nice bugging

General Discussion Started Last reply 13 posts
lets say clan A declares war to clan B. Clan B has fort. Clan A register fort siege. Then if clan B dont want to have war has not to defend fort? lol thats nice fail. At least remove this thing in fort/castle siege. Becouse its esiest way for big clan to destroy all other lower clans.
known issue since 2012 aug
why da hell admins sleep then?
at least in innova if both sides signed to attack/defend castle/fort blood death counter not work. only if clanA is not signed and come to siege zone. and for fort.. kill mercanary captain asap and make soe ) problem solved.
Launching wars on siege zones, doesn't decrease the kill counter for the war. Tested on Naia ;) only thing, that I'm not sure about is, if the clan isn't registered for the siege, yet enters the siege zone and their clan members get killed, if the counter goes down, didn't risk trying that since few "top" clans wanted to launch a war like that, due to getting their behinds whooped on several occasions and people going emo with war rights :D

p.s. if whooo is right, then my and probably your question got answered ^^
lets say clan A declares war to clan B. Clan B has fort. Clan A register fort siege. Then if clan B dont want to have war has not to defend fort? lol thats nice fail. At least remove this thing in fort/castle siege. Becouse its esiest way for big clan to destroy all other lower clans.

In battle zone, registered defenders can kill registered attackers without counting kills into war-start 5-kills limit. But if registered defender kill unregistered attacker, those kills are counted into war-start 5-kills limit.

....sooooo it works following way:

Clan A declares war to clan C, clan B, which belongs to clan A will register fortress siege to fortress of clan C. When siege starts, clan A (which is not registered in siege zone) will attack fortress to win it for Clan B (which is registered and can write the flag). If clan C don't want war with Clan A, then usually loose fortress battle, being unable to override clan B without killing anybody from clan A.


PS1: same principle on Castle Sieges

PS2: Clan A is much bigger and much better equipped than clan C

:-)
lets say clan A declares war to clan B. Clan B has fort. Clan A register fort siege. Then if clan B dont want to have war has not to defend fort? lol thats nice fail. At least remove this thing in fort/castle siege. Becouse its esiest way for big clan to destroy all other lower clans.

Why put yourself in a pvp zone/situation if you don't want to pvp? Don't get a fort if you can't handle a war seems like an obvious solution.
Why put yourself in a pvp zone/situation if you don't want to pvp? Don't get a fort if you can't handle a war seems like an obvious solution.

carebear
lets say clan A declares war to clan B. Clan B has fort. Clan A register fort siege. Then if clan B dont want to have war has not to defend fort? lol thats nice fail. At least remove this thing in fort/castle siege. Becouse its esiest way for big clan to destroy all other lower clans.

I think clan B should plug pull and play twister (http://www.addictinggames.com/funny-games/fingertwister.jsp) or checkers. ~ IMHO
why da hell admins sleep then?

is here any admin ? :D
why da hell admins sleep then?

admins sleep because when there is strife and envy and unbalance, the game is being played properly.

to have everyone equal opportunity and equal power, simply makes no challenge to overcome except Lag.

there must always be someone strongest.
carebear

I've always knew Martel is pure pve player!
It's not bug, it's a game
And yes, if u don't want war, wtf u want fight for castle/fort?

U remember me 1 clan in Bartz, LE, they don't want war, but they are dark castle /facepalm