Infinite Odyssey - Future Update ;)

General Discussion Started Last reply 34 posts
https://imagizer.imageshack.us/v2/538x278q90/913/8WOuKN.jpg

Infinite Odyssey

Level Restriction for Main and Dual classes have been removed. No Cap! Last 2 subclasses capped at 80 for the moment.

A second level of Noblesse called "Honors" will be introduced which will be a new series of 15 quests.

New Tauti Axe Stats - It increases PvP damage by 15%, max. HP by 25% (same as now), P.Atk. by 10% (now 415 points), Atk.Speed by 15% (same as now), Physical Crit.Rate by 150 points (same as now). The P.Atk. of the Axe itself has been increased from 629 to 638 while the M.Atk. has been reduced from 322 to 278.

The Dimensional Raid has been heavily reworked. Now 8 towns, including Gainak, are being invaded by the Embryo Army and players must choose which one they want to defend.

For new hunting grounds there will be the "Temple of the Spirits" (an open hunting ground lvl 100+) and the "Astatine Fortress" (a dungeon for parties).

The entry level requirement for Hellbound has been removed. Anybody below lvl 99 can buy a ticket from the Black Marketeer of Mammon.

The Blazing Swamp has been ugraded to lvl 97 and the Bosses in the Crystal Caverns have been strengthened.

The reward system for sub-99 hunting grounds will be improved.

"The changing of Hellbound is starting", whatever that means. Either the existing hunting grounds in the western part of the island will be changed, or the accessible territory will be opened towards the east.

New AP skills will be implemented.

New Quests
In the course of the new 15 quests(Honors), which are apparently quite difficult, you get an Amaranthine weapon of your choice (and an Eternal Armor Crafting Pack)
But to get the free R99 Amaranthine weapon in quest 14 of 15 during the Honors series you must be lvl 100 on your Dual Class.

New Skills

Archers

Sagittarius
Survival Instinct 101 Level
60 seconds 40% of your attack power, defense / magic resistance by 20% and increases Max HP and CP by 20%, while the recovery. Consumption Elemental Stone 5

Moonlight Sentinel
Hunting Instinct 101 Level
60 seconds 20% attack speed, skill, power of 20% and 40% of physical skill critical chance, critical damage skill increased by 20%. Consumption Elemental Stone 5

Ghost Sentinel
Counter Instinct 101 Level
60 seconds 40% of the power skills, physical skills critical chance 20%, 40% increased critical damage skill. Consumption Elemental Stone 5

Trickster
Bloody Instinct 101 Level
20% PVP damage 60 seconds, a 20% increase in power of the skill. Consumption Elemental Stone 5

Ultimate rokon 99 level
7 seconds the target's bow / crossbow to reduce resistance by 60%. Striking not released. Consume 1 Elemental Stone

ISS Enchanters
Iss Hierophant - Prophecy of Might: For 5min increases the selected party member standard attack critical and skill critical chance and damage by 25%. Consumes 5 spirit ore.
Iss Doomcryer - Chant of Bison: For 5min increases party members' P.Atk./M.Atk. by 10% and P./M. Accuracy by 4. Consumes 10 spirit ore.
Iss Sword Muse - Song of Archery: For 30s increases party members' Bow/Crossbow resistance by 50%. Consumes 5 spirit ore.
Song of Thief: For 30s increases party members' Dagger/Dual Dagger resistance by 50%. Consumes 5 spirit ore.
Iss Spectral Dancer - Dance of Wisdom: For 30s increases party members' M.Def. by 50%. Consumes 5 spirit ore.
Iss Dominator - Seal of Restriction: During PvP prevents the target and surround enemies from receiving invincibility or buff immunity effects. Consumes 5 spirit ore.

Healers!!11
Aeore Cardinal - Divinity of Einhasad: For 30s decreases magic skill MP consumption by 30% and when using "Radiant Heal", "Panic Heal" or "Brilliant Heal" critical effect occurs with 100% chance.
Aeore Eva's Saint - Summon Tree of Sephirot: Summons an enhanced, untargetable Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing.
Aeore Shillien Saint - Shillien protection: Puts for 30 seconds a protective layer onto a selected party member, so that when he suffers an attack that would lead to his death, his CP and HP are 100% restored. When the effect is applied the buff is removed. Consumes 5 Spirit Ore.

Tanks
Sigel Phoenix Knight
Paladin Aura
Increases P.Def. and the amount of restored HP via received Heals by 25%. Decreases received Critical Damage by 25%. Additionally, the P.Def. and the amount of restored HP via received Heals of party members is increased by 20% and the received Critical Damage of party members is reduced by 20%. The effect of this Knight Aura can not be applied together with other Auras.

Sigel Hell Knight
Avenger Aura
Increases P.Atk./Atk.Speed by 25%, Physical Crit.Rate by 80 points, Physical Critical Damage by 25%, Movement Speed by 20 points. Reduces P.Atk. and M.Atk. of nearby enemies by 30%, their Atk.Speed and Casting Speed by 30%, their Movement Speed by 20 points, and increases their received Citical Damage by 15%.The effect of this Knight Aura can not be applied together with other Auras.

Sigel Eva's Templar
Sentinel Aura
Increases M.Def. by 25%, all 6 defensive Attributes by 50 points, Debuff Resistance by 25%. Additionally, the M.Def. of party members is increased by 20%, their 6 defensive Attributes by 40 points, their Debuff Resistance by 20%.The effect of this Knight Aura can not be applied together with other Auras.

Sigel Shillien Templar
Templar Aura
Increases P.Atk. and Atk.Speed by 15%, Movement Speed by 10 points. Additionally, the P.Atk. and Atk.Speed of party members is increased by 10%, their M.Atk. and Casting Speed by 10%, their Movement Speed by 10 points.The effect of this Knight Aura can not be applied together with other Auras.

Summoners
All Summoners - Sharing Equipment - 30 minutes wearing his dark / bloody item's unique ability to transition to the pet. Additional capacity is not a transition. Elemental Stone consumed 5.
And yes, "Sharing Equipment" (for all three flavors of Wynn) does transfer the stats of Dark and Bloody items to the servitor(s). That qualifier about "additional abilities not being transfered" could refer to +6/+8 set effects and/or augmentation effects.

Mage Classes
Nuker Class Skills have not been implemented yet! Supposedly added some time in August.

Fighter Classes
Fighter Class Skills have not been implemented yet! Supposedly added some time in August.


Soulstone Augments
The old Life Stones are being phased out. They don't drop any more and can't be synthesized any more by Ertheia Alchemists, but when you have a weapon with an old Augment, that will stay through the update. Old Life Stones also won't be deleted but can still be used to Augment a weapon (presumably also jewelry). When you want a new Augment from an Augmentation Stone, you first have to remove the old Augment.

New Soulstone augments(Not all of these may be available in game):

Damage Reflection (Lv12): For 30min returns 20% of received damage back to attacker.
Untargetability (Lv12): Cannot be targeted by enemies for 6s.
Invincibility (Lv12): Become invincible for 6s.
Power Eruption (Lv12): Attack nearby enemies with 25951 power added to P.Atk.
Power Multi Shot (Lv12): Attack the target and nearby enemies with 25951 power added to P.Atk.
Power Shot (Lv12): Attack the target with 33365 power added to P.Atk.
Power Storm (Lv12): Attack the target and nearby enemies with 25951 power added to P.Atk.
Power Strike (Lv12): Attack the target with 37073 power added to P.Atk.
Air Binding (Lv12): Immobilizes the target and nearby enemies midair for 5s.
Fear (Lv12): Inflicts fear on target and nearby enemies for 5s.
Hold (Lv12): Inflicts hold on target and nearby enemies for 5s.
Knockdown (Lv12): Inflicts knockdown on target and nearby enemies for 5s.
Paralysis (Lv12): Inflicts paralysis on target and nearby enemies for 5s.
Silence (Lv12): Inflicts silence on target and nearby enemies for 5s.
Sleep (Lv12): Inflicts sleep on target and nearby enemies for 5s.
Slow (Lv12): Reduces speed on target and nearby enemies by 80 for 10s.
Stun (Lv12): Inflicts stun on target and nearby enemies for 5s.
Air Binding (Lv12): Immobilizes the target midair for 5s.
Fear (Lv12): Inflicts fear on the target for 5s.
Silence (Lv12): Inflicts silence on the target for 5s.
Sleep (Lv12): Inflicts sleep on the target for 5s.
Slow (Lv12): Reduces the target's speed by 80 for 10s.
Stun (Lv12): Inflicts stun on the target for 5s.
Hold (Lv12): Inflicts hold on the target for 5s.
Knockdown (Lv12): Inflicts knockdown on the target for 5s.
Paralysis (Lv12): Inflicts paralysis on the target for 5s.
Trick (Lv4): Cancels the target's target.
Wind Circle (Lv12): Attack nearby enemies with 164 power added to M.Atk.
Wind Flare (Lv12): Attack the target with 231 power added to M.Atk.
Wind Flash (Lv12): Attack the target and surrounding enemies with 164 power added to M.Atk.
Wind Storm (Lv12): Attack the target and surrounding enemies with 164 power added to M.Atk.
Wind Strike (Lv12): Attack the target with 215 power added to M.Atk.
Attack Speed Increase (Lv12): When worn increases Atk. Spd. by 10%.
Maximum CP Increase (Lv12): When worn increases max CP by 10%.
Damage Reflection (Lv12): When worn returns 20% of received damage back to attacker.
Exp Bonus (Lv9): When worn increases Exp acquired by 10%.
Maximum HP Increase (Lv12): When worn increases max HP by 10%.
MP Consumption decrease (Lv12): When worn decreases magic skill MP consumption by 10%.
M.Atk. Increase (Lv12): When worn increases M.Atk. by 10%.
M.Def. Increase (Lv12): When worn increases M.Def. by 10%.
Maximum MP Increase (Lv12): When worn increases max MP by 10%.
Cast Speed Increase (Lv12): When worn increases Cast Spd. by 10%.
MP Consumption decrease (Lv12): When worn decreases physical skill MP consumption by 10%.
P.Atk. Increase (Lv12): When worn increases P.Atk. by 10%.
P.Def. Increase (Lv12): When worn increases P.Def. by 10%.
PvE damage Reduction (Lv12): When worn reduce received damage during PvE by 10%.
PvE damage Increase (Lv12): When worn increase damage inflicted during PvE by 10%.
PvP damage Reduction (Lv12): When worn reduce received damage during PvP by 10%.
PvP damage Increase (Lv12): When worn increase damage inflicted during PvP by 10%.
SP Bonus (Lv9): When worn increase SP acquired by 10%
Speed Increase(Lv12): When worn increases speed by 30.
Vampiric Rage (Lv12): When worn has a chance to recover 10% of damage inflicted as HP.

I will update as I get more info....
Why is there even a need to update as you get info ? Elmar translated everything six months ago, its all on Rochand. Maybe when he see's this thread he will add some links for the stuff you missed that lead directly to Rochand and finish your idea for you, don't know, don't see the need, its more his style to add links when the stuff is actually being discussed in detail to clarify.

The links look much tidier as well since the walls of text are already up over on Rochand. :p
Maybe because not everyone knows about Rochand and no one has updated the info on a single format as its being implemented?

Elmar does wonders and I've known him since his EllieBelly days, I am in no way taking away credit from his translations. I am simply making this information available to everyone. You mad?

Everything was translated 6 months ago but yet they are still implementing new things everyday, such a reason to stay updated.
Why the hell would I be mad ? I just would have gone about it differently is all, and added links to each main body, which would have been maybe five links, then I would have said, this is your future in six months, discuss.




In all the post would have been about as big as this one, more a matter of style and giving credit where credit is do, plus those people who weren't aware of Rochand would have become aware due to the links. :cool:
BB is just asking you to add links for proper credit, which is what I'd do when I remember which post I took my info from.
I don't think we'll even see this update until after Christmas if that. Hard telling what we'll see over here.

And Rochand is a very excellent forum. I should really make an effort to go there more.
Rochand is awesome, but it lacks the fire and the drama, which I do not fault Elmar in anyway for, he wants it as a discussion and fact forum, much as Ellie was before it.

These forums used to be super restrictive, but I guess since sace and previous mod's and CM's have left, not nearly as much so. This has become the new "Blah", not quite in the entire sadistic sense, but close enough. :p
Rochand is awesome, but it lacks the fire and the drama, which I do not fault Elmar in anyway for, he wants it as a discussion and fact forum, much as Ellie was before it.


Exactly. Rochand is nothing more and nothing less than a place to discuss between Lineage II players about the game and its various mechanics. Flame wars, clan wars, insults and other off topics just don't fit on the forum and won't bring anything to the discussion.

Be aware that once you start reading the forum, there is no coming back. Due to its structure you have to stay updated quite often to understand what is going on (a bookmark to the new posts such as http://boards.rochand.com/search.php?search_id=unreadposts is really helpful). Threads are perfect for discussions, and it's with great pleasure that I read in depths discussions about summoners, tyrr warriors or even some instances.

We even have ponies. Come :D
Exactly. Rochand is nothing more and nothing less than a place to discuss between Lineage II players about the game and its various mechanics. Flame wars, clan wars, insults and other off topics just don't fit on the forum and won't bring anything to the discussion.

Be aware that once you start reading the forum, there is no coming back. Due to its structure you have to stay updated quite often to understand what is going on (a bookmark to the new posts such as http://boards.rochand.com/search.php?search_id=unreadposts is really helpful). Threads are perfect for discussions, and it's with great pleasure that I read in depths discussions about summoners, tyrr warriors or even some instances.

We even have ponies. Come :D

Laby, I've been aware and going for years, Ellie before that as well, wrote quite a few guides for Ellie, I throw out Rochand comments and links all over these boards and try to make people aware of its presence. :D

The you have to keep up thing, yes, thats a minor drawback, as even the search button can get you lost and the info you are looking for is buried, that would actually be something cool for a mod to do, organize and link posts that update old posts and reverse, it would be a great organizational tool, I am aware you have no where near the man power for that though, and the job you guys do is awesome, so this isn't a complaint, don't take it as such. :o

On the flames and such, I get that and agree, BUT YOU COULD ALLOW SOME HARMLESS TROLLING ! :D
...

so this one is equal with a big piece of ****

unlimited e***** around the world , koreanski people missing brain
Exactly. Rochand is nothing more and nothing less than a place to discuss between Lineage II players about the game and its various mechanics. Flame wars, clan wars, insults and other off topics just don't fit on the forum and won't bring anything to the discussion.

Be aware that once you start reading the forum, there is no coming back. Due to its structure you have to stay updated quite often to understand what is going on (a bookmark to the new posts such as http://boards.rochand.com/search.php?search_id=unreadposts is really helpful). Threads are perfect for discussions, and it's with great pleasure that I read in depths discussions about summoners, tyrr warriors or even some instances.

We even have ponies. Come :D


I do have an account there, I've been more of a reader there than poster. I haven't been there lately however. And it's great there is a forum without the trolling,stupidity,flame wars and pointless threads about bots. It's intelligent,mature and educated discussions. Without Rochand this forum wouldn't have a **** thing straight on info and translations.
Without Rochand this forum wouldn't have a **** thing straight on info and translations.

100% accurate, but thats because of L2 players way of thinking, there would still be a lot of players that had the info, sharing it with others, including maybe their competition ? It would never happen.

Of course these forums would be a even more amusing in that case. :p
Mage Classes
Nuker Class Skills have not been implemented yet! Supposedly added some time in August.Every update is nothing more than discrimination of mage class. I hope this nacis in NCSoft will fully pay for that one day.
Everything was translated 6 months ago but yet they are still implementing new things everyday, such a reason to stay updated.


Good job XIONmalaka!
This is good info. I read Rochand daily but the info there is messy and spread out. This is a good clean post.


Keep up the good work!
srsly!? ;~~~ more grind? omg. :( where did u saw dat?
srsly!? ;~~~ more grind? omg. :( where did u saw dat?

Not more grind, endless grind, there is no cap, and its been going on over six months now in L2's motherland, its been discussed here and there on these forums, and more in depth on Rochand.
If you think bots were a problem before every top player will be 24hr a day botting. The ones who play legit will never catch up and new players can forget about ever competing in this game.

In korea this works but here I think it will kill the game.
dat **** will kill lineage here :(
that no level restriction isn't serious i hope lol, 99-100 is hard enough cmon
that no level restriction isn't serious i hope lol, 99-100 is hard enough cmon

Its a done deal, its been live in Korea quite awhile now. The stupid level penalty will suddenly loom large again, much like it did pre GoD, but it should produce more open field PvP anyways.
Message to short.
so instead of boost get nerf the tauti weapons meh thansk god i read this or is a bonus appart ?
finally there will be some open field pvp , or i just hope that the new zone wont be instance

this was that update where koreanskies vote between exp/drop boost?
Yes, that was the update where the Korean players voted with 69% vs 31% for an exp boost after lvl 99. The developers did what the players wanted, and it requires only 3,487,269,720,000 exp points to go from lvl 100 to 101, while going from 99 to 100 requires 4,221,464,047,611 exp:
http://boards.rochand.com/viewtopic.php?f=52&t=1229&p=26891#p26891

The Temple of the Spirits (http://lineage2.power.plaync.com/wiki/%EC%A0%95%EB%A0%B9%EC%9D%98+%EC%82%AC%EC%9B%90) and the Astatine Fortress (http://lineage2.power.plaync.com/wiki/%EC%95%84%EC%8A%A4%ED%83%80%ED%8B%B4+%EC%9A%94%EC% 83%88) are both open field hunting grounds, not instances. And even the new raid boss is only "instanced" in the beginning of the raid. After some time anybody can teleport in and molest the raiders:
http://boards.rochand.com/viewtopic.php?f=52&t=1303&start=90#p27823

This is probably one reason why Kelvim is apparently still undefeated in Korea :D
The exp table for lvl 1~100 should be still the same. Nothing has been said about a change there. The numbers for 100->101 that I quoted above are from a Korean video where the player died and the restored exp was given in the resurrection box.

Here is Maruchi's Youtube channel:
https://www.youtube.com/channel/UCqodAz5j1-CMYqQI26eVO4g
You would have to go through the videos that were uploaded after June 25, when the level cap was removed in Korea, and find similar scenes, correlating the restored exp points with the percentage on his exp bar.
but! the drop gonna be nerfed again , so it will be a bye for nonpocket people :(
That depends on where our cut-off point is. You will find the dates when the various installments of Infinite Odyssey came out in Korea here:
http://boards.rochand.com/viewtopic.php?f=52&t=1303&start=230#p29021

The drops in the post 85 hunting grounds were heavily nerfed on June 25, which led to an outcry of the Korean players during a feedback event in early August:
http://www.inven.co.kr/webzine/news/?news=115775&site=lineage2&page=2
As a consequence the developers reverted the nerf on August 27:
http://lineage2.plaync.com/board/update/view?articleId=590256
(point 3. in the [사냥터] section)

So if we get the first three Odyssey installments rolled in one (like with High Five), we won't be affected by the drop nerf. If our cut-off point is before August 27, there will be a great wailing and gnashing of teeth :D
so , be totally positive

they gonna give again -50% nerf , but they gonna revert it , so it will be like -49,9% on everything