And obviously mobs have too much HPs 'coz they must be done in full pts...but Koreans now only improve stuffs for full +15 PVP/PVE people...(like nightmare kamaloka 97 and DW latest floors)
Well...for the most GMs gave to all the classes some old or same skills...for example...
Iss enchanters for the most have all a new buff (dagger/bow/m.def resist +50% , critical skill damage/rate +25% , and no clue for the orcs...i don't care about them >_>)
Archers have new power based buffs (crt rate/skill crt rate/skill power/p.atk)
Tanks got a new "toogle-aura"
Tyrrs got a new "dps-boosting" buff
And so on...just daggers and healers got some "brand-new" skills...as mass bluff (gh) , disarmor (th) , crt toogle (wr) and healers with a new tree (pfff,bp if im not wrong) and a new "1-time-rebirth buff" (SE)
Just don't get so excited for this patch...it's not good and it wont be of any help to the game balance/status...^^
so i have been doing some light reading regarding this patch,one thing that caught my eye is the supposedly unlimited levels of a char.... i mean in regards to that wouldn't there still be a cap? like for example if a mobs lvl is 100 for example wouldn't one stop getting exp at a certain level? am i missing something here? please educate me if i'm mistaken.
At least new summons look WAAY better . Some craps here in forum were in love with current stupid summon appearances,now they can reroll before it's too late.
so i have been doing some light reading regarding this patch,one thing that caught my eye is the supposedly unlimited levels of a char.... i mean in regards to that wouldn't there still be a cap? like for example if a mobs lvl is 100 for example wouldn't one stop getting exp at a certain level? am i missing something here? please educate me if i'm mistaken.
And obviously mobs have too much HPs 'coz they must be done in full pts...but Koreans now only improve stuffs for full +15 PVP/PVE people...(like nightmare kamaloka 97 and DW latest floors)
That's no excuse. Mobs that take more than 1 or 2 spells to kill simply are not fun to grind. Just because you are in a party doesn't mean that the mobs need more stats. Being in a party could mean simply that. That you are hunting in a party. There is no reason why the mobs need to have ridiculous stats when that only serves to make the mobs unfun to grind. And there are other ways to make an area challenging for a party than filling it full of hp sponge mobs that do WAY too much damage to players. One is giving the mobs abilities similar to players. Another is giving the mobs better AI so they coordinate with each other and make intelligent decisions.
And I will point out the hp sponge mobs that have been placed in party areas still have too much hp. If they are only supposed to have enough hp so that each person has to hit them with 1 or 2 spells (5-10 spells total), then NC has still failed as the mobs in party areas take a large number of spells from each person, having a total number of required spells of 20 or more.
The developers have realized the problem and added three zero-drop Bosses to the Astatine Fortress in a later update which we will not get in the foreseeable future. When you kill such a Boss, the HP of the monsters on his floor (the "first floor" encompasses also the monsters in front of the building) is reduced by 15%: http://boards.rochand.com/viewtopic.php?f=52&t=1426#p30087
Here is a video of a mage party farming in front of the Astatine Fortress: https://www.youtube.com/watch?v=8nlTjnkgw3k
This was before the HP-reducing Bosses were introduced; since they don't drop anything, nobody seems to be doing them anyway :p
No Worries, ninja programs will auto equip it like everything else.
From what I understand, unlike disarm, it's supposed to re-equip the armor once the debuff is over... now, how well that actually works, if true, certainly remains to be seen.
Well...for the most GMs gave to all the classes some old or same skills...for example...
Iss enchanters for the most have all a new buff (dagger/bow/m.def resist +50% , critical skill damage/rate +25% , and no clue for the orcs...i don't care about them >_>)
Archers have new power based buffs (crt rate/skill crt rate/skill power/p.atk)
Tanks got a new "toogle-aura"
Tyrrs got a new "dps-boosting" buff
And so on...just daggers and healers got some "brand-new" skills...as mass bluff (gh) , disarmor (th) , crt toogle (wr) and healers with a new tree (pfff,bp if im not wrong) and a new "1-time-rebirth buff" (SE)
Just don't get so excited for this patch...it's not good and it wont be of any help to the game balance/status...^^
__________________
Actually Eviscerator gets new skills too ... and some changes on the other skills .. actually some balance will be since we will have better chances against daggers :D
Actually Eviscerator gets new skills too ... and some changes on the other skills .. actually some balance will be since we will have better chances against daggers :D
It wont happen. you may even be more usefull and balanced,but in the next patch crt dmg will get boosted...with some chance even by more than 50%...
New iss PP buff will increase skill crt dmg and chance by 25%
New siegel DA aura will increase skill dmg crt power by 25%
New Kelvim's weapon will increase the **** outta of othell (crt dmg+15%,atk spd+15%,dmg up,reflect 20%,focus +100,pvp damage +15%,450 dark elemental)...eeeeeh yeah,hf trying to not get onehitted.
It wont happen. you may even be more usefull and balanced,but in the next patch crt dmg will get boosted...with some chance even by more than 50%...
New iss PP buff will increase skill crt dmg and chance by 25%
New siegel DA aura will increase skill dmg crt power by 25%
New Kelvim's weapon will increase the **** outta of othell (crt dmg+15%,atk spd+15%,dmg up,reflect 20%,focus +100,pvp damage +15%,450 dark elemental)...eeeeeh yeah,hf trying to not get onehitted.
So, basically the same as now.
Hell, I do oly and Daggers are the WORST to fight against. Because I can be absolutely destroying them, and then they get a lucky crit on backstab and I'm down in one shot with near full CP and they were like one hit away from dead.
No other class is quite like that. Seers have their own annoyances, but they are not going to suddenly kill you if they were unable to do damage to you before.
Most other fights I lose... well, it was either a close match all around, or I just got completely steamrolled. Daggers I can never quite be sure how it's going to turn out.
It wont happen. you may even be more usefull and balanced,but in the next patch crt dmg will get boosted...with some chance even by more than 50%...
New iss PP buff will increase skill crt dmg and chance by 25%
New siegel DA aura will increase skill dmg crt power by 25%
New Kelvim's weapon will increase the **** outta of othell (crt dmg+15%,atk spd+15%,dmg up,reflect 20%,focus +100,pvp damage +15%,450 dark elemental)...eeeeeh yeah,hf trying to not get onehitted.
pp buff is only for 1 person whereas DC buf is for whole party.. btw SD/SwM get nothing good..
the DA tank aura has more effects then just the selfbuf of 25% crt damage :P
Kelvim weapons are very important.. not.. they're like tauti and still to date the raid has not been killed in Korea and there they have many players now 103+
wait till ppl realize that all skill OE will be reset to zero and have to be OE'd again, new max skill OE level will be +20 and the existing stuff will only go to +10, incl. the immortal scrolls we will get as refund and to get the same effect as our current +10 you will need to oe to +20 so incoming nerf ;)
pp buff is only for 1 person whereas DC buf is for whole party.. btw SD/SwM get nothing good..
the DA tank aura has more effects then just the selfbuf of 25% crt damage :P
Kelvim weapons are very important.. not.. they're like tauti and still to date the raid has not been killed in Korea and there they have many players now 103+
wait till ppl realize that all skill OE will be reset to zero and have to be OE'd again, new max skill OE level will be +20 and the existing stuff will only go to +10, incl. the immortal scrolls we will get as refund and to get the same effect as our current +10 you will need to oe to +20 so incoming nerf ;)
Well,PP buff being for just 1 player is good enough,at least,if my gf will be back playing i could change her iss from SD to PP so when we've to PVP one of us can get it on the dagger.
Yeah...about kelvim,they're really OP as hell and i hope we will NEVER get any...
And for the skills...they will improve from +10 to +20...but that is freaking stupid.What's the point (beside adding new routes) to reset back skills to +0 if in the end a skill +20 have the same bonus of a skill +10? (i.e. shadow hide +1 time gives 2 seconds more,since next patch will be 2x the enchant 2/ the effect,+1 time will give 1 second...so enchanting to +20 will be the same as a +10...senseless...:confused:)
And for the skills...they will improve from +10 to +20...but that is freaking stupid.What's the point (beside adding new routes) to reset back skills to +0 if in the end a skill +20 have the same bonus of a skill +10? (i.e. shadow hide +1 time gives 2 seconds more,since next patch will be 2x the enchant 2/ the effect,+1 time will give 1 second...so enchanting to +20 will be the same as a +10...senseless...:confused:)
Don't forget one important fact. We, who have invested billions adena and books(mastery book after +7/8 usual) in +++ of skills to make them in atm max +10 will get reset all to +0. will lose "hide" +20 sec and with items what we will get form reset we may back just to new +10 what will mean +10 sec hide. To get +20sec what we have new we need to invest in new type of books and new billions adena. Where is logic there. Players will invest adena what they not have because mobs drop 40-50 adena.
Don't forget one important fact. We, who have invested billions adena and books(mastery book after +7/8 usual) in +++ of skills to make them in atm max +10 will get reset all to +0. will lose "hide" +20 sec and with items what we will get form reset we may back just to new +10 what will mean +10 sec hide. To get +20sec what we have new we need to invest in new type of books and new billions adena. Where is logic there. Players will invest adena what they not have because mobs drop 40-50 adena.
Dude,we're the "Legits",farming adenas for the ones not paying insane euros or rmt will be hard,but you think that players who have like 70b+ in inventory cares at all? they will get all skills +20 in like 5 days :D
Yes, skills will be enchantable from lvl 1. But so far no table has been published with the success probabilities dependent on character level (=skill level). It will probably be wise to wait until you are at least lvl 99 before you embark on any enchanting adventures. The early skill enchantment is a good way to use the 100% Immortal Scrolls you will get as compensation for the deletion of all old enchants on update day.
And yes, the new skill enchantment system is indeed supposed to be an adena sink, helping to combat inflation. Even more important, however, is the SP farming aspect. In Asia most players use time points for their post-85 payment, which only tick down in non-peace zones. By setting the SP requirements relatively high, the developers were trying to motivate the players to actually play the game aka pay for time points if they want to get back to where they were before Infinite Odyssey. This strategy did not really work. In Korea, where we have via the Olympiad statistics (http://lineage2.plaync.com/gameinfo/olympiad/lastOlympiadInfo?serverId=44) a certain insight into the player numbers, many people seem to have simply given up and moved on to different games instead.
Will it be possible to use 20 immortal scrolls to make one skill 20+ at the patch?
If not, will it be possible to enchant to +10 normally, and then use 10x immortal scrolls to make it 20+?
Will you need new books for every enchant, or just 11-20+?
I think that covered it..
Just curious cause there are some skills i dont bother enchanting atm, but if i can use those immortal scrolls to enchant stuff for 11-20+ i will enchant them right now..
Will it be possible to use 20 immortal scrolls to make one skill 20+ at the patch?
If not, will it be possible to enchant to +10 normally, and then use 10x immortal scrolls to make it 20+?
Will you need new books for every enchant, or just 11-20+?
I think that covered it..
Just curious cause there are some skills i dont bother enchanting atm, but if i can use those immortal scrolls to enchant stuff for 11-20+ i will enchant them right now..
Immortal Scrolls can only be used up to +10 (the current +5).
The old Giant's Codices get new names, but they can still be used for enchanting up to +10. For going to +11 and upwards you need newly introduced Codices.
Will it be possible to use 20 immortal scrolls to make one skill 20+ at the patch?
If not, will it be possible to enchant to +10 normally, and then use 10x immortal scrolls to make it 20+?
Will you need new books for every enchant, or just 11-20+?
I think that covered it..
Just curious cause there are some skills i dont bother enchanting atm, but if i can use those immortal scrolls to enchant stuff for 11-20+ i will enchant them right now..
IF you have skill not +10, for that skill you will get 10 immortal scrolls after update. After, you may use that 10 immortal scrolls to back skill to +10 and get half of effect/bonus what you have with atm +10 enchant. To back same effect/bonus what you have now with +10 after new update you need to make same skill +20. In 10>11>...19>20 you need you use new book what you enter in game after update and use book+adena (billions for all skills) to try back all in same place what is in this moment.
Only good what now is possible is to make not much important skills to some +++ and after update to use normal book to make some +++ and then invest immortal scroll to make them all to max +10 with not big loss of adena.
also good is the some "pro" chars will get reset to +0 in all 3th class skill w/o option to make same skill OE again.
since when has OE skills been a problem?
if thats all the new patch has to offer, I say boring/dead
Well look before 10 year what was max lvl, look before 3 year in Hi5, after GoD and log after some months when new update come. If you are up to date with infos you will know the in Korea was question. Did L2 players like new items or now max lvl. Players pick lvl. so you have in this update new zones, new "awake in 101 lvl" and maybe lvl 999 for ppl who will go to bot w/e limit :D If you not like this be free even now w/o to with new update to go change L2 with tetris...
Only good what now is possible is to make not much important skills to some +++ and after update to use normal book to make some +++ and then invest immortal scroll to make them all to max +10 with not big loss of adena.
This will indeed be the best strategy. After the reset on update day go by normal enchantment procedure back to +5 or so, then use the Immortal Scrolls to "fill up" you skill enchants to +10.
Another thing:
We don't know whether Ravidoff will still be at the Reliquiary of the Giants and, if yes, whether he will still exchange the Essences of the Lesser Giants you used to get for pre-85 enchants upon Awakening for Superior Giant's Codices. It might be a good idea to turn in any old Essences you might still have in your Warehouse before Infinite Odyssey goes live. Better safe than sorry :)