IO Healer issues

Aeore Healer Started Last reply 13 posts
So I'm hearing:

MP Consumption is really bad for healers now without enchanting for cost.
Power enchant on Lumi does nothing.
Rebirth fails a lot.

Anyone seen any of these or other issues?
Power enchant any good for nukes/heals?

I've not had much chance to test anything yet, server went down too fast.
Most of the healer's skill enchant options are pretty bad, especially the heals. I think I'll wait with enchanting until there's more info available. The enchant options of mass mana gain and bow resistance are neat tho (I'll start using mana gain in pvp lol).

What's more interesting is that PoW still works the same way as before. Arcane power toggle is working on feoh too. The 2nd/3rd class skills are not enchanted anymore but I don't think this is a major issue and ppl will probably keep them.
I was kinda worried also to see that the - cost enchant route isnt possible anymore, also that balance and progressive cant be enchanted at all.Now with what u Just pointed out about rebirth failing ? Really x) this is maybe why there is a success rate way of enchant. Lumi seems to be a joke.. tho i noticed some Good things on celestial / recharge / mana gain and the healer class buff. Now i didnt had time to try anything out. And also im waiting to see if We can safely enchant those skills w/o eventually loosing enchant at lvl 101 when the skills will gain a New lvl.
Its pretty good for Olympiad that healers don't have infinite MP to work with anymore.

As far as pve goes, well the goal is to slow down leveling so end game nuker parties dont hit 105 in 2 months, so time to adapt.

Slow the pace down, mp becomes less of an issue. If you want to XP faster than buy 50% mp potions from the store.
balance heal seems to be weaker too
Enchant skills are bad, i dont like anything, even lumi is useless... Blackfire is the only one with a good enchant...
So I'm hearing:

MP Consumption is really bad for healers now without enchanting for cost.
Power enchant on Lumi does nothing.
Rebirth fails a lot.

Anyone seen any of these or other issues?
Power enchant any good for nukes/heals?

I've not had much chance to test anything yet, server went down too fast.

If you can and have time to try, can you update what you notice about this, or about any other info ? ty :)
MP consumption for soloing Dim warp is a little worse, but kill speed ever more of an issue!

Old enchant system, enchanting cost, dual or element would also increase power, so +5 element gave +5% power and +5 element attack. +10 cost was like +10% power, -50% mp cost.

Now we have +10 power for +4.4% power, or +10 Wild for +10% m.crit chance, which is bugged too! From testing with +10 M.crit it seems you actually crit less than for +10 power!

I didn't experience any issues with rebirth at all, friends said it worked ok too.

I can see how party healing could be taxing on MP if you're used to having ++ cost skills.
I haven't enchanted back my skills yet, waiting to see what others say (don't wanna waste my immortal scrolls :p). I tried 2/3 times to rebirth yest it didn't failed at least on me xD
For mcrit enchant, is it only the description that is bugged ? Coz now it says P crit damage ^^
Now ye for the cost enchant it's a bit disappointing :/ I can't try until this weekend to see how it goes while xping. also i wonder how it will be on siege/pvp. That's the moment we burn a lot of mp's. Until now with cost enchants it was ok .. but if consumption is ***ed even with 2 healers i'm not sure it will be enough. Will have to see about this. (and ofc i don't have passive augment on weap to reduce mp consumption :p )

Also i wonder we have some skills that can be enchanted on +mdef / pdef. some other classes got the same enchant option on their skill, does it stack all together ?
For exemple mass mana gain +10 mdef, and ertheia mage self buff +10 mdef > will the ertheia have stacked effect of both enchants ?
For those wondering about the "chance" oe on Rebirth before, it was a chance to remove debuffs from party members.

And I doubt anyone ever used it for that purpose.

I wonder though. Enchanting on Evas saint, both Mana gain and the melee resistance for runspeed, fairly cheap +40 runspeed?
So any infos about skill enchant? routes etc, also as all u noticed when u enchant skills there are some that have a lock, there is any possibility after 101 lvl that skills reach max lvl to unlock other options in enchanting? also any1 already enchanted his skills (share it with us :P).
and 1 question, it seems its time for me to start solo farming with healer and my dual is also feoh storm screamer so i want to play olys/farm solo with heal/ and use the weapon with dual feoh so r99 buster or retributer?
also in my previous question if its pve weapon then retributer or buster?
Its pretty good for Olympiad that healers don't have infinite MP to work with anymore.

As far as pve goes, well the goal is to slow down leveling so end game nuker parties dont hit 105 in 2 months, so time to adapt.

Slow the pace down, mp becomes less of an issue. If you want to XP faster than buy 50% mp potions from the store.

Healers never got infinite MP, instead, by being a wizard based character, we do have alot more mana pool to start with and had a couple ways to manage the cost, but apart from that, only Crystal Regeneration and Rebirth, with 3 and 5min cd rescpectively - and god forbid if it'd be interrupted 'cuz then you'd know you'd be screwed.

In other hand, Iss in fact had a solid way to get infinite MP once it get to 99, and that's was the real struggle for healers facing Isses in Oly or even in general daily routine - you would never manage or expect them to run out of mp till this update. 2 skill with 30s reuse recovering back 10% of total mp, in an almost warrior based class? That's what I'd call OP and unfair. Thank GoD it seems to be gone, let's see.

also in my previous question if its pve weapon then retributer or buster?

Retributer all the way up.