New Skill Enchants

Aeore Healer Started Last reply 7 posts
So did any1 tested the new skill enchants? lf opinions
Healing skills power/wild? (wild is bugged tho?)
About the rest that got a nice option to get enchanted the only that got nerfed imo is nukes and lumi..
So did any1 tested the new skill enchants? lf opinions
Healing skills power/wild? (wild is bugged tho?)
About the rest that got a nice option to get enchanted the only that got nerfed imo is nukes and lumi..

Power. I think +10 power is +10% heal on Heals, +4.4% damage on nukes, can't remember now.

I tested +10 wild at first and it seemed to reduce the critical rate of my skills (only tested 200 heals on each enchant). I had 400 mcrit rate, +10 Wild gave 25% M.Crits, +10 power gave 36% M.Crits.

Not sure what effect power has on Lumi, not been able to test it. It could make it do 33% P.def/M.def reduction (+10% extra reduction), it could do nothing.

+1 Heal on the celestials and purges seems good. You can go to +10, but it only adds like 1k more heal, ~3k heal at +10 compared to ~2k heal at +1. Big nerf compared to 10% HP back.
Well is there any possibility in the future on the skill enchants to unlock more routes? i mean while lvl up instead of power and wild that atm exist on heal enchant to unlock cost etc?
also changing route to a skill its 100%? i mean while u try to make your +10 power will remain +10 when u make it wild?
Well is there any possibility in the future on the skill enchants to unlock more routes? i mean while lvl up instead of power and wild that atm exist on heal enchant to unlock cost etc?
also changing route to a skill its 100%? i mean while u try to make your +10 power will remain +10 when u make it wild?

No idea about the extra enchant routes, doesn't sound like it will though.

Switching enchant route keeps the enchant level, it costs SP, a book and about 20mil a pop at +10 though.
Enchant routes going from % to stactic numbers (like in single/mass purge) and not +Cost for heal's skills it's a hell of a nerf, specially when the major number of ppl r running around with HP filling up their 50k+ and beyond.

@Ferine, di you test Lumi enchant routes? Not sure if go into Power, although I'm quite certain +Chance is a complete waste when the said skill can be spammable and has 90% efficiency at landrate.
Enchant routes going from % to stactic numbers (like in single/mass purge) and not +Cost for heal's skills it's a hell of a nerf, specially when the major number of ppl r running around with HP filling up their 50k+ and beyond.

@Ferine, di you test Lumi enchant routes? Not sure if go into Power, although I'm quite certain +Chance is a complete waste when the said skill can be spammable and has 90% efficiency at landrate.

Tested the Lumi enchant route tonight. Power simply adds 10% onto the damage per tick, 89/90 dmg a tick to 99 dmg a tick at +10. Worthless. It's not actually that high of a landrate. It can fail a lot.
Hey guys, did anyone try to test the enchant on heals with power? i dont see any diference :/