Test for pro tyr..

Tyrr Warrior Started Last reply 19 posts
Any ppl test what is better when resive Critical DMG..? (From daggers-archers)
1.Feral Ogre Cry (35% p.def) + Superior Heavy Armor Mastery (-35% critical hit)=?

OR

2.Feral Puma (-40% Critical hit ) + Superior Heavy Armor Mastery (-35% critical hit)=?



3.Superior Heavy Armor Mastery (-35% critical hit) mean -35% real DMG or what?
dagger stabs pretty much ignore pdef anyway. increasing it with Wolf (+50%) will only reduce your received damage by a small amount. dagger stabs do not count in the "critical hit" category, this is reserved for a Critical Auto-Attack only. not a critical Skill.

short answer: none of that works.

what does work is reducing PVP damage, so get a belt, and augment your armor, and get some talismans and a hat, and a lot of other buffs and things.
dagger stabs pretty much ignore pdef anyway. increasing it with Wolf (+50%) will only reduce your received damage by a small amount. dagger stabs do not count in the "critical hit" category, this is reserved for a Critical Auto-Attack only. not a critical Skill.

short answer: none of that works.

what does work is reducing PVP damage, so get a belt, and augment your armor, and get some talismans and a hat, and a lot of other buffs and things.

/facepalm
dagger stabs pretty much ignore pdef anyway. increasing it with Wolf (+50%) will only reduce your received damage by a small amount. dagger stabs do not count in the "critical hit" category, this is reserved for a Critical Auto-Attack only. not a critical Skill.

short answer: none of that works.

what does work is reducing PVP damage, so get a belt, and augment your armor, and get some talismans and a hat, and a lot of other buffs and things.

Stop write here plz.. This pots is for pro tyr and you are noob.. /delete your Message plz bcs you dont know about dager-critical-tyr skill-skills-normal hit.. ty
Diego your opinion?
I dont have update yet and i need your test :)
Daggers dont hit me for **** on Tyr Duelist. The hardest hit +10 dark dual daggers did with a crit wound + cc proc + skill crit backstab was about 16k. That same hit on any other class (excluding tank) is like 64k+. This is ok IMO, since my boost+duelist spirit tss crit hits them for about 15k and they have way less HP then me.

Ogre is better than puma since puma is nerfed vs. dagger hits to about 15% effectiveness.

Master of Combat reduces received critical damage from all sources by 35% which is immensely powerful.
The problem with Puma is that normal skills from daggers are not really critical hits as far as incoming dmg is concerned.
Puma makes different only on real skill critical, which is ~10% or so for a well setup dagger.

Ogre is the best totem you'll ever have on duelist, so stick to it vs anything.
The problem with Puma is that normal skills from daggers are not really critical hits as far as incoming dmg is concerned.
Puma makes different only on real skill critical, which is ~10% or so for a well setup dagger.

Ogre is the best totem you'll ever have on duelist, so stick to it vs anything.

That is not the case at all.

There is a set of buffs that were nerfed in Lindvior with regards to dagger stabs.

previous to this Puma was stronger for tyrr v. dagger fight.

The thought behind this was that such powerful critical damage reduction was to easily accessible to classes.

Eg All players via ISS buffs and all Tyrrs vs. Puma Totem.

In Valiance they have made powerful critical damage reduction a highly specialized skill available only to 1 type of Tyrr, the Duelist. That being said other types of Tyrr have means at their disposal of absorbing dagger damage with varying success: Wolf Totem and Guts.
And swordshield, and superior craft. Especially superior craft. Those overpowered maestroes.
Yeah completely forgot about sword shield, that is also a super powerful buff with quick (relative) reuse.
That is not the case at all.

There is a set of buffs that were nerfed in Lindvior with regards to dagger stabs.

previous to this Puma was stronger for tyrr v. dagger fight.

The thought behind this was that such powerful critical damage reduction was to easily accessible to classes.

Eg All players via ISS buffs and all Tyrrs vs. Puma Totem.

In Valiance they have made powerful critical damage reduction a highly specialized skill available only to 1 type of Tyrr, the Duelist. That being said other types of Tyrr have means at their disposal of absorbing dagger damage with varying success: Wolf Totem and Guts.

I've observed other behaviour, but if it was a nerf ( undocumented ofc), then it's uber stupid.
Basically it turns out you got a skill that supposedly reduces crit dmg you receive by 40%, but it doesn't, lol.Nothing mentioned in the patch notes too ofc.

And about Master of Combat skill on Duelist, afaicr it was skill available not only to duelists, before awake....
Imo current game is broken to a very high degree.
I've observed other behaviour, but if it was a nerf ( undocumented ofc), then it's uber stupid.
Basically it turns out you got a skill that supposedly reduces crit dmg you receive by 40%, but it doesn't, lol.Nothing mentioned in the patch notes too ofc.

And about Master of Combat skill on Duelist, afaicr it was skill available not only to duelists, before awake....
Imo current game is broken to a very high degree.

The reduction is only for dagger stabs. Archer bow crits and being melee'd are reduced properly.
Can any high end tyrr GK player write here how are they doing in pvp's in valiance chronicle? I'm asking because i have not seen many tyrr GK playing and i wonder if it worth to lvl for later pvp with GK, and as i saw many ppl prefer to lvl a duelist or DN these days. Just for the record i liked the pre GOD play style of GK but i am undecided if i should continue to lvl him up if he is useless in pvp.

P.S. I am using now fists for pve since they are cheaper i could use some advice about pvp weapon at higher lvl(beside spear ofc).
Again a thread where people strive to be the best, but in reality they'll just be non factors.

Get zR and profit in this game. Learn to script, get HP pots and kill people. And after all that have the audacity to say GF.

Just pick a **** toon and play it. If you need people's arguments of what's the best, then you have no freaking backbone.
Again a thread where people strive to be the best, but in reality they'll just be non factors.

Get zR and profit in this game. Learn to script, get HP pots and kill people. And after all that have the audacity to say GF.

Just pick a **** toon and play it. If you need people's arguments of what's the best, then you have no freaking backbone.

I was expecting someone to come here and flame but still my question remains, and i have a dagger 99 in server but im thinking to roll a tyrr GK and i dont want to waste my time to level him just to find out that i made a bad choice when i choosed him. I could choose ofc duelist like all others do or titan or DN but i want to know the impression of the player who actually play him.
I was expecting someone to come here and flame but still my question remains, and i have a dagger 99 in server but im thinking to roll a tyrr GK and i dont want to waste my time to level him just to find out that i made a bad choice when i choosed him. I could choose ofc duelist like all others do or titan or DN but i want to know the impression of the player who actually play him.

I hit 99 tanks for 9k crit, 99 iss 18k, 25k on robes and that's every sec.

Will this info make you reroll to a Titan? You're gonna learn more if you do smth by yourself then just /copy /paste.
The purpose of a Tyrr lately in open pvp is an assist DD for daggers and archers.

As long as you understand that you will be successful.

Being able to spam power provoke to groups and apply constant -25% PDEF in an 800 radius globe for archers to AoE in wins fights.

Being able to spam Sonic Rage/Hurricane Blaster and Armor Destruction/Knockdowns on individuals enhances a daggers ability to 1 shot people. Contrary to popular belief, daggers are not perfect damage dealers vs. strong opponents and benefit greatly from a Tyrr destroying the armor of the opponent. A party where you have a good Tyrr + Dagger + Dagger as DD's is probably the most lethal combination this chronicle toppling most "hard" targets in seconds.
The purpose of a Tyrr lately in open pvp is an assist DD for daggers and archers.

As long as you understand that you will be successful.

Being able to spam power provoke to groups and apply constant -25% PDEF in an 800 radius globe for archers to AoE in wins fights.

Being able to spam Sonic Rage/Hurricane Blaster and Armor Destruction/Knockdowns on individuals enhances a daggers ability to 1 shot people. Contrary to popular belief, daggers are not perfect damage dealers vs. strong opponents and benefit greatly from a Tyrr destroying the armor of the opponent. A party where you have a good Tyrr + Dagger + Dagger as DD's is probably the most lethal combination this chronicle toppling most "hard" targets in seconds.

thank you, that actually is a very good point of view.