[MYTHBUSTERS] Enchantment Succes Rates

General Discussion Started Last reply 6 posts
LINEAGE II - ENCHANTMENT SUCCES RATES

WEAPONS

Physical Weapons 2/3 Succes Chance (R99 1/2 Succes Chance);
Magical Weapons 1/3 Succes Chance (R99 1/4 Succes Chance).

FIXED Success Rate on every Enchantment.
R99 Weapons CONFIRMED Innova Official Files

JEWELRY

BASE
+3 100%
+4 66,66%
+5 44,44% (66,66 * 0,6666)
+6 29,62% (66,66 * 0,6666 * 0,6666)
+7 19,75% (66,66 * 0,6666 * 0,6666 * 0,6666)
+8 13,16% (19,75 * 0,6666)

Formula CONFIRMED Innova Official Files

ARMORS

BASE
+3 100%
+4 66,66%
+5 44,44% (66,66 * 0,6666)
+6 29,62% (66,66 * 0,6666 * 0,6666)
+7 19,75% (66,66 * 0,6666 * 0,6666 * 0,6666)
+8 13,16% (19,75 * 0,6666)

Formula CONFIRMED Innova Official Files

WITH LUCKYSTONES 30%

IF CALCULATING FROM STANDARD SUCCES RATES
+4 66,66% 86,7% (66,66 * 1,3)
+5 44,44% 57,8% (66,66 * 0,867)
+6 29,62% 38,5% (66,66 * 0,6666 * 0,867)
+7 19,75% 25,7% (66,66 * 0,6666 * 0,6666 * 0,867)
+8 13,16% 17,1% (13,16 * 1,3)
+9 8,774% 11,4% (8,774 * 1,3)

IF CALCULATING LUCKYSTONE CHANCE ALSO ON PREVIOUS LEVELS
+4 66,66% 86.7% (66,66 * 1,3)
+5 44,44% 75,1% (86,7 * 0,867)
+6 29,62% 65,1% (86,7 * 0,867 * 0,867)
+7 19,75% 56,4% (86,7 * 0,867 * 0,867 * 0,867)
+8 13,16% 48,9% (86,7 * 0,867 * 0,867 * 0,867 * 0,867)
+9 8,774% 42,4% (86,7 * 0,867 * 0,867 * 0,867 * 0,867 * 0,867)

Question:

When using the item “Blessed High-grade Lucky Stone 30%”. Does the item increase all Formula Values by 30% (Including previous enchantment levels) or just that one particular Enchantment Level?

I have the right to know if I am being ripped-off with buying these Lucky Stones.

So what you think? So what will it be? QQ


Cheers,
Bennie
All R+ fighter weps are 1/2.
All R+ mage weps are 1/4.

I don't agree with jewels and armor being 2/3. It was proven in l2wh that armor is more like 52% and jewels around 55%.

So Innova is kinda wrong.

PS: I've heard that Innova is somehow customizing their stuff. ;o
Claiming things without giving any links to the original information is kinda meh. Where did you read it ?

I personally disagree with your numbers for armors at least until +6. I simply consider you have 1/3 chance to do +3 -> +4, 1/3 chance to do +4 -> +5 and 1/3 chance to do +5 -> +6

The numbers you are showing seems to be the probability to reach a given level assuming it's 2/3 chance to success at each stage.
Weapon Type and Enchantment Success Rate (https://4gameforum.com/showthread.php?t=14278)
Comparing S- and R-grade Weapon Enchantment Success Rate (https://4gameforum.com/showthread.php?t=14437)
Jewelry enchantment success rate (https://4gameforum.com/showthread.php?t=15654)

Armors share same Formula as Jewelry. Although Armors can use the item: "30% High-grade Lucky Enchant Stone". Jewelry I do not know.

I know for a Fact: 20 tries to enchant a Eternal R99 Armor from +3 to make it +6 and around 8 failed. 65% +/- 10% deviation (Good Luck vs Bad Luck). It can definately not be 1/3 on Armors.

Cheers,
Bennie
Thanks for the link. Let's consider for a while that the rates didn't changed since the tests, and that the rates are the same on NCWest and on Innova's servers.

I saw some things I don't understand.


JEWELRY

BASE
+3 100%
+4 66,66%
+5 44,44% (66,66 * 0,6666)
+6 29,62% (66,66 * 0,6666 * 0,6666)
+7 19,75% (66,66 * 0,6666 * 0,6666 * 0,6666)
+8 13,16% (19,75 * 0,6666)


On this link (https://4gameforum.com/showthread.php?t=15654) we can see that the probability to go from +3 to +4 is around 67.85%, so I tend to agree with the 66% However how do you go to this 44% ? From Innova test, we can see something like 36.99% which is just too far of 44% to say that there is some statistic biais (I summed the two tests with regular and blessed scrolls, 1357 tries then)

Considering weapons, the tests stop at +10. There are several breakdown points after +10 where the success rate decrease again, especially from +15 to +16. The tests are even showing that there are difference between R99 and S weapons. May be it's the same for R/R95 weapons, may be not once again we can't know there.

Finally there is nothing saying that Jewels and Armors share the same enchant rates. Until proven otherwise it is just too much to accept. Your own example is not clear enough (did you started with 20 items to go +6 and got 12 of them ?). The sample size is just too low, especially to call for a 10% variance

Finally, I am not sure to understand your question :

When using the item “Blessed High-grade Lucky Stone 30%”. Does the item increase all Formula Values by 30% (Including previous enchantment levels) or just that one particular Enchantment Level?


When you enchant an item from level N to level N+1, you don't have to consider the previous steps which are not linked to what you are going to do. The Lucky stone is a one time item which will give a one time "boost" during one enchant
As Laby said, that links doesn't prove anything you posted.
If you investigated a bit, you would find out a INNOVA test where they confirmed the enchant rate from +19 to +20 is 20% proving that the enchant rate is not static at all.

I would check your math, cause the numbers presented in the some tests doesnt add up with the numbers you put it here.