101+ Yul Archer Attack Power

Yul Archer Started Last reply 62 posts
Please FIX this Broken Class damage output.

100 Lv. Healer
120k HP / 50k CP
26,4k P.Def on full trigger UD for 30-50 seconds last night at Siege.

Purged and still 2 shots by Yul without debuffs. Undying Will does not even save you any longer.

What is the point of being a Healer if you can not Heal anyone with this unbalanced attack power from Yul Archers?

Pay2Win items also make this Class Godlike. We simply do not take enough Defensive Boost back from these items to balance out the Critical damage we are taking from these Classes.

1/3 chance Ignore P.Def does not make sense at all on new Arrows ... usually Yul hit for 10-30k per hit. Not 100-200k like now. 90% of the Players in the Community do not even have this total amount of HP nor the Gear to stand a chance.

Any other Comments about it? Or I am just imagining that alot of rich Players botting up new Yuls in the new Territories massively for no particular reason at all ...

Cheers,
Bennie
wanna bet next items in NC store will reduce crit damage and will cost a fortune?

Im archer myself (still 100) but right now i only saw Ghost Sentinels dropping that huge amount of damage, not sure about the others. And i dont even know if the majority is able to get all the items and Augments to do that damage, sure if pay 2 win but there was always crazy OP classes....remember when nuker 1/2 shotted everything (C5?)? Or Dagger, or Seer, tyrrs or tanks that are 1on1 Monsters. I remember even back at Nova days there was a time when healers was oly/coc enforcer.
I think, except of Maestros, every class had their prime time alrdy.

And yes i understand the Frustration about archers on auto target who kill 4 healers in like 10 sec if no UD's/Clests are up. But i doubt NC will do anything against this.
I think any ISS that can walk into casting room by itself vs 40 enemies and interrupt caster 1st try is pretty OP myself :)

Its amazing how good some of the players in this game are now. wonder how they do it? qq

nevermind I know, just cant talk about it. what happens in game stays in game.
The damage output vs defensive gap has always been a problem in this game... And I know it very well as a tank... You get so many items to boost attack, but not nearly as much for defense.

It's especially unbalanced for ranged classes in mass pvp, they can rely on having a mob in front of them to protect them. Not very many classes can survive rushing through the frontlines to the ranged classes, and those that can cannot take down archers due to their more defensive nature being unable to outdamage heals.

For archers, they are supposed to have the slowest attack speed due to their extremely high patks + range. Not the case anymore!

Some examples of how the game completely favours DDs over defensive classes:
- No epics boosts pdef, or has damage reduction of some sort. The slightly greater mdef is no where close to the offensive gains it gives.
- 30% reflect resistance from longing is *HUGE* for a damage dealer.
- Quick heal pots and CP pots heal a fixed amount instead of by % of hp/cp.
- Lethals
- offensive limit breakers (frenzy, berseker, mind's eye...etc) lasts 1min, defensive limit breakers (UD, UE, CS...etc) lasts 10s-30s

but hey, at least crits don't stack multiplicative anymore :x
Please FIX this Broken Class damage output.

100 Lv. Healer
120k HP / 50k CP
26,4k P.Def on full trigger UD for 30-50 seconds last night at Siege.

Purged and still 2 shots by Yul without debuffs. Undying Will does not even save you any longer.

What is the point of being a Healer if you can not Heal anyone with this unbalanced attack power from Yul Archers?

Pay2Win items also make this Class Godlike. We simply do not take enough Defensive Boost back from these items to balance out the Critical damage we are taking from these Classes.

1/3 chance Ignore P.Def does not make sense at all on new Arrows ... usually Yul hit for 10-30k per hit. Not 100-200k like now. 90% of the Players in the Community do not even have this total amount of HP nor the Gear to stand a chance.

Any other Comments about it? Or I am just imagining that alot of rich Players botting up new Yuls in the new Territories massively for no particular reason at all ...

Cheers,
Bennie
U must be doing something wrong...
82k hp/barely 40ishcp with hero pack weapon,16k p def.Till now i think never got 1 shot from archer.
Just for curiosity u have pvp set? or u stack pvp defense items?Those are pretty much needed for pew pew
Unfortunatelly, L2 was born broken, grew broken and is dying broken. Nothing can be done. As long as this combination of overpowered buffs that either brake the game in mass pvp or 1x1 depending on what they are trying to balance (if they try to bring some balance in olympics it will automatically brake the mass pvp environment, the opposite is also true) don't forget that the pve balance is also affected by it.
With abundance skill, 101 skill, and whatever else you stack (Hero Zerk, BR) the damage is insane. Make sure you save a defensive skill for that situation. However without those 4 skills up, their damage is nothing insane. Its a two minute class, and if you keep it dead during its 101 skill, even less. This isn't the first time archers were two shotting people, and I'm sure it wont be the last time a class is two shotting people.

As far as the damage you've taken, I'm not sure. I have 11k pdef, and have yet to take more than 110k from an archer, and that's with debuffs.
As far as the damage you've taken, I'm not sure. I have 11k pdef, and have yet to take more than 110k from an archer, and that's with debuffs.

so if 2 archers in party....but I agree, to an extent.

all this archer madness, they deserve a month or 2 in spotlight because they were worthless for last year or 2.

and daggers omg, do only 1/10th the damage an archer can do to my tyr with all skillz up...daggers got nerfed so bad
With abundance skill, 101 skill, and whatever else you stack (Hero Zerk, BR) the damage is insane. Make sure you save a defensive skill for that situation. However without those 4 skills up, their damage is nothing insane. Its a two minute class, and if you keep it dead during its 101 skill, even less. This isn't the first time archers were two shotting people, and I'm sure it wont be the last time a class is two shotting people.

As far as the damage you've taken, I'm not sure. I have 11k pdef, and have yet to take more than 110k from an archer, and that's with debuffs.


Well it's not insane but it's still 2-3x more than Mage and Dagger nowadays.
i get hit from dagger but 10-13k fully geared, an archer fully geared hit me for 20k+ no bullseye no instinct.
and So many people is rerolling, this is INSANE
Well it's not insane but it's still 2-3x more than Mage and Dagger nowadays.
i get hit from dagger but 10-13k fully geared, an archer fully geared hit me for 20k+ no bullseye no instinct.
and So many people is rerolling, this is INSANE
Not every1 is going to be a good archer,not every1 do alot of damage even using same items.
Some ppl is just a waste,let them enjoy the flavor of the month :D
There has to be at least one class that can 1-2 shot healers or they would never die. If a healer has time to react, then he'll won't die. Death has to be sudden like that otherwise you're just tanking like a boss the whole fight.

The only really sucky thing is auto-target, when they rush the siege field and pick out all the healers first. So lame.
Well it's not insane but it's still 2-3x more than Mage and Dagger nowadays.
i get hit from dagger but 10-13k fully geared, an archer fully geared hit me for 20k+ no bullseye no instinct.
and So many people is rerolling, this is INSANE

Heres a dagger hitting me no debuffs ;D

http://i.gyazo.com/32edd86a4876483b565d1014aeac3f46.png

Morter (Archer) and Figga(Dagger) Hue
1/3 chance Ignore P.Def does not make sense at all on new Arrows

Is that what "Added Blow" does?
nice troll lol, no way a dagger ever hit me that much unless I just died and had no buffs :D

Unless u play vs bad enemies
nice troll lol, no way a dagger ever hit me that much unless I just died and had no buffs :D

Word, thats why you play on a tier two server.

http://i.gyazo.com/10a7f575f14f4c8a1fdf0e272d834578.jpg

Daggers are some of the highest burst DPS in this game, everyone that played one just decided archer was better overall (it is) but for small pvps dagger is crazy dps.
I stand corrected, GF
I stand corrected, GF

The daggers on naia are insane, and the archres are EVEN more insane. I'm sure chronos has some good daggers (I can think of two friends) but I don't really know whom else. The spike DPS is stupid.
nice troll lol, no way a dagger ever hit me that much unless I just died and had no buffs :D
Not the same fight kise/figga/ieo/deadpe0ple on naia and fight kaskis/popori/batrus/superbad on chronos.No offense just saying :D
Not the same fight kise/figga/ieo/deadpe0ple on naia and fight kaskis/popori/batrus/superbad on chronos.No offense just saying :D


:D even me+runlet was enough to kill your party and you was always weak point in any pt, but yea, at least you have balls and will to fight, gz with transfer to naia to proper side for fight
in your list only deadpe0ple is good dagger, other is just full geared trash
:D even me+runlet was enough to kill your party and you was always weak point in any pt, but yea, at least you have balls and will to fight, gz with transfer to naia to proper side for fight
in your list only deadpe0ple is good dagger, other is just full geared trash
Im a weak point For sure :D.I was part of suricata group and i can clearly remember u never won any fight against our group without outnumber us and even like that sometimes u did fail...
Figga would prolly solo ur whole clan.
Kise aint playing archer anymore but his damage on dagger was pretty decent.
And about proper side to fight i never did join the strongest clan,u and ur clan on the other side gave up about africa after calling them bots/cheaters/ and many other ways. So pls when u try to flame me think about what u do :)
Please FIX this Broken Class damage output.

100 Lv. Healer
120k HP / 50k CP
26,4k P.Def on full trigger UD for 30-50 seconds last night at Siege.

Purged and still 2 shots by Yul without debuffs. Undying Will does not even save you any longer.

What is the point of being a Healer if you can not Heal anyone with this unbalanced attack power from Yul Archers?

Pay2Win items also make this Class Godlike. We simply do not take enough Defensive Boost back from these items to balance out the Critical damage we are taking from these Classes.

1/3 chance Ignore P.Def does not make sense at all on new Arrows ... usually Yul hit for 10-30k per hit. Not 100-200k like now. 90% of the Players in the Community do not even have this total amount of HP nor the Gear to stand a chance.

Any other Comments about it? Or I am just imagining that alot of rich Players botting up new Yuls in the new Territories massively for no particular reason at all ...

Cheers,
Bennie

Sounds like you got hit by one of those geared archer with stacked gear with stacked attack attributes. 101 archer with +12 dark bow, Longing + seven sign(50 attribute), LvL5 Opal 120 attribute attack, Talisman abundance skill(15% skill damage)..etc. I heard you can stack attack attributes all the way to 700+ and Some good archers put in 20-30K USD for their toon, too.

I wonder if you have Diamond LvL5, seven sign(or Anakim), + 8 darkset(PvP damage Decrease), PvP Belt or Ekimus or gustav belt etc, Abundance (LvL1 gives 900+ def but LvL 4 abundance gives 1900+ def) I think if you got killed by a toon with 20-30K USD invested and you put only 1-2k USD...I think there is the answer for your problem. There are PvP healers wearing Dark Heavy armors too and they seem to survive much better than Robe healers.

Anyways, no worries, I think there is a new update coming in a couple of months and they are gonna give Robe class new Passive damage resistance/reduction skill against Bow/Crossbow. I heard they've already
made the update in L2 Homeland official servers.
Sounds like you got hit by one of those geared archer with stacked gear with stacked attack attributes. 101 archer with +12 dark bow, Longing + seven sign(50 attribute), LvL5 Opal 120 attribute attack, Talisman abundance skill(15% skill damage)..etc. I heard you can stack attack attributes all the way to 700+ and Some good archers put in 20-30K USD for their toon, too.

I wonder if you have Diamond LvL5, seven sign(or Anakim), + 8 darkset(PvP damage Decrease), PvP Belt or Ekimus or gustav belt etc, Abundance (LvL1 gives 900+ def but LvL 4 abundance gives 1900+ def) I think if you got killed by a toon with 20-30K USD invested and you put only 1-2k USD...I think there is the answer for your problem. There are PvP healers wearing Dark Heavy armors too and they seem to survive much better than Robe healers.

Anyways, no worries, I think there is a new update coming in a couple of months and they are gonna give Robe class new Passive damage resistance/reduction skill against Bow/Crossbow. I heard they've already
made the update in L2 Homeland official servers.
Just Lolz.1st no1 spend that amount of money in this game anymore.Even doing black market numbers u get a full char with less than 1/4 of that money.
2ndHealers wearing dark heavy armor LMAO.Pls u dont know nothing about this game try to keep it clear to not create confusion.
it's just one more QQ theard, before 90% dd's changed to feoh/daggers beacuse feohs hit's 300k by crt. and dagger 100k crt and keep you perma stun, and not possible to kill... archer hit hard but still easy to kill for dagger, dagger maybe never hits for 300k but almost imposible to kill dagger, so much defense and yul... only poor escape and its still sux vs othels/feohs
it's just one more QQ theard, before 90% dd's changed to feoh/daggers beacuse feohs hit's 300k by crt. and dagger 100k crt and keep you perma stun, and not possible to kill... archer hit hard but still easy to kill for dagger, dagger maybe never hits for 300k but almost imposible to kill dagger, so much defense and yul... only poor escape and its still sux vs othels/feohs

You realise, archer UE is better than any of the dagger Evade skill???????
Dagger evade skill is like 60-80% chance while archer is 95% to evade skill attack.
Please FIX this Broken Class damage output.

100 Lv. Healer
120k HP / 50k CP
26,4k P.Def on full trigger UD for 30-50 seconds last night at Siege.

Purged and still 2 shots by Yul without debuffs. Undying Will does not even save you any longer.

What is the point of being a Healer if you can not Heal anyone with this unbalanced attack power from Yul Archers?

Pay2Win items also make this Class Godlike. We simply do not take enough Defensive Boost back from these items to balance out the Critical damage we are taking from these Classes.

1/3 chance Ignore P.Def does not make sense at all on new Arrows ... usually Yul hit for 10-30k per hit. Not 100-200k like now. 90% of the Players in the Community do not even have this total amount of HP nor the Gear to stand a chance.

Any other Comments about it? Or I am just imagining that alot of rich Players botting up new Yuls in the new Territories massively for no particular reason at all ...

Cheers,
Bennie

Pattack has lil influence on its skill damage...
dunno why people want +15 bow while +8 for example will do A LIL less damage but u wont see the difference..

skill spam and enchant bows do not really scale that much with each other.. normal hits do but who is doing normal hits nowadays?

though blame ncsoft for this they add ******** items on top of ******** skills.. abudance + 101 skill is an overkill for a GS atleast then add the PP buff at 101 and u got massive overkill..

http://i.imgur.com/APfAbeN.gif

thats how u feel?
it's just one more QQ theard, before 90% dd's changed to feoh/daggers beacuse feohs hit's 300k by crt. and dagger 100k crt and keep you perma stun, and not possible to kill... archer hit hard but still easy to kill for dagger, dagger maybe never hits for 300k but almost imposible to kill dagger, so much defense and yul... only poor escape and its still sux vs othels/feohs
what dagger kills a equal geared yul in open field?

tell me pls :D either the yul is a ****** or the gear is not equal...
yul can easily avoid 1 dagger UE (angels of death w/e)
then what its UE vs UE dagger UE is far worse then archer UE so u got massive advantage + u got flash like a ***** + if ur proper yul he wont be able to stealth on u..

and for mages i lol'd u been watching oly much bra? mages have always been nr1 cannon flodder for archers. they cant even touch archers

all they have is the mana barrier or w/e skill name is? you just hide and ding**** u win the fight
infact u might aswell do UE and just topaz/stun shot only till it wears off and gz another 1 shot for archer..

archer is OP always been among OP classes if u cant play 1 is another story.
think archer in open field is by far superior to any other class out there.
Maybe you dont know any good dagger, but they still hit for 100k, and have a lot defense, yul have just escame, othel have evasion+angel+passive cancel target+fake death+15k p.def+counterstrike+shadowdash+mele reflect and still he hit for 100k+ and yul? just poor escape but better dmg... ofc if you dont know any good othell on your poor server, for sure yul is the best.

anyway, im yull and i don't qq. SOOO -.-
But what good is listing all the things a dagger can do when archer UE is 95% is the point there.

Anyway you guys should decide if you're going to debate open PvP or Oly. You can't do both in the same thread.
Daggers are supposed to be super high damage, because they put their bodies into dangerous situations and fight up close in the midst of the enemy. Their hide is almost completely countered in open mass pvp due to flare and random AoEs.

Archers should not have the burst damage that daggers have, they should be consistent high damage from afar, as a support DD, so over time archers would deal same or more damage than dagger, but they should not be able to burst like daggers do... because range is such a huge advantage.
Im a weak point For sure :D.I was part of suricata group and i can clearly remember u never won any fight against our group without outnumber us and even like that sometimes u did fail...
Figga would prolly solo ur whole clan.
Kise aint playing archer anymore but his damage on dagger was pretty decent.
And about proper side to fight i never did join the strongest clan,u and ur clan on the other side gave up about africa after calling them bots/cheaters/ and many other ways. So pls when u try to flame me think about what u do :)

you can talk like a winner, but all can see how you fail in my movies on this forum, why you even bring that here lol.
Figa and Kise failed hero status to Kapyra rofl, its said enough.
We joined to fight FS and make server more balanced, because FS going really strong with ex africa ppl joined them, so i know what i do;)
Good Afternoon (Using Bing Translator)

Lineage 2 was never a game, say fair and NCsoft has never been a company that was good at solving the problems of the game that had everything to unseat World Of Warcraft from Blizzard. Maybe NCsoft should hire developers and creators of WOW from Blizzard to try to really make classes balanced in every way. Since this wave of, each large update a class dominates this getting too boring. Everything in the game is forced too much, archers can now easily cause high damages even in Sigel Knight, especially after that altered the skill Iron Aura that has no more protection against arrows. Another detail p. Atk/m. atk vs p. Defense/m. Defense. This all wrong, just watch when Sigel uses UD and still take high damage, and the proof of this is the UD that limits the damage in 100 to Sigel and transfers 100% of the damage to the enemy, proving that even increasing, and m. p. Defense and defense, damage vs defense are out of control. It without imagining that most skill that make a difference in the game loads twice as fast in Healer, Feoh, Othel, Archer that for example in Sigel has the skills with rauso longer and are skills that increase the P. Defense, and the DDs the skills that amplify damage, carry too fast, helping them get more and more advantages. This morning I was watching the fight in the Olympics between a Aero and a Healer Feoh, both with similar equipment level, I was amazed how Aero Healer this lying easy Feoh, Sigel, Tyrr, among other classes and from what I was told, and Othell only Archer are managing to have victory against them. In short the game is losing and that's it. For they balance the game really has to review the question of damage vs defense, is magic or physical defense, reviewing several reuse skills, because for example, fight Othell that knock, knock, knock and then use hide, batter batter batter, then use Hide, as it also occurs with the Ertheia jumping up Feoh beats and uses Hide ... IE has classes where at most uses only 3 or 4 skills, so I don't understand why they have so many skills. And honestly this arrow out of context, and that helping them is the skill to pinpoint all the time can get lethal. ... Another detail, NCsoft creates very items that decrease reflects damage, namely Sigel for example kills more when he takes damage, but with items that decreases the damage reflects, that helps a lot, but we never see items that improve ability to reflect more and more.
This game has always been about combining the right buffs and toons based off the situation at hand. To know whats best you need to test maybe by trial and error.

Some of this testing can get expensive and or time consuming.

this means many wont bother testing cause they dont have the means to do so. This leads to assumptions and/or rumors on whats best. and this applies to offense and defense.

If you die too easy, maybe you need to rethink your setup or strategy in dealing with these new powerhouses.

This knowledge of what works and doesnt most likely wont be shared openly.
This game has always been about combining the right buffs and toons based off the situation at hand. To know whats best you need to test maybe by trial and error.

Some of this testing can get expensive and or time consuming.

this means many wont bother testing cause they dont have the means to do so. This leads to assumptions and/or rumors on whats best. and this applies to offense and defense.

If you die too easy, maybe you need to rethink your setup or strategy in dealing with these new powerhouses.

This knowledge of what works and doesnt most likely wont be shared openly.





Good Night (Using Bing Translator)

Strongly disagree, it does not have to be only items and so forth. It has to do rather with the power to damage and defense power, just to see that even using a UD that increase and the defense both magic and physical the Sigel Knight continues taking too high damage, but when a Tyrr uses the Berserker that increases all its damage and even defense, Sigel not damage any in Tyrr but takes high damage Tyrr with this skill, even Sigel with UD. Further proof, Aero Healer, I always trained with the Aero Healer's Clan, and they even being on the same level of equipment, improved skill and so on or tie or had not died the two, now the Aero Healer is causing high damage and advantages rightfully so because they do not run out of mana, does not lose HP because it has several healing skills, to be kept alive, skill to burn mana, increases consumption of mana, taking a lot of magic defense and physical, has the tree healing, is celestial, is summon cubic healing well, and yet NCsoft increased so much damage they give, even a Feoh that formerly came to draw, can not beat an Aero Healer. This only shows how NCsoft do not know balance. Everything has to do with the rate of damage versus the defense rate is magical or physical. Not to mention the classes where your skill can load much faster, have a quick reuse, the Sigel is what has the skills that have the greatest reuses, the UD only increase defense has been slow reuse and shorter duration, something that Berserker Tyrr, or other skills from other classes do not have, occurs when the other classes have less activation of fear, but is less reuse in the case of Tyrr reuse the Berserker is 10 minutes ... That skill of Sigel for example Ignore Death has 30 minutes reuse, that's ridiculous is a skill no function, hardly anyone uses, the other Skill Noble Sacrifice, or launch a skill for a friend to take Sigel damage skill without logic, such that the UD increases M.defesa and P.Defesa of party members, whose characteristic transfer more than 60% of the damage of members to the Sigel, but as the damage is super high, even with this UD increasing if the healer is not Aero good, Sigel dies ... Archer have an advantage now because Pinpoint has a Lethal too high hit rate. In short, it does have much wrong, much skill meaningless, and so on ... What in general offers no advantage to no class, no use having the Sigel UD and still take high damage, I always analyze in class with the same level of equipment as bereavement and do pvp always testing. For example, Stun Archer and Othel Rogue has hit rate, ie catching is much larger than the Stun Sigel Knight, and thus becomes difficult to understand the game. Rate miss the target in Othel is too high, every time you lose the target, but many do not complain when fighting with Othel why many simply use Bot, but players who play fair like me, end up suffering because even using the skill Next Target, sucks continue catching target.
Pattack has lil influence on its skill damage...
dunno why people want +15 bow while +8 for example will do A LIL less damage but u wont see the difference..

skill spam and enchant bows do not really scale that much with each other.. normal hits do but who is doing normal hits nowadays?

though blame ncsoft for this they add ******** items on top of ******** skills.. abudance + 101 skill is an overkill for a GS atleast then add the PP buff at 101 and u got massive overkill..

http://i.imgur.com/APfAbeN.gif

thats how u feel?

PATK and skill power by themselves are weighted evenly. Skill power becomes a more desirable resource when you add in buffs like counter instinct and some stances.

People want high OE bows because of the soul shot bonus which is a raw % boost on all damage. +15 bow has 10.5% bonus damage which is like another 2 SA's.
BTW the main reasons why Archer is strong now is:

1) All their attack skills had their base skill power critical rate increased
2) Quick Shot now has 30% PDEF bypass like pinpoint shot (hue)
3) Archers dont need to debuff you to do massive damage, unlike nukers needing gloom or some mdef softening skill.
4) Archers have many defensive skills such as Final Escape == 95% evade/resist, flash == untarget, hide, and blinks, Decoy hate (useful in ganks)
5) Archers have skill mastery passives giving their attack skills frequent triggers of instant refresh (hello quickshot) and double duration on things like Impact or more imprtantly recoil shot (lol 4s unbreakable disable).
6) Unlike MCRIT rate which has a hard yield cap of 33% based on raw mcrit, (slightly higher with focus OE). There is no p.skill crit cap, so they can get 100% skill crit rate.

So put this into practice, a level 101 archer who should probably have an abundance lv1 can pop counter instinct + abundance and final ultimate escape. For the next minute or so they really should kill a whole bunch of people before they become vulnerable to attacks. A nuker doesnt really have the same raw damage output.
BTW the main reasons why Archer is strong now is:

1) All their attack skills had their base skill power critical rate increased
2) Quick Shot now has 30% PDEF bypass like pinpoint shot (hue)
3) Archers dont need to debuff you to do massive damage, unlike nukers needing gloom or some mdef softening skill.
4) Archers have many defensive skills such as Final Escape == 95% evade/resist, flash == untarget, hide, and blinks, Decoy hate (useful in ganks)
5) Archers have skill mastery passives giving their attack skills frequent triggers of instant refresh (hello quickshot) and double duration on things like Impact or more imprtantly recoil shot (lol 4s unbreakable disable).
6) Unlike MCRIT rate which has a hard yield cap of 33% based on raw mcrit, (slightly higher with focus OE). There is no p.skill crit cap, so they can get 100% skill crit rate.



if all this is true, its no wonder all the other classes just gave up and quit game.
Please FIX this Broken Class damage output.

Cheers,
Bennie

Could you be more specific...

Are you referring to the dmg output in...

2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015

OR do you mean the future Broken Dmg Output in 2016?
if all this is true, its no wonder all the other classes just gave up and quit game.

The people who quit are mostly nukers and daggers who couldnt deal with not being OP anymore.

The rest re-rolled to archer.
The people who quit are mostly nukers and daggers who couldnt deal with not being OP anymore.

The rest re-rolled to archer.

It's kinda hard on those who went nuts on and created stacked mages in the past like Exeqq to be reduced now to like max 10k damage in PVP and a random archer critting players for 35+K

strangly enough it's almost never a reroll to support classes lolz
It's kinda hard on those who went nuts on and created stacked mages in the past like Exeqq to be reduced now to like max 10k damage in PVP and a random archer critting players for 35+K

strangly enough it's almost never a reroll to support classes lolz

The ego of 'most' people who play DD's cant take the 2nd hit.

I mean its bad enough that they have become useless, but to then expect them to re-roll something else other than a damage dealer to assist those that are already the desired class is well improbable. "most" people who play dd's only think a certain way anyways so :)
strangly enough it's almost never a reroll to support classes lolz

Which is why it's hard to sympathize with daggers and feohs. All the Tyrrs seem to agree the game hasn't change much: some glass cannon class doing insane damage. How is that different than last update? People who chose feoh or dagger because it was OP get what they deserve. Archers who stuck with their class get their reward.

Supports don't have to deal with being made useless, but they never get an update where they run around one-shotting people either.
all u guys qq about yuls but did u ever pvped vs a good ertheia tyrr who can kill easy an entire party?
So Yul's have perfectly atm why complain?
Most classes have had their peak. Sooner or later it will be balanced.
It's happened Before and it will happen again.
Just accept it and move on, crying about it at the forums won't improve anything. Only the koreans can adjust it, and considering they're at least 2 patches ahead of us it might not still be an issue there.
So Yul's have perfectly atm why complain?
Most classes have had their peak. Sooner or later it will be balanced.
It's happened Before and it will happen again.
Just accept it and move on, crying about it at the forums won't improve anything. Only the koreans can adjust it, and considering they're at least 2 patches ahead of us it might not still be an issue there.


When will my ISS have its peak :(
Heres a dagger hitting me no debuffs ;D

http://i.gyazo.com/32edd86a4876483b565d1014aeac3f46.png

Morter (Archer) and Figga(Dagger) Hue

I m dagger and i can tell u is all about the pom !! With pom yes i hit 100k on dark sets ! But no pom is hard to do this dmg !!
I m dagger and i can tell u is all about the pom !! With pom yes i hit 100k on dark sets ! But no pom is hard to do this dmg !!

not against me u dont :)
When will my ISS have its peak :(

Right after Maestro, Prophets get to own all one day. Keep the faith.
Right after Maestro, Prophets get to own all one day. Keep the faith.
Theoretically, maetros are strong from $$$$ => best gear possible. But with RMT and the way NCSoft making crafting almost irrelevant, that's not the case :X
Please FIX this Broken Class damage output.

100 Lv. Healer
120k HP / 50k CP
26,4k P.Def on full trigger UD for 30-50 seconds last night at Siege.

Purged and still 2 shots by Yul without debuffs. Undying Will does not even save you any longer.

What is the point of being a Healer if you can not Heal anyone with this unbalanced attack power from Yul Archers?

Pay2Win items also make this Class Godlike. We simply do not take enough Defensive Boost back from these items to balance out the Critical damage we are taking from these Classes.

1/3 chance Ignore P.Def does not make sense at all on new Arrows ... usually Yul hit for 10-30k per hit. Not 100-200k like now. 90% of the Players in the Community do not even have this total amount of HP nor the Gear to stand a chance.

Any other Comments about it? Or I am just imagining that alot of rich Players botting up new Yuls in the new Territories massively for no particular reason at all ...

Cheers,
Bennie

Tell your CP ISS to change to SWS to get 50% bow resist or get - PVP dmg items
is hard to be the dagger vs archer unsecured skill damage die with 2 3 hit with active evasions, not have than SET dark this whole +8, took 448K damage in dimensional siege of an archer, this good or bad this .l2 this released very wobbly
not against me u dont :)
Perfectly stacked +well-setup archer can hit u easily for 100k+ maybe you werent lucky enough to get to that.
Case in point, another tyr you know
http://imgur.com/dAFrKqX

And bonus round
Minimum +12+ dark set and equally if not bigger coin spender than you
http://imgur.com/LvVapJB
yep, new stuff in game allows them to hit even harder now. 108k I took last couple days...way too much and im sure I will get hit harder and harder as time goes on and more archers figure stuff out.

If something doesnt change soon...you wont see much of voo. not because of qq over ncwest, but just boredom/lack of fun with latest patches and levels/hunting/quests/pvp all poorly thought it/executed.
yep, new stuff in game allows them to hit even harder now. 108k I took last couple days...way too much and im sure I will get hit harder and harder as time goes on and more archers figure stuff out.

If something doesnt change soon...you wont see much of voo. not because of qq over ncwest, but just boredom/lack of fun with latest patches and levels/hunting/quests/pvp all poorly thought it/executed.

march will open your pocket again, just be patient and yuls will be nerfed.
yep, new stuff in game allows them to hit even harder now. 108k I took last couple days...way too much and im sure I will get hit harder and harder as time goes on and more archers figure stuff out.

If something doesnt change soon...you wont see much of voo. not because of qq over ncwest, but just boredom/lack of fun with latest patches and levels/hunting/quests/pvp all poorly thought it/executed.

The latest update from korea made some huge adjustments that made the game more balanced
e.g Counter instinct from 40% skill power and p skill crit damage it was drastically nerf into 15% skill power and 25% p skill crit damage.

So just take a backseat and let the so called wanna be pro dds (yuls) enjoy the last couple of months of them being insanely OP.
The latest update from korea made some huge adjustments that made the game more balanced
e.g Counter instinct from 40% skill power and p skill crit damage it was drastically nerf into 15% skill power and 25% p skill crit damage.

So just take a backseat and let the so called wanna be pro dds (yuls) enjoy the last couple of months of them being insanely OP.

Yeah counter instinct got nerfed but their crit modifier on weapon got back to x2.. still OP to me..

P.s. yuls have only 1.3 to 1.4... imagine if ot 2.0(×2)
Not the same fight kise/figga/ieo/deadpe0ple on naia and fight kaskis/popori/batrus/superbad on chronos.No offense just saying :D

kaskis? lol ok
Hot flash...

Next OP toons will be eviscerator.. reroll..:D:D:D
Evis are already OP ;) 1-2 evis, a few isses can down 4 raids in like 5 mins.
Evis are already OP ;) 1-2 evis, a few isses can down 4 raids in like 5 mins.

They are op for pve only tho
mabe they were using third party software seeing as most people that do are for some reason tolerated and accepted in this game if they pay 4k+ to ncsoft double edge sword servers stay up and script kiddies script