that 1 hit archers feohs healers and any non heavy its too much.

lets hope they fix it, or change main and lvl up a dagger...

fixing what? disable again the skill power for blow type skills? or just simply remove the "focus death/power"?

I figured out why some daggers do insane damage and why others don't.


Thats good for you! (http://www.youtube.com/watch?v=oo9HPyu7zOo) ;)
at the start of every update daggers look good. Wait until people start getting +40% hp from ability points...and daggers will be back to doing nothing again.
I went with 24% HP from dual and 6% from ability HP, with full buff+rose+eva rune that put me at 48k hp and 30k+ cp (on yul). Also including almost 10k armor with knight. At this point, dagger were doing 15-18k damage, but it were going right thru hp, which is rather suck if that stun of theirs landed.
40% hp... i ve 10% so far, and will need like 50% to get over 1st crit skill ... and even then... hurray not 1 shot but 2 :D

just in case i think i ll start lvl a dagger... but even then i hope they fix it or 60% of the DDs will prolly reroll as dagger.
First of all, as Advol mentioned in mass scale pvp dagger can only cover his healer vs some idiot dagger trying to jump over the enemy line w/o possibility to get healed.

Second, as Martel mentioned, w8 till ppl will get all ability skills, cuz atm ye, daggers are in advantage.

Third, in EVERY chronicle in the past they were boosting other kind of class, to stop ppl playing archer vs mage (like in c4 for example, archers + full support vs mages + full support).

And please, don't forget that in 1v1/1v2 othel and tyrr shouldn't havy ANY competition vs other classes.

PS. Don't forget that mages spamming all kind of potions from script are not included in NCSoft game balance idea.
NCSoft game balance.

You crossed the line there buddy.
I am yul.

So it is normal that the archer can hit from 20k to 120k on non-heavy classes, but the the dagger should not?
I don't know about mages, but archers have UE with 95% skill evasion. If I play my cards well I have good chances vs dagger. It is all up the the first hit, or said the other way - whose skill will land first :)
People should change a little bit their "F1,F2,F3,F4, next target, repeat" play style.
tyrr 17.5k p.def > 82k hp, 2 hit from dagger, i dont think if yul or healer take 40% HP from ability it help with smth.... yday i was GF daily with full 99 pt, dagger came on hide 2 hit for healer again hide. On siege 2 pt trying kill dagger, nothing...
A skilled dagger is hard to take down. Hide-Crit-Fake death-hide and so on. This is how it will always be in L2. Somewhere along the way NCsoft managed to loose the balance between the classes completely, and now its hard to recover it without causing ppl to cry. Its just a pain in the but it takes a whole patch era of time for that to be corrected and something else to fail for ppl to cry about.
People seems to forget they have defensive skills, or than they have a tank when doing 7v7 or Mass PvP
I dont have nothing to them dmg, but P.def like tank is ...
I dont have nothing to them dmg, but P.def like tank is ...

Can you please try to express your opinion with different words, or same words but a proper sentence structure (subject - verb - object ) ? I am not sure many people are understand you there
That is true, it is far easier for a party to drop than it is to drop a dagger on AoD/UE/clones especially since now all their stuns land frequently and consistently.


Can't be 2 broken. you made a well geared 99 dagger run for his life just 2 days ago.......
Can't be 2 broken. you made a well geared 99 dagger run for his life just 2 days ago.......

huh? I didn't even really play 2 days ago. :D

I went out testing with shyeyes, bat and conceited and we found out what daggers real damage was supposed to be and what was causing some daggers to deal twice as much damage as they're supposed to be doing even though apparently lif3y was screaming the answer all along :P
tyrr 17.5k p.def > 82k hp, 2 hit from dagger, i dont think if yul or healer take 40% HP from ability it help with smth.... yday i was GF daily with full 99 pt, dagger came on hide 2 hit for healer again hide. On siege 2 pt trying kill dagger, nothing...

i call bs.

Psychotic (top nova tank) and I were testing with deadpe0ple (99 TH with Dark Amaranthine Dagger) and it took him quite a bit to get us down. It was remarkable how much damage he was able to do but honestly if you are getting 2 shot, I recommend wearing proper gear/buffs.
People seems to forget they have defensive skills, or than they have a tank when doing 7v7 or Mass PvP

Purpose of tank during pvp is to CC and sacrifice. Tank cannot CC a dagger in UE or AOD. In old chronicles, previous to god, they could, so th 1-2shot was reasonable. in the current game, it is not.

An hide/buff should not make you kill people just because you have it. Going hide->flash> stab should not give u a free kill, any bad player can do it. Dagger on AOD/UE can tank party for 30 secs~1mint, a same geared tank can't.
i call bs.

Psychotic (top nova tank) and I were testing with deadpe0ple (99 TH with Dark Amaranthine Dagger) and it took him quite a bit to get us down. It was remarkable how much damage he was able to do but honestly if you are getting 2 shot, I recommend wearing proper gear/buffs.

You are funny Diego, you and Psy isn't allowed in the mid range player discussions. Both of you are silly overgeared aswell as most of Renovatio active members. Just because the trees is standing in the same backyard, its like comparing pears and apples.
huh? I didn't even really play 2 days ago. :D

I went out testing with shyeyes, bat and conceited and we found out what daggers real damage was supposed to be and what was causing some daggers to deal twice as much damage as they're supposed to be doing even though apparently lif3y was screaming the answer all along :P


When we were at SOS Saturday or was it Friday and that Dagger that was trying to kill me but failed even when he used the split skill and you came to kill him and he ran away then bless.
and the dagger topic....

the worse part to... othel fortune seekers -.- no spoil- no pvp - nothing.
When we were at SOS Saturday or was it Friday and that Dagger that was trying to kill me but failed even when he used the split skill and you came to kill him and he ran away then bless.

Cause he was just standing there staring at you as a rock while I started pounding away at him! lmao.
i call bs.

Psychotic (top nova tank) and I were testing with deadpe0ple (99 TH with Dark Amaranthine Dagger) and it took him quite a bit to get us down. It was remarkable how much damage he was able to do but honestly if you are getting 2 shot, I recommend wearing proper gear/buffs.

I'm a bit confused.
You said, remarkable damage while on other hand - quite a bit...
Quite a bit is More then 2 I assume .. but how much?
3 ? or 4?
From what I have seen half kills + 20 k dmg critic if nothing unusual on heavy armour nowadays.
If we assume tank has 120 k ... 3-4 hits to send him to floor?

Even if it was 5, is fine to do it with most defensive class in game?
I'm sure you see it .... and I guess we will see you on dagger very soon :D
I'm a bit confused.
You said, remarkable damage while on other hand - quite a bit...
Quite a bit is More then 2 I assume .. but how much?
3 ? or 4?
From what I have seen half kills + 20 k dmg critic if nothing unusual on heavy armour nowadays.
If we assume tank has 120 k ... 3-4 hits to send him to floor?

Even if it was 5, is fine to do it with most defensive class in game?
I'm sure you see it .... and I guess we will see you on dagger very soon :D

No dagger hits me for 20k unless I am already debuffed from other sources, sorry.

I think the biggest hit I took was 14-15k with cc+crit wound on a backstab skill crit. Debuffs are whatever when you have smart healers chaining purges.

Daggers hit hard but I question the people (Especially Tyr Duelists) who are complaining about getting 2 shot. You wont see me re-rolling, I am just biding my time until I get my 6th AP and can start the real tears flowing from my enemies.
It's impressive that L2 developers seem to not have any control when it comes to balancing. I know that before GoD this game was even worse when it comes to balance. But if you look around, L2 is easily the most unbalanced game of all NcSoft, and the hardest one to balance(or simply it doesn't have a good team of developers compared to other NC games-teams that show a much better work than L2's).
L2 is easily the most unbalanced game of all NcSoft, and the hardest one to balance(or simply it doesn't have a good team of developers compared to other NC games-teams that show a much better work than L2's).
devs are brain dead
and the dagger topic....

the worse part to... othel fortune seekers -.- no spoil- no pvp - nothing.

the pinky haired dorfies still do cute dance!

It's impressive that L2 developers seem to not have any control when it comes to balancing. I know that before GoD this game was even worse when it comes to balance. But if you look around, L2 is easily the most unbalanced game of all NcSoft, and the hardest one to balance(or simply it doesn't have a good team of developers compared to other NC games-teams that show a much better work than L2's).

http://img.pandawhale.com/post-25367-give-that-man-a-cookie-meme-Pu-7nU9.jpeg
No dagger hits me for 20k unless I am already debuffed from other sources, sorry.

I think the biggest hit I took was 14-15k with cc+crit wound on a backstab skill crit. Debuffs are whatever when you have smart healers chaining purges.

Daggers hit hard but I question the people (Especially Tyr Duelists) who are complaining about getting 2 shot. You wont see me re-rolling, I am just biding my time until I get my 6th AP and can start the real tears flowing from my enemies.

wow wow, easy boy
all mobs already scared
lol
Well, to start i didnt read all comments coz maybe will be a waste of time, the only thing i read is all ppl crying coz now daggers are more powerfull than before.

Well, to start now ppl say "my healer, tank, wynn, feoh, yul was killed with 3 shots by a dagger"

Well, if ppl remember the old times like interlude, daggers always do that damage, since GoD they lose Real half kill and lethal strike ... i didnt consider CP lethal as half kill, so ... when i play 3rd class dagger, being killed by all mentioned classes was hard, coz im my case (Adventurer) Switch, trick and bluff was my base to win a pvp, but since GoD, most daggers say "to defeat a tank hit and run" thats ofc not the way a dagger play (in my opinion)

Now, Healers have 2 celestials, rebirth, aoe skills without target, self buff, pet etc etc ... and daggers has ... evasion? and few pro skills, but if u are not 99 u cant defeat them.

Same for tanks, Aoe skills without target, like 3 stuns, chains (making a dagger run useless) and like 1k Uds .. Ofc massive trick, mischief and the replace for sand bomb useless too Also bluff never works until now (Valiance)

Wynns, is like a try to defeat a tank Celestial, 2 annoying pets who also have aggresion, etc etc ,

Tyrrs, celestial for more than 10 seconds, skills who increase power damage, revival etc etc ,

Feoh ... always easy to kill, nothing to say about that except the skills who teleport u

Yuls ... now they have hide and skill who make lose target every 30 seconds? (i dont know, i dont like yuls) Evasion, power skills etc etc

So .., whats the point of cry if all mentioned classes cant kill and othell now? ... i think is just back to normal damage (we dont have half or lethal strike) we just have ... evasion? for 30 second depending on ur enchant. the rest is abilitie (like a real pvp) not like wynn using pet using marks and GG ...

Im happy we (all daggers) get our damage back :) and if u cant kill a dagger dont cry, just find the way to at least take out our cP :D

Regards to everyone and enjoy :)
The tankers QQing about die easy... ridiculous, honestly u need better gear or try use ur set in defense type. Ridiculous.
Tyrrs 2 shots? 9k p.def + huge hp and tears? Go learn play with ur char omg.
We make huge dmg now? hell yes, but u guys forgot 100% about the ability system that can give u +40% HP (example), also if u use dual class certificate + 24%, using con dyes +6-7k hp. So, if now the things are a bit "unbalanced", at future (when u QQers get more ability points, yay!) it should be better (if u are not lvl 99 yet and cry about be destroyed by an othell, so sorry).
Good morning ,

I do not like to post anything on the forum principally in post that will lead to nothing . Next , as you know this server has had the Chronicles of Archers , Summoners , TyrRS , HEALER , Mages ... Finally came the era of the real killer daggers class that then goes to improve pvps 7 vs 7 which was long lasting (still with ultra powers bo .. cps ) . The issue is that regularized healer class can only use set Robe (which should already have done this already in Tauti update) , Mage using their skills can indeed kill dagger that this will need to use hide , shadow ... Note that the classes used in September Heavy station weakest concerned the pdefesa and consequently take more damage but all the class I noticed gained more pdefesa . In my opnion this chronicle comes in good time to redeem the past and also rectify some things that were wrong as mages classes using set heavy ... absurd ... Another issue is that regularized the status of " skill power" that the ( boss jewelry, talisman, enchanter set, certificate dual class .. ) Othell the Rogue never had this additional fix was more than correct.


Well, anyone who knows me knows that I've always played Archer (dual class) always killed with one or two pinpoint ... please stop crying and be democratic , I believe that those who are crying equipment and iteligência not have to face them because I 'm 99 and I noticed that dagger mages that know how to play and use all your skills in pvp and can last up to kill me in x1 .

Congratulations to the management server by doing this update and redeem the real killer class. Only those who like , maybe play Othell feels the same pleasure that I am trying to describe here , I do not mean only pvp but the pve mostly , single dagger attack is now ( more power + skills critical wound ... ) and had that improve damage mobs and raid boss .

Merry Christmas to everyone and a prosperous New Year!

Gustavo.
The tankers QQing about die easy... ridiculous, honestly u need better gear or try use ur set in defense type. Ridiculous.
Tyrrs 2 shots? 9k p.def + huge hp and tears? Go learn play with ur char omg.
We make huge dmg now? hell yes, but u guys forgot 100% about the ability system that can give u +40% HP (example), also if u use dual class certificate + 24%, using con dyes +6-7k hp. So, if now the things are a bit "unbalanced", at future (when u QQers get more ability points, yay!) it should be better (if u are not lvl 99 yet and cry about be destroyed by an othell, so sorry).

Interesting post... shows how ppl especulate more then really test.
Im 99 tank with all subs completed for years, +6 DEFENSE type set, shield blessed +++, 3 x sets +5CON+1STR, passives +10.
Last days at chaos matches had really really bad time against daggers (im using top jewlery from boss pack, pvp belt from chaos and good weapon).

Ah, just to clarify i play tank for years and years... i know how to play my class, i just cant beat psychotic and natalieportman (Of course and we alll know that and why - dont need say more).

At oly last weekend just killed lower lvl daggers, 99 daggers are really hard if not to say unbeatable.

Tyrrs FINALY got more power, they were useless for long time. But i made tests with clannies... 2 tyrrs 99, their set NOT +6, and they had same pdef as me, tank. SAME and again i have top Dyes and +6 set. How come a DD has same pdef as a tank with better gear?
anyway we made duels with same buffs, was tie. Ok for me, shield become effective. Seems balanced. So, NO QQ against tyrrs. They deserve and finaly became usefull again.

but dagger... rofl ...
I read all this thread, my opinion is dagger HAS to do huge dmg, always been, and is the purpose of this class.
But now kill tanks as flys? Daggers already run like crazy, high evasion, hide, clones. But UD plus more def ??!??!? is a joke.
Some daggers in this thread seems happy cause probably are bad players and never figure out how to play a dagger well. And we see at least few daggers saying that indeed is too OP, probably they were the real rogues and they know this is just wrong.

99% ppl here agree that is too unbalanced and just kids cant agree.

As some1 said, all classes has ur anti-class.
Summoners anti-tank ( i agree on this, harder fight good summoners).... tyrrs anti-summoners... and so on.
Has been like this for long time.
And for me, tank was the anti-rogue. But even tank been impossible to rogues, some cheaters was doing their job at oly. Hide, just 1 hit on tank, hide until end of match. Win.

now rogue just hit harder to tanks, run like crazy, chain strike and chain hydra lost power (hard to pull rogue), rogue with clones + UD even u using ur reflect .... u just have time to cast ur UD ... and survive a bit more.

And as Diego_vargas said..... took a "bit" to deadpeople kill psychotic.

Who knows psychotic can think - HOW THE HELL CAN A DAGGER KILL PSYCHOTIC ?

dont need to say anything more.
Top Unbalanced issue in all L2 history.

tks.
i accept every little thing at naia , just pm me at forum before you stop to play ;)
Wizard are OP like a dagger is op now.it dont need many more brain to play a wizard
i tested all archetypes classes in this game and there is no easier class to play than othell. its amazingly easy class, few skills on bars and most of them doing the work for you (like evades, debuff resists, place you in the rear). no class is hard to play in this game but like someone said in this thread, dagger is most noob friendly class... unlike other ncsoft games like aion where assassins are the hardest to play and master.


http://www.youtube.com/watch?v=_trMEArNrI8

only watched like 4 minutes... 0/10
And for me, tank was the anti-rogue. But even tank been impossible to rogues, some cheaters was doing their job at oly. Hide, just 1 hit on tank, hide until end of match. Win.

I'm playing l2 since 2005 and as far as I know tanks are really good against archers not daggers. I'm beating tanks since eh...always! SK's are a bit harder now.

And its funny to see ppl crying about othells when yuls still 1~2 shoting ppl around.

Have fun playing your class and leave others to do the same.

i tested all archetypes classes in this game and there is no easier class to play than othell. its amazingly easy class, few skills on bars and most of them doing the work for you (like evades, debuff resists, place you in the rear). no class is hard to play in this game but like someone said in this thread, dagger is most noob friendly class... unlike other ncsoft games like aion where assassins are the hardest to play and master.

You've never played an yul? Its 1000 times easier! Honestly! :)
Interesting post... shows how ppl especulate more then really test.
Im 99 tank with all subs completed for years, +6 DEFENSE type set, shield blessed +++, 3 x sets +5CON+1STR, passives +10.
Last days at chaos matches had really really bad time against daggers (im using top jewlery from boss pack, pvp belt from chaos and good weapon).

Ah, just to clarify i play tank for years and years... i know how to play my class, i just cant beat psychotic and natalieportman (Of course and we alll know that and why - dont need say more).

At oly last weekend just killed lower lvl daggers, 99 daggers are really hard if not to say unbeatable.

Tyrrs FINALY got more power, they were useless for long time. But i made tests with clannies... 2 tyrrs 99, their set NOT +6, and they had same pdef as me, tank. SAME and again i have top Dyes and +6 set. How come a DD has same pdef as a tank with better gear?
anyway we made duels with same buffs, was tie. Ok for me, shield become effective. Seems balanced. So, NO QQ against tyrrs. They deserve and finaly became usefull again.

but dagger... rofl ...
I read all this thread, my opinion is dagger HAS to do huge dmg, always been, and is the purpose of this class.
But now kill tanks as flys? Daggers already run like crazy, high evasion, hide, clones. But UD plus more def ??!??!? is a joke.
Some daggers in this thread seems happy cause probably are bad players and never figure out how to play a dagger well. And we see at least few daggers saying that indeed is too OP, probably they were the real rogues and they know this is just wrong.

99% ppl here agree that is too unbalanced and just kids cant agree.

As some1 said, all classes has ur anti-class.
Summoners anti-tank ( i agree on this, harder fight good summoners).... tyrrs anti-summoners... and so on.
Has been like this for long time.
And for me, tank was the anti-rogue. But even tank been impossible to rogues, some cheaters was doing their job at oly. Hide, just 1 hit on tank, hide until end of match. Win.

now rogue just hit harder to tanks, run like crazy, chain strike and chain hydra lost power (hard to pull rogue), rogue with clones + UD even u using ur reflect .... u just have time to cast ur UD ... and survive a bit more.

And as Diego_vargas said..... took a "bit" to deadpeople kill psychotic.

Who knows psychotic can think - HOW THE HELL CAN A DAGGER KILL PSYCHOTIC ?

dont need to say anything more.
Top Unbalanced issue in all L2 history.

tks.

Excuse me, give a look on my signature.

Yes, on this week I play more time with my main but also went in coc on dual.

Yes, huge dmg difference as before but u guys are saying like now tankers are papers. My dual class have worse gear than urs (just +4 eternal def, was with coc belt too, Str tanker build, so no useless 6k hp from con, also some talismans from fort) and I'm not complainning that much about dmg received. When othells turn on shadow flash, then yes, get ready to receive ZOMG dmg (and ofc smart othells will wait all ur uds vanish).

I haven't any bad experience playing in my dual to come here and flame agaisnt the world.

Maybe tanker need more critical dmg resistance, I won't complain as well xD

Obs: Reflect rulez.
I'm playing l2 since 2005 and as far as I know tanks are really good against archers not daggers. I'm beating tanks since eh...always! SK's are a bit harder now.


Lol, ive been beating daggers on tank since forever ( shield of revenge QQ daggers), on lindvior became a lot harder tho, but same for my fellows tanks who never had problems beating daggers. The shield defense and reflect is anti-dagger for a reason.

If you claim to always have beaten tanks, i dont see why you'd need the boost in the first place?
Daggers only killed tanks in C2, since then tanks have always smashed daggers and laughed at archers. If you wanted to kill a tank you needed a warrior or a nuker.

Now to kill a tank you get a summoner. But any tank without active and passive reflect now get destroyed by daggers which is quite... not right actually. Same with archers hitting tanks for 10K+ on skills. Now what used to counter tanks are now countered by tanks (warriors/nukers) and what tanks used to counter and now the counter to tanks (dagger/archer).

And as usual reflect damage is the real winner in the end. You better pay to win my gambling addicted puppets.
Like One guy say befor ... Welcome to OUR era :D! And like Vince says, Get a better set/jewels etc etc *0*
You've never played an yul? Its 1000 times easier! Honestly! :)
othell still easier
othell still easier

As one who has played both classes.

Othell is harder (still easy though) to start out with but easy to master.


Yul is stupid easy to start off with but very difficult to master. And so far I haven't seen anyone outside of Althebalt and Cadmus master an archer.
Good morning ,

...as you know this server has had the Chronicles of Archers , Summoners , TyrRS , HEALER , Mages ... Finally came the era of the real killer daggers class

HAHAHAHAHAHAHAHAHHA
HAHAHAHAHAHAHAHAHAHHAHAHAHAHA OMG MAN HAHAHAHAHAH

AJAJAHAHAHAHAHAHAHAH

daggers was OP since always. in GoD was balanced. and now power nerfed again.
daggers was OP since always. in GoD was balanced. and now power nerfed again.

pinky haired dorfie you need to spoil to get more rgems for gear!!

since the god came they nerfed the whole class , after updates they were trying to make it like before in the earlier chronicles , now with focus death is like before just with much more better shadow step/ue/gw

little lala you need to really spoil for gear or just simply buy a chaos essence and change your class
It's impressive that L2 developers seem to not have any control when it comes to balancing. I know that before GoD this game was even worse when it comes to balance. But if you look around, L2 is easily the most unbalanced game of all NcSoft, and the hardest one to balance(or simply it doesn't have a good team of developers compared to other NC games-teams that show a much better work than L2's).

Lineage II has never been about balance...it's been about changing the FOTM and dealing with it.