maybe so.
but i'd think for pvp it is more important for the land rates on push, sleep, and mark of Lumi. i can not confirm the effect on these either...
but it is my assumption that it is key.
also in one verse one, maybe stronger nukes help more than you think?
also Wit isn't as important, and healers get rebirth with a fairly quick reuse so mp isn't as big of a problem as it once was.
M.atk doesn't have huge effect on heal power (+15 INT will probably increase heal power by ~5%), so the people you saw with INT dyes most likely play a lot of Oly/CoC where you need the m.atk to nuke people.
Also Lumi land rate is based off m.accuracy, not m.atk.
Yea I figured INT was mostly used for Olympiad, I just thought there was another reason to it. Thanks for the replies though think Ill stick to Wit or Con since I dont really care much about oly only pvp
Casting speed is not giving skill reuse, also some skills have constant reuse so it will not help you at all. Also, max cast speed is not problem even without single WIT dye ;)
If someone is using sleep in pvp ... why? If you have smart healers, it will not even stay on target for more than 1s.
If you are well eqp healer you can use some + WIT because it gives more m.crit, but healers mostly use CON. If you are oly farmer - INT is good idea.
Without any WIT dyes on oly buff with some shirts/set stats etc u have around 130 m.crit which give you ~30% chance for m.crit and cap is 33%. So WIT for only crit is stupid idea.
Without any WIT dyes on oly buff with some shirts/set stats etc u have around 130 m.crit which give you ~30% chance for m.crit and cap is 33%. So WIT for only crit is stupid idea.
You got that out of what iNoisia said ? Really ? She was saying some WIT, as in its better than INT, she was stressing a CON build.
And that oly part only looks wrong because she hit a - instead of =, as in if you're a oly farmer INT is ok.
The problem here, @Nuscar, WIT isnt only aimed for magic criticals.
WIT affects magical evasion/accuracy, and this is a factor important when you define your defenses for mass pvp and oly.
So, we can considerate WIT isnt that worse of stats for healer class, period.
But if OP said he only care for pvp, then throw away the WIT setup and focus on maximizing CON as much as you can.
Agreed CON will allow you to survive constant bashing from Tyrrs and Sigels CC. Does help to an extent w/ other DD's, but I haven't felt any reduction in pain against a 18+ Dark R99 bow user.
Agreed CON will allow you to survive constant bashing from Tyrrs and Sigels CC. Does help to an extent w/ other DD's, but I haven't felt any reduction in pain against a 18+ Dark R99 bow user.
you r right on the cc resistance factor, but dont overrate CON too much, as it wont work as a savior stat as someone else can think.
Being a mage class type, we never gonna scale CON as a tank or tyrr, ie. They will benefit from it alot more than healers, tbh.
The trick here is: by add CON, you maximize alot your overral HP pool, then mix in all the recovery skills that healers have at hand and magically you can manage to bypass all the spike damage that has been throwed at you, at least for more than a matter of sec's.
Then it comes the % hp add from AP, dualclass skills, items like hero to 3rd place oly cloaks, l2store items, rose buff etc. So now, you'll still get the same amount of damage as before, but instead of dying by 1-2 hits, you ubber HP pool that went from 20 to 60k will give the necessary time frame to you counter all that damage with some handy balance/progressive heal, and call it a day.
All in all, what really amuse me is the fact that ppl out there insist in this nonsense cry about healers still being OP as we were in the launch of GoD - and yet I dont recall a class being too harassed to readapt/re-adequate its gameplay in every single new major update.