Unplayable server-side lag!

General Discussion Started Last reply 22 posts
I just logged into the game, saw the world chat full of messages about the lag, tried to walk around, each step took seconds.
Logged in another character and it could not move at all, being stuck in Aden.
Shortly after, the first character disconnected.

Last message from hero chat:
"I haven't seen such lag in years!!!"

It doesn't seem like Chronos-specific problem, since people from other servers are currently experiencing the same issue too.

It looks like NCsoft in its infinite wisdom just managed to reproduce the insane server lag we used to have years ago during a few ill-famous events.
All hail the lag!
+1 On that note. Naia server is not playable as well, delays up to 1 minute. Please resolve this issue ASAP.
Stop crying people.... it is from NcSoft

Wait few min,hours or tomorrow to fix it, i just log to check why so much QQ
Ye have lag a lot, so log off and chill with some other game till it goes away...
I have no lag, might not be serverside.

I use lowerping on one computer but not on the other, and neither have lag.
A trip from warehouse to the gatekeeper just took 12 minutes, with a few d/c on a halfway.
NPC react with 30 seconds delay.
Trade between 2 characters causes one of them to d/c, or the trade window pops up with 1-2 minutes long delay.

I see people from my friend list constantly logging in and out, obviously unable to stay online for more than a couple minutes.
The end in near.
I have no lag, might not be serverside.


After a while, the lag seems to be gone (at the moment).

I guess someone at NCwest office is secretly playing World of Tanks and has just finished downloading another massive update.
The end in near.

Hope.
We are investigating the latency issues.
We are investigating the latency issues.


Its gone alrdy no need to investigate anything :D
Its gone alrdy no need to investigate anything :D

Root cause is always important so you can identify and prevent it later.

Of course that doesn't mean NCsoft will bother with either of those things, but it's still good practice to try and identify the problem even if the issue has gone away.
for all you know the reason was player related like someone lagging the server localhost style trying to oe equipment or some other kind of exploit and stopped when GM's started investigating or maybe GM's just banned a bunch of known bots to relieve some server stress

who knows..
An ISP had some network connection issues this morning. All issues should be resolved now.
An ISP had some network connection issues this morning. All issues should be resolved now.

soulshots are still lagging every hour between 7 and 20 minutes ...
xx:00 xx:30, mad server lag, feels like it has been this way forever..

Can barely use the AH during that time, probably the source of all these "AH is bugged" threads :rolleyes:
An ISP had some network connection issues this morning. All issues should be resolved now.

Geuss what, they're not resolved, and like that video shows


u got literally THOUSANDS of bots in Ketra and Varka killstealing each other, there are 2 times more bots then monsters now.


It is time for a massive ban again


We all know that the requests bots send to a server lag out the rest of the players, the server itself wont lag, the players will.
An ISP had some network connection issues this morning. All issues should be resolved now.

instead of lag we now just crash 3~4 a day so what gives ?
instead of lag we now just crash 3~4 a day so what gives ?The latency issues on Friday morning were not related to the Naia server crashes. The dev team is investigating these crash issues now.
Just crashed again >"< it's weird as today folks said they lagged and had soul shot issues but I was perfectly fine with battleping and SSD o0"
It's lagging quite often, too many eggs!
I't is not just the event. there have ben ss-lag for so long now...:confused:
But whene ncsoft don't like to speedt any monny on the sever, it will be like this.