Underground Update Feedback

General Discussion Started Last reply 68 posts
Hello All,

The Underground update launched successfully two weeks ago. I would like to gather feedback for the dev team, so we can continue improving the quality of the game.

Please vote and post your reasons below:
- What did you like most about the Underground update and why?
- What did you NOT like most about the Underground update and why?
- What features would you like to see in the next update?

Note: This thread is only for the Underground update feedback. A separate poll for the Alien Invasion event will be posted after the event ends.

Thank You!
I liked the exclusive features for NCWest. Because this shows you're starting to have more power to model the game as needed.

I didnt like to see the low adena amount and poor drop rate still here and that Garden of Genesis is still bot heaven(extremelly low xp and very good adena/mats amount).

In the future I would like to see less ninja patchs like the weapons critical damage modifier changes. This one has been around for two years now.
Also less overpowered L2store only items. Too expensive, and breakes balance. Only rich can afford and the bot owners, like the ones from Garden of Genesis.
I like the daily reward system, expect you to fix it fast though. And provide lists of what counts for what.

the auto shot system fails very frequently upon character death. Issue since auto shots began AFAIK though.

Love the 4-1 hour birthday pots.

I'm hoping the lindvior earring changes daily or weekly, I don't need 30...

More bloody stones would be nice, it's very expensive with this update.

u hmmmm all in all, good, fix the broken daily rewards.
The at Elia instance is super fun.
I'd say fair.

Regarding the contents of the update Underground was good.

The implementation by "NCWest exclusive" still leaves by desired.

- The mentor system seems ok.
- The Daily Reward System, despite its occasional bugs, it's ok. (Must be corrected)
- The New Player Reward System has come with standard of excellence, no more praise.
- Steel Door System being corrected as soon as possible and would be great.
- Clan Reward System, commendable to implement the bonus login, but unfortunate in hunting bonus because not think it's the most urgent item of the game any player get a Lindvior Earring. If it were to suggest something about it was not daily, but weekly or monthly, (like brooches 3, 4 or 5 slots or a random la vie jewel) or something that is not common to the players though it was beneficial to all, such as Immortals scrolls level 1.

What I did not like the update are two things:

1) The fact that the new launcher be entered by the fact penalize the login screen due to the Credits/Replay options are disabled. And in addition, some players become more penalized for using this kind of log in due to use dynamic ip.

2) The fact that the Automatic Soulshot and Spiritshot System does not please me for the simple fact that today no one unequip the weapon itself all the time for having to activate/re-activate Soulshot/Spiritshot.

Or it is for Beast Soulshot, which in my case Wynn Summoner'm afraid to do oly and having to face the servitor dying and having to summon again and then unequip and equip the weapon again in the match to power rather enable the Beast Soulshot in servitor.

And yes, bring something like that back ... not for something new, but already had before: Museum Statistics.

And I have a fear: Since Juji was been announced that L2 will soon be on Steam, I was intrigued by the fact that players would be forced to do log in there, and therefore penalizing players who may be dual/multiboxing.

...

For now this is my feedback.
- Update is nice love idea of underground town its like new underground world! :D you actually could add whole underground CONTINENT! :D Yah nice idea Vampire world :D heh. Nice appearances.Love that lvl5 materials are easier to obtain.
- you could increase item drop rate .Don't worry there wont be too much imo all love to enchant. Next thing what i reeeaaly do not like is how low are robe users ? they receive to much damage, robe users hit low damage , they are to expensive for sure. And for god sake Ncsoft should treat mages equal.Why for example fighters getting +15% crit damage on every epic feohs have to run with soul baium soul aq only ? what about tauti ring or wyrm ? i play feoh and i kinda would love to have Mcrit dmg +15% on wyrm :) . Next thing i dont like that every time u pop skill like air rider or mana barrier he have to stop movement .Not good not )
- restart button should also show up how much SP u got :). I would love to see more CHALLENGING sollo questlines where u get decent rewards.
- Mostly the new instances, daily rewards, auto-ss, faster exp.
- Adena drop, as always
- Have a bit wider option to nerf graphic, especially the very-blinking heal/skills and the rest. Would like to see a bit boosted game-motor.
I just CANNOT Believe that the cost of Blessed Spirit shot is STILL over 800 Adena per shot! I play all classes of L2, i.e. Summoner, Feoh, Tyrr, Othell, Iss, Yul, Sigel, Aeore...yes all of them, but my first and main toon in my heart is Feoh Wizard and I am just amazed...how much Adena I spend each day when I play Feoh..LOL

Forget about leveling and slowly saving adena to upgrade gear. Playing Feoh = You lose Adena, and I am talking millions of adena a day here.

I don't really care for PvP. Feoh class PvP = 2-3 shots dead by other classes, and Magic damage is Low on other toons...

All I want is at least being able to play without losing money!

Can you do something so at least Feoh can break even while hunting?
LOL

I like the boosted Exp for Kartia and Baylor though. I just wish the boost is permanent.
- What did you like most about the Underground update and why?

I like the new instances, it gives more fun to the game. It's nice that you made those instances for 99 because reaching lvl 100 in solo is hard and kamaloka/gludio(if have good gear) is good for solo players, they can make pt's for it. Also i like the idea that you can make istina/octavis/balok in 1pt now it gives oputunity for people to get adena a bit easier maybe. I like the new daily system, but it must be fixed. Clan system is nice.

- What did you NOT like most about the Underground update and why?

I like everything what is new so i dont have anything to say bad. Of course this daily missions need to be fixed.

- What features would you like to see in the next update?

I know many people will disagree but i would like to see a bit update for sayha seer. At infinity oddysey you did for every class new skills, and sayha didn't get any new skill. I know all will now say sayha op, perma hide what she needs more? I would say that she really need some new skills to upgrade, make more entertaining to play( even now she has only 19 skills... while others have 30~ i think.).
Good work NCSOFT

I like old people come and play with this event many bot and rtm stop.

I don't like same server farm gaink with bot and the make real money wen sell dark stone. Give people pvp and pve more stone for enjoying better the game.
- NCwest exclusive IG clan rewards. I can finally roll Lindvidor earring :D, and the XP and dmg bonus is great too.
- S80 weapon max pvp dmg reduced to 5%, it's just silly I don't see the point of reducing it to 5%, it just devalued my weapon.
- Adena, and XP events.
I guess one of my biggest concerns with L2 in general via NCW isn't necessarily this patch in particular (although it adds to my concern), is there's just so much. And I don't mean as in things to go out and do, but things needed to make your character "end game". Besides the financial side of it, there's just so many little things that add up to your "end game" character as a whole. A guy in my IT department is always showing interest when he sees me in the forum or even occasionally logging in game in our break lounge. It actually is hard to clearly explain everything involved in making a good "end game" character! Everything from levels, classes and skills...armors, jewels, weapons...then to enchanting skills, weapons, armors, jewels...augmenting, elementing, SAs, talismans, buffs, runes, pots, etc etc... it's never ending! As someone who's been around a while, I get it. It's all just add ons to us. But to a new player... holy crap it's mind blowing, even for educated people. Sure, everyone's different and some will catch right on...but to many it's just like a BIG pile of crap that somehow pieces together to make sense. He actually opted to not play here and maybe try a private server set to a simpler time in L2 history. It's sad. It's not even about the money...there's just too much fluff and bs, rather than just straight up gaming.


Other than that "concern", I don't mind the update personally. The tavern is fun, and the other add ons are ok. I'm not going to fight the times...it is what it is, and I'll adapt/accept, or quit. So far I'm still playing. And the Kartia/Baylor boost has been fun for getting some extra SP for my main (it's not really about the XP to me), and getting my box ISS some too. I've also used it to level a few on a couple alts I have just for something to do. It isn't game changing to me, but more of a little helping hand to boost a few things. So my vote was "fair".
The content released in this update was good, it will keep me busy for a while, I would like to see a couple things added in the future though, but its L2store content.

* XP agathons that we can summon on our dual class to produce XP Bottles for leveling up our Main Class.
* Dual & Main class switch or Main class change, some people regret what they chose with the stone of destiny.. Or would like to try something else.

Edit: I would like to see a party dps meter implemented.
- What I like most about the Underground update is the new Soul Crystal System. As others have pointed out before, it provides more flexibility than the old system with only three options per SA to choose from; now we are able to fine-tune with the "half and half" SAs. Speaking for myself, the new Skill Crit.Rate and Skill Crit.Damage SAs perfectly suit my personal playstyle.

- What I dislike most about the Underground update is the new Soulshot thingy. Each time I teleport, it switches automatically to the regular Shots and I have to check and change back to weightless ones. Not to mention the Beast Soulshot bug, having to re-equip my weapon each time a Servitor is summoned.

- What I would like to see in the next update is an increased drop and spoil rate for materials (adena and full item drops are ok). Crafting has always been an essential part of Lineage 2, but it has increasingly been disabled since the Tauti update. A higher supply of crafted, possible Blessed, items would lead to a drop in prices, redistribute adena among the player base and encourage overenchanting, with increased L2Store sales of lucky stones.
Please vote and post your reasons below:
- What did you like most about the Underground update and why?

New instances are always welcomed, the more the better, gives more things to do obviously, would like to see some solo/duo instances aswell.

- What did you NOT like most about the Underground update and why?

I did not like that everything is for 99+ players, there is a vast population of sub 99s out there that would like to see new content too! Yes the exp bonus right now is appealing but not every1 spends in passes or pots and once the Kartia/baylor exp bonus ends, its a matter of time that new players will feel stuck in the lower lvls and still the same old content.

- What features would you like to see in the next update?

More drops, make R grade Soulshots / spiritshots droppable from mobs in open areas? adena is basically non-existant as drops and wont cover consumable costs, so making consumables drop and not being able to sell to npc (preventing inflation) but tradable, would be nice I guess.

Make end game gear aveilable through raids or X ammount of exp gained or something like that.

F.E. using the raid point system, X ammount of raid points could be exchanged for bloody stones, blessing scrolls, something END GAME like we would all want/need!
Or like the abylity point system, for X ammount of exp gained you get closer to exchange a ticket or coupon and having a list of X items each one needing X ammount of tickets or coupons ?
- What did you like most about the Underground update and why?

What I personally like, is the server settings that came along with the Underground update, makes it easier for the people, that don't really use the L2store too much, to get a different type of a boost for their character, plus a % of player influx new and old, which can be clearly seen. The NCWest exclusive add ons (hope the daily mission thing will be more detailed, as to what you really have to do at certain missions or what to kill), which is in itself a good thing, although would be nice to see a different variety of hunting bonuses, that way most of the complaining could be avoided, for the high end items, that are usually harder to gain. Lastly, the Soul Crystal system, it's a good change, gives more options for the combinations on the weapons.

- What did you NOT like most about the Underground update and why?

Probably the new Soulshot/Spiritshot system, it's basically the same thing as what we had before, just "overhauled" in a way. You still have to activate the shots, on your first log in by re-equipping the weapon, thus making it seem the same as when you were manually activating them, not to mention the servitor shots. Although 2 extra slots on your skillbars with this :D

- What features would you like to see in the next update?

Maybe some special instances (I know, theres already alot of them), with raids, that have higher chances of dropping armor parts/weapons, which don't get influenced by drop runes etc. Maybe some new NCWest exclusive things :)
Please vote and post your reasons below:
- What did you like most about the Underground update and why?
- What did you NOT like most about the Underground update and why?
- What features would you like to see in the next update?

To note: Most of these feedback are from players that haven't been in the game clearly long enough to understand where NCSoft was and where it's at now.
There's still way to much that's missing, too many bugs that aren't being fixed, and not nearly enough things to do besides the linear -> instance zones -> logout or pure grind.
Normally I would pick apart each of these feedback, but as this isn't meant for that, I leave it to NCSoft to understand...which will probably fail.

Vote: Fair

1. Bringing us a way to automate soulshots/spiritshots/beast shots was quite nice. Biggest thing NCW has done to actually help the players.
Clan login bonus - hunting bonus.
SA System (1/2 sa) not the 3rd.

2. You've done nothing new but add two instances. You do an event that boost the whole server so everyone says "its so amazing", but really you've done nothing to help people obtain end game content without paying for it.

In what world does NCW live in? Where is the competition in L2? How will someone obtain "Dark" gear to pvp, why have you destroyed what most loved about L2 that being able to be level 58 to fight someone 65. The gear difference in this game is too big. Why haven't the low end bosses (anakim/lilith/baium/ant queen) been turned into 1-2 parties epic instances? Why hasn't drops been fixed to allow players to actually obtain items?

There is nothing in L2 for a market, you create it now with your stupid events that have ruined everything in L2.

Instance #1 - Mystic tavern.
This was added for a way to obtain 3rd SA crystals and appearance stones. I haven't missed a single instances with drop rate + prestige pack being ran in the party since the update. I haven't seen a single fragment drop. Another issue is that the mini bosses that randomly appear is stupid, why should I have to hope for the mini-bosses to show up? Enough with this KOREAN RANDOM. This needs changed into a quest reward that promises a reward instead of giving us nothing.

Instance #2 - Atelia Fortress
Decent xp for 100-101 with pots/vit. Drops suck. Why should i even do the AF instance, stage 6 crystal farming? Without running drop rate + prestige, good luck. Stop taking advantage of the players. The quest should be rewarding us with soul crystals or recipes+lv4mats to craft r99 gear. Enough of "here's lv 2 mats go craft lv 3 mats to craft lv 4 mats" or even better giving us 1 lv 2 mat!!! how does this help?

Nothing in this update has been "SO AMAZING I MUST PLAY". Give the players a reason to do instances instead of rewarding with junk.

Daily missions/Daily login - make sure your own system works before you release it to the public. How about bringing back the PTS? Let's bring the players that wish to enhance the gameplay actually speak instead of being sheeps.

3. Features would include, a reward system that actually gives a player a sense of accomplishment, daily missions that actually made sense and maybe worked?

Clan Daily reward system needs a rework for rewards...such as vit pots, cakes, marks of battle, dark stones, bloody stones...something that helps people overall instead of "here's top dragon jewelry enjoy for 30 days". Make things harder to obtain for bigger rewards.

Login rewards should include craft material, soulshots/spiritshots, vit pot, cakes, random appearance stones, warehouse increase, inventory increase, fishing gear, etc...

Daily coins farming should be more reasonable...or should be removed. Enough with this Korean logic crap.

Give the players REWARDS instead of a complete gambling mistake. Give us something to create a market with instead of destroying the market for the quick cash.

Replacement of dark/bloody gear, change the system back to what it was before. Upgraded armor / weapons sets with new bonuses... Give us more opitions instead of limited it in a linear fashion...immortal->skip everything->r99 eternal -> dark/bloody (near impossible without cheating). Before this whole crap system was created, I could use Blue wolf for higher mdef or doom set for more patk or majestic light for higher stun resist.

Why do you think we are losing players in NCW? Most people rather play L2, but refuse to due to scripters,cheaters,RMT, impossible end game content without being the top 1% of donator. I know NCW can tell who's cheating, but refuse to do anything to them due to them spending cash. If you removed cheaters & auto chat spammers, you would bring tons of people back into L2. Don't think you wouldn't.

#1 reason most private serves fail: donating.

For hope that NCW won't close it's doors or be closed by headquarters. Please think nice and hard on the next coming updates.
GOOD event ;) thanks


pd :kartia/baylor x11 / x20 forever :)
I voted good. I only did not give it excellent for 2 reasons.

1...Crit Stun SA did stay on the S & S80 weapons from
before the update...but now they are useless.
After hundreds of mobs...never landed even 1 time. :(
Forced me to change the SA to something else :(

2...Yes you can exchange C-A grade weapons with SA's now
but why doesn't the weapon you exchanged for not keep the SA ?

Other than that, I vote to keep the extra kartia xp...make it a permanent
change.

People can still buy xp runes / etc if they want more xp on top of it.
I marked is as GOOD because of the following.


- What did you like most about the Underground update and why?

All the changes are basically nice. I love improvements in the content. In particular:

New SA
More info in skills description
Tavern, of course...
Hunting zones changes
Clan rewards (for online)
Play report
Other minor changes

In general I would say even EXCELLENT, but... (read further)


- What did you NOT like most about the Underground update and why?

I did not like the free 30-day Lindvior. It is nice to have something for being active, but not the top jewelry, I think... :-)
And also - there are 100500 other small bugs in the game, which fixing would be REALLY appreciated.


- What features would you like to see in the next update?


Fixing old bugs, mainly.
Kartia. Now it is event - it gives crazy Exp, this is awesome! But after event it will become close to useless again with the level growth (99 lvl with 16 AP don't get much from it). Would be nice to boost Kartia somehow, so it would make sense to go there for Exp, not only for SP sake. Maybe one more Kartia 99+?
More content for solo players or small parties on high (99+) lvl. In terms of activity, I mean.


And thank you for feedback possibility. :-)
- What did you like most about the Underground update and why?
faster xp like the clan bonuses
except why just a lindvidor
good idea would be if possible to change the item weekly then normal people get a change to have a boss set even if for a couple days or even 4 boss items on a rotation 1 per week
- What did you NOT like most about the Underground update and why?
its all for 99 + great update but consider people with dual class and new players maybe xp bonus should be per lvl like under 85's under 95's under 105's
- What features would you like to see in the next update?
more solo areas , tanks atm can not kill or do dailys maybe a daily that actually dsoesnt need you to kill anything for a reward doesnt have to be massive just something every player can do rather than the dd's
Hello All,

The Underground update launched successfully two weeks ago. I would like to gather feedback for the dev team, so we can continue improving the quality of the game.

Please vote and post your reasons below:
- What did you like most about the Underground update and why?
- What did you NOT like most about the Underground update and why?
- What features would you like to see in the next update?

Note: This thread is only for the Underground update feedback. A separate poll for the Alien Invasion event will be posted after the event ends.

Thank You!


-What did you like most about the Underground update and why?

I like the update for 2 reason, 1 there is bots but not in the same amount like before, and 2; people is doing pt to exp, to do instances (7 man cc to enter) there is no "dead" server now.

-What did you NOT like most about the Underground update and why?

The item list of mobs have no change, for example in pagan temple, the mobs drops vesper things.I have my tyrr dn, and exping there i get 2 vesper stormer it´s kinda funny bcs is a 97+ zone, the same thing the other zones so modify the drop list would be a nice change.

-What features would you like to see in the next update?

A little balance in the drop system, adena and that kind stuff the classes may be so OP but a player playing 2 months cant compare to a player playing years with a clan, drops epics behind him. I guess is more important the drop rate for adena to get a motivation for new people or the mid geared one.
(SORRY FOR MY BAD ENGLISH ) :)


Icaross- Magmeld

Yul Moon 99/ Tyrr dread 99
I dont like archers and sayha seers arent ballanced.
I dont like archers and sayha seers arent ballanced.

Actually archers are. All 101 skills are overpowered and there are many to counter the archers ones.

The problem is archers walking around with PoM.
Crafts and spoils got most overpowered 101 skill then seems.
Actually archers are. All 101 skills are overpowered and there are many to counter the archers ones.

The problem is archers walking around with PoM.

First, stop talking.


Second, let's put this back on topic to the update feedback.
- What did you like most about the Underground update and why?


Daily rewards
Clan exp rewards (motivates players to exp)
Clan activity rewards
Lowered sp requirements for ability points
New special ability system
Faster leveling rate for 1~99
Boost for wynn summoners


- What did you NOT like most about the Underground update and why?


Clan exp rewards are the same daily they need to be rotated with fresh items
No incentives to farm exp outside of instances (Lineage 2 is open world but no one leaves towns)
More emphasis on leveling rate from 1~99 so new players can catch up
Item drop rate from raids needs to be set back to before the nerf now that players are aiming for level 99+ they need eternal armors/weapons/gem-r drops to be boosted (dont even think about elementing/+6/+8/dark/bloody etc)
Mystic tavern should be changed to daily



- What features would you like to see in the next update?

PVP needs to be revamped sort of like the raid point system reset it to 0 and give rewards to encourage pvp
Bonuses for farming exp outside of instances
Boost in drop rate from raids to compensate increase in level 99+ characters
Forum Events / Twitter give-aways like before


Excellent update :D
-What did you like most about the Underground update and why?

1: I liked the new exp/kt/baylor boosts
2: I liked the new instance Tavern
3: I liked the new SA system
4: I liked the Clan reward and the Daily reward system
5: I liked the sp needed nerf for APs

- What did you NOT like most about the Underground update and why?

1: The fact that actually about 50% of the new features is bugged still after two weeks. {Clan reward - Step Up Quest[not new but buged] - Daily reward}

- What features would you like to see in the next update?

1: I would LOVE TO SEE nerfing in the exp needed or boosted exp in hunting grounds all im dreaming about is an l2 with open field exping and people who can actually find parties to go exp and stuff its a MMO after all D:
2: Re-worked boss/adena drops
3: MAC-OSX compatibility with l2 :D {Not gonna happen} :D
4: L2 On Steam
5: I would like to see a system like CoC but not just every night for a couple of hours something like an event engine which will generate a random event every 1 or 2 hours like Team Vs Team or Last Man or Something with a decent reward or an Event-specific reward which can be traded for perma/limited time item. This idea has always been on suggestions since years but never happened.
People are bored of 1 hour Daillies -> 1 hour Open field xp/grind -> 1 hour PvP{If theres actually any pvp elsewhere than chornos/naia and then /AFK for the rest of the day. The idea of something like this is nice cause people will have something to do instead of afking or /socialdance in towns/CH.
- What did you like most about the Underground update and why?

I Like the new instances, the daily rewards, the faster XP/SP. the clan rewards.

- What did you NOT like most about the Underground update and why?

No changes on adena drops and items drops. Now that the XP is faster and people are 99 need items, so adena too. Make adena drops bigger so people can go to open world and farm adena plus XP both together.
Also Fix the Daily Rewards, Got only 15 Coins those 2 weeks.

- What features would you like to see in the next update?

I would like to see the subclasses to remove the lvl cap from 80 and cap to 99 or to 101. A good solution to have more support players (Healers/Iss/Tanks) because they are endangered species and hard to find in-game.
Also a new Certificate system would be nice if we have more levels on our subclasses.
More adena drops and items drops of course.
Make the Raid Bosses Anakim and Lilith 95+ Instances because no one go to farm them and they are useless now.
Vote yes only because of this feedback post. Well done.
Just hope you use the feedback on future updates.

- What did you like most about the Underground update and why?
Of all content the only thing i actually find very useful is the play report. Well done on that feature.

- What did you NOT like most about the Underground update and why?
Lack of content added in this update was depressing. Gives the idea the game is dying. An update without at least one new farming area shouldn't come out at all.
So many game systems needed to be updated (castle features, pets system, etc...) and the only thing changed was the one that didn't needed any changes. (SA system)
Lack of detail on the patch notes. There are a lot of relevant information that doesn't appear on the patch notes that should be there. (Ex: removing SAs from weapons without any mention)

- What features would you like to see in the next update?
1. Rework the Action House:
Now that talks of merging are coming, removing the extra characters in game that are there just as shops would be a interesting thing to do to reduce costs on your side. For that to happen the Action House would need some modifications like the support to buy shops, multiple item sell (like example putting 10000 Shots and be able to buy only 1000 like a normal shop works) At last, the most important drastically reduce (or even remove) the Sale fees as they are discouraging players to put expensive items on AH.

2. Rethinking L2Store prices:
There are a bunch of items for sale on L2Store that have prices completely different with their "real" value on the game market. We are talking of differences of 10x more their real prices. Some of them are in between a line of "real bad deal" and "a scam".
Event items could use smart promotions like smaller prices to higher items.
Items added should have their prices well thought before added. Some of this prices seem to be from foreign markets were the items may have different values.

3. Revamp all the outdated systems:
Everyone that gets a castle should have some "real" benefits of having it. Maybe revamp the crop system to a new updated one as the old one is completely outdated.

Wondrous Cubic gives items that have 0 value. They can't be turned because the price to turn is higher the actual item price and they can't be sold to shop because they have a value of 0. An update to this system would be nice to reflect OUR server reality and not the Korean one.

The pet system could revamped too to reflect the current stage of the game.

The crafting system needs an update. What's the point on crafting something with a 30% of chance of fail when you can buy it cheaper on AH? Time to remove the fail chance on the crafting. It's supposed to be a way to craft your gear, not to gamble it.

There are other more systems that got outdated that could be updated (forgot them) and wouldn't take much time to implement.
1- What did you like MOST about the Underground update and why?
**kamaloka instance now has value, the SA are better than before, the clan reward seems very good.

2- What did you not like about the Underground MOST update and why?

the raid not throw things or full value.

3- What features would you like to see in the next update?

I would like the system siege change, I'm tired of seeing clans top bot take castles with clans box, should be more requirements to have a castle, have all royal, captains, skills, number of connected day of the siege, the clan must be level 10 minimum, level members of the main minimum 85+,a lot of things.

as someone said make, baium, queen ant, Orfen, core (now worthless) like Freya epic type instances.

It is true, more pvp items unbalanced game and are things to difficult to have for normal players (hands), that are making big differences ingame now called one-shot.
- What did you like most about the Underground update and why?
I like the new instances, SA system, now doable nm kama, clan xp buff, clan reward lindvior earring (having it is not game breaking, and it helps a lot in pve) daily coin system with different rewards to look and work for. I like the low lvl item drop in higer zones. Even when its just for lulz, it provides the players with free gear to help equip new players, or own toons. You can oe it, sell it, use it diferently to obtain other usefull stuff (imo it is a awesome add on)
Noticed craft basic material drops are added to some hunting zones, althought low mats, that is still something and by actually doing one daily u can collect quite much (seal of shillen). Sure it wont be enaugh to craft r99 in one day, but in a few weeks can give a try. Havent checked how it is in other zones, but if its added to specific zones where people do dailies (like sos) then thumbs up guys! Its now up to players to start crafting again. For myself i find it very usefull.

- What did you NOT like most about the Underground update and why?
Still no exact info on quests or raids to do to achieve daily rewards. Other like that system works fine. Would like to have a feedback what else we can get from daily reward chests, so far got: gem R, cry R, bsoe, 10 daily coins, marph wind scroll. Not sure if bres, and think got one time dark atribute stone.

- What features would you like to see in the next update?
Would like to see more ncwest exclusive thingies.
I give my feedback only in words, no voting cuz:
- How can u ask us about a product that isn't working? U put out an update with 100 bugs, not correctly explained (lmao this was very polite choice of words from what i'm really thinking :D ) effects, events etc. And this is not the first time this goes this way.
- ofc we love to get more xp, lvl-ing up faster, and it's obvious that the new SA system rocks, compared to what it was before, and for now MANY bots are off, so if u want to read the a*slickings there u go :)
- negatives: We should be melting from the free Lindv earr, but lets be honest here: whats the point if all gets it? No point in it sry.
Nonsense drops all around. lvl 95+ hunting z. drops C-grade items, 85+ drops B-grade, etc. and ffs's lvl1 craft mats? reeeeeally? omg gonna get'em all!
(sarcasm -.- )
big negative: the new login system. Face the facts, the players that are and will be around the game are using multiple acc's, so do I. Now, I'm really no expert in programming stuff and all, but is this the way to keep the game clean? So far it's a real pain in the butt, with all these dc issues that we (lot of ppl) deal with. To be forced to exit game to switch between acc's is deffenetly NOT the way for any of us.
- future hopes/suggestions: Make it fun to play. In the end of all, this is what we (who not dealing with copmlexes) want. Simple as that. This game is waaaay too overcomplicated (i know,, i know : Koreans...). I read the other day in an other thread here, some telling the story about introducing a completely new person to the game. Yeah. I've not been around the game since day1 (or even day 800 XD) so i can speak from my experience, that to get where i'm now (not near the top) was a complete nightmare, one time I had to compare the time i spent playing with the time i spent searching the net for infos about how this game works, and I struggled to decide whether to continue to play this at all. I came to the game to kill dragons & shiat, and possibly have some good time pvp-ing and kill some mobs. This 3 things with balance. Now facts (again) are that the effort to get to dragon-killing is ridicoulus, the effort to pvp ... i dont even bother to begin getting into this, just pointing out what it takes to get there to face a 100+ goldwing, and actually have the slightest chance (lol i'm not even there yet). The only thing u can enjoy from low lvl is wiping mobs. U can have all the fun u want in this part of the game. 1 of 3.
And yeah "qq more noob, "qiut, dont cry, "play other game if this dont pleases u... but i really like this world, the environment and the style, so i'll stick around for a while i think, it's just so challenging to enjoy the flow of the game... these things you could keep in mind for future updates. :)

PS.: Change or delete the low lvl field bosses that dont give xp! Make them all for xp, since most gear we need is for 85+, no one touches those no xp bosses.
- What did you like most about the Underground update and why?

1) New SA system - it is brilliant, idk how could i live without that earlier, indeed. +500% to that man's salary and vacation pls, at least one time :D

2) Playing report - particularly handy, especially after having worked hard all day. However system has it's flaws, but i believe you gonna fix it.

3) Tavern - unfortunately cant attend it yet, but i been around and was impressed by total atmosphere of that place.

4) Revised drop - good that new SAs could be found while completing old events. Plus, getting Zubei pants or katana from mobs at SoS is funny as hell.

- What did you NOT like most about the Underground update and why?

1) Daily "joblist" - good idea, but you're rewarded with a very small amount of that coins. Daily quest counter appeals only to a "one-time" type quest, raid boss counter froze at all, and system in total looks overcharged when lookin' at the price, to say, of longing talisman. Players have to log-in daily for about 10 years in order to get it.

2) Clan reward system - has pros and cons. Among pros: you're getting rewarded with awesome buff, which gives up to 35% additional exp, but that lindvior reward... just look at the facts. There are about 5-7 so called top clans on the server, and a hundreds of a smaller ones. It is good now, when we have boosted exp from cartia event, but once it ends people start to leave their small clans and striving to join big ones. So that reward about lindvior is made for to patronize and demean small clans.. and what about people who hate joining clans at all ? Not to say about lindvior owners who lost invested money.

3) With introducing of a launcher amount of bots severely reduced, but, they're starting getting back, so this ain't help much, i'd say that not launcher, but new server settings forced out botting people from the game. About 60% of bots i've seen before have returned back. And again, for a humble player launcher brought about just lots of inconveniences. Time to relog (especially on a weak-old PCs exceeds 5 mins, while with the old system you could return within 2).

4) According to the reports, it's impossible to re-join tavern event once got crit or disconnect, even if your party still inside.

5) Masterwork items could have been left in-game as a vanity item (just like a controversy for current blessed) - they occur no impact on a gameplay anyway.

6) Mentee/mentor system you've described isn't working.

7) The price to learn ertheia's flash bang grenade is .. one elcyum. Kinda overpriced imo.

8) I still can't return my "steel equipment" back for steel coins.

- What features would you like to see in the next update?

1) Deleting of subclasses and all corresponding skills. Rather than dual-skill, allow people to learn one of the 3-4 peculiar skills of that class man has as dual. 3 lvl - at 90, 95 and 99, and so on.

2) Reducing the amount of servers. It's about people joining together.

3) Create penalties for mentee leaving their mentor. Experienced lots of "evil men" who left my mentee-list straight after i've added them. Their arrogance has gone too far.

4) More visual styles for a beauty shop.

5) It is written, that i can get myself one basic (one or two-slot) brooch elsewhere in l2store. But i see nothing like that.

6) Increase the lvl. of all the "lolepics" (like core, baium, frintezza, ant queen, lilith, anakm, orfen), or at least create their high-lvl. versions for people could farm it too.

7) There are earth, wind, fire dragons. We need also water one.

8) Don't forget about weak machine's owners. Lower system requirements.

9) And please, keep going on good work.

Voted "excellent".
Terrible update for those reasons:

-New SA make archer even more overpowered. PVP is dead on any server because when an archer hit you for 100k dmg when your fully geared, you don't bother pvping anymore. (16k p def / -90% pvp dmg receive)

- Free Lindvior that make the real one "Crap" and worthless.

Good update for those reasons:
Tavern is cool
35% xp/8% pve dmg.
+1 I think yul mast nerf.. the kill all people hit 1 shot :mad:
What did you like most about the Underground update and why?


Daily rewards
Clan exp rewards (motivates players to exp)
Clan activity rewards
Lowered sp requirements for ability points
New special ability system
Faster leveling rate for 1~99
Boost for wynn summoners


- What did you NOT like most about the Underground update and why?


Clan exp rewards are the same daily they need to be rotated with fresh items
No incentives to farm exp outside of instances (Lineage 2 is open world but no one leaves towns)
More emphasis on leveling rate from 1~99 so new players can catch up


- What features would you like to see in the next update?

Very disappointed with tyrr class in comparison to every other dd class. Sub par to every other class.
I dont like the verification when u log. Everything else is OK
Please vote and post your reasons below: Fair
- What did you like most about the Underground update and why? New content, instances, increased xp, more quests and rewards, more players/less bots(maybe)
- What did you NOT like most about the Underground update and why? The new content is worthless still for lvl 103+. No reason to play that toon anymore...PVP scripting is still huge problem and so obvious. Character imbalance....why should lvl 103 tyr with +16 armor and 90% of end game items get defeated by lvl 100/101 toons with 1/10th the gear in pvp? Soulshout bug is horrible, that should be the most obvious feature that is bulletproof and always works. frequent server disconnects, its a pain to relog toons....should be easy to play/log in.
- What features would you like to see in the next update?
Character balance
xp zones for 103+ solo/group(increased xp/sp)
eliminate 3rd pt programs or legalize them for all to use
promote game more bring in more players
increase level of exalted quest series by adding more quests and better rewards...add lvls 4 and 5 to cloak and tiara.
fix bugs
include a drop rate table/list with patch notes
more visable gm activity on servers, maybe a weekly gm led/buff world raidboss that all could participate in with random rewards
be a leader
- What did you like most about the Underground update and why?

I cannot say anything positive about this update as of yet because I heard it’s all about high level party dungeons and instances. I am not lvl 100 yet, and I see no improvements to solo lvl 99 hunting grounds at all.

The Kartia’s xp is the only positive thing so far but we have yet to see if it’s event-only (therefore not really associated with the update) or permanent. If it’s the latter then it would be one worthwhile feature indeed.
I heard they were going to change K95 so that it would auto-adjust the mobs’ levels, hp, xp, and sp to match the entering players’ level (to make it both challenging and rewarding even for lvl 105 players); instead of that we merely got K95 with static increase to the boss’s stats. Any clarification on that?

- What did you NOT like most about the Underground update and why?

The worst thing about this update is that it comes with a ton of damaged goods in the package. I don’t understand why you find it acceptable to regularly offer heavily bugged products to the community. Such a sloppy programming is a sign of the developers’ disrespect towards the customers. You do not feel pleased when you are served rotten hamburger meat, do you? So, why should we accept the bugged updates? As for me, I’d rather have no updates at all than this.

To add insult to injury, this update has broken the things that worked fine before.
For example, the issue with automated soulshots (beast shots especially): it’s the fly in the ointment! Just think of it: it used to take just one right-mouse-click to automate the use of soulshots. Now it has turned into a puzzle. It’s bugged beyond repair, it’s implemented so poorly that you should not even try to “fix” this idiotic “improvement”. I have counted at least four bugs/glitches related to this feature alone, and I could add a couple more negative notes on top of that (I’d skip the details for now). Just remove it, for hell’s sake!

As regards other bugged features such as new daily quests and clan rewards, they look like minor annoyance compared to the longstanding bugs which are still there. We have been reporting the same issues related to Revelation skills, invulnerability skills etc over and over again, to no avail. Juji, for how long should we await the fixes? How many more updates should pass before we see Disparition finally work perfectly?

Besides the bugged quests and soulshots I don’t like the daily missions panel that takes over the screen every time I log in.
And I hate the idiot developer who removed the Re-login feature so that we now have to close then launch the game client again every time we need to check some other server or another account.

- What features would you like to see in the next update?


First off, I’d like to see more diversity in hunting grounds, especially for solo players. Right now open field solo spots give neither xp nor adena (unless you’re an overgeared player of a specific class that can clean an entire area, using all the possible boosts).

Let’s see, currently in any open field spot suitable for soloing I gain around 0.06% per hour (main+box).
You think I must buy xp runes/vitality pots to make it 0.12% per hour? Or must I spend dozens of billions of adena to slightly increase dps and thus make it 0.07% per hour?? Hell no! I’d rather quit the game that’s forcing to do certain things instead of offering a plenty of equally good choices.

And lastly, one little suggestion: since these new daily quests are automatically activated, would it be possible to also automate turning them in? (Since I’m not used to them yet, I always forget to claim the rewards, no matter how often the annoying Daily Missions panel pops up.)
Please vote and post your reasons below:
- What did you like most about the Underground update and why?

More quest for 99..
Kamaloka instance..
Octavis and istina dont need 14 players

- What did you NOT like most about the Underground update and why?

Uh. Let me think... none?.. uhmm i love the game both its ups and downs so... same like marrying a woman whom you love..

- What features would you like to see in the next update?

Giants cave change to 100+
Reduce coin requirement for daily coin reward.. 50k for longing.. i did the math... itll reach 3 years.. nonstop play...
Make heavenly scroll: enchant weapon not only tradeable but also exceed to 1 per account as you know i have accumulated 3000 hero coin.. would love to sell these things $_$...
Last but not the least, make discounts on ncoin items like every 2 month you make discount on all ncstore item by 50 or 60%... good investment...
I'd also over buy NcCoins if they were cheaper the more you get, even though I dont need them right away I'd sure need em sooner or later.

Like 15% discount or bonus in 4k nc coins & 25% discount in 8k nc coins
What did you like most about the Underground update and why?

clan loging bonus > very good reward
clan hunting bonus > very good reward
Daily rewards > better than nothing
Mystic tavern something new
New SA very good
Faster leveling rate for 1~99

What did you NOT like most about the Underground update and why?
bugs
Daily rewards - I will not play for another 10 years to longing talisman Are you crazy?
Now there are some instances for lvl 99 but it is a fail for them, quite often

What features would you like to see in the next update?
better drops
pvp or pve players needs bloody or dark stone now in Ah 5pieces bloody stone , only my clan needs 1000+pieces. This is the basic thing for pve or pvp players.
more quests 99+ and better rewards
less gamble in game
Craft should be 100%
to balance pvp
Octavis,istina, balok mystic tovern.....it should be daily
Voted "fair"
I think you guys did a great job, 1 month ago if someone said i would level to 100 in a few weeks I would have laughed at them. Being a Lineage 1 and lineage 2 player from the beginning I am old school and enjoy the grind. The grind gave you time to accumulate adena and gear. Now it feels like pay to play only. Guys with the most rl money get the best gear.
What I would like to see is decent solo quest for 99+, the dailys now are horrible and not worth doing. Playing in group is great but sometimes alone time is fun too!
Keep up the good work.
Good things:
1.no more bot trains ( at least for a while );
2.adequate ( solo x5,5 and group x6 ) exp/sp reward from K95;
3.adequate adena/item drops from certain areas such as Seal of Shilien or Nornils Cave;
4.daily quest initiative- even if it's bugged at the moment;
5.clan buff that gives you exp/sp bonus and temporal Lindvior ( due to 10% crit dmg which boosts leveling a bit );
5.that minor thing- UI panel when you log out which shows how much exp/sp and adena you have got during your session;

Bad things:
1.inadequate drop/spoil/reward of Gemstones ( especially R grade )- 2nd SA requires 1000+ for R95 and 5000+ for R99, Bloody/Dark Weapon 3000+ and rewards from Istina is 1, Blaing Swamp 2 ( if you are lucky ), best spoil from group monsters in Guillotine has 3,8% chance only. Previously Gemstones R grade were farmed by bots in GF but since Underground bot trains have been shut down therefore policy towards influx of Gemstones should ( and i hope it will ) be revised- better sooner than later;
2.annoying things,
*like Balok- he has that "imprison" skill which seems have been working even more often after Underworld ( it could be fixed in a same manner as it was with Zelaka in K85- just replace the skill );

*NPC dialogues where you have to click 5 times in order to enter instance- instead it could be added with 1 click dialogue option such as "I know the drill, Captain- now let me in";

*Octavis first stage which is total discrimination of melee classes;

*lags in Aden town- maybe would be better if Kartia and Kamaloka NPC were removed to somewhere else like Gludio Airfield, Monster Derby Track or Fantasy Island ( which is visited 2 times a year when GM shows up to give buffs );

Things would be nice to see in a near future:
1.expanded daily quest system: make it daly/weekly/monthly quest system where players get rewards once a day/week/month + some weekly/monthly cumulative quests such as "10 000 mobs defeated", "15 Raid Bosses defeated", "50 daily quest completed"- give additional motivation to play. Would be ideal if every single mob that you defeat in game would be small part of a huge weekly/monthly quest. Revise NPC Franco rewards for Daily coins: add individual- non tradeabke items like PVE dmg +10% for 1hour or so.
2.if bot trains will be dealt with from now on then then revise adena/item/reward rate.
3.UI panel with statistics- expand it dramatically, i wanna see more stats about my character: mobs were defeated, highest dmg were dealt, soul/spirit shots were consumed, adena earned/spent.
4.Need more informations about character stats: STR,INT, CON etc is not enough
*add info about attack/defense succes rate of psychical/mental attacks;
*add raw DPS ( Damage per second ) calculator for characters- instead of those NPC's in towns;
*add Critical Damage multiplier info;
5.Give clan leaders ability to check ( perhaps in clan info panel ) when was the last time each clan member were active/online.
As far as the new system and update goes everything is surprisingly better didn't expect much or rather after the couple of updates that happened I wasn't even sure that there would be any much of a difference on this one but lo and behold this update so far is quite descent.

What I would wanna change though is to make the new instances Tavern and Gludio instances change to a daily instance rather than a 2x per week instance. Next is to boost the xp as well in lower instances such as Teredor,Fortuna,Spezion etc, this will encourage new players to play this game cause lets be honest here you will only be able half of the games content when you are at least 97. then it would be better as well if you revert back to the old login system as this one is pretty much annoying.
and lastly when will L2 be available in steam and if there would be a steam sale is Ncoin affected as well by it?
What I would wanna change though is to make the new instances Tavern and Gludio instances change to a daily instance rather than a 2x per week instance.

Tavern yes as the XP rewards are not that amazing and this would increase the chance of those very rare Mystic fragments to show up but Gludio no as that's just to much XP boost to have it daily on top of everything else..

with the current changes it's insane how fast you can level now if you're willing to go all out on boost items - lvl 102-103 in like 3 weeks just doing all dailies for example..
I forgot to mention in the thins I DONT like, is the price for rewards on daily coins, its just like the price on hero coins the good ones are impossible to get, so why bother even posting them? I understand that rare items should be hard to obtain but not impossible even for a hardcore player.
Things would be nice to see in a near future:

6.Hair accessories: remove 2-slot hair accessory function, instead make 2 types of accessories- 1. one-slot HAIR ( hats, ears and so on ) with 2 possible pendants; 2. one-slot FACE ( monocle, glasses, mustaches- yea add mustaches, cause i want my orc iss to look like a sir ) without pendants. My point is each character must have chance to wear 2 accessories irrespective of their appearance. And please add new accessory cause characters need more individuality.

7.Make solo/mini party areas much more rewarding. Why? Well, it is daily view when party shouts 20-30mins looking for iss or healer and it's not pleasant nor fun at all. Instead people could do daily solo thingie if there is no people for instance but they avoiding to do so cause solo is way less rewarding exp/sp wise than all sorts of kamalokas/baylors or kartias. Remember when NC Koreas one of the leading person spoke that Lineage2 gonna die without peoples communication but seems like it might die because of the need to wait 6th and 7th party member day after day for 20+ minutes. In Korea players are from the same time zone so it's easier to form CP's and NC West is a different thing since it's global ( aka 24 time zones ).

8.How about dwarves? Every single class got new skills at lv.101 except Fortune Seekers and Maestros. Make more things available for crafting, more things to spoil. Why not to give alchemy to maestros too? It is crafting just for public relation purposes named alchemy.
Bullthing.
Archers being over powered
Those ugly girls still permanently hidden
Spoil still useless
Bullthing.
Very disappointing you are limiting Chaotic game play yet again.

Thank you for contacting Lineage II Support team.

We investigated your account and found out that your character has a negative karma. Unfortunately, as penalty for this, you can't use the Auto Shots...
What did you like most about the Underground update and why?
Like new instances ;), and the exp 50% this i think need stay after 100lv or you can do clan reward 50% exp reward . Good job you fix some the exp


- What did you NOT like most about the Underground update and why?
The spoilers and craft is the center of LINEAGE 2. I think spoilers need have 100% success rate to spoil just add mores spoil items like groups.
exaple:
Group 1 90%
Weapon Fragment mid grade 90% 1-3
etc.
Group 2 10%
Recipe x 0.00001 :P (i know this rate's like to ncsoft :D me too :P)
Gemstone x 90%

- What features would you like to see in the next update?
Next update i think dagger's need be stronger and more defense for spoilers :P (me like spoiler 100lv i get 1 hit from a archer . I think this is not normal.

AND FIX THE POTIONS !! ALL PLAY PVP WITH POTION ADD A COOLDOWN TO ALL POTION PLEASE. IF YOU DO THAT YOU DO THE LINEAGE2 A TEAM GAME AND NOT SOLO
Here's my thoughts:

What did you like most about the Underground update and why?
- I like the new SA system the most. The multiple option SA's make the mechanics of the SA system Decent.
- Also the new Daily system is good; especially for levelling from 1 to 86. Maybe the 86+ rewards could be expanded to include more things to do - repeatable dailies etc.
- One of my favorites has been the Clan buff. Its very nice. Few cons of Clan rewards are though: a) People need to log several accounts in smaller clans to get lvl3 or 4 buff. I have seen people log almost 10 characters for 30minutes and so on; b) Have you checked the requirements for Lindvior earring reward after you boosted Kartia and Baylor exp? Also - the reward system should be more complicated than just Lindvior earring. It could work so that theres a plethora of rewards from what you could get 1 per week or something.

What did you NOT like most about the Underground update and why?
-The fact that the main component - or Tavern - was for top players; again. I have real problem with levelling from 90 onwards especially as the 90 to 97 levelling never gets new areas etc.

What features would you like to see in the next update?
-Faster levelling to 99 and more content for 90 to 97 levelling.
-Solo players should get some love as well; at the moment solo levelling is just boring as hell.
-Some bot protection system. One idea would be to make a window pop-up randomly every 10 to 120 minutes that would ask you to combine pictures. If you fail to do this - you would be automatically logged off. (being in "shop" mode would prevent this pop-up so shops could be kept open).
-If you would do this "bot prevention pop-up" it might lead into that Spoiling - and following crafting might be able to function. You would need to adjust the spoil/drop rates accordingly though.


Best,
Cudez
Teon/Naia since 2007

ps. would be nice if cloaks would get new models and mechanics in them.
- What did you like most about the Underground update and why?
R: It is good to see that ncsoft is seeking to improve L2
- What did you NOT like most about the Underground update and why?
R: miss a game ... to be more fun ...
- What features would you like to see in the next update?
R:
1-other sources of dark eternal stones
2-AQ, Zaken, Lilith, Anakim, Baium, Freya, Frintezza, Core... to lv 99-100
3-the current system xp runes needs an update ...
4-blocking the bots: Z-R-ANGER, L2-TOWER, DIVINY... or a heavier punishment system, I do not want someone stop playing,
I just want him to see that it is illegal and it does not pay.
5-more sources of gemstone (r)
Exclusive to NA servers
R: on the daily mission I just want everything to work and exchange the blessed escape, and the crystal (r) to gemstone (r)
:rolleyes:
ps. unlock the use of words related to the bots in the forum, because the fight against them must be done in the game
CLASS COMPARE

psychical atk dds are more op cos: augments on p atk + p skill also special ability of guns p atk+ is wery much boost.
magic dds are boosted abit on same, but % its same and magic dmg cap is nerfed so in total count boost for them is wery smal on dps.
so compare mages are nerfed (a lot!).


SUGESTION NEXT UPDATE

for future update lower magic shoots price extremely

wonder why magic shoots are so expensive. than game was in start, magic skil damage was big but mele dmg was smal, so shoots price was set on this i gues - big dps expensive shoot, smal dps cheep shoot. now psychical skill got a lot more dmg than magic. in my option magic shoot must cost twice cheaper than psychical. also compencate mages somehow - they lost so much adena in thos years after god update.


judicator class was forgotten, cannot be awakened. mabe fix that class with its interesting skils.
yes its sad and stupid new content is all closed instances, thats what L2 has become now, stay in town all day long or 90% of the time.

What happened to updates like ToI? No partys at Antharas Lair, no partys at I.T., 50% of the map is for lvl 20-60 where you spend 5 hrs at the most in those levels, WoA is a bot swarm, the feel of a rewarding system for the amount of hrs played is totally unexistant, heck there is no need to even visit all the northern territories anymore, no random raids, no need to get out of town to do something? EV at 96-98 and thats it.

Gludio Instance,1-2 shots from NPC and you're dead, lol.

I know there cant be a day-night change in 1 update, but please TRY to get all things changed and fixed asap.
naa i got to say i didnt like it.
You seem to always change something thats not broken and that creates problems.
I say if it works and its not broken dont change it or you will cause more problems than you started out trying to fix :)
- What did you like most about the Underground update and why?
I like exp gain in katria, at least until lvl 92, now it starts to give garbage exp again but first few levels it was rewarding
I like clan exp bonus,

- What did you NOT like most about the Underground update and why?

well where to start?°
exp is still slow, leveling up is still boring, specially 40-85 subs
spoil is garbage, drop is garbage, zaken, freya, teredor exp is garbage, rewards from them are pure crap

- What features would you like to see in the next update?
Way faster leveling, exp from raids, instances
I will put it this way, if killing raid does not grant me 5% of exp or 10kk worth drop, if one of these is not happening then its a wasted time. Same with instances good drop or good exp 5%+ if not im not doing it

To progress this game you need to treat it like a full time job + cash in or it is slow and boring, if it would be at least challenging and slow may be, maaay be it could change things but now you just grind these dumb mobs, target next, skill 1, skill 2, skill 3 , repeat for 2 hours, get 5% = **** you NC
I cashed in 25euros to get prestige and 400nc coins and its still slow and boring, so lol, i just could buy one good game on steam for that

I have talked to many people and most of them who defend this grind are long ago high levels, i do not know any new player who would be exited about this slow progression, i have been participating in some discussions and gave my feedback of game its all in my signature, hope you make it not so boring in time
- What did you like most about the Underground update and why?


kartia instance - xp bonus
new instance

new sa system
clan reward system

Because of fast leveling to 99 lvl and new stuff are always fun until they became to repetitive and boring.

- What did you NOT like most about the Underground update and why?


most of new features are for lvl 99 and above.
to do PVP if you are not top-notch equipped you are just "cannon fodder" that is not fun to play
i dont like when instance is full and you must wait to enter for k95 solo especially.
I dont like "scam/translating" mistake which NCwest do it on purpose. :cool:

- What features would you like to see in the next update?


i want to see quest reward system for daily quest to be changed that it could be chosen between some options like - addena, stuff and random option for people who wanted to gamble.
I want to see Olympiada to be whole day not only for brief of time and if possible to be made like this: for lvl 85-89/90-94/95-98/99+ also same for CoC - this way i think more people are going to play PVP and will be more fun. In fact most end game of MMORPG is PVP not PVE i think;).
i want see dyes to be more affordable.
- What did you like most about the Underground update and why?

*The Daily Reward System. Gives you some additional goals that are attainable through play rather than pay.
*The Clan Reward System. Took the Lindvior earring out of the GEAR equation.

- What did you NOT like most about the Underground update and why?

*The unexpected move back to daily instances. Open field content is always preferable.

- What features would you like to see in the next update?

The main problem with the current L2 is the extreme power differences from stacking of GEAR combined with the F2P model. This is what is killing the game for most people.

To be able to compete you need to treat the game like it's a full time job or pay your way with big $$$, preferably both. The problem is that most people don't have the resources (time, money, motivation) to do this continously. Not in a 12+ year old game.

If you want to fix the game, remove the extremes. Find a balance between having all the booster items and not having them. It's not reasonable that the power difference between the average equipped player and a maxed stacked player should be as much as 1000%. Fix this and you fix the game.
I've left this a while to reply since I wanted to go xp/pvp a bit and get a feel for how the game is going after taking a break for a few months out of boredom.

- What did you like most about the Underground update and why?

Kartia XP boost was nice, though dropped a bit too much now.
Daily reward system and free lindvior is great, evens up the playing field in open pvp whilst leaving hardcore PvPers something to aim for in olympiad. Gives people a resin to be an an active clan rather than solo.
New instances are reasonably fun and varied.
Soul crystal system is great! Adds a lot of diversity for what weapon you use and how you set your character up (Healer mage weapon with +47% HP and 7% acumen!).
Free noob runes and dragon buff for quests are good.
Reduced amount of open field bots.



- What did you NOT like most about the Underground update and why?

Complete lack of attention to real issues in game (No level cap, no drops, no balance, ncoin only items, nothing to aim for in game, it’s boring)
Hunting grounds are empty bar a few bot trains, all back to instance XP.
Level 100+ XP is terrible and almost pointless since the game is so heavily dependent on ncoin gear now (Unless you have a stacked AOE grp).
No new good xp solo areas.
Kartia boost was pulled back too hard, the initial boost was a lot better since most active players are 99+, others need a faster way of catching up or will quit since they can’t be grouped easily.
Lots of bugs in skills and gameplay (Bluff/Shadow Chase Landrate far too high, celestial can be clicked off etc).
Imbalanced skills like ISS’s UD added.



- What features would you like to see in the next update?

Better open field/small party/solo xp areas.
Disable 3rd party scripting (not ban, just disable it somehow).
Reduce PvP DPS from all classes or increase PvP defense, add re-use time on QHP pots.
Balance gear difference…. it’s not fun being undergeared, it’s not fun being so overpowered you can’t lose. People spend more when losing.
Add more tangible goals to achieve in game, there’s simply nothing to play for apart from slow xp.
Increase ease of levelling 1-99. The game now begins at 99 (and ends 4 levels later).
More drops and cumulative rewards. Crafting, recipe quests and drops were great since it gives players small rewards constantly that combine for a big one. That's how games like CandyCrush are so successful and how L2 used to be successful.





Overall the Underground update as a package seems decent bar the bugs. The problem is there’s still massive issues in the game that really need fixing. People are quitting left right and centre, the game is completely NCoin driven, there’s nothing for people to actively play for or aim for on a daily basis.

Issues I personally see

There’s simply no daily gameplay anymore, goals are too far between to be viable and once on top there’s nothing to play for.
There used to be lots of quests and daily hand-in things that gave reasonable returns alongside XP. They did take a while, but it split the daily grind up. This is all removed now and nothing is worthwhile outside of XP. XP is a slow long term reward and is limited to a couple of good XP spots with the right groups or instances (which I like, but want grind too). Games like Candy Crush etc are successful since people get small rewards at random every few minutes or so eventually leading the player to achieve big goals like levels and sections. L2 used to have drops and chance quests for important recipes etc that actually meant something, it worked, it was fun.
All of the stacked PvE parties are 103 already and simply don’t both XPing anymore since it’s slow and boring, even the most hardcore of players don’t have any reason to play.
With all the stacked PvE parties stopped the rest of people are left to just do the same instances every day.
There is very little economy to play, events make the economy extremely volatile and it’s all about ncoin. There’s profit to be made, but only if you have money and don’t get hit by an event that makes your item worthless. Once your cash pool is gone so is your possibility of making arena.
Outside if being in a scripted party that farms gainak/raids there’s no way to farm arena items efficiently.
No big items can be obtained through regular play for 90% of players, yet you need A LOT of items to get on top. You can’t plan for something you can’t get… Why do you think the same bot parties have run Gainak/Raids for years uncontested, people give up.
PvP is so unbalanced based on gear that it’s stupid. Oly is either obliterate an opponent or get obliterated, there’s very few close/fun matches and far too many scripted toons.
Siege is the same as above.
With few people doing open field PvE there’s very little open field PvP outside of parnassus.
With the removed level cap and amount of gear needed it’s simply pointless making alts unless you’ve got a TON of spare adena. 101 is still a long road. Alts keep people playing longer and give people something fun to do when their main is high level.



Just my 2 cents.
when you make a mistake in game like chaotic state dont drop 5 grand worth of gear due to someones scripting abilities. cheaters shouldnt be able to cause such a financial loss and your game mechanics shouldnt drop the players 3 most valuable items. unless of course a gm did this on purpose to get me to spend more money, then good game :)
nobody made u get more then 3 pk's though if u want to go red np but either clear the karma/pk right afterwards or accept the consequences.

btw I've made this mistake 2x myself and lost active reflect 2x cause of that in the past.. I dropped gear in the same price range as u back in the day but I was lucky and my party got all the gear I dropped and they gave it back - this included one of the first bless anthy / full +6 bless armor set etc. since then I never go past 3pks and have a huge stockpile of pk removal scrolls.
Craft should be 100%

LOL 100%?
Vote "Very poor" cuz archers still OP and bugged. BSSR and SSR still turns off time to time. There is many bugs still in game, ncsoft have no time to fix it (loading cash to trucks 24/7 or what, I dunno), i am not have time to describe it - working hard to get money for 1 hour XP rune :(.
Craft should be 100%

LOL 100%?

What??? U crazy man! All should be available from l2store only. U really crazy man :D
Things would be nice to see in a near future:

10. Some skills could be modified. "Battle Rapsody" should have additional Patk ( Maybe Matk too, although not sure since don't play Mage classes ) for 1-Handed weapons. Why? When attack speed is caped at 1500 2-handed weapons hits much harder than 1-hander. For instance Tyrr with Slasher benefits much more from that skill than Tyrr with Avenger since 1-hander already have ( or might have depending on SA and other factors ) caped attack speed. While 2-handers: 1. increase their speed to the maximum; 2. double their patk power.
P.S. I know there are Tyrrs that have ( or are close to ) 1500 atk spd with 2-handers without Battle Rhapsody but they aren't majority.
My main complaint here is: stop discriminating dwarves, please.:(

11. Nerf Yulls. How much Pdef can be decreased via debuff? It is about 50%. So let's say uber tank with 20 000 pdef catches "Chaos Symphony". Well he has 10 000 Pdef left while debuff stays. Ok, swagging wild archer appears and rewards that tank with his "BullsEye". Now, since "BullsEye" is weapon related debuff it STACKS with "Chaos Symphony" and decreases our uber tank's Pdef by additional 60%! And now uber tank have left only 4000 Pdef. Wait, that's not the end: wild archer hits tank with "Pinpoint Shot" which ignores tanks defense even further by 30%. So that means tank must survive with his 2800 Pdef. And archers crit a lot with their skills. Fun, huh? Oh, keep in mind it was uber tank- he was lucky to die in 1-shot, cause normal tanks die in half- shot.
Drop. Adena and drops.

Decrease the gap between the NCoin/RMTer - Nonpaying user.
Put Giant enchants back to mentoring.

Tarot cards. It would decrease the price of dark stones etc. It would destroy the RMT gainak bots business. Cheaper gemstones. Cheaper R-crystals. Cheaper Enchant stones.

Fix that **** % already.

Adena. Drops.

Asia =/= NA =/= EU
I still don't like how ISS Dominator is still the worst ISS in game and on top of that you can't find party to xp him.

I want in future updates to see strong Dominator in 1vs1 situations (not oly). (Keep him the worst buffer but make him proper damage dealer or nuker again).

I want in the future Dominator to be clan and party buffer as well.