Eviscerator - Back Step:
Decreased movement distance. Removed HP recovery effects. Decreased Cooldown. Added P. Atk. boost.
So no more 40% HP recovery??? Really??
This toon is already 1 shot, his damage and P.Def sucks and you nerfing it more?
I wonder why remove that effect on the skill that help a soft toon survive in olys (fighting with decent toons ofc, no OP toons cuz they 1 shot me), instead of fix other problems in this class, like:
- The craft of XP Runes still not working.
- High P. Atk, but when it hits someone the damage is really low.
- Normal P. Def but takes a lot of damage when someone hit it.
I'm not OP, but i'm comparing my toon with others classes with same gear as me.
I would like to see what ertheias fighter from other servers say.
Eviscerator - Back Step:
Decreased movement distance. Removed HP recovery effects. Decreased Cooldown. Added P. Atk. boost.
So no more 40% HP recovery??? Really??
This toon is already 1 shot, his damage and P.Def sucks and you nerfing it more?
I wonder why remove that effect on the skill that help a soft toon survive in olys (fighting with decent toons ofc, no OP toons cuz they 1 shot me), instead of fix other problems in this class, like:
- The craft of XP Runes still not working.
- High P. Atk, but when it hits someone the damage is really low.
- Normal P. Def but takes a lot of damage when someone hit it.
I'm not OP, but i'm comparing my toon with others classes with same gear as me.
I would like to see what ertheias fighter from other servers say.
That change is a HUGE nerf in oly yes. For general PvP it's mostly meaningless.
I can't be sure how hard of a nerf it is without seeing how the other changes impact the toon. The change to the battle dash, for instance, now adds pdef/mdef to it... but how much? If it's just a tiny fraction, it's meaningless. If it's a huge boost, then it could mean a lot.
And what enchant options do we have for skills? That could make a huge difference as well.
If nothing else makes up for it, it's going to mean a LOT more losses in oly guaranteed.
I didn't read anything about ertheias enchanting skills in patch notes, but ppl said in korean server our class can do it, but we all know korean's updates are never like ours updates.
If we could enchant skills, maybe that could make a difference in p. atk, but never in p.def cuz passive skills can't be enchanted anymore. And what you say about battle dash is true, but i don't think it would be a huge boost.
I don't have an issue with damage at all really. I hit things HARD.. very, very hard.
I only have issues with people who have very stacked up PvP defense (full dark sets, belt, etc), or a lot of Pdef and HP to soak up the hits.
(or both, of course... in which case I might as well just stand there and die for all the damage I'm doing).
What About Distortion: Added Atk., P. Skill Critical Damage, and P.Skill power boost.
Sounds pretty nice to me.
Depends how much.
Currently most of the evic damage is from their passive, which is NOT affected by skill power or skill critical damage. So unless they change that, or this skill is unique and adds to that, it's not going to make a huge difference compared to losing the heal from back step.
Basically from what I've seen they are increasing the damage potential and decreasing the survivability. I have to wait and see the specifics once it goes live to really know more.
But they would need to add quite a bit to make up for that heal, it's quite literally the only thing that lets you survive a match a good number of times.
Depends how much.
Currently most of the evic damage is from their passive, which is NOT affected by skill power or skill critical damage. So unless they change that, or this skill is unique and adds to that, it's not going to make a huge difference compared to losing the heal from back step.
Basically from what I've seen they are increasing the damage potential and decreasing the survivability. I have to wait and see the specifics once it goes live to really know more.
But they would need to add quite a bit to make up for that heal, it's quite literally the only thing that lets you survive a match a good number of times.
Well you arent a tyrr, tank, healer or summoner. I guess you will need to make do with not being able to heal yourself.
Eviscerator its a one skill class ...steel mind and normal hit ...skills are there just for people to not say this class had no skills ...
SKills power is just for image cause its no way near the damage it should give .. Gravity Hit 80k power 50% p def ignore ...hiting a iss for 3k dmg ... just lol and no pvp set on iss or hard stuff ..and long skills reuse ..
Eviscerator its a one skill class ...steel mind and normal hit ...skills are there just for people to not say this class had no skills ...
SKills power is just for image cause its no way near the damage it should give .. Gravity Hit 80k power 50% p def ignore ...hiting a iss for 3k dmg ... just lol and no pvp set on iss or hard stuff ..and long skills reuse ..
Very, very wrong. An evic using nothing but steel mind and smash will only beat people that are horrible at oly, or just unlucky. If you know how to fight an evicerator, almost every single class can easily bypass that skill. Hide, UD, giants barrier, celestial, rock, etc.
Not even counting item celest/UD's.
You absolutely need to use more than just that skill if you want to actually be decent at oly. The backstep heal was one of the few ways an evicerator can deal with prolonged oly matches.
Very, very wrong. An evic using nothing but steel mind and smash will only beat people that are horrible at oly, or just unlucky. If you know how to fight an evicerator, almost every single class can easily bypass that skill. Hide, UD, giants barrier, celestial, rock, etc.
Not even counting item celest/UD's.
You absolutely need to use more than just that skill if you want to actually be decent at oly. The backstep heal was one of the few ways an evicerator can deal with prolonged oly matches.
Most of classes anyway surpasses eviscerator at defense/dmg /health raport when using skills ..you will be forced to use SM
Most of classes anyway surpasses eviscerator at defense/dmg /health raport when using skills ..you will be forced to use SM
I do oly a lot (except last month, wasn't up to it). I can deal a ton of damage, and only people who outgear me by a LOT can hand me my *** without a problem.
So yeah.. you're just seeing bad evicerators and/or ones with terrible gear.
The skills are not there to do damage most of the time. The vast majority of them are there to disable/cc or keep them off balance (drop target, etc).
If you do nothing but pop steel mind and attack, you're almost always going to get dropped by any competent oly player, no matter what their class is.
I think they nerve some skills because your other skills will take if you tell me OP skill enchant routes like decreasing your enemies P.Def. for example.
The problem is, they will add some kind of boosts to Battle Dash and Distortion, but is everything to hit more, yes is great, depend on what big will be the boost.
But the eviscerator will still be a soft toon, and we wont be able to enchant passive skills, so the only way to make it more resistant will be going to a deffense route in APs, what will take us the chance to have more damage.
We will see how they set it up, but not having Back Step will be a problem in olys for sure.
This class is a joke, hopefully these new skills will make them a bit stronger
at the moment they are super squishy, pretty low damage output if you consider the fact they have to get up close, their HP sucks.
Evasion skill is so low % it doesnt really help, just for the debuff protection.
Even then it doesnt really help alot.
The only thing they got going for them is their high speed, they can outrun the opponent in olympiad. any range class easily **** them however.
Sure, they got "save" skills for almost any scenario, but once that skill is used.. what then?
Nothing. :o
Ranged classes are absolutely an issue. I can outrun almost anyone (I have capped 300 run speed with full buffs), but archers and nukers can go faster than that by using their jump/dash skills.
It was stupid that the nukers have a long range jump skill but the melee has only 2 very short distance dashes.
But yes we must be right up on someone. But when we are... our DPS is far from low. But you can't just tear into someone in PvP unless they are targeted on someone else or you have steel mind up. You need to use those skills to drop target, stun, knock back/down/forward, etc.
Keep them from doing damage to you as much as possible. Not everyone has a full PvP damage reduction setup to be able to just tank damage.
Ranged classes are absolutely an issue. I can outrun almost anyone (I have capped 300 run speed with full buffs), but archers and nukers can go faster than that by using their jump/dash skills.
It was stupid that the nukers have a long range jump skill but the melee has only 2 very short distance dashes.
But yes we must be right up on someone. But when we are... our DPS is far from low. But you can't just tear into someone in PvP unless they are targeted on someone else or you have steel mind up. You need to use those skills to drop target, stun, knock back/down/forward, etc.
Keep them from doing damage to you as much as possible. Not everyone has a full PvP damage reduction setup to be able to just tank damage.
You need steel mind in pvp ..skills only when SM in reuse ..you need SM to stay alive ... there are classes like nukers hiting 60-100k+ , archers 20-30-50k , daggers ..50-80k , tyrr's 15k+ ...skills dont help me kill fast target before i die from that insane damage ...so in oly you can use skills ..in pvp with top players .. you need SM you kill with SM and you stay alive with it ..
You need steel mind in pvp ..skills only when SM in reuse ..you need SM to stay alive ... there are classes like nukers hiting 60-100k+ , archers 20-30-50k , daggers ..50-80k , tyrr's 15k+ ...skills dont help me kill fast target before i die from that insane damage ...so in oly you can use skills ..in pvp with top players .. you need SM you kill with SM and you stay alive with it ..
You obviously just can't play the class very well then. If I had to rely on steel mind 100% of the time I might as well just stay out of a fight.
If you're going solo against a nuker who is doing 100k+ damage, then you can use gravity barrier/spallation and just kite it off. Same with group PvP.
Or have a tank pulling targets.
Those nukers/daggers aren't going to last very long if damage is focused on them either. That's why they need to rely on tanks/healers and their own CD skills to stay alive/get away in PvP.
Only tanks and well geared tyr's can soak up damage with a minimum of heals.
When I fight very strong players who outgear me by a ton.. of course I need to pop steel mind. I'm making up for a giant deficit in damage. I can still kill some of them, but a dagger with +8 pvp aror and a glowey purple-red PvP dagger backstabbing me for 50k+ I'm just not going to beat toe to toe when my gear is nowhere near as comparable.
But you know who is going to beat that dagger with the same kind of gear disparity? Almost no one unless he's a terrible player. Same goes for pretty much any class. Stacked PvP setup and a halfway decent (or better) player vs one with average, or close, gear is going to be a very rough match for the non stacked player.
When I meet players with around my gear, it's a good fight with some classes, but I destroy most of them because they are usually stuck with no target and/or stunned while I tear their face off.
If I meet people with less gear? Game over, they are usually dead in 4 swings or less as I pressure punch and left/right sidestep through the whole group of them.