Hi I seem to have encountered an issue while hair acc augmenting 2 x 1-slot Accessories; I am not sure if this is a known issue, but if u get the +Speed Augment (new spirit stone) of the same magnitude for the top and bottom accessories, they don't stack. funny thing is that two +Speed Augments of varying magnitude stacks.
Eg. +5 Speed (Top)/+10 Speed (Bottom) = Stacks = +15 Speed Total
Eg. +3 Speed (Top)/+10 Speed (Bottom) = Stacks = +13 Speed Total
Eg. +10 Speed (Top)/+10 Speed (Bottom) = Does Not Stack ?!! = +10 Speed Total
Eg. +5 Speed (Top)/+5 Speed (Bottom) = Does Not Stack ?!! = +5 Speed Total
Can some official please confirm/announce rectification of this please.
Realise that I encountered this bug while pinpointing the '+Speed Augment'. It could happen to other augments bearing the same magnitude as well.
On the new spirit stone for hair accessory. I was using 2 x standard party masks. I wonder if it is a bug or an intended feature? Because the same type of bonus stacks, but u have to engineer those bonuses to give different magnitudes ... seems ridiculous.
So +201 pdef and +201 pdef = Don't Stack = +201 pdef, I would need +201 pdef and +202 pdef = Stacks = +403 pdef ??? Either this or u must get +201/+200 = Stacks = +401 pdef. Seems more like a bug than intended ...
How could this be intended? Either do not allow two bonuses of the same type to stack at all, or allow two bonuses of the same type to stack regardless of its independent magnitudes.
Some of these bonuses are skills, that won't stack if they are of the same level or at all. While others, like simple p.atk or evasion and so on are not the they are directly added to your stats.
Dunno if I've explained it good enough, but I hope you understand what I mean.
Some of these bonuses are skills, that won't stack if they are of the same level or at all. While others, like simple p.atk or evasion and so on are not the they are directly added to your stats.
Dunno if I've explained it good enough, but I hope you understand what I mean.
This is not true for P/M. Def augments, possibly all augments on accessory?
My +203 M. def augment on accessory does not appear on my passive skill tab, it is added directly to my stats.
I would say its a bug, but i doubt anyone is going to fix it.
This is not true for P/M. Def augments, possibly all augments on accessory?
My +203 M. def augment on accessory does not appear on my passive skill tab, it is added directly to my stats.
I would say its a bug, but i doubt anyone is going to fix it.
dewd, if you don't see it in passives, it doesn't mean it's not there.... where are your AP skills then??
Also read careful what I've wrote. Some stats are added directly and thus can be stacked.
So it is NOT a skill.
My AP is not a skill, its a stat boost, just like this augment..
Really, which of your stats is debuff resistance for example?
They are all skills and as I said, that you don't see them, it doesn't mean that they are not there :)
And yes, the augments got table of available basic starts increase as example evasion, this goes directly into starts and its not a skill, thus stackable
Augments work logically intended with same rules. If two of the same only one will be applied. This rule works in 90% of the cases in L2. Although it would have been nice to have 203+203 P.Def. However 203+101 P.Def I took works just fine. All you had to know the rule. Some, like me in the beginning, did not know and spended some Adena to take a second 203 P.Def. 300 million is not much, but still hurts sometimes when uncertain if will work the way you expected it to be. I guess I should be happy since I heard some players spended more with not knowing the rules.
working as intended, they work the same way the epics aka ARIA LS augements work
2 augments of the same you only get the boost 1x
example 1
earring - 217 patt 10 mental resist
ring - 217 patt 10 para resist
you get 1x 217 patt flat boost on top of end patt and the 2 resists
example 2
earring 217 patt 10 mental
ring +4 mp regen 10 mental
you get 217patt +4 mp regen and only 1x 10 mental resist
so best is the get something like this:
earring 217 patt 5 mental
ring +4 mp regen 10 mental
which gives you -> 217 patt +4mp regen and 15 mental resist
yes, u r explaining how it is currently working, or how it has always worked.
but actually this system is quite stupid. all they had to do was set an external cap for a particular power, if they wanted, so u don't have to roll top result and second top result of a particular power if u want to stack on that power. because right now it's funny if u roll top result twice, u r actually penalised for having great luck and have to roll for second top result again. do u see what i mean?
seems like someone in kr balls up long time ago in the first instance this sort of result system appeared, but no one cared to improvise on it, using it repeatedly as a model for other augmentation processes.