I still got no awnser of why, since Lindvior update, critical damage of normal hits from bows and crossbows was cut by half.
Juji said to ask for a test, I did, and the request was deleted from request thread.
What happened there? Nerf? Unnoted changed to critical damage system? Introduced critical damage modifier based on weapon types?
And why?
Also Cozy Mucus buff and the area debuff from Plais of Lizardmen are not applying to crossbow again. Was fixed before and now the same bug returns. Korea having problems with version control?
I still got no awnser of why, since Lindvior update, critical damage of normal hits from bows and crossbows was cut by half.
Juji said to ask for a test, I did, and the request was deleted from request thread.
What happened there? Nerf? Unnoted changed to critical damage system? Introduced critical damage modifier based on weapon types?
And why?
Also Cozy Mucus buff and the area debuff from Plais of Lizardmen are not applying to crossbow again. Was fixed before and now the same bug returns. Korea having problems with version control?
Thank you.Back in a day we (yuls) had dead eye stance, wich increased crit dmg, since lindvior stances effects have changed, thats why your crit dmg are lower than it used to be
Back in a day we (yuls) had dead eye stance, wich increased crit dmg, since lindvior stances effects have changed, thats why your crit dmg are lower than it used to be
Back in a day we (yuls) had dead eye stance, wich increased crit dmg, since lindvior stances effects have changed, thats why your crit dmg are lower than it used to be
Has absolutely nothing to do with change of stances.
Siege fire instance did not increase crit dmg by 100%.
Do the math: get a bow -> check normal damage -> check critical damage -> see how much your buffs should be increasing it and ull see ur doing half of what you should.
Well this is true, I didn't pay much attention before, but when I saw this thread I was watching my dmg doing Teredor and i barely get x3 crit dmg... it's something like x2.5 at the moment..............
Well this is true, I didn't pay much attention before, but when I saw this thread I was watching my dmg doing Teredor and i barely get x3 crit dmg... it's something like x2.5 at the moment..............
Yes.
Because of this nerf, everyone thinks archers skills are overpowered since Lindvior. But skills got nerfed as well since no current self buff gets close to old Siege Fire Stance effect.
And I dont ******* know why, NOBODY in this game noticed that critical damage was cut in half. Except me ofc.. and you now.
What happened is that both skills and critical damage got nerfed but as critical damage was nerfed harder, they tought skills were improved.
Juji, whats up with that? You are avoiding to awnser and test this for me for months now.
Because of this nerf, everyone thinks archers skills are overpowered since Lindvior.
no, people werent thinking; instead people are sure about it. All in all, it isnt like you are totally gimped 'cause of that 0.5% as you assume, as you'd be screwed up for doing 1-2k less damage you used to do in the last update.
Archers still hit hard? Yes. They still can easily kill soft and mid-hard targets (even tankers)? Surely, yes. They are in the top OP list right now? Maybe they dropped to 2nd place, but yes, they still are there, close enough.
Then stop this crying 'cause its sounding ridiculous.
Archers were being considered more OP in lindvior, because they hit faster/run faster/less re-use and actually were hitting the hardest while needing the least gear out of all DDs.
Tyrrs weakest DD on constant on lindvior, too gear dependant, lack range.
Wynn lacks burst and empowering buffs, ranged but not best, too debuff dependant interefers with max eficiency from it, assister type.
Daggers hit pretty hard on burst, lack range, require boss jewels,30s~1min god mode.
Nukers require boss jewels, OEd weapon/Oed armor, too squishy, best range, hard hit AOE.
Archers dont require rings, with a simply istina, you were set to hit harder than any1 else with same gear while having best range, apo 2xSA was enough to do great dmg. Have the best defense mechanism in the game; UE+ untargetable mechanic. If a character than can hit 7k+ targets 10 lvls above them with non-elemented gear vs elements, i dont rly see how they look any weaker.
I still got no awnser of why, since Lindvior update, critical damage of normal hits from bows and crossbows was cut by half.
Juji said to ask for a test, I did, and the request was deleted from request thread.
What happened there? Nerf? Unnoted changed to critical damage system? Introduced critical damage modifier based on weapon types?
And why?
Also Cozy Mucus buff and the area debuff from Plais of Lizardmen are not applying to crossbow again. Was fixed before and now the same bug returns. Korea having problems with version control?
Thank you.
The real question is why the big cover up by deleting your request for a test. I'm thinking more illuminate involvement, y'all don't see those black helicopters?
Yuls are the last class after daggers that should cry here about that their class is bad. Especially after u see how Yul kills 3 chars with one shot from distance on CoC.
no, people werent thinking; instead people are sure about it. All in all, it isnt like you are totally gimped 'cause of that 0.5% as you assume, as you'd be screwed up for doing 1-2k less damage you used to do in the last update.
Archers still hit hard? Yes. They still can easily kill soft and mid-hard targets (even tankers)? Surely, yes. They are in the top OP list right now? Maybe they dropped to 2nd place, but yes, they still are there, close enough.
Then stop this crying 'cause its sounding ridiculous.
0.5x you mean?
And about the acher OP, what class isnt OP? Its such a dumb thing to say that with a senseless store open for 2+ years. Any class can be OP with that, not like before where all you could get was only available by the game itself.
The thing is, before GoD archers dmg was mostly from criticals, the good old and agile shoot and run. Later Death Shot and Multi Shot came in but with huge cd and slow casting.
On GoD we got good skills and our play style got more freedom. We could do some significant aoe, something we never had with burst shot lol.
Then Lindvior came out and bam! Criticals got cut by 50%. Nothing on patches. And everyone was blind on more general dmg output boosted by increase on other classes debuffs power. (crip going from 30>40% and lasting from 10>20 for eg.).
This complain does not focus on PvP but on PvE mostly since on pvp the picture was always a ******* different for critical damage.
And for the qq's: Bow was not the only one who had this nerf. I tested all kind of weapons. The only one who didnt got nerfed was swords while poles actually doing more critical dmg then they should.
But hey, if you guys love to keep pressing 8 different buttons non stop for 30 min to kill raids, good luck with your fists then haha
I still got no awnser of why, since Lindvior update, critical damage of normal hits from bows and crossbows was cut by half.
Juji said to ask for a test, I did, and the request was deleted from request thread.
What happened there? Nerf? Unnoted changed to critical damage system? Introduced critical damage modifier based on weapon types?
And why?
Thank you.
This patch note from Lindvior:
We have eliminated ranged attacks such as bows and crossbows dealing different damage depending on the distance. Ranged physical attacks damage is no longer affected by the distance.
For the design docs we have on the Lindvior update, that was the biggest change that I saw for Archer damage. I cannot test it though since we no longer have a Pre-Lindvior build on our QA servers.
We have eliminated ranged attacks such as bows and crossbows dealing different damage depending on the distance. Ranged physical attacks damage is no longer affected by the distance.
For the design docs we have on the Lindvior update, that was the biggest change that I saw for Archer damage. I cannot test it though since we no longer have a Pre-Lindvior build on our QA servers.
Yes, I said there was nothing on patch notes.
An you can test it yes. This "bug" still on Valiance. What i noted from Lindvior to Valiance about this bug is that critical damage with dagger, that had same 50% cut as bows, its gone, actually are doing a bit more. Thats why daggers are so OP in valiance.
Hahaha so no wonder, why archers don't kite anymore. They just stand like complete hill billies, and spam skills XD
Basically archer class is just lol now hahaha
I think Koreans have no idea what Range vs damage, meant for an archer. But hey, keep killing class by class that's the way to do it. Ohhh nwm new class and race on the way. Carry on!
Yes, I said there was nothing on patch notes.
An you can test it yes. This "bug" still on Valiance. What i noted from Lindvior to Valiance about this bug is that critical damage with dagger, that had same 50% cut as bows, its gone, actually are doing a bit more. Thats why daggers are so OP in valiance.
If i remember correctly, i had 2x more dmg with skill crits, and about 1.5x more with normal hits.
Daggers are 2x, yes
I dont understand your logic tho, are you saying daggers are OP with normal hits? cause afaik skill critical damage has not been changed at all.
PS. Daggers are "OP" cause of their +50% critical damage from behind.
Hahaha so no wonder, why archers don't kite anymore. They just stand like complete hill billies, and spam skills XD
Basically archer class is just lol now hahaha
I think Koreans have no idea what Range vs damage, meant for an archer. But hey, keep killing class by class that's the way to do it. Ohhh nwm new class and race on the way. Carry on!
Yep.. totally destroyed the play style of the class.
Kiting was such a fun technique, now its skill skill skill.
And it gets worse as you're forced to use wizards for less reuse, mp consumption and a bit more m.def, you have no choice but only pop skills.
Funny how you crit for less then 2k on ppl with 100k cp+hp.
If i remember correctly, i had 2x more dmg with skill crits, and about 1.5x more with normal hits.
Daggers are 2x, yes
I dont understand your logic tho, are you saying daggers are OP with normal hits? cause afaik skill critical damage has not been changed at all.
PS. Daggers are "OP" cause of their +50% critical damage from behind.
Stab skills are affected by any critical damage modifier, making that buffs, items, or even the critical dmg system it self.
Yes, the new buff its helping on dmg also.
On lindvior when I noticed that critical damage nerf, I tested all weapons to see if it was only a nerf for bows, and most weapons were nerfed also. Only swords and poles werent. Poles were actually criting more then they should.
I tested a dagger yesterday and its doing more critical damage then it shoudl.
Its simple just go there, buff your self with critical damge buffs, see how much u hit, make the math of how much u should be hiting on a critical hit and see how much you real hit on a critical damage.
Stab skills are affected by any critical damage modifier, making that buffs, items, or even the critical dmg system it self.
Yes, the new buff its helping on dmg also.
On lindvior when I noticed that critical damage nerf, I tested all weapons to see if it was only a nerf for bows, and most weapons were nerfed also. Only swords and poles werent. Poles were actually criting more then they should.
I tested a dagger yesterday and its doing more critical damage then it shoudl.
Its simple just go there, buff your self with critical damge buffs, see how much u hit, make the math of how much u should be hiting on a critical hit and see how much you real hit on a critical damage.
Yes, i am aware that certain buffs increases critical damage, thank you.
However, skill criticals have always been ~2x, at lindvior and now, i know this cause i tested it the moment i read your (rage) threads, no buffs/items, and 2x damage.
The meaning of my post, was simply to say you're wrong about the "Daggers are op now cause of..", since it has not really been changed, unless, as i said, you're trying to tell me daggers are OP cause of normal hits.
Yes, i am aware that certain buffs increases critical damage, thank you.
However, skill criticals have always been ~2x, at lindvior and now, i know this cause i tested it the moment i read your (rage) threads, no buffs/items, and 2x damage.
The meaning of my post, was simply to say you're wrong about the "Daggers are op now cause of..", since it has not really been changed, unless, as i said, you're trying to tell me daggers are OP cause of normal hits.