NCSOFT hate mage classes

General Discussion Started Last reply 5 posts
Mage classes already don't have epic weps when all others classes have their Kelbim or Tauti. I don't speak about dragon weps here and now this: Mystic Tavern Appearance Stones

So, again Heavy set looks cool with all plates etc., light set also looks kinda cool with dark color. WTF is wrong with robe set ? It looks like Santas little helper outfit!!!

What is wrong with you NCSOFT, you don't want that ppl play nukers or healers anymore ?:mad:
Mage classes already don't have epic weps when all others classes have their Kelbim or Tauti. I don't speak about dragon weps here and now this: Mystic Tavern Appearance Stones

So, again Heavy set looks cool with all plates etc., light set also looks kinda cool with dark color. WTF is wrong with robe set ? It looks like Santas little helper outfit!!!

What is wrong with you NCSOFT, you don't want that ppl play nukers or healers anymore ?:mad:

looking last year that ncsoft doing with nukers, I think their game designer sometime was offended by mages, and now he/she revenge them :)

1) Before Half Five update milee classes have some problems to reach a paper body of nuker. No rush skills, no shadow steps and other ********. Nukers have good skills to decrease speed of enemy. But if melee reach nuker's body he deals good damage. It was some kind of balance. Now, each class have ability to reach body in one click - shadow step, rush, jump, hide. But nothing given to mages to counter this ****. Mage blinks sometimes helping.

2) Magical evasion - another invention of offended game designer. Now archers can evade magic. Pffff. Before, nobody able avoid magic nukes, this was warrior class weakness against mages.

3) Overall reflect - now characters able to deal damage back to mages, for free, from air, just standing. Before tanks have good skill, which they should use with mind Deflect Magic (don't remember clearly), which have 50% chance to reflect all magic damage back to caster.

4) Critical damage boost for melee incredible. Tyrr dealing 3kk damage to epic tauti wtf??? I know this is good tyrr with good gear with sos, BUT try to boost mage this way?? Imagine?

5) Blessed spiritshot for mage is lagging (I created thread about this long time ago), all 11 years lagging. On all freeshards this fixed cuz it is real bug. But not for ncsoft.

6) In next update would be removed fear effect from Unleash Hell. Thanks! It would be just another nuke with decrease speed effect. But decreasing speed just "pffff" for all classes - look at 1)

7) In all bonuses to M'Atk (i.e Dual class Matk/Patk, sub, hair accessory patk/matk) we have i.e. 3% bonus to patk and 4 (FOUR)% to matk or 5% to patk and 10% for matk. Too many examples. So, we know final damage depends linear from patk (if patk +5% final dmg also +5%) and square root from matk (if matk 10% final damage have only 4,8) ok 0,2% not big difference, but look at sub skills - 3% and 4%, dmg increase would be 3% and 1,4% respectively.

8) Critical cap is 33%, but for physic classes 50%.

9) Critical dmg not increase by incresing INT as promised.

and so and so and so... NCSoft fire your game designer. And nerf archers.
i can feel your pain guys :) . Now playing a mage is absolute waste of time. Anyway since i got so far i won't re-roll already. Although need too much time to get all those wings and 102 and so on and so on . Well all depends on developers... or i would say it depends on majority donators . If there will be rich mage who will donate enough to get attention maybe things will change )))