We all knew about this upcoming nerf. Well, not really, just the people who hangout in rochand seeking for update lists. It's nothing major, and if you are a high level already cause of your runes, you will notice just a little bit nerf on wind blend, and 0.5 to 1 second reduce on air rush. No big deal
We all knew about this upcoming nerf. Well, not really, just the people who hangout in rochand seeking for update lists. It's nothing major, and if you are a high level already cause of your runes, you will notice just a little bit nerf on wind blend, and 0.5 to 1 second reduce on air rush. No big deal
I dont care about Air Rush, just about 8s to more on Wind Blend.
Why f... did nerf just on mages? and better thing to fighters? :confused::confused::confused::confused:
Because NCSoft are racist to mages. They hate mages. Every update from Interlude they nerf mages every mage class from all races. Have you tried to enchant a mage weapon? Have u seen an m. atack of Elve mage? Its so low u can cry. I already added tatoos, and eat Int fish stew, but it is low as hell. Now they aded a new race and it is time to send mages from this race to concentration camp where all others mage classes are.
Because NCSoft are racist to mages. They hate mages. Every update from Interlude they nerf mages every mage class from all races. Have you tried to enchant a mage weapon? Have u seen an m. atack of Elve mage? Its so low u can cry. I already added tatoos, and eat Int fish stew, but it is low as hell. Now they aded a new race and it is time to send mages from this race to concentration camp where all others mage classes are.
I don't know where to begin... Maybe someone else wants to take this.
then next time chose a class to play which you like & enjoy and not just to be able to "pwn"
or just quit L2 and go play counterstrike etc.
Going back to Arche Age and BattleField 4, after of my money back.
Another one who played a char only because it was overpowered.
Laughing my *** off.
Yo and kid, there is no such thing as a refund for this. Read their EULA. :D
Because NCSoft are racist to mages. They hate mages. Every update from Interlude they nerf mages every mage class from all races. Have you tried to enchant a mage weapon? Have u seen an m. atack of Elve mage? Its so low u can cry. I already added tatoos, and eat Int fish stew, but it is low as hell. Now they aded a new race and it is time to send mages from this race to concentration camp where all others mage classes are.
I don't know what you expect, but mages are both ranged and fast casters. Imagine they had the highest atk. attribute nobody would play any other class. All the other classes wouldn't be able to approach them.
Besides, I've met quite a few mages who pwn in this game, so I don't get your whole crying.
It's the way it is, you meet a player bigger than your size and then it's the right time to prove your skills.
then next time chose a class to play which you like & enjoy and not just to be able to "pwn"
exactly most ppl want to play an op class only to pwn and after they QQ like kamaels in the past before they got nerf and about ertheia hide every 2-3 seconds or that m criticals all the time and ppl started to say why nerf on ertheia mages lol do u think its normal an 85 ertheia mage to give 18k critical to a lvl 95 after hide knock back hide critical hide knock back etc bla bla bla..
I don't know what you expect, but mages are both ranged and fast casters. Imagine they had the highest atk. attribute nobody would play any other class. All the other classes wouldn't be able to approach them.
Besides, I've met quite a few mages who pwn in this game, so I don't get your whole crying.
It's the way it is, you meet a player bigger than your size and then it's the right time to prove your skills.
Now this is happening not much playing mages, everyone is playing fighter classes. Do u know why? Because fighter classes pwn with minimum requirements from the char owner.
Why a othell or yul can kill their lvl mage with one shot, hit and mage cant do the same?
U know when i first got here on forum on Nova recruitment thread and saw:
"If you are a Feoh class u need to have Eternal Robe set + Eternal Heavy Armor Set"
I was thinking wtf is this guy (Diego Vargas) kidding or what. An ******* armor set that is even not designed for mage class which has no Heavy Armor Mastery. No, he was not kidding. Because after yesterday siege in Giran against H.O.E., Enmity, Piratas, ChoPsuEy and other bunch of PvP clans i am really thinking now to get me a Heavy Armor or the story about "2 shots in the dark now he's dead" will continue forever. Now show me a fighter class that needs second type of armor just to survive? Its zero, nana. I wont speak here about m. atack m. crit vs p. atack p. crit, this is a whole other story.
All this is because NCSoft are for so long nefing mage classes that people now thinking that it is normal, it should be so. But it wasnt so, yes in Interlude daggers pwned but mages got m.atack got m.crit got skills like cancellation, anchor and so on, they could resist. And now the same story they nerfing ertheia mage class and powering fighter class ertheria.
P.S. I met also feohs that pwned, 200-250 billion chars.
I think you might be playing your mage wrong, or geared it wrong, or you are just too lowbie to pvp.
Try fixing some of that and try pvp again, you will notice a big difference!
Can be, never pretended to be pro player. Searching now for normal feoh guide. But people whom i asked all say the same, yes for pvp u need heavy for pve robe, same for healers.
"If you are a Feoh class u need to have Eternal Robe set + Eternal Heavy Armor Set"
That info is a bit outdated.
Yes equipping heavy armor on feoh was justified some time ago (for certain situations). I myself used to switch between robes and heavy armor while playing a nuker or a summoner in the Olympiad. However, a couple of updates ago some nice bonuses for robe users have been added: +5k hp and increased PDef. So, if you decide to wear heavy armor now, you maybe get similar PDef but lose that hp bonus and suffer penalties in casting speed, resistances, etc.
Ow , what's the matter guys? Ertheias lost their perma-hide and now you run back to your cave 'coz you wont be able to play anylonger like the cowards you are? Ow :'(
So actually all you imbecilles made the ertheia only for perma-hide , not 'coz they're really powerfull on magic power? Well , sounds logic.
About Mage getting nerfed and nerfed...this is not true AT ALL :D
Check ALL the bonuses from every boost : p.atk +100% , m.atk +400% mh...p.atk +10% m.atk +40% , in everything mages gets more boost than fighters , and i'd like to remember you that mages had some quite OP moments , their damage was never lol , their resistance was , but you're not a tank , you can't have both damage and p.def :rolleyes:
Also in GOD the feohs were the most OP class , and even now , most of feohs are still a pain in the *** when they turn on their ultra-bugged barrier which make them almost unkillable for 30 seconds , quite annoing.
Reroll as everyone do every patch in order to keep playing the most op class of the patch and you'll have no problem , is time for you to make an ertheia fighter :D
As for the PVP pov , it's obvious feohs need different set up...
Actually almost every class need a good setup for PVP for example :
Tyrr warriors need for sure a nice heavy armor and some strong duals , and some jewels in order to fight and stand , trying to hold the damages and win either by reflect or by damage , but actually a tyrr cannot fight higher levels (for example tyrr 85 vs tyrr 90 , almost 100% the lv 90 will win , if he's not a ****)
Feohs is the same , in order to deal high damages they need to boost as hell their m.atk , which mean full dyes INT , OE weapons , 2 SAs , and the new added critical damage jewels and m.atk jewels for mages , and ofc , at level 99 you need ur APs (and this is almos the same as tyrrs for low vs high)
Othells are totaly different story. You don't need a +10 weapon , you don't need to be full APs , daggers damage from behind are high as hell from the beginning thanks to all their CD boosts (which will increase in next patch , but that's another story with new buff/debuffs for critical damage)
In order to land high damages with an othell you simply need : R+ weapon 2 SA (not so expensive) , your armor is not a must but even a twilight is fine , about jewels you simply need the CD ones , so as far as you have baium+qa or oly qa+qa , you're fine , and a nice DEX/STR stat balancement , that way an othell can already one-hit people at level 85 , and othell 85 vs othell 90 is a 50-50 on who win , the one who have more luck and land an huge critical or dodge 1 skill , wins.
So actually if your damage on a feoh is low , it's not 'coz you sux (may be , but even an idiot uber-geared can be a good feoh) but maybe you're still lacking of gears
Ow , what's the matter guys? Ertheias lost their perma-hide and now you run back to your cave 'coz you wont be able to play anylonger like the cowards you are? Ow :'(
So actually all you imbecilles made the ertheia only for perma-hide , not 'coz they're really powerfull on magic power? Well , sounds logic.
About Mage getting nerfed and nerfed...this is not true AT ALL :D
Check ALL the bonuses from every boost : p.atk +100% , m.atk +400% mh...p.atk +10% m.atk +40% , in everything mages gets more boost than fighters
I'm gonna add to this something I always repeat:
where magic fails, steel never does.
Mages do need a boost, because you haven't mentioned all the mental state/elemental resistance buffs and attributes.
Think of mages as crowd control classes.
What do most people think of them?
They should be the most powerful with high cast. speed and tremendous damage dealt in a very short time span = the battle should be over before it begins, while this is a very ill thought.
Mages are generally not that agile, move slower and heavily rely on their mental strength which should be greater than that of fighters.
Everyone can pick up a knife and stab someone, but not many can focus their mind ;)
To all the mages:
do you even use your character's full potential? (curses, debuffs, not just offensive spells)
Did you know they can outrun all other classes thanks to blink?
Their weakness is that they rely heavily on gear to be most useful, but when they got +16 dark weapons... They can AOE whole parties and drop them dead or on Undying Will with a single skill.
do you even use your character's full potential? (curses, debuffs, not just offensive spells)
Most nukers play their toon like a dagger that wears robes.
They have a few buttons they press, and that's it. They just want to click and watch people fall down. It's why most of them went mage, they are powerful, distance, and they can pwn people.
VERY few people in this game are willing to play the role of support.
Tanks, healers, ISS's.. all the same. So many want to get in and do damage, mix it up, and get the kill to pad their PVP scores.
And most of them fail because they do that in all situations.
**** near every nuker you ever see in PvP would never be satisfied to use their CC skills to help someone else get the kill. They are almost, without fail, always going to be laying in the damage to get the PvP point, only using CC skills when they are trying to save their own butt.
As for the Seer "nerf", I highly doubt it will make much of a difference other than some of the lowbie ones. But will see.
The Evic is strong, but far from overpowering. They are easy to deal with so long as you aren't stupid. But they will put the hurt on you if you can't get them off you. But the same is true for nukers, daggers, and tyr as well.
Most nukers play their toon like a dagger that wears robes.
They have a few buttons they press, and that's it. They just want to click and watch people fall down. It's why most of them went mage, they are powerful, distance, and they can pwn people.
VERY few people in this game are willing to play the role of support.
Tanks, healers, ISS's.. all the same. So many want to get in and do damage, mix it up, and get the kill to pad their PVP scores.
And most of them fail because they do that in all situations.
**** near every nuker you ever see in PvP would never be satisfied to use their CC skills to help someone else get the kill. They are almost, without fail, always going to be laying in the damage to get the PvP point, only using CC skills when they are trying to save their own butt.
As for the Seer "nerf", I highly doubt it will make much of a difference other than some of the lowbie ones. But will see.
The Evic is strong, but far from overpowering. They are easy to deal with so long as you aren't stupid. But they will put the hurt on you if you can't get them off you. But the same is true for nukers, daggers, and tyr as well.
Couldn't agree more.
but when they got +16 dark weapons... They can AOE whole parties and drop them dead or on Undying Will with a single skill.
Once they get those weapons... until then...
I see mages as a force not to be taken lightly and even when they get all the top grade stuff they have a weakness, every class has its weakness, but they should be challenging and people would be advised to re-think their strategies (if any) when approaching them.
Mages do need a boost, because you haven't mentioned all the mental state/elemental resistance buffs and attributes.
Think of mages as crowd control classes.
What do most people think of them?
They should be the most powerful with high cast. speed and tremendous damage dealt in a very short time span = the battle should be over before it begins, while this is a very ill thought.
Mages are generally not that agile, move slower and heavily rely on their mental strength which should be greater than that of fighters.
Everyone can pick up a knife and stab someone, but not many can focus their mind ;)
To all the mages:
do you even use your character's full potential? (curses, debuffs, not just offensive spells)
newbies should never be aloud to post on this board........ play the game first, learn the game, than u can talk *hit about it.
Feohs deserve a nerf if anything...
With crystal form and arcane barrier, and a +MP SA, there are feohs out there that tank much more than many tanks do.
And should I show you the damage I take from some feohs with my full boss jewel set and a pearl level 5 (+mdef, -mcritical) on m. critical hits? Over 40k with 17500 mdef... so how can I defend myself from that if not mdef?
Don't get me wrong here...solo ganking the class is amazing, but in any sort of organized pvp with healers the class is borderline awful.
At the heart of this class...it's a warrior that wears robes instead of heavy armor that hits harder. During siege or say boss fights or anything with over 14-21 enemies...you can't use hide to protect yourself at all due to aoe-splash everywhere so you just get focused and die or chill in the back and do nothing. If your target has a purge/cs/angel's touch skill you are limited to pretty much two nukes that don't do any damage at all so your damage is pretty awful as well.
Don't get me wrong, the class is very good and very annoying in certain situations, but when it matters...its just down right bad.
Don't get me wrong here...solo ganking the class is amazing, but in any sort of organized pvp with healers the class is borderline awful.
At the heart of this class...it's a warrior that wears robes instead of heavy armor that hits harder. During siege or say boss fights or anything with over 14-21 enemies...you can't use hide to protect yourself at all due to aoe-splash everywhere so you just get focused and die or chill in the back and do nothing. If your target has a purge/cs/angel's touch skill you are limited to pretty much two nukes that don't do any damage at all so your damage is pretty awful as well.
Don't get me wrong, the class is very good and very annoying in certain situations, but when it matters...its just down right bad.
Hahaha so you want the class to be overpowering in all situations, not just 1v1? Yea that sounds like you martel
that's not what I said at all, by all means it needs a nerf in 1v1, but it needs to be better in party/mass pvp...where it's really bad.
To be fair, that seems to be a limitation on the race in general.
The Evic is a tiny bit better at mass PvP due to steel mind, but that's 30 seconds of utility every 4 minutes or so (depending on what you got the reuse down to).
Be that as it may, both classes were made to pretty much be pure one on one DD's. Their ability to do anything with multiple targets, be in pvp or pve, is pretty much terrible.
Did you know they can outrun all other classes thanks to blink?
Their weakness is that they rely heavily on gear to be most useful, but when they got +16 dark weapons... They can AOE whole parties and drop them dead or on Undying Will with a single skill.
every single class can jump/rush ..
i fail to see how it's hard to kill othel, ever since lv 95 or so i win 8/10 matches against any lv othel in oly
try to 1 shot a othel with any feoh and the same gear :rolleyes:
every single class can jump/rush ..
Aeore Healer's Dissolve is neither a jump nor a rush. It isn't even intended to be used as a gap closer, only as an escape.
Sigel Knight's Chain Hydra is neither a jump nor a rush. But I concede that it's a gap closer.
Aeore Healer's Dissolve is neither a jump nor a rush. It isn't even intended to be used as a gap closer, only as an escape.
Sigel Knight's Chain Hydra is neither a jump nor a rush. But I concede that it's a gap closer.
Tanks, as you noted, do not have a rush or jump. And against higher level opponents, or anyone with any debuff blocking skill up, it is not reliable to plain useless.
It has nowhere near the versatility of even dissolve to get you to or away from something, let alone the jumps/rushes/teleports almost every other class has.
Evicerators are almost as bad. They have 2 rush skills, but they require you to be crazy close to someone. It has it's functionality, but it's mostly useful if you're already up on someone, not trying to catch them.
What about this then? Now when became a class that can kick *** and win those daggers, NCSoft just does what fan daggers boys want...
This topic is taboo. Nerfing daggers, u kidding right. Every last noob who is pretending to be pro, every last fanboy and every last PKer will than run here from the bottom of L2 to cry about such a big injustice. Because they got used to kill with one hit not to die from one:D
It has nowhere near the versatility of even dissolve to get you to or away from something, let alone the jumps/rushes/teleports almost every other class has.
My intent was only to note that not every class has gap closers/escapes.
The chain skill (is Chain galaxy the single target version? I forgot the proper name) is, as you said, the most unreliable of the existing gap closers.
But tanks, contrary to Eviscerators and Sayha's Seers, have the defense values on their side when it comes down to pvp.
You are getting is crazy, don't notice right what happened, Ncsoft promised balance in classes, but it was the opposite, Let's break it down is all. NCsoft analyzes the classes using the Olympics as a basis, I read it once in the Forum has a Chief's interview from NCsoft. This is a classic mistake, because in Olympics buff usage is low, then strengthen a class with that amount of buff is a mistake.
Classes for me that were ridiculously strong, and I'm looking at players with normal level of equipment without use of jewels Boss and so on:
Feoh Erthéia: this class in the Olympics this overly strong, because it uses basically 3 skills, jumps on top of you causing high damage, uses hide and then teleports away, then jumps on top of you, hide and teleports. And worse, when he jumps, you are knocked down, even if you use the Next Target, don't you get target. That is to create skills too strong, and the worst with short reuse.
Aero Healer: Another class that benefited with increased p. defense was the Aero Healer, and ai in Erthéia expansion he gained more power in your damage skills, ready, NCsoft has created a much more powerful Feoh that the traditional Feohs, in my humble opinion the Healer this much more appealing and much stronger than the Feohbecause the Healer has several features to stay alive, such as heal, celestial, petrify, tree that besides curing removes debuff, two debuff skills, skill of mana burn, where the debuff that increases mana consumption, summon to help us damage, among other skills, in a confrontation between traditional Feoh vs Healer, they will lose to the Healer, I think only Dagger can beat Healer today.
Dagger: another class benefited too much, Stun Stun up, rarely failing, take that's a beauty, at the Olympic, the Dagger flap, flap, uses Hide which lasts 1 minute, and then back, beats. bate, uses Hide, noting that Hide has low reuse, in less than 4 minutes you can use, that analyzing the Olymics. For me, Hide is a powerful skill which should have high reuse of 10 minutes or more, as any other, that goes for various skills.
Summoner: Another class that benefited a lot of increased P. Defense, and summoner comes from being summoner. In my conception, summoner would fight their pets, but they only use the pet to spread damage and disrupt the enemy in a way get your target because the summoner kills using just one skill Mark, which I find too appealing, because it has low reuse, the debuff lasts 10 seconds, you taking 4 Mark you will lose fast, and the Summoner has advantages, has to remove debuff cubico summon, I think absurd he has celestial, has a Good Day (Using Bing Translator)
You are getting is crazy, don't notice right what happened, Ncsoft promised balance in classes, but it was the opposite, Let's break it down is all. NCsoft analyzes the classes using the Olympics as a basis, I read it once in the Forum has a Chief's interview from NCsoft. This is a classic mistake, because in Olympics buff usage is low, then strengthen a class with that amount of buff is a mistake.
Classes for me that were ridiculously strong, and I'm looking at players with normal level of equipment without use of jewels Boss and so on:
Feoh Erthéia: this class in the Olympics this overly strong, because it uses basically 3 skills, jumps on top of you causing high damage, uses hide and then teleports away, then jumps on top of you, hide and teleports. And worse, when he jumps, you are knocked down, even if you use the Next Target, don't you get target. That is to create skills too strong, and the worst with short reuse.
Aero Healer: Another class that benefited with increased p. defense was the Aero Healer, and ai in Erthéia expansion he gained more power in your damage skills, ready, NCsoft has created a much more powerful Feoh that the traditional Feohs, in my humble opinion the Healer this much more appealing and much stronger than the Feohbecause the Healer has several features to stay alive, such as heal, celestial, petrify, tree that besides curing removes debuff, two debuff skills, skill of mana burn, where the debuff that increases mana consumption, summon to help us damage, among other skills, in a confrontation between traditional Feoh vs Healer, they will lose to the Healer, I think only Dagger can beat Healer today.
Dagger: another class benefited too much, Stun Stun up, rarely failing, take that's a beauty, at the Olympic, the Dagger flap, flap, uses Hide which lasts 1 minute, and then back, beats. bate, uses Hide, noting that Hide has low reuse, in less than 4 minutes you can use, that analyzing the Olymics. For me, Hide is a powerful skill which should have high reuse of 10 minutes or more, as any other, that goes for various skills.
Summoner: Another class that benefited a lot of increased P. Defense, and summoner comes from being summoner. In my conception, summoner would fight their pets, but they only use the pet to spread damage and disrupt the enemy in a way get your target because the summoner kills using just one skill Mark, which I find too appealing, because it has low reuse, the debuff lasts 10 seconds, you taking 4 Mark you will lose fast, and the Summoner has advantages, has to remove debuff cubico summon, I think absurd he has celestial, has a lot of skills that help you stay alive.
Tyrr Warrior: Needless to say.
Disadvantaged Classes.
Archer: Archer is only good if it is well equipped, because if not, he loses to any class.
Sigel: this class to each update is impaired, NCsoft has increased the power of skills in 5 k, but that did not solve the problem, because most of the skills have high reuse, is the class that owns most of the skills with high reuse. UDs of them have reuse of 14 minutes, however the only UD providing is what limits the damage in 100 and 100% reflect, the UD that in party, even you using, a Tyrr manages to give 3 K damage, one manages to give 20 damage Feoh K, even using this UD in Party. Party Rescue is interesting, loads in 10 minutes, but it only lasts for 10 seconds. Frenzy of Sigel increases 120% in the case of Eva's and Paladino and 100% Dark Avenger and Shillen Templar, p. increase Defense and m. Defense, and even using noticed that the sky-high damage, continue taking Sigel as if these additions were not additions. Sigel suffers because most classes have very low reuse skills, for example, the skill to Ignore death has 30 minutes reuse, a skill that not so useful, because if you use in the COC and at the Olympic, will lose, because you lose simply by having only 1 HD, which is the condition of the Ignore Death. Eva's Templar won a skill Templar Wills which makes clear removes debuffs, doesn't say, chance to remove, and this failing to remove, and have 1 minute reuse, the Stun in area lasts 1 minute reuse and rarely picks up, even though you all Boss jewels that increase. Still giving little damage and taking much damage, not like Sigel, like I said, analyzing classes with the same equipment.
In reaidade, the error of NCsoft is that they gave skills with high power, but kept the damage pattern x defense, this very disproportionate, see Feoh, giving damage of 80 k and that's absurd.
From what I've been reading the Infinite Odyssey expansion they will go through passive skills of all classes, less of Erthéia, and some classes will have existing skills also stirred, according what li, to balance the classes, but I always say that.
Can be, never pretended to be pro player. Searching now for normal feoh guide. But people whom i asked all say the same, yes for pvp u need heavy for pve robe, same for healers.
Please, dont trash yourself wearing heavy armor while playing feoh, same for healers. You dont need to be a 'pr0' player, as many out there arent even close to that due of relying on 3rd program to even log their characters, but you surely need to gear correctly to get the maximum of the class. Sadly, feoh class is ubber gear dependant, hands down here.
The level process can be a bit hard, as being awful at single target DPS, no open field raid party will invite a feoh. So you have to rely on massive AoE - and here is where the feoh abilities shines. Atm, I'm 93 on my feoh dual and I'm able to clear 2-3 rooms of Nornil's Cave (when empty) at the point to have to wait for mobs respawn. Gear? Nothing impressive, as I have only a basic 3x60 TW robe +2, a +10% Matck hat and a 300 Apo Retri, no dyes yet.
Just get used to use all your skills at certain situations, such blinks, mass devil's curse and the cherry of the cake called shadow snare. I bleed my heart out when I see some feohs just holding down F1 key to forever spam Elemental Spike and call that a damage. Please guys, dont do dat! :o
Check ALL the bonuses from every boost : p.atk +100% , m.atk +400% mh...p.atk +10% m.atk +40% , in everything mages gets more boost than fighters...
I wont call you clueless, but I give you the onu of the doubt: that +400% Matck from any magic herb/pot is in fact equivalent to that 100% patck from a power herb. As bad designed, you need to improve the matck by 4x to compare to any direct bonus right applyed to patck.
This way, even wearing a 10% matck hat, it's like a mage it's only getting half percent the bonus a warrior gets through equiping a 5% patck hat (as in comparison, that 10% will lay down to basically 2.5% or 1/4 of it).
If we gonna talk about injustices...
In order to land high damages with an othell you simply need : R+ weapon 2 SA (not so expensive) , your armor is not a must but even a twilight is fine , about jewels you simply need the CD ones , so as far as you have baium+qa or oly qa+qa , you're fine , and a nice DEX/STR stat balancement , that way an othell can already one-hit people at level 85 , and othell 85 vs othell 90 is a 50-50 on who win , the one who have more luck and land an huge critical or dodge 1 skill , wins.
I know you play daggers since ever and you feel the need to keep your fish warm, but please, just stop.
Just a little story: I aint at fan of daggers at all, but I do have one box at lvl 86 (3x60 TW + requiem dual from mentee +150 only, event jewels +0). In order to farm oly for GE with a box, I gave it a try. Result: from a 10 matches, I won vs a healer by 1 stab hit (around 6 lvls above me, due to her high level debuffs) and I practically farmed a 96+ feoh 3x a row. The last time I won vs him I did look up the dmg text and surprisingly I was doing stabs for more than 47k! Seriously, I felt sorry for the guy, that's certainly it's not cool - it's depressing.
So, how does a level 86 trash geared toon do over than 45k dmg to a fully level geared enemy 10 level above him?
Just dumb play as hell, sir - 'cause actually you need to do nothing other than hide, wait, pop some UE and spam sc+stabs for life. Same goes for ertheia atm, so time to hold hands, not fight in that hide discussion.
nop, i just read and use my skills. along with knowing enemy skills it's pretty easy
I dont know what you r playing atm, but I'll guess you have all the CC+invencibilty+target cancel item/skills ever possible in this game, or that you r playing against enemies that doesnt care to stab but autohit only.
Otherwise, you just went deep on the narnia's dreamland. :p
M.atk is done by a square root to get real damage increases
so 100% more M.atk is times 2^1/2 or 41% more damage while 300% more M.atk would be times 4^1/2 or 100% more damage.
So in this case 5% p.atk would give 5% more damage (less considering static p.atk bonuses) and 10% M.atk would give 4.88% more damage (less considering static m.atk bonuses) so it's pretty close.
Here's the main difference. Increasing your M.atk by 300% is 100% more damage. Increasing your P.atk by 100% is 100% more auto attack damage but you will definitely not do 100% more skill damage. For that you'll need 100% more p.atk AND skill power. So mages, count your blessings.
Oh, I see. Anyway, didnt come into my mind the only-skill usage of feohs, while that would be neglected for fighter classes in the skill spam area.
Hm, with the arcana barrier changes + the massive use of mana items (l2store mana potion, elixirs, draco mana elixirs) makes the feohs barely almost unkillable for those 20s frame rate while dealing a pure massive cannon burst dmg.
Not sure if they can be called glass cannon anymore.
Oh, I see. Anyway, didnt come into my mind the only-skill usage of feohs, while that would be neglected for fighter classes in the skill spam area.
Hm, with the arcana barrier changes + the massive use of mana items (l2store mana potion, elixirs, draco mana elixirs) makes the feohs barely almost unkillable for those 20s frame rate while dealing a pure massive cannon burst dmg.
Not sure if they can be called glass cannon anymore.
bring a othel and u can get perma stun/para a feoh, if he use unbind wait 10 sec and done ..
feoh class is the only class who dosnt have any resist debuff
@yamino : yes i quite "Know" that p.atk and m.atk calculation work in different ways , and anyway afaik , the m.atk potion is still 400% not 300%
@astarothy : Umh and? I totaly bet you landed 45k from front, without CC or either w/o HB+BS comboed.
It's up to who you find in olys , i saw matches of clueless daggers 90-94 onehitting 95+ healers , but is not such a big deal , since using my brother WR 92 in oly i won several 95 and even 99s
What you little idiots seems to not be understanding in "Othell Op" is that othell MUST be quick in kills , daggers were ALWAYS meant to 1hit opponents , they're ASSASSIN this is why they have ****** HP/Defense and need to survive with lucky skills as UE/AOD.
And it's not like before where dagger in order to pvp and land nice damages was suppose to have focus death (so 78+ as GH) , now you start "full force" at 85 already , and since THERE IS NO DAMAGE PENALTY BASED TO LEVELS actually othells 85 can kill 95+ , the same way new ertheias [both of them] 90 can kill 99.
And just for you to see , tell me one thing : in the old patches (pre-god , h5 and such) , when a mage 61 cast a spell on a 76+ players , what happens? damage land or the 76+ resist? when a 61 was casting a debuff on a 76+ would the debuff land? and what about the new patches post-god? can a 85 land damage against a 99? does debuffs 85 land on a 99?
(ps. in order to stop QQing about other classes being OP , simply choose the class that suit you and make you more happy to play , instead of rerolling to the most OP class of the patch and rerolling again when it get nerfed , people never learn from the past eh?)
I dont know what you r playing atm, but I'll guess you have all the CC+invencibilty+target cancel item/skills ever possible in this game, or that you r playing against enemies that doesnt care to stab but autohit only.
Otherwise, you just went deep on the narnia's dreamland. :p
lv 99, seraph +4 set, r99 +4 bow, coc/oly jevels and my own hands, i was called scripter by few othels in shillen becouse of great reaction and luck
lv 99, seraph +4 set, r99 +4 bow, coc/oly jevels and my own hands, i was called scripter by few othels in shillen becouse of great reaction and luck
People call me "scripter" and "botter" since my 1st day in Naia , welcome to the club dude. Even if i was quite sure that in my oly/pvp videos you were able to see that i click on my skills with mouse sometimes...meh i guess some people are blind.
i will not even read all this idiot postings im just gona tell you some low aspect's of game. !s you all mages bought the ninja aparitions:) you all love ghost hunter. I see that all wariors clases get nerfund rest mages sumoners feoh ricives incres powers and skills and you still cry about nerfing mages, you ruined ertheya update specialy saya seer class by using radar in pvp on that class,There for nobody was capabile to hitt you att least legits players; for that in any oly ceremony of chaos i was siting mai char in *** to kilet:) and you still cry:) . Wtf you want 1 fealer to be mega pvp char?:) A feoh than can aoe a seage alone are you tards or what?:)) do you even see class defenition when you chose your class and race?:)) And 1 more thing plis add incres reuse on healing abilityes to aeore healers and any other class of healers 2 tyrs 1 othell cant take out 1 healer in ceremony of chaos all 3 we were hiting 1 healer that was lvl 99 and we all were att same lvl range with god gears on , because mas spaming on bots of healing skills you cant even make dmg to say you winn by dmg made on oponent. there fore cant be kiled in any tipe of pvp mas or 1v1. Have funn next time you create a char maket to represent your wish of gamer. P.S. i have mai weapon s80 nerfundet att this updates:P, i have incres reuse on any skill, i have reinforce skills with no efect and a junck of poison zone completly lame to block your skills but mages resited all time:P, i have a poison nedle that blocks casting of skills:) other lame skill that never wircked not even on mobs , but less on 1 oponent with so hi cast speed:P. And any skill from ghost hunter is on chance to land . Is this seems faire ?:P