New Classes

General Discussion Started Last reply 7 posts
nobody seems to be discussing them.
i guess nobody cares about pre-awakend we only care once they are awakened...
to avoid limiting discussion i posted this as a reply to my own thread.

but i had some questions, gripes and insights.
or whatever else you call them.

about the marauder class.
the side step skills are nice.
only 300 range is still useful, but less so than 600.
the stunning skill can not be used to start unprovoked pvp :(
i first noticed it while attempting to close the distance on an npc.
Right side step can be used on npcs and players un flagged.
like the rush skills.
Left can not, i assume because of the stun, but other rushes stun.

about
Fluid weave...
it can be used quite often.
every 3-4 seconds with wizard instead of warrior.
advantage to someone who can toggle a looping macro.
less useful for someone who has to individually activate.
as the duration is low.
also general lack of "Area of Effect" damage.
what's with that, everyone else has aoe damage skills...
save for maybe orc shaman... although even they get low level poison.

this came up in a duel with a mage type who went into hide.
they lack AOE, nobody will want u to proper AOE parties

and the wizard is the most finger pain class.
because if i don't bump this people will continue to create new posts...
why do people always create new posts why not have a general discussion on all aspects of the new classes in one spot.
Both ertheia classes lack aoe. Yes sayha seer gets 2 aoe, but with 30 second cd which is annoying. It would be better with half power/lower cd and close range aoe
2 with 30 second cool down
base 30 or is that after buff reduction in cool down?
i haven't played the seer class yet myself, although equal gear, they win 1v1 against the melee at level 50 at least.