Has anyone done Frint since latest update?

General Discussion Started Last reply 17 posts
Was wondering if they buffed the boss since last update. Any strategies? haven't tried it yet, but would like some pointers. Thank you.
Attribute on weapons
Lots of summoners and healers
Maybe some ST

Spam debuffs that reduce defenses and HP regen (yes folks, Dark Devour serves that purpose), profit

Or that's basically what I was told.
Attribute on weapons
Lots of summoners and healers
Maybe some ST

Spam debuffs that reduce defenses and HP regen (yes folks, Dark Devour serves that purpose), profit

Or that's basically what I was told.

HP regen =/= recovery effects.
Was wondering if they buffed the boss since last update. Any strategies? haven't tried it yet, but would like some pointers. Thank you.

Dont invite totally senseless noobs with path to awakening gear and that stay afk/dont know how to play his toon. Ive seen summonersbuffes with wizard using reapers and doing only normal hits saying its best cause they have high matk, that kind of noob.
I've wanted to get in there and try it,but the required amount of people(decent players of level gear) needed has been difficult to get. Kind of liked it when it required less people, was fun
You only need 21 people. You can kill the scarlet van halisha in like 30 minutes +/- with 3 parties.
You only need 21 people. You can kill the scarlet van halisha in like 30 minutes +/- with 3 parties.
Well you must have stacked parties then....We tried it with 4 parties and was not able to move his life. We had mostly summoners, and a couple archers. We used healer debuff, but the regen of the boss outdoes the damage. Have you tried it since the update?
I did it yesterday.

With 3 parties, filled with event r grade gear from the mentor guide, it took 6 minutes to get to and spawn the boss and 19 minutes to kill the boss itself.

2 weeks ago we when we went to kill frintezza we had a good laugh. There was a CC of 5 parties that went in before we finished the parties and by the time we killed it and left, there were 2 parties of them dead outside and more porting outside adding to the corpse pile. There was this one guy screaming in shout chat "ncnoob made frintezza ******* impossible!" Was definitely funny. Now I've seen people fail to kill the boss (don't know how either) but I really want to know how people die in there lol.
Answer for topic title:
Yes.

Keep in your mind:
Quality > Amunt

You can fail with 35 players and sucess with 21 players.

Try this:
Party 1:
- Tank (player 1) - Playing
- Wyn (player 1)
- Healer (player 2) - Playing
- Wyn (player 2)
- Iss (player 3)
- Wyn (player 3)
- Tyr (3 boxed ppl) - Playing

Party 2:
- Tank (player 1) - Playing
- Wyn (player 1)
- Healer (player 2) - Playing
- Wyn (player 2)
- Iss (player 3)
- Wyn (player 3)
- Feoh (3 boxed ppl) - Playing

Party 3:
- Tank (player 1) - Playing
- Wyn (player 1)
- Healer (player 2) - Playing
- Wyn (player 2)
- Iss (player 3)
- Wyn (player 3)
- Rogue (3 boxed ppl) - Playing

Playing = Live player
blank = boxed attacking mob.
Consider ISS 89 and other ppl's 87 and use droprate rune.
Get at least 3 parties with lvl 87 summoners with 300 element weapons, lvl 89 Iss and a healer. You also need 1 tank (for shield charge), 1 dagger (for critical wound) and 1 un-awakened shilen saint (for stigma of shilen) in your CC.
i think stigma now never land, same as spite
Is it necessary to drop and use the arrows from first rooms ? I heared something about that, never been to tezza since Lindvior :-)
Yes, 2x every week, no I'm not sharing how. I will give you a hint though, element, debuffs and no scrubs. Archers and feoh's = useless on frint.
Answer for topic title:
Yes.

Keep in your mind:
Quality > Amunt

You can fail with 35 players and sucess with 21 players.

Try this:
Party 1:
- Tank (player 1) - Playing
- Wyn (player 1)
- Healer (player 2) - Playing
- Wyn (player 2)
- Iss (player 3)
- Wyn (player 3)
- Tyr (3 boxed ppl) - Playing

Party 2:
- Tank (player 1) - Playing
- Wyn (player 1)
- Healer (player 2) - Playing
- Wyn (player 2)
- Iss (player 3)
- Wyn (player 3)
- Feoh (3 boxed ppl) - Playing

Party 3:
- Tank (player 1) - Playing
- Wyn (player 1)
- Healer (player 2) - Playing
- Wyn (player 2)
- Iss (player 3)
- Wyn (player 3)
- Rogue (3 boxed ppl) - Playing

Playing = Live player
blank = boxed attacking mob.
Consider ISS 89 and other ppl's 87 and use droprate rune.

:eek:
if any of those enchanters are of the Dominator persuasion, you can use nerfed seal of limit for the first half of the raid for increased speed.

mob can't regenerate health past 60% debuff only lasts 30 seconds though.
but it's 30 seconds of no regeneration. if you have 2 or 3, they can chain the skill together for longer duration.
if any of those enchanters are of the Dominator persuasion, you can use nerfed seal of limit for the first half of the raid for increased speed.

mob can't regenerate health past 60% debuff only lasts 30 seconds though.
but it's 30 seconds of no regeneration. if you have 2 or 3, they can chain the skill together for longer duration.

According to the debuff decription it only works on pvp, so maybe even if the debuff lands, maybe it only works on playable characters?
i believe limit still works in pve.
i am not 100% sure, as they did nerf blockade to be pvp only.
the debuff lands, but does not block pvp attacks.

if only Scourge ever landed on raids... the only time the skill was ever useful.
the koreans must have some secret use for Scourge... because they gave it to all the enchanter classes.

although you can enchant it to reduce mp recovery, which is kind of useful in pvp.
just not super useful, i would have preferred seal of poison, or disease.