Was wondering if they buffed the boss since last update. Any strategies? haven't tried it yet, but would like some pointers. Thank you.
Dont invite totally senseless noobs with path to awakening gear and that stay afk/dont know how to play his toon. Ive seen summonersbuffes with wizard using reapers and doing only normal hits saying its best cause they have high matk, that kind of noob.
I've wanted to get in there and try it,but the required amount of people(decent players of level gear) needed has been difficult to get. Kind of liked it when it required less people, was fun
You only need 21 people. You can kill the scarlet van halisha in like 30 minutes +/- with 3 parties.
Well you must have stacked parties then....We tried it with 4 parties and was not able to move his life. We had mostly summoners, and a couple archers. We used healer debuff, but the regen of the boss outdoes the damage. Have you tried it since the update?
With 3 parties, filled with event r grade gear from the mentor guide, it took 6 minutes to get to and spawn the boss and 19 minutes to kill the boss itself.
2 weeks ago we when we went to kill frintezza we had a good laugh. There was a CC of 5 parties that went in before we finished the parties and by the time we killed it and left, there were 2 parties of them dead outside and more porting outside adding to the corpse pile. There was this one guy screaming in shout chat "ncnoob made frintezza ******* impossible!" Was definitely funny. Now I've seen people fail to kill the boss (don't know how either) but I really want to know how people die in there lol.
Get at least 3 parties with lvl 87 summoners with 300 element weapons, lvl 89 Iss and a healer. You also need 1 tank (for shield charge), 1 dagger (for critical wound) and 1 un-awakened shilen saint (for stigma of shilen) in your CC.
if any of those enchanters are of the Dominator persuasion, you can use nerfed seal of limit for the first half of the raid for increased speed.
mob can't regenerate health past 60% debuff only lasts 30 seconds though.
but it's 30 seconds of no regeneration. if you have 2 or 3, they can chain the skill together for longer duration.
if any of those enchanters are of the Dominator persuasion, you can use nerfed seal of limit for the first half of the raid for increased speed.
mob can't regenerate health past 60% debuff only lasts 30 seconds though.
but it's 30 seconds of no regeneration. if you have 2 or 3, they can chain the skill together for longer duration.
According to the debuff decription it only works on pvp, so maybe even if the debuff lands, maybe it only works on playable characters?
i believe limit still works in pve.
i am not 100% sure, as they did nerf blockade to be pvp only.
the debuff lands, but does not block pvp attacks.
if only Scourge ever landed on raids... the only time the skill was ever useful.
the koreans must have some secret use for Scourge... because they gave it to all the enchanter classes.
although you can enchant it to reduce mp recovery, which is kind of useful in pvp.
just not super useful, i would have preferred seal of poison, or disease.