I just want to know the diffirence between Noble Critical Focus(Knight) and Noble Focus(Warrior) in AP system.
Based on their descriptions, does it mean that Noble Critical Focus affects P.Skill Critical rate directly while Noble Focus adds to P.Critical Rate in Char stats window where currently capped at 500 which I believe also affects P.Skill Critical rate?
I have also read somewhere that even you already reached 500 P.Critical rate, you will still continue to increase skill critical rate when you add more dex. So going beyond 500 P.Critical rate is not useless?
Both are pre-requisite to the same skill (P.Skill Critical damage) on their respective tree.
For Othell GH is it better to go for Noble Critical Focus(Knight) or Noble Focus(Warrior)?
Thanks in advance.
I just want to know the diffirence between Noble Critical Focus(Knight) and Noble Focus(Warrior) in AP system.
Based on their descriptions, does it mean that Noble Critical Focus affects P.Skill Critical rate directly while Noble Focus adds to P.Critical Rate in Char stats window where currently capped at 500 which I believe also affects P.Skill Critical rate?
I have also read somewhere that even you already reached 500 P.Critical rate, you will still continue to increase skill critical rate when you add more dex. So going beyond 500 P.Critical rate is not useless?
Both are pre-requisite to the same skill (P.Skill Critical damage) on their respective tree.
For Othell GH is it better to go for Noble Critical Focus(Knight) or Noble Focus(Warrior)?
Thanks in advance.
Noble Focus:
Lvl 1 - P. Critical Rate +20.
Lvl 2 - P. Critical Rate +40.
Part in black is correct, part in red is not. Critical rate (what you see in your stats window) has no bearing what-so-ever on SKILL Critical Rate.
The two advanced critical modifiers which require a pre-req from the two respective trees ARE NOT the same. The Knight tree increases skill critical damage, the warrior tree increases critical damage.
General speaking one refers to the damage a skill does if it criticals or, the damage a regular hit (white damage) does if it is a critical hit. However, daggers are unique in that there skills are considered critical hits. So BOTH of the skills will benefit a dagger. If you go the warrior route then ALL of your stabs will do more damage. If you go the knight route only your SKILL criticals will do more damage (this refers to when your stabs do double damage) and this will theoretically happen more often because of the pre-req AP.
Unfortunately, the Knight Tree crit skills were broken and I am not sure if they have been fixed. Basically, Noble Critical Focus did not add a static 5% to skill crit rate, it added 5% to your base rate. This is pretty bad. So if your base skill crit rate was say 20%, this skill would only add 1% for a total of 21% (or 22% with lv2) instead of 25% (20*1.05=21). You would have to ask Juji or maybe Diego if it has been changed.
As too which you should go? For now it would probably be better to go the warrior route.
Part in black is correct, part in red is not. Critical rate (what you see in your stats window) has no bearing what-so-ever on SKILL Critical Rate.
The two advanced critical modifiers which require a pre-req from the two respective trees ARE NOT the same. The Knight tree increases skill critical damage, the warrior tree increases critical damage.
General speaking one refers to the damage a skill does if it criticals or, the damage a regular hit (white damage) does if it is a critical hit. However, daggers are unique in that there skills are considered critical hits. So BOTH of the skills will benefit a dagger. If you go the warrior route then ALL of your stabs will do more damage. If you go the knight route only your SKILL criticals will do more damage (this refers to when your stabs do double damage) and this will theoretically happen more often because of the pre-req AP.
Unfortunately, the Knight Tree crit skills were broken and I am not sure if they have been fixed. Basically, Noble Critical Focus did not add a static 5% to skill crit rate, it added 5% to your base rate. This is pretty bad. So if your base skill crit rate was say 20%, this skill would only add 1% for a total of 21% (or 22% with lv2) instead of 25% (20*1.05=21). You would have to ask Juji or maybe Diego if it has been changed.
As too which you should go? For now it would probably be better to go the warrior route.
Thank you very much for your very informative answer.
Yeah I overlooked the Noble Death Whisper(Warrior) skill, it doesn't have the word "skill" on the description. :D
Now I'm sure that I'm going to Warrior route in AP.
Just need to Choose from:
1st row: lvl2 Noble Condition(HP) + lvl2 Noblesse Blessing(P.Def) or lvl4 Noble Condition(HP)
- Not sure if I should go lvl4 HP or get a little bit of P.def.
2nd row: lvl2 Noble Focus(P.Crit rate) + lvl2 Noble Cost(P.Skill -10% MP) or lvl2 Noble Focus(P.Crit rate) + lvl2 Noble Warrior Buffs(stun)
- I want to get the rear damage but also want stun rate and I can't have both :( . Problem if I get stun rate is I will have to choose between P.Atk and P.Accuracy and these two skills are not so good for othell since it doesn't have much effect on blow type skills? (correct me if I'm wrong). Maybe I'll just go for rear damage.
I have 4 AP at the moment and hoping to figure out along the way which skill tree is suited for me.
While I'm aware that I can reset it for 10kk adena anytime, as an average player I'm trying to be careful to avoid unnecessary expenses.
So any suggestions and answers will be appreciated.
Thanks again. :)
for othel you need crit dmg a lot, rest go to health/pdef/mana regen/Mdef
I guess this is a mix of knight and warrior skills.
But the downside with that is you will not be able to learn skills on the 4th row, am I right?
I'm also surprised you didn't mention stun rate. Are accesories already enough to boost othell's stun? I'm using special earring stun/tezza neck/oly ring at the moment.
Because I'm wondering about shadow chase skill, I don't know if it is broken or I just lack on stun rate to completely stun a mob coz most of the time they will got stunned but still turns around to face you. :confused:
I guess this is a mix of knight and warrior skills.
But the downside with that is you will not be able to learn skills on the 4th row, am I right?
I'm also surprised you didn't mention stun rate. Are accesories already enough to boost othell's stun? I'm using special earring stun/tezza neck/oly ring at the moment.
Because I'm wondering about shadow chase skill, I don't know if it is broken or I just lack on stun rate to completely stun a mob coz most of the time they will got stunned but still turns around to face you. :confused:
That may frend is a game bug that nc soft never fixed. to avoid it hit run antil mob muves after you and stun him. problem is itt will lower your skill landing rate. because you teleport someware at 2 steps behind mob , and from there you cant land skill, your char will run to mob to hit it. hf
What I do is to throw Dagger Explosion or Needle to make the mob face me and before he start running after me, I chase him. This works well unless you let him run then it happens as BeleaMare said