Lab Report 7 - M. Critical Rate

Juji's Lab Started Last reply 39 posts
Magic Critical Rate (M. Critical for short) allows you to land more criticals when casting magic spells.

What is the Max M. Critical Rate?
500

What is the highest chance to land a critical spell with the Max M. Critical Rate?
At 500 M. Critical, there is a 32% chance that you will land a critical when casting a magic spell.

Adding WIT to your character will help increase your M. Critical stat. To get to 500 M. Critical on your character, you will obviously need buffs, equipment, and skills.

How much WIT gives M. Critical?

I have given a chart below using a naked (no skills learned/no buffs) level 99 mage to demonstrate the effects of just adding WIT for M. Critical.

Naked Level 99 Mage:
1 WIT = 24 M. Critical
5 WIT = 24 M. Critical
10 WIT = 25 M. Critical
15 WIT = 26 M. Critical
20 WIT = 27 M. Critical
25 WIT = 29 M. Critical
30 WIT = 31 M. Critical
35 WIT = 33 M. Critical
40 WIT = 35 M. Critical
45 WIT = 37 M. Critical
50 WIT = 40 M. Critical
55 WIT = 43 M. Critical
60 WIT = 46 M. Critical
65 WIT = 50 M. Critical
70 WIT = 53 M. Critical
75 WIT = 58 M. Critical
80 WIT = 62 M. Critical
85 WIT = 66 M. Critical
90 WIT = 71 M. Critical
95 WIT = 75 M. Critical
100 WIT = 80 M. Critical
105 WIT = 85 M. Critical
110 WIT = 89 M. Critical
115 WIT = 94 M. Critical
120 WIT = 98 M. Critical
125 WIT = 102 M. Critical
130 WIT = 106 M. Critical
135 WIT = 110 M. Critical
140 WIT = 114 M. Critical
145 WIT = 117 M. Critical
150 WIT = 120 M. Critical
175 WIT = 131 M. Critical
200 WIT = 137 M. Critica
http://i.imgur.com/1f0GCrj.jpg?1
well not that hard :)

I'm pretty sure you know this statement is invalid if you dont show what's the conditions you had to get those stats. ;)

so if it's not so hard as you say, it's not that easily as you imply, either...
I'm actually working on that one now.

any news for this ? sure you not need 10 days for one test i believe...
real maximum m.crit rate is 33-35%, not more, even if u have 500 in stats
Hi JuJi
Is it really true that max m.crit rate is only around 33-35%?
Because based on tests from many players for the last couple months, they say even though we have 500 m.crit, it still only give max of 33-35% (NOT 50% like you said in this post)
I also tested myself with 500 m.crit, and it only give 33-34% MAX
When I took out AQ SOUL RING and ISTINA WIZ RING, and +8 Stocking, my crit went down to 300 but it still give around 31-33%
Is there any way that we can make an accurate test on this one?
Any1 else has any idea on this issue???
Hi JuJi
Is it really true that max m.crit rate is only around 33-35%?
Because based on tests from many players for the last couple months, they say even though we have 500 m.crit, it still only give max of 33-35% (NOT 50% like you said in this post)
I also tested myself with 500 m.crit, and it only give 33-34% MAX
When I took out AQ SOUL RING and ISTINA WIZ RING, and +8 Stocking, my crit went down to 300 but it still give around 31-33%
Is there any way that we can make an accurate test on this one?
Any1 else has any idea on this issue???I'll do a test for it. The devs have it at 50% chance for Max M. Critical Rate.
Here is something to consider.

Attack Skill Critical Rate is not the same for all skills.

Some skills have a higher base crit then others.

For example from my Tyrr testing Triple Sonic Slash seemed to be somewhere between 15-20% where megastrike and powerbomber were somewhere around 5%.

I would argue that while there may be a cap on the amount of mcrit can yield on a skills effective critical rate that will vary between attacks depending on the base crit rate of the skill.

Further M.CRIT on heals seems to fully factor in as healers ive talked too with 400+ mcrit seem to heal crit almost every other heal (as depicted).

Anyhow this is a fairly deep but interesting rabit hole that really only juji can reliably test since he can set his test server to 0 damage variance and run some loops.
That is interesting Diego for sure. So mcrit works at 1 point = 1% pretty much for healers ( or for heals ) but for mages ( or basic nukes) that is definitely not the case. I would put max mage crit at 25-30% and nowhere near 50%.
That would be awesome if Juji can help test it
I would love to know what is the % m.crit rate with crit rate of 250, 300, 350 , 400, 450, 500
My test:

first I am 99 dark elf feoh storm screamer full eternal gear +4 ama retri acu +15 int -1 wit tats, +7 shiny elemental shirt, 14 day boss jewl pack, coc earing lvl 3 opal sapphire emarld jewls, enhanced oct bracelet and annilation tailsmen.


sub skills = lvl 4 m.atk lvl 4 cast speed lvl 4 m.crit
dual skills = lvl 2 p.atk/m.atk
2 ap points in nobles empower


unbuffed M. Critical stat = 138


lvl2 clan hall buffs + wiz spirit M. Critical = 246


now I did 1000 hits on clan hall npc unbuffed and got a 31.3% crit rate


Then 1000 hits with buffs and got 31.1% crit rate

test conducted in fire stance with elemental spike

Conclusion m.crit stat does not effect actual crit rate???????

although this is a very narrow test so maybe my conclusion is wrong?? i would love if someone can do a much more in-depth test, i do not have the time for this myself or i would.
I'll ask for a new update on the correct number for M. Critical Rate. It may be different based on skill, testing with heals now.

From my testing with Elemental Destruction - 662/2,000 hits (33%).
That would be great if we could have accurate tests for m.crit rate for feoh
I'm quoting one of my own posts from a similar topic

Looks likely magic critical rate is broken and a static value is implied (Aprox ±30%) regardless the value shown on our character status.


Also I notice a significant higher critical heal rate using balance life [on healer] (5/7 party members always get critical heal)
It looks like the M. Critical Chance is capped at 33% for both heals and magic attacks.

I just tested with Panic Heal and received 332/1,000 M. Criticals.

Will ask the devs for confirmation.
Please post updates if you can get it from the devs. Thanks Juji
It looks like the M. Critical Chance is capped at 33% for both heals and magic attacks.

I just tested with Panic Heal and received 332/1,000 M. Criticals.

Will ask the devs for confirmation.
Thanks for confirmation.

So now please get the devs to urgently ...
1) set the magic crit cap to 50% as intended
2) make INT increase magic crit damage as intended (check website-info).
... to finally ungimp us Fail Feohs.
reached 391 mc rate with 2lv iss bufs, robe set +6, and active+pasive augments mc rate, wit 95. im sure theare are way to reach more
Healer 99 main
Juji, would You, please, test critical chance with 100 magic critical?
http://i.imgur.com/1f0GCrj.jpg?1
well not that hard :)

LMAO its a FREE server that's how you got this M Crit, and not showing the complete picture says it all :( cheat dare I say it!
LMAO its a FREE server that's how you got this M Crit, and not showing the complete picture says it all :( cheat dare I say it!
Why? I had around 425 Mcrit rate and there are people who have got way better equip than I have.

So I made a screenshot.
http://i.imgur.com/aBDkxaU.jpg (http://imgur.com/aBDkxaU)
If you add (I think) +30 Mcrit from passive augment and (I think) +40 Mcrit from active augment here you go. 500 Mcrit rate.
Update: The devs said that 32% is the maximum critical chance for magic spells and that it is intended for balance reasons. It may change in a future update though.
Nice...so what about Sahya's Seer? 550 Mcrit same with 500 ?
Then why 550 ?
Nice...so what about Sahya's Seer? 550 Mcrit same with 500 ?
Then why 550 ?Yes, same with Ertheia.
I dont want to upset anyone...but sience when Devs start to care about balance classes? :)

It was retoric...no need answer for that :)
(I mean Iss Spectral should have highest "damage" amoung his kind..but he havent....dooomcryer on the other hand...)
Update: The devs said that 32% is the maximum critical chance for magic spells and that it is intended for balance reasons. It may change in a future update though.I don't get it right Juji..

A) 32% <=> 500
or
B) 32% <=> 320

Which one? A or B?
I don't get it right Juji..

A) 32% <=> 500
or
B) 32% <=> 320

Which one? A or B?
320 and anything above = max MCrit Rate.
I don't get it right Juji..

A) 32% <=> 500
or
B) 32% <=> 320

Which one? A or B?

Its C: 32%<=>550
Now that Mcrit rate nerf is officially confirmed, what about this Juji?:

INT and CritDamage:
According to the GoD Patchnotes on the official site the basic attribute stats have been changed:
INT
(old Bonus) M. Atk.
(new Bonus) M. Atk., M. Critical Damage
Juji wanted to ask the korean devs already a year or two ago why this is not working as intended.
Well, it's still bugged.

Source:
http://boards.lineage2.com/showthread.php?t=267175
Its C: 32%<=>550Why 550? The cap has been modified to display 550 or it's just your personal assumption?

I really need to know, which option is, A or B, because based on that, the calculation "per point" will be different..
Now that Mcrit rate nerf is officially confirmed,

This guy...... still crying........

A one in three crit rate isn't a nerf, this is a class I've always played and loved and love being a glass cannon, but even I realistically can't ask for more than that. If they were critting every other hit ( which we have in the past ) or more, we'd deserve to be "nerfed".

Look at L2 as a whole over time, not a chronicle here and there, but as a whole over time and no other class is as pure a DPS machine as we have been. Plenty of times in the past they've messed with us and I said something about it in threads, but this isn't one of them.

You wanting to crit 50% or more is just crying because you want a "win" button.
This guy...... still crying........

A one in three crit rate isn't a nerf, this is a class I've always played and loved and love being a glass cannon, but even I realistically can't ask for more than that. If they were critting every other hit ( which we have in the past ) or more, we'd deserve to be "nerfed".

Look at L2 as a whole over time, not a chronicle here and there, but as a whole over time and no other class is as pure a DPS machine as we have been. Plenty of times in the past they've messed with us and I said something about it in threads, but this isn't one of them.

You wanting to crit 50% or more is just crying because you want a "win" button.
Reading comprehension - a skill one cannot obtain in L2.
The problem with m. crit rate, that you fail to see for the tenth time, is the bugged and misleading information Ncsoft is giving to players. People spend billions augmenting for active and passive wild magic that gives 0,2% more crit chance. Now, people can spend their money on more useful things instead boosting a ninja-nerfed stat.
I know what you are going to write in your next post, so spare us the history lesson about 5-6 years ago and how normal is the situation and etc.
So i just have to ask ,because i not understand ,some ppls say this ,some say other :P
So 32% chance for critical hit we get at 500 m.crit rate ,or that 32% is already from 320 m.crit ?
You guys don't even understood what juji told you.....

Maxc mcrit is 500, but feoh got no auto-attacks, only skills and those skills are capd at 32-33%

Juji, can you test this on a mage with very low mcrit, just to show up the skill's own crit rates.
Any news ?
So in latest update the limit is still there.

So WIT only good on landing debuffs and magic accuracy.
Update: The devs said that 32% is the maximum critical chance for magic spells and that it is intended for balance reasons. It may change in a future update though.

Could you update us about the M. Critical rate ?

It's really 320 the max we need to have to cap our criticals ?