I don't think i am the only one to feel this but
A healer hit harder than a Tyrr on pvp/oly
a mage damage got cutted down by 2-3x because new enchant and abundance
Archer hit 2-3x more damage and got Instinct which they dont need to do dmg
in this patch (30% ignore p def on skill + bullseye 60% arrow resist)
Tank don't do dmg anymore, started to sucks at oly.
Tyrrs can't hit for over 2k dmg on endgame toons
Summoner is nonexistant in pvp
isses are ok
Daggers: Dmg cutted down because of abundance, Really nerfed unless they have endgame stuff and POM.
Conclusion: Top clan got only Archer to kill on siege/pvp 7v7 or anything, we all see fraps where only archer kills. (kenshin/vestonicean/allab fraps)
Market on Robe/heavy stuff is dead.
Market on light stuff and Bows is crazy.
A healer doesn't have time to hit you in pvp, so not sure why that matters. In oly healers have always hit fairly hard with a two handed retri and proper int tats.
Last update mages were unstoppable, so cutting down there damage is fine. People were criting for 150k with their endgame mages and proper debuffs.
Archer pinpoint always ignored 30% pdef, they just added it to quickshot. Bullseye was always 60% no? I don't recall.
Tank don't do damage anymore. Tank / Damage. Pick one, your a tank not a DD, that's why you play a support class known to CC and ABSORB damage.
Tyrrs hitting for over 2k damage on endgame toons seen here. Its your own video too, odd. You're a warlord, with a dynasty weapon and probably no ruby 5. Of course you don't do damage?
https://www.youtube.com/watch?v=xEyiAP9ePTc
Isses are ok. I'm not sure what that means, but yeah they're fun.
The only valid points you brought up is that daggers got slight nerf, which is fine, they're still very very powerful in small scale pvps. Summoners are non existent, they have been since the begging of GoD?