From the look of the toon, here is what I am guessing for the gear set-up
+13 Bloody fighter
Blessed Valakas
Blessed Antharas
Special PvP earing
Tauti ring
Earth Wyrm ring
COC belt
elemental shirt 6+ (I see the use of "Wrath of Einhasad skill")
Also remember the giant crit dmg augment, ruby/opal 4+, +15 she/+12 cha, and the evisc gets a double time crit on steel mind.
Also I'm assuming a +5 STR top level dim warp bracelet.
Does not matter those stats are fantastic ... i dont know how is posible to get them now on our servers ... i mean 800 element defense on 3 attributes and 644 element attack ... not to mention the stats ....way out of our reach ... str /con/dex dunno how he reached them with its items ...
+the p attack dosent come closely .. i dont know what buff is that on the last bar that freezing silhuette
Does not matter those stats are fantastic ... i dont know how is posible to get them now on our servers ... i mean 800 element defense on 3 attributes and 644 element attack ... not to mention the stats ....way out of our reach ... str /con/dex dunno how he reached them with its items ...
+the p attack dosent come closely .. i dont know what buff is that on the last bar that freezing silhuette
Longing +2 all stats, elemental shirt +6 = +3 all stats, elemental shirt +8 = +4 all stats, venirs 14 = +2 all stats, Christmas talisman lvl2 = + 2 all stats, Blessed valakas = + 3 int, + 3 str, Tauti Ring = Dark, Fire attribute defense +25, Blessed Antharas = Earth, holy attribute defense increase...etc.
That titan is just as stacked as the evisc apart from level. One odd thing is though he seems to have the 101 p.atk buff with the pink sword icon. IMO Titan > Evisc.
That titan is just as stacked as the evisc apart from level. One odd thing is though he seems to have the 101 p.atk buff with the pink sword icon. IMO Titan > Evisc.
That titan is just as stacked as the evisc apart from level. One odd thing is though he seems to have the 101 p.atk buff with the pink sword icon. IMO Titan > Evisc.
Nope Evisc > Titan if its just PvE with same gears and buffs but if you include SoS then Titan > Evisc if that titan is using PvE retri
He dosent even have some of the items you add here.. he has lv 4 opal , no exalted tiara ...he has eyepatch you can see clearly in his inventory ... no christas talisman lol he has lv 14 venir
still not obtainable here
I dare some stacked titan/gk/evi from our current servers to post a video on nm kama ...to see what kind of diffrence it is ...
Nope Evisc > Titan if its just PvE with same gears and buffs but if you include SoS then Titan > Evisc if that titan is using PvE retri
Ok, not so on topic, but I've been hearing about this "SoS" thing for Titans...can someone explain to me wth that is/means?
Ok, not so on topic, but I've been hearing about this "SoS" thing for Titans...can someone explain to me wth that is/means?
It is a lv. 83 skill from 3rd class dark elf tank (shilien templar).
If you never awaken, you can level your 3rd class tank to 99+ and thus be able to enter instances with this "low" character and buff yourself.
Receives the will of Shilen to drastically increase the fighting ability of party member. For 1 min., P. Atk. + 30%%, Speed + 3, Atk. Spd. + 30%%, M. Atk. + 30%%, Critical Rate when a sword is equipped + 100, and Critical Damage when a blunt weapon is equipped + 100%%. Has a chance to recover 40%% of the damage inflicted on the enemy as HP. Received HP Recovery - 80%%. The important thing here is "and Critical Damage when a blunt weapon is equipped + 100%"
This only applies to blunt weapons, i.e tauti axe or PVE retributer.
That being said, every class benefit from it (30% atk speed and 30% P. atk)
Oh. and the cooldown is like 100 seconds with full buff, so 2 SoS tanks in party mean you will have the buff on 24/7, so you can imagine what boost it is for tyrrs with 2h weapon. :)
He dosent even have some of the items you add here.. he has lv 4 opal , no exalted tiara ...he has eyepatch you can see clearly in his inventory ... no christas talisman lol he has lv 14 venir
still not obtainable here
I dare some stacked titan/gk/evi from our current servers to post a video on nm kama ...to see what kind of diffrence it is ...
My evi is more stacked in some ways, but less in others, and lower level (101).
I can duo NM kama with an PoM ISS in ~15 min easy. The biggest time waste is the bosses CC skills if AT isn't up. The hero skills would make a HUGE difference by being able to be immune to debuffs for a good amount of time.
That evic also has a good chunk more STR than me (from the dim bracelet, exalted, and hero cloak).
He's also likely got passive crit damage increase on the weapon (I do not, but I do have the giant crit buff).
I'd be interested in the coc earring and what talisman he is wearing in the last slot. I'm assuming a windy critical damage talisman.
The others are longing, abundance lv 1, 7 signs, and the venir.
He's also rocking something that looks like a red libra event buff. No way of knowing what it is just by looking at it.
The level 104 helps a LOT however... level differences help, or hurt on crits big time with an evic.
The blue buff he has is the Phantasmal Ridge buff gained after getting level 4 desert thirst and killing the special mob that spawns. That buff gives 50% p.atk/atk speed for 5 minutes.
The red one that looks like an abundance talisman is a +100% XP/SP herb from the same location.
in the video you have to remember also that he get's a crit on steel mind and uses a refresh aug so he's notr out of SM the whole time. He also stacks it all with hero skills for even more dps.
The blue buff he has is the Phantasmal Ridge buff gained after getting level 4 desert thirst and killing the special mob that spawns. That buff gives 50% p.atk/atk speed for 5 minutes.
The red one that looks like an abundance talisman is a +100% XP/SP herb from the same location.
in the video you have to remember also that he get's a crit on steel mind and uses a refresh aug so he's notr out of SM the whole time. He also stacks it all with hero skills for even more dps.
Indeed, you could say these videos are pure "propaganda".
They stack up in every way possible, record the instance X amount of times until everything goes right.
No one ever thought about why most of the vids have double duration on most important skills? BR, steel mind etc.
Not saying its less impressive, but people dont look "deep enough".
Indeed, you could say these videos are pure "propaganda".
They stack up in every way possible, record the instance X amount of times until everything goes right.
No one ever thought about why most of the vids have double duration on most important skills? BR, steel mind etc.
Not saying its less impressive, but people dont look "deep enough".
It's still fairly impressive. Although I wasn't aware it was the HB buff. I don't pay enough attention to what that looks like when I get it.
But that's a giant pain in the neck to get that just to go through K99 that fast.
Might as well have someone on standby to summon them to gog for the buff there and then to the k99 npc.
It wastes more time than I save killing k99 that fast.
While that, the max I do fully set up for pve is around 70k. With half atack speed(bot atack speed is half what it says).
Why archer and summoners have to suffer from ninja bow critical damage nerf and are unable to do simple things like other classes?
OFC, not taking in considerating this extreme cases of super stacked chars. But with same setup no archer can get close to this. Even with tons of more p.atck and skill that gives 130% critical damage.
Archer nerf is just a ****** up thing.
I saw a video of evicerator kiling DW boss, something no archer will ever be able to do.
Btw that eviscerator is missing some stuff that could have helped him kill much faster. Stuff that I use and dosent help at all because of the stupid bow nerf.
While that, the max I do fully set up for pve is around 70k. With half atack speed(bot atack speed is half what it says).
Why archer and summoners have to suffer from ninja bow critical damage nerf and are unable to do simple things like other classes?
OFC, not taking in considerating this extreme cases of super stacked chars. But with same setup no archer can get close to this. Even with tons of more p.atck and skill that gives 130% critical damage.
Archer nerf is just a ****** up thing.
I saw a video of evicerator kiling DW boss, something no archer will ever be able to do.
Btw that eviscerator is missing some stuff that could have helped him kill much faster. Stuff that I use and dosent help at all because of the stupid bow nerf.
Dude.... really?!
Nobody cares about this bow nerf you're obsessed with. If you want a PvE toon delete your useless archer and make something else.
While that, the max I do fully set up for pve is around 70k. With half atack speed(bot atack speed is half what it says).
Why archer and summoners have to suffer from ninja bow critical damage nerf and are unable to do simple things like other classes?
OFC, not taking in considerating this extreme cases of super stacked chars. But with same setup no archer can get close to this. Even with tons of more p.atck and skill that gives 130% critical damage.
Archer nerf is just a ****** up thing.
I saw a video of evicerator kiling DW boss, something no archer will ever be able to do.
Btw that eviscerator is missing some stuff that could have helped him kill much faster. Stuff that I use and dosent help at all because of the stupid bow nerf.
The bow nerf really doesn't really impact summoners in any real way.
Use a 2 retri, pack an SoS tank and PoM iss, transform, and out DPS the majority of Evi's you will ever see, or all of them depending on your gear.
Archer wise. Very few care. They are laughing at every other class with their PvP superiority until they reroll to the next powerhouse class.
The rest are "suffering" purely due to the change in XP style right now.
If it goes back to field XP (read, everyone wants to AOE), archers will again shine along with nukers because they do massive AOE damage.
And I made it up to the DW boss with 2 archers, an ISS, and my Evi. We only failed because we got sloppy when they said they were restarting the server so we were rushing really badly... Then of course they didn't restart it and moved it to the next day. Oh well!
Nobody cares about this bow nerf you're obsessed with. If you want a PvE toon delete your useless archer and make something else.
Haha.. belive me, ppl care. You care.
Or you like to depend on top geared titans/evis with to do instances/raids sucessefully and quickly?
PvE could be easyer for everyone if a particular type of weapon wasnt nerfed fo 3 years now.
People would do instances faster, fail less and enjoy more the game. (except those noob archers that use mind eye to pop skills non stop lol)
Three years of PvE nerf for archer and wynn. Thats enought.
The bow nerf really doesn't really impact summoners in any real way.
Use a 2 retri, pack an SoS tank and PoM iss, transform, and out DPS the majority of Evi's you will ever see, or all of them depending on your gear.
Archer wise. Very few care. They are laughing at every other class with their PvP superiority until they reroll to the next powerhouse class.
The rest are "suffering" purely due to the change in XP style right now.
If it goes back to field XP (read, everyone wants to AOE), archers will again shine along with nukers because they do massive AOE damage.
And I made it up to the DW boss with 2 archers, an ISS, and my Evi. We only failed because we got sloppy when they said they were restarting the server so we were rushing really badly... Then of course they didn't restart it and moved it to the next day. Oh well!
If there was no nerf you wouldn't had failed.
Also those two archer would never got there withou your evis.
Now tell me, was nice to fail it? Because the nerf made you fail.
And my compling about the critical nerf has nothing to do with PvP. Archers today are too ******ed I even see good ones noobing out poping Mind Eye and using skill's only.
Archer already gonna get skill power nerf and UE nerf coming(not thats gonna change anything) and tyr getting boosted. Time to drop this 3 year old ****** nerf.
Haha.. belive me, ppl care. You care.
Or you like to depend on top geared titans/evis with to do instances/raids sucessefully and quickly?
PvE could be easyer for everyone if a particular type of weapon wasnt nerfed fo 3 years now.
People would do instances faster, fail less and enjoy more the game. (except those noob archers that use mind eye to pop skills non stop lol)
Three years of PvE nerf for archer and wynn. Thats enought.
If there was no nerf you wouldn't had failed.
Also those two archer would never got there withou your evis.
Now tell me, was nice to fail it? Because the nerf made you fail.
And my compling about the critical nerf has nothing to do with PvP. Archers today are too ******ed I even see good ones noobing out poping Mind Eye and using skill's only.
Archer already gonna get skill power nerf and UE nerf coming(not thats gonna change anything) and tyr getting boosted. Time to drop this 3 year old ****** nerf.
The only thing people are starting to "care" about is your incessant crying regarding this subject.
You LITERALLY revealed the reason why this "nerf" was implemented.....
"Even with tons of more p.atck........" That's it, right there!!
I have resisted commenting on this until now but I will go ahead and point out what most of the people in this thread already know. If bows had the same modifiers then they would be the BEST at PvP and PvE (with the POSSIBLE exception of a few SUPER stacked summoners/Titans/Evis).
Seriously, I was speaking with a stacked archer in my clan, he has a cruising p attack of around 85k, I am a reasonably well geared Evis and I am at 42k. Think about that for a second....done yet? You see the implications right? Without this "nerf" (I don't think it's a nerf BTW) there would be no need for any other type of DDs in this game. Is that what you want? Full boost he gets north of 300k, I peak at 180k (w/o HB Buff). Do I need to continue?
Haha.. belive me, ppl care. You care.
Or you like to depend on top geared titans/evis with to do instances/raids sucessefully and quickly?
PvE could be easyer for everyone if a particular type of weapon wasnt nerfed fo 3 years now.
People would do instances faster, fail less and enjoy more the game. (except those noob archers that use mind eye to pop skills non stop lol)
Three years of PvE nerf for archer and wynn. Thats enought.
If there was no nerf you wouldn't had failed.
Also those two archer would never got there withou your evis.
Now tell me, was nice to fail it? Because the nerf made you fail.
And my compling about the critical nerf has nothing to do with PvP. Archers today are too ******ed I even see good ones noobing out poping Mind Eye and using skill's only.
Archer already gonna get skill power nerf and UE nerf coming(not thats gonna change anything) and tyr getting boosted. Time to drop this 3 year old ****** nerf.
This "Nerf" is really a part of the whole balancing act... Since ftp(maybe even Interlude..)they have been tweaking Bows and archers to make them more mainstream. You used to have to kite to survive... light armor fast run speed, you know the way the class was designed. Now Any Archer's attacking so fast + Hard they can stand and shoot with very little investment... with Dyes that affect multiple stats, 2 stat hats, set bonuses anything else you stack is just overkill... woe to the Lost art of kiting.
If the attack speed was more "normal" then you might have to kite a little.. you might deserve your 2x Crit. Damage modifier
The only thing people are starting to "care" about is your incessant crying regarding this subject.
You LITERALLY revealed the reason why this "nerf" was implemented.....
"Even with tons of more p.atck........" That's it, right there!!
I have resisted commenting on this until now but I will go ahead and point out what most of the people in this thread already know. If bows had the same modifiers then they would be the BEST at PvP and PvE (with the POSSIBLE exception of a few SUPER stacked summoners/Titans/Evis).
Seriously, I was speaking with a stacked archer in my clan, he has a cruising p attack of around 85k, I am a reasonably well geared Evis and I am at 42k. Think about that for a second....done yet? You see the implications right? Without this "nerf" (I don't think it's a nerf BTW) there would be no need for any other type of DDs in this game. Is that what you want? Full boost he gets north of 300k, I peak at 180k (w/o HB Buff). Do I need to continue?
You can never take stacked toons to decide what needs to be changed.
And even in that case with half of his p.atk you can outdamage him on PvE and PvP on criticals. Ofc you melee. Your superiors skills have 5/3 min reuse while mindeye has 10 and UE has 15.
Dosent ******* matter how much an archer stacks, with that BASE nerf, nothign will get him to crit as near as good as titan/evis.
And the nerf for archers for PvP is already coming. So no reason to freak out.
There is no reason to have this PvE nerf. As I said to Ferine, everyone would benifit from the nerf removal.
Imagine someday they decide to nerf soushot damage on fists? Or whaever new random, never seen before nerf?
This "Nerf" is really a part of the whole balancing act... Since ftp(maybe even Interlude..)they have been tweaking Bows and archers to make them more mainstream. You used to have to kite to survive... light armor fast run speed, you know the way the class was designed. Now Any Archer's attacking so fast + Hard they can stand and shoot with very little investment... with Dyes that affect multiple stats, 2 stat hats, set bonuses anything else you stack is just overkill... woe to the Lost art of kiting.
If the attack speed was more "normal" then you might have to kite a little.. you might deserve your 2x Crit. Damage modifier
Archer atack speed is half of what it shows. Take any melee weapon get 1500 atack speed and check how many hits you actually do per second. Then take a bow, get 1500 atck speed and see how many hits you do per second.
In the end any melee weapon will do double more hits than bow.
Bow has a delay timer between each throw. Thats why trasnformations give a passive that reduces bow atck speed by 50%. When you trasnform you become melee and without that passive archrs would be hiting as fast as melee weapon while trasnformed.
What's fast is skills casting. Theres no delay to cast one skill after the other.
Thats why, even without the nerf, nobody would normal attack in pvp.
You can never take stacked toons to decide what needs to be changed...
True.
If that guy think any average yul is cruising around with 85k P. Atk.. LOL!
Put that yul gear on his eviscerator and watch that P. Atk rise and rise..
/---End of quote---/
My yul is "cruising" around with 40k P. Atk, seems fine, doesnt it?
On the other hand.. with exact same gear, my dualclass wynn (one level below my archer) have got 30k P. Atk whilst being transformed, with 2 pets both exceeding 40k P. Atk each.
Saying "Yul has incredible P. Atk hurr durr" is just ignorant, and furthermore, trying to justify a nerf cause of this "incredible P. Atk" is nothing but stupid.
Apart from that, I dont really mind having a nerf on archer critical damage.
I do however have a problem with other classes NOT having a nerf.
For example, SoS buff on a tyrr gives them damage a yul (Most DDs actually) could ever dream of, even if we had no nerf.
Why exactly they are given such benefits, whilst yuls are nerfed is just beyond me, it does not make any sense.
That is the only thing I mind with this "Archer critical damage nerf", dont nerf one whilst giving the others noting but boosts.
And before any of you compare tyrr and yul capabilities in PvP and say that "PVE nerf is justified cause yul cannot and shouldnt be gods in both pvp and pve" (I know you will...)
Archers were not always this OP in PvP, not too long ago tyrrs were destroying yuls in PvP.
This nerf, and incredible boost for tyrr with SoS buff, have been around since that time, thus (in that time) making tyrrs "pvp and pve gods".
TL;DR, Dont nerf one class, whilst boosting another, for no apparent reason.
I want to emphasise the fact I am not crying about yul damage, nor do I think yuls are at all weak.
I am simply saying it is weird, and nothing really justifies it.
True.
If that guy think any average yul is cruising around with 85k P. Atk.. LOL!
Put that yul gear on his eviscerator and watch that P. Atk rise and rise..
/---End of quote---/
Did you even read my post? I said we are both reasonably stacked. Also, you seem to want archers to hit as hard as Evis (which are broken) and/or Wynns/Titans. You realize these classes are the absolute best PvE characters out there.
And before any of you compare tyrr and yul capabilities in PvP and say that "PVE nerf is justified cause yul cannot and shouldnt be gods in both pvp and pve" (I know you will...)
Archers were not always this OP in PvP, not too long ago tyrrs were destroying yuls in PvP.
This nerf, and incredible boost for tyrr with SoS buff, have been around since that time, thus (in that time) making tyrrs "pvp and pve gods".
LOL when have Tyrrs EVER been an OP PvP class? Seriously, how long have you been playing L2?
And.....the SoS comment is ridiculous. There are maybe a handful of people that run around using an SK as a buff box for SoS. It is simply irrelevant even if it is in game.....
LOL when have Tyrrs EVER been an OP PvP class? Seriously, how long have you been playing L2?
And.....the SoS comment is ridiculous. There are maybe a handful of people that run around using an SK as a buff box for SoS. It is simply irrelevant even if it is in game.....
Did you even read my post kid? I said we are both reasonably stacked. Also, you seem to want archers to hit as hard as Evis (which are broken) and/or Wynns/Titans. You realize these classes are the absolute best PvE characters out there.
I remember times when tyrrs ran around with 150k hp/cp taking a few thousand dmg per hit from reasonable geared people, with berserker you could hardly stop them (i.e stun).
An "slightly aboved geared tyrr" (especially duelist) could run into siege field and stay alive for an excess of 1 minute, alone, all this while dealing very high damage to enemies.
If a "slightly aboved geared yul" would have tried that, they would be dead in seconds.
At the same time, tyrrs were dealing massive damage to raids, and if im not mistaken most DPS on dragons (etc) came from tyrrs with SoS + Spite debuff.
That is something I would consider OP, wouldnt you agree?
About your P. Atk comparison with your friend..
40k P. Atk on eviscerator is not that big of a deal, i would say slightly above average.
On a yul however, 85k P. Atk is VERY high.
Thus you can not compare the two, as he is clearly outgearing you, or is simply better than you at the game ;)
I never said I want yul to hit as hard as wynn, tyrr or evisc, did you not read my post? i emphasised that point, maybe you were too mad to notice? these kids man.. say one thing that might hint at nerfing them and they lose their mind...
My point of the post was not 'make us stronger!', but more like "nerf all classes if you'll nerf one", sort of.
About the SoS thing, I was simply showing how stupid it is to nerf one class, while the other classes get nothing but boosts, yeah?
Wouldnt you agree?
Considering you said those classes are broken, you indirectly agree with me.
I remember times when tyrrs ran around with 150k hp/cp taking a few thousand dmg per hit from reasonable geared people, with berserker you could hardly stop them (i.e stun).
An "slightly aboved geared tyrr" (especially duelist) could run into siege field and stay alive for an excess of 1 minute, alone, all this while dealing very high damage to enemies.
If a "slightly aboved geared yul" would have tried that, they would be dead in seconds.
At the same time, tyrrs were dealing massive damage to raids, and if im not mistaken most DPS on dragons (etc) came from tyrrs with SoS + Spite debuff.
That is something I would consider OP, wouldnt you agree, kid?
About your P. Atk comparison with your friend..
40k P. Atk on eviscerator is not that big of a deal, i would say slightly above average.
On a yul however, 85k P. Atk is VERY high.
Thus you can not compare the two, as he is clearly outgearing you, or is simply better than you at the game ;)
I never said I want yul to hit as hard as wynn, tyrr or evisc, did you not read my post? i emphasised that point, maybe you were too mad to notice? these kids man.. say one thing that might hint at nerfing them and they lose their mind...
My point of the post was not 'make us stronger!', but more like "nerf all classes if you'll nerf one", sort of.
About the SoS thing, I was simply showing how stupid it is to nerf one class, while the other classes get nothing but boosts, yeah?
Wouldnt you agree?
Considering you said those classes are broken, you indirectly agree with me.
Stay calm and have a nice day!
So what if Tyrrs could reach 150k and stay alive longer; since GoD their damage has been horrid in PvP. Serioulsy, a Tyrr needs $10k+ in gear to hit as hard as an average dagger in PvP (then and now). So your OP PvP comment is simply wrong.
You are mistaken about dragon raid damage in GoD. You want to know why? Easy; SoS only gives 100% crit damage with a BLUNT. Guess what blunt wasn't released in game until over a year AFTER GoD. Did you say Tauti? YOU WIN! Even after Tautis were technically in game it took months before one was even made. So what are you saying? Tyrrs (there were no Titans) used s80 2h blunts w/zerk (no rage/fenzy until class diversification) to kill dragons for over a year and a half...... Nope, it was Wynns. Your second point is wrong; this is fun!
My Evis is 101, +15 STR (141 total STR), +12 Bloody, B Vala, all P. Attack AP/Dual and other crap aimed towards PvE = 44k P.Attack +/- (w/Bison + turtle 50k+)
Comparable Gear on Archer = 80k P.Attack; ****, your wrong again.....
While you never said you want Yul to hit as hard as other classes you clearly want it boosted or others nerfed.... Isn't that essentially the same thing; wrong again.....
Spirit of Shilen: Receives the will of Shilen to drastically increase the fighting ability of party member. For 1 min., P. Atk. + 30%%, Speed + 3, Atk. Spd. + 30%%, M. Atk. + 30%%, Critical Rate when a sword is equipped + 100, and Critical Damage when a blunt weapon is equipped + 100%%. Has a chance to recover 40%% of the damage inflicted on the enemy as HP. Received HP Recovery - 80%%.
hmmm, there is something in there which leads me to believe it helps ALL physical classes. hmmmm, can you help me figure it out? I can't seem to put my finger on it. DERP!
Finally, I want to make an additional comment regarding the bow nerf. I maintain that this was intentional and I have a number of reasons why. Due to your general lack of game knowledge I can only conclude that you don't know how things went prior to GoD. Did you know that tons of NON-Archer classes used to run around with bows killing people?
After GoD did you ever notice that enchant values are NOT linear for R+ Grade weapon and armors?
Sorry but this "nerf" was not a mistake and it was intentional. So you got a few choices; cry about it (this is what you are currently doing), play an archer and enjoy 1-shotting people, re-roll if you want to be king in PvE....
1. Tyrrs did not need 10k+ USD to hit hard in PVP, unless you're talking about vs fully stacked people, perhaps you're right.
But I did mention slightly above average gear, did I not?
And when you talk about "OP classes" - of course you talk about the "average" players.
That being said, even if fully stacked, a full stacked tyrr could easy destroy any othell or yul.
2. It did take a long time for tauti weapons to become available, you are correct.
But once they did, people with tauti axe + SoS did damage no classes could come close to, wouldnt you agree?
Conclusion? my point of tyrrs being pve/pvp gods (BEFORE, NOT NOW) is still accurate.
3. Ok, if you say you both have the same gear and same AP etc, i will trust you.
Even though, 85k normal P. Atk on yul sounds VERY unlikely, I think your wrong about his P. Atk.
4. My example with SoS was for tyrrs alone, but if you want to go that route..
30% P. Atk for evisc is going to give you a higher boost than it will give a yul.
Why?
Because we have much lower critical damage than you.
So my point of "Nerfing one class while giving others boosts" is still standing tall.
DERP.
5. Irrelevant, if im not mistaken this bow nerf took place after lindvior.
DERP.
6. Yes, I am aware enchant rates for R and S grade are not the same for example, what is your point?:confused:
7. Im still not crying about yul damage nor am I preaching about it to change, you're forcing me to reply again and again, thus giving the illusion of "crying" - I could care less, I simply stated it is weird they are boosting some chars (which you agree are BROKEN) while keeping an old nerf active for others.
Im still going to rock my yul sagi as main, whilst doing instances/raids on my wynn dualclass, no matter what nerf/boost/whatever they give to me.
My Evis is 101, +15 STR (141 total STR), +12 Bloody, B Vala, all P. Attack AP/Dual and other crap aimed towards PvE = 44k P.Attack +/- (w/Bison + turtle 50k+)
Comparable Gear on Archer = 80k P.Attack; ****, your wrong again.....
1st: Can we have a screen of that archer with 85k p.atk with regular buffs?
2nd: What do you want? Bow is slow atck speed, high p.atk. Keep comparing weapons with huge patk difference. Next time I bet you gonna compare m.atk of retributer with your fist m.atk haha
I have 40k p.atk all pve, with a xbow. You have more then me with a dual weapon, no nerf on it, and its complaning aboute me complaning about the nerf.
Dude rerolls overpowered class and make ****** comparsions about static stats that have very little to say.
Dont you have nothing better to do? I think you should $$$$ more to get your 85k p.atk and child out.
1st: Can we have a screen of that archer with 85k p.atk with regular buffs?
2nd: What do you want? Bow is slow atck speed, high p.atk. Keep comparing weapons with huge patk difference. Next time I bet you gonna compare m.atk of retributer with your fist m.atk haha
I have 40k p.atk all pve, with a xbow. You have more then me with a dual weapon, no nerf on it, and its complaning aboute me complaning about the nerf.
Dude rerolls overpowered class and make ****** comparsions about static stats that have very little to say.
Dont you have nothing better to do? I think you should $$$$ more to get your 85k p.atk and child out.
You're an archer, you DONT have constant 1500 atk speed, you use a crossbow... I think you need to stop worrying about crit damage modifiers (which are irrelevant since you can spam skills) and learn to gear your toon.
Oh an no, I really don't give a **** about the nerf. I've got a lvl 100 wynn dual on my main, it does ok. I made a 99 Yul with a +8 leather set and +12 blessed bow, wasn't what I needed PvE wise so I made a 101 evisc instead. I put the Yul in Immortal gear and used it to solo everything but the boss in K95 to plvl my Evisc.... such a gimp toon.
You're an archer, you DONT have constant 1500 atk speed, you use a crossbow... I think you need to stop worrying about crit damage modifiers (which are irrelevant since you can spam skills) and learn to gear your toon.
Oh an no, I really don't give a **** about the nerf. I've got a lvl 100 wynn dual on my main, it does ok. I made a 99 Yul with a +8 leather set and +12 blessed bow, wasn't what I needed PvE wise so I made a 101 evisc instead. I put the Yul in Immortal gear and used it to solo everything but the boss in K95 to plvl my Evisc.... such a gimp toon.
Who said I dont have 1500? And I am not stupid to "invest" thousands on L2 to gear my toon.
And your archer wasnt what you needed PVE wise because of the nerf, smart guy. Had to roll two extra toons lol.
And you really have no clue of archers comparing skill damge to criticals. Even nerfed the only time skills do more damge than my criticals in pve is when only Pinpoint or Quickshot crit.
Every critical hit of mine is a non critical PinPoint.
Who said I dont have 1500? And I am not stupid to "invest" thousands on L2 to gear my toon.
And your archer wasnt what you needed PVE wise because of the nerf, smart guy. Had to roll two extra toons lol.
And you really have no clue of archers comparing skill damge to criticals. Even nerfed the only time skills do more damge than my criticals in pve is when only Pinpoint or Quickshot crit.
Every critical hit of mine is a non critical PinPoint.
Awesome, thanks for proving my point... regular skill hits do the same as a critical hit and skill criticals do over double that + buffs/passives, that more than covers for critical damage reduction, skills replace that damage! Do you also not expect to have to use Bullseye too?
Awesome, thanks for proving my point... regular skill hits do the same as a critical hit and skill criticals do over double that + buffs/passives, that more than covers for critical damage reduction, skills replace that damage! Do you also not expect to have to use Bullseye too?
Following you logic, fists should be nerfed also so that your criticals do same or less damage than skill damage.
Same to blunts and slashers. There should be no defference between hits and skills!!! Everyone should have 85k.patk!!! lol
Lets enumerate all critical damage nerfs(not even mentioning bow resistance stuff), to make you look even more stupid on you attemps to create endless discussion on this:
- Interlude: Death Whisper/Dance of Fire changed from 50% bonus to 35% bonus, both pve/pvp (http://legacy.lineage2.com/news/interlude_03.html)
- Kamael: Chant of protection. 30% less critical damage. PvP (http://legacy.lineage2.com/news/kamael_19.html)
- Gracia Final: Counter Critical. 30% less critical damage. PvP (http://legacy.lineage2.com/news/graciafinal_05.html)
- Goddess of Destruction: Blessing of Queen dont stack anymore with any iss buffs. Bye bye years of partnership between archer and Arcana Lords. Both PvE/PvP.
- Lindvior: Ninja critical damage modifier nerf. (also self buff nerf for archers. Death of normal hits in pvp.)
- 2014(10th Anyverssary) Diamonds. 5% less critical damage
- 2015: Physical Shirts. Up to 25% less critical damage
- Soon in 2016: Archer skill nerf, Ultimate Evasion Nerf, Hide nerf.
And you here QQ'ing making suggestion to reduce critical more.. hahaha ******.
Following you logic, fists should be nerfed also so that your criticals do same or less damage than skill damage.
Same to blunts and slashers. There should be no defference between hits and skills!!! Everyone should have 85k.patk!!! lol
Lets enumerate all critical damage nerfs(not even mentioning bow resistance stuff), to make you look even more stupid on you attemps to create endless discussion on this:
- Interlude: Death Whisper/Dance of Fire changed from 50% bonus to 35% bonus, both pve/pvp (http://legacy.lineage2.com/news/interlude_03.html)
- Kamael: Chant of protection. 30% less critical damage. PvP (http://legacy.lineage2.com/news/kamael_19.html)
- Gracia Final: Counter Critical. 30% less critical damage. PvP (http://legacy.lineage2.com/news/graciafinal_05.html)
- Goddess of Destruction: Blessing of Queen dont stack anymore with any iss buffs. Bye bye years of partnership between archer and Arcana Lords. Both PvE/PvP.
- Lindvior: Ninja critical damage modifier nerf. (also self buff nerf for archers. Death of normal hits in pvp.)
- 2014(10th Anyverssary) Diamonds. 5% less critical damage
- 2015: Physical Shirts. Up to 25% less critical damage
- Soon in 2016: Archer skill nerf, Ultimate Evasion Nerf, Hide nerf.
And you here QQ'ing making suggestion to reduce critical more.. hahaha ******.
This "Nerf" is really a part of the whole balancing act... Since ftp(maybe even Interlude..)they have been tweaking Bows and archers to make them more mainstream. You used to have to kite to survive... light armor fast run speed, you know the way the class was designed. Now Any Archer's attacking so fast + Hard they can stand and shoot with very little investment... with Dyes that affect multiple stats, 2 stat hats, set bonuses anything else you stack is just overkill... woe to the Lost art of kiting.
If the attack speed was more "normal" then you might have to kite a little.. you might deserve your 2x Crit. Damage modifier
http://s7.postimg.org/ylmn9u0orNerf.jpg
Try Leveling a Prophet... using a bow I've got a Double Nerf... Mage class Nerf is 50% standard Damage, and the 1.4 Crit Dmg modifier(the Crit Dmg ignores the base Dmg Nerf right now.) I am quite stubborn... I've been Leveling my Prophets with Bows for a Long time and yes the Attack speed has been increasing bit by bit... I don't even need to Root Basic Mobs anymore, and Mobs with Bow Resists I only need to Root once(used to be 2+) There was a time when the Mage Nerf stacked with the Crit Dmg modifier, and I was nearly ready to tow the Prophet around with another char. but now it's playable... but also Archers having More skills then they need(with shorter re-use)they can just stand and cycle skills... so the Weapon's Attack speed and Crit Dmg modifier are irrelevant.
You have some sort of dementia? Even creating non cronstutive topics on sugestions(http://boards.lineage2.com/showthread.php?t=287777)
haha
Following you logic, fists should be nerfed also so that your criticals do same or less damage than skill damage.
Same to blunts and slashers. There should be no defference between hits and skills!!! Everyone should have 85k.patk!!! lol
Lets enumerate all critical damage nerfs(not even mentioning bow resistance stuff), to make you look even more stupid on you attemps to create endless discussion on this:
- Interlude: Death Whisper/Dance of Fire changed from 50% bonus to 35% bonus, both pve/pvp (http://legacy.lineage2.com/news/interlude_03.html)
- Kamael: Chant of protection. 30% less critical damage. PvP (http://legacy.lineage2.com/news/kamael_19.html)
- Gracia Final: Counter Critical. 30% less critical damage. PvP (http://legacy.lineage2.com/news/graciafinal_05.html)
- Goddess of Destruction: Blessing of Queen dont stack anymore with any iss buffs. Bye bye years of partnership between archer and Arcana Lords. Both PvE/PvP.
- Lindvior: Ninja critical damage modifier nerf. (also self buff nerf for archers. Death of normal hits in pvp.)
- 2014(10th Anyverssary) Diamonds. 5% less critical damage
- 2015: Physical Shirts. Up to 25% less critical damage
- Soon in 2016: Archer skill nerf, Ultimate Evasion Nerf, Hide nerf.
And you here QQ'ing making suggestion to reduce critical more.. hahaha ******.
Now this "Nerf" is for the Weapon, across the board EVERY class. but it is only a piece of what they are tweaking, so if your Stubborn like me, go ahead and use a Bow on a Class with no masteries+Base Nerf+Crit Nerf. Right now it's pretty good for me, almost worth Grinding out some Levels... Doubt I have enough Playtime to Awaken During Event tho.