Thank you for turning off system text so we dont have to watch spam of skills not ready.
Can you also get rid of tool tooltips, so we dont have to read everything you click with your mouse? It can end up blocking the action if the text is too big.
It's the little square icon 2 icons above the lock of hotbar icon.
The only problem is, with the amount of gear you have on your duelist, if you put the equal amount of gear on a dagger/mage/archer you would do more damage, have better disables, and have arguably more survive-ability. I hate to say this because I loved playing my pre-god duelist, but this class is just bad for anything but killing epic raidbosses (titan), or being a good dis-abler in mass pvp (warlord,doombringer)
Not realy. Tyrr do more dmge at PvE !!! And Tyrr is Oly farmer class !!! And Tyrr is the best class at 1vs1 dayly. And not bad in Siege (only Mage is beter). Tell me - who could beat Tyrr?
The only problem is, with the amount of gear you have on your duelist, if you put the equal amount of gear on a dagger/mage/archer you would do more damage, have better disables, and have arguably more survive-ability. I hate to say this because I loved playing my pre-god duelist, but this class is just bad for anything but killing epic raidbosses (titan), or being a good dis-abler in mass pvp (warlord,doombringer)
That is the thing.
The reason I changed my spec from Duelist to Dreadnought was I used Deathsmell as a reference for what a potential in excessive ebay would achieve for me.
In the end with:
+16 Dark Duals 2x SA 300 Element
Rulers Authority
Tauti Ring
Blessed Valakas
+15 STR
Lv4 Ruby Gem
+8 Dark Light Set
The hardest you possibly crit hit is what a moderately geared dagger or nuker hits for.
Thats absolutely awful, for the amount of money invested in your character you will never break 6 digit damage on high end players like zarg/deadpeople/narwin can. Zarg on average hits most people for 60k, deadpeople for about 75k zarg/deadpeople have less gear than deathsmell.
Warlord is the best Tyr right now for mass pvp and even small scale 7v7. 9s stuns that actually land with 900 range aoe stun and soon AOE Cancel in 7 days with ertheia.
It is what it is. There is no future for the Duelist, even the 20% damage passive the class gets in erthiea it will still be subpar damage.
20% of crap is still crap.
If you cant kill like a dagger/nuker then disable/hobble players like a warlord.
Not realy. Tyrr do more dmge at PvE !!! And Tyrr is Oly farmer class !!! And Tyrr is the best class at 1vs1 dayly. And not bad in Siege (only Mage is beter). Tell me - who could beat Tyrr?
well thats the thing I just said.
Tyrrs do the best at epic raidboss pve, but are awful for hellbound (mages rule there).
Anything with the amount of gear your character has can farm olympiad just as well if not better than a tyrr...(daggers/nuker/healer/tank)
Tyrrs are easily kiteable and a nuker with equal gear would shred through a tyrr tanking it and an archer will eventually win in a 10minute fight.
Warlords/Doombringers/Glads aren't bad at siege, but there are other classes that do what a glad does better.
I hate to say it but this class is broken by nc soft and not getting fixed anytime in the near future, that's why I rerolled.
The reason I changed my spec from Duelist to Dreadnought was I used Deathsmell as a reference for what a potential in excessive ebay would achieve for me.
In the end with:
+16 Dark Duals 2x SA 300 Element
Rulers Authority
Tauti Ring
Blessed Valakas
+15 STR
Lv4 Ruby Gem
+8 Dark Light Set
The hardest you possibly crit hit is what a moderately geared dagger or nuker hits for.
Thats absolutely awful, for the amount of money invested in your character you will never break 6 digit damage on high end players like zarg/deadpeople/narwin can. Zarg on average hits most people for 60k, deadpeople for about 75k zarg/deadpeople have less gear than deathsmell.
Warlord is the best Tyr right now for mass pvp and even small scale 7v7. 9s stuns that actually land with 900 range aoe stun and soon AOE Cancel in 7 days with ertheia.
It is what it is. There is no future for the Duelist, even the 20% damage passive the class gets in erthiea it will still be subpar damage.
20% of crap is still crap.
If you cant kill like a dagger/nuker then disable/hobble players like a warlord.
Amen. I did the exact same thing with my duelist, transferred to dread, because while 1v1 is good for Olympiad you will hardly ever see it in the open field PvP. Dreadnoughts ability for mass stun/debuff is amazing on siege field and in Olympiad. While Duelist may be a better class at 1v1 Dreadnought is not that far behind because the ability to chain stun almost everything. When we get the ability to Cancel buffs in the next update I get the feeling that they may become the new OP Tyrr. BTW Diego do you know the reuse time on AOE cancel we're getting?
Amen. I did the exact same thing with my duelist, transferred to dread, because while 1v1 is good for Olympiad you will hardly ever see it in the open field PvP. Dreadnoughts ability for mass stun/debuff is amazing on siege field and in Olympiad. While Duelist may be a better class at 1v1 Dreadnought is not that far behind because the ability to chain stun almost everything. When we get the ability to Cancel buffs in the next update I get the feeling that they may become the new OP Tyrr. BTW Diego do you know the reuse time on AOE cancel we're getting?
120s base.
So with wizards / evas rune / sonata / b.frint its around 1 cast per minute.
If you lead with refresh its around 52s or so for the first two.
The details on the skill is its the radius is somewhere between ThunderStorm (150) and Eruption (300) so maybe a 200 bubble. It can take from 1 to 5 buffs with a high probability. I also heard it was glitched and was erasing seduction/divine pots .. but that might have been a bug on the KR PTS. The implication of a Tyrr snatching 1-5 buffs every minute or so in oly will be a very needed buff for the class as well.
That being said we will see what it does in 6-7 days!
So with wizards / evas rune / sonata / b.frint its around 1 cast per minute.
If you lead with refresh its around 52s or so for the first two.
The details on the skill is its the radius is somewhere between ThunderStorm (150) and Eruption (300) so maybe a 200 bubble. It can take from 1 to 5 buffs with a high probability. I also heard it was glitched and was erasing seduction/divine pots .. but that might have been a bug on the KR PTS. The implication of a Tyrr snatching 1-5 buffs every minute or so in oly will be a very needed buff for the class as well.
That being said we will see what it does in 6-7 days!
I'm not second guessing you on the tyrr thing but are you 100% sure that eruption is only 300? I was thinking it was closer to 400-450. Thunder Storms radius is kinda gimpy, I think it should be what eruptions is although that would add a little OP to it. I'm curious to see what buffs it can erase. Taking off Knight/Wizard and Drum in Oly is a HUGE game changer. Also 1-5 is kinda ridiculous I think they need to cap it at 4 if you skill crit and 2 if you don't, 5 seems OP. With all the "Legit" people will almost always cancel this skill with topaz just like they do with all my 0 cast skills, its actually amazing that humans have that kind of reaction time even though I'm not showing them a cast bar. Whats the approx cast time?
If you have Iss and 2xHealers in party you shouldnt care about D.Buffs and Cancels - you should care about Dmg only. Warlord,doombringer - maybe good in Oly, but i didnt meet enough strong of them there. Titan - PVE class. Finally - Duelist is the best type of Tyrrs for Daily and probably for Oly.
If you have Scripted Iss and 2x scripted Healers in party you shouldnt care about D.Buffs and Cancels - you should care about Dmg only. Warlord,doombringer - maybe good in Oly, but i didnt meet enough strong of them there. Titan - PVE class. Finally - Duelist is the best type of Tyrrs for Daily and probably for Oly.
There I edited it to make it more believable. So what your telling me without the use of 3rd party programs and iss and 2 healers are either going to be able to instantly compensate or heal enough when a tyrr dreadnought take 5 buffs from their whole pvp party? Without the use of the program vent becomes nuts with people screaming at an iss that they need to give buffs, and indeed if I can take away a wizards harmony on nukers/healer without the iss Auto Rebuffing them that becomes a game changer.
Your statement sounds a little self righteous anyways. Even I know as a tyrr that our damage is fairly gimp in PvP compared to a nuker, archer or good dagger and I'm not one of the "Elite PvPers". You saying that putting out damage is your only job in party, well when tyrr start doing decent damage again I will agree with you, but when you only crit for 20k on a robe user once in a while thats gimp damage. A Yul with the same gear you have crits for 50-75k, nuker just as much just in AOE. In PvP, Tyrr has become a glorified meat shield, and stun machine at best < that makes you a debuffer, not a dd.
If you have Iss and 2xHealers in party you shouldnt care about D.Buffs and Cancels - you should care about Dmg only. Warlord,doombringer - maybe good in Oly, but i didnt meet enough strong of them there. Titan - PVE class. Finally - Duelist is the best type of Tyrrs for Daily and probably for Oly.
With ur gear any class is nice xD if u use scripts more easy, now make a standar duelist +3 gear & fight vs any class with set +8, dark weapon +12, full boss & some l2store items & tell me who win ebay master....
I am a moderately well geared FS(probably the worst class for dagger atm) and I have very little trouble killing nearly any tyrr with the exception of maybe the top 5%. Based on that I'm going to agree with martel and Diego. Once I force a tyrr to waste berserker, and Giants barrier and revival it's cake from there. And so long as I watch thier buff bar it's cake from the beginning.
Ok. Tell me then - can Tyrr + Archer with +12 PvE bow (only 2 DD at party) kill some one from normal party with 3 DD's (including 4 Heros) ? I know what you will say, so .... just watch it . . .
most heroes arent the best geared/top players in their class unfortunately. we all know how well geared you are and know how to play your toon...but if you put your = gear on a dagger/nuker, those videos of yours would only last 1 minute instead of 8 minutes :)
Yes ofcoz! I have TOP GEAR of this game! No one has the same! Only ME !!! ... Voo! My friend - you blind? We have no Castle at that time and only 2 DD's in my party. And you can see what you see. That party have 4 Hero with 8+ PvP/PvE sets and +16 PvP/PvE weapons - and my gear ONLY can beat them all?
So . . . its realy true. Bcoz Tyrr is the Best DD.
Ok. Tell me then - can Tyrr + Archer with +12 PvE bow (only 2 DD at party) kill some one from normal party with 3 DD's (including 4 Heros) ? I know what you will say, so .... just watch it . . .
I didn't count because I was bored by that but I'm pretty sure that I saw just as much red- as I did blue+ in that video meaning their party = to your party, and they only needed 2 healers from that I saw, you needed 3, well 2 because I think the one was dying all the time. And their nuker standing in the back was ****** you like Jeffrey Dahmer.
OMG. We are talking about Tyrrs damage. No one believes in Tyrrs. And i am trying to say that If you have gear - you can do damage. As like Mage or Archer. Thats all. Maybe Dagger with the same gear could make more damage at 1vs1 (daily). But anyway - Tyrr is not so bad, as you thinking about him. And i am going to prove it. . . To be continued . . .
I'm not saying that your damage wasn't good, but an archer/dagger/nuker would at least 2x your damage with equivalent gear. Saying Tyrr > All makes you sound
like a pompous *** with a God complex.
I think its nice how DeathSmell trust in Tyrr. I dont like players who change class/toon every chronicle later they sux anyway.
It is what it is, the key event that changed the game for the Tyrr was the introduction of the Brooch event and the Anakim/SS Talismans.
Nothing that the Tyrr Duelist gets can compensate for the huge amount of pdef / pvp reduction added by these items.
Tyrr Duelist was a very sensitive class to any defensive changes since the margin from going from decent damage to ineffective damage is very narrow.
A dagger with the same type of gear (+16 Dark Dual Daggers) is going to plow way way more.
A Nuker with the same type of gear (+16 Dark Retributer / mcrit rings) is going to annihilate people.
Why do you think they gave Duelist a +20% damage boost in Erthiea and nothing to nukers or daggers? You dont throw damage boosts around like that unless the class is suffering. The problem also is after Erthiea the 20% damage boost is still not going to really matter. Deathsmell hitting 20% harder on Momentum Skills (only) is still not going to compare to the nuker/dagger scenario. Further unlike the Nuker/Dagger the Tyrr only really has Giant Barrier to protect himself. Daggers have 2 UE's, Fake Death and Hide, nukers hav arcane and crystal and can keep good distance from targets with their blinks.
I think its nice how DeathSmell trust in Tyrr. I dont like players who change class/toon every chronicle later they sux anyway.
Tyrr still plays an important role in l2 just not as a DD in PvP. I love their disables (mainly dn and doombringer) and also thier armor destructions. That combined with a dagger or archer is a great combo. Also the high hp and sustainability often allows the class to put pressure on targets forcing them to use skills wastefully.
Ok. Tell me then - can Tyrr + Archer with +12 PvE bow (only 2 DD at party) kill some one from normal party with 3 DD's (including 4 Heros) ? I know what you will say, so .... just watch it . . .
Nobody is calling you a bad player, you are quite the opposite now. I'm insulting the class because it used to be my favorite class that used to do real damage and it just sucks now.
Smell knows that if he would play mage or dagger with equivalent of his equip he would kill much more. But he loves the class. You may not like it, you may protest against it, but that is all you can do :-)
Smell knows that if he would play mage or dagger with equivalent of his equip he would kill much more. But he loves the class. You may not like it, you may protest against it, but that is all you can do :-)
I understand that, I was just making sure he understood what I was saying since there is a slight language barrier since his english isn't amazing.
I think the main change needed to make Tyrrs more balanced is to rework armor destruction/provoke/hurricane blaster.
For example:
Delete power provoke from all tyrrs except Warlord
Increase p.def reduction of power provoke to -30%
Reduce p.def reduction of armor destruction/hurricane blaster to -23%
Give an improved armor destruction to titan with -40% p.def effect
Increase p.def reduction of sonic rage to -40%
This would improve single target dps of duelist/titan quite a bit, while keeping Warlord as the king of mass pvp.
I think the main change needed to make Tyrrs more balanced is to rework armor destruction/provoke/hurricane blaster.
For example:
Delete power provoke from all tyrrs except Warlord
Increase p.def reduction of power provoke to -30%
Reduce p.def reduction of armor destruction/hurricane blaster to -23%
Give an improved armor destruction to titan with -40% p.def effect
Increase p.def reduction of sonic rage to -40%
This would improve single target dps of duelist/titan quite a bit, while keeping Warlord as the king of mass pvp.
+10 armor destruction was -40% pdef and they nerfed it last update.
The problem honestly started when they nerfed "Force/Sonic" damage boost and turned it into something similar to what kamael soul bonus gave.
Original lv8 sonic/force bonus was like 80% damage boost, and sonic buster had a 3s base reuse.
When GoD first came out in addition to changing old force on tyrant/gladi to momentum they also nerfed old skills to not even get the full 30% bonus from level 3 momentum.
The problem here is the Tyrr was this hodgepodge of all older warrior classes, but unlike nuker or dagger which were all magic skills or all dagger skills. Tyrr had some skills that benefit from using a pole, others from using momentum.
Duelist needed all attack skills to benefit from momentum, much like WL needs all skills to benefit from using a pole.
Duelist and GK also need old Force/Sonic Back with the old damage scaling, both need Final Secret Back.
Duelist needs duelist spirit back (without sacrificing berserker).
If you could do that then those classes would again be competitive.
Any nerf to these classes is rubbish when moderate nuker/daggers hit for 50k+, and stacked nuker/daggers hit for 100k+.