So I leveled my Feoh dual to 99 after reaching 100 Aeore on my main. I have all of the Istina items, 16 AP and the Event weapon. I use the R95 Armor w/Magic type enchant.
My "combo" ( and I use that term loosely considering how pathetic it is ) hits for an abysmal amount in K99. I consider myself lucky if I crit for 3k on one of the bosses with rose etc up. Archer auto attack ( something we don't even have ) does what, double? Othell damage? Off the charts...and they can just stand there and flank the boss if they feel like it. The tradeoff? There isn't one. Some will say Feoh gets great AOE, but you don't kill bosses with AOE and Yul probably has more AOE output.
The worst part about all of this is that Aqua Crash actually seems to do more damage *overall* and is spammable for less mana. It feels like the class is unfinished or that every raid boss in the game has entirely too much Mdef. I can hit a mob next to Ariarc for 70k and then use the same spell on Ariarc and do 700, reliably. How the **** does doing 1/100 on a boss of what you do on an add occur in ANY GAME? Well, we can't make a comparison because L2 is the only one this borked.
I agree with the poster..
Right now the mages are kind of 'paying' for being a good choice for so many years.
But i don't understand this logic..
The game in my opinion should be balanced, that doesn't mean that a spoiler could kill as fast as fighters, but there shouldn't such big gaps between mages and fighters.. In this way they will lose many 'customers' or they should rename the game to L2 Archer something..
Right now, the truth is that mages are not the dd's of choice for the parties for 99% of the instances and quests in game..
Kamaloka is the better example where mages can only leech..
So I leveled my Feoh dual to 99 after reaching 100 Aeore on my main. I have all of the Istina items, 16 AP and the Event weapon. I use the R95 Armor w/Magic type enchant.
My "combo" ( and I use that term loosely considering how pathetic it is ) hits for an abysmal amount in K99. I consider myself lucky if I crit for 3k on one of the bosses with rose etc up. Archer auto attack ( something we don't even have ) does what, double? Othell damage? Off the charts...and they can just stand there and flank the boss if they feel like it. The tradeoff? There isn't one. Some will say Feoh gets great AOE, but you don't kill bosses with AOE and Yul probably has more AOE output.
The worst part about all of this is that Aqua Crash actually seems to do more damage *overall* and is spammable for less mana. It feels like the class is unfinished or that every raid boss in the game has entirely too much Mdef. I can hit a mob next to Ariarc for 70k and then use the same spell on Ariarc and do 700, reliably. How the **** does doing 1/100 on a boss of what you do on an add occur in ANY GAME? Well, we can't make a comparison because L2 is the only one this borked.
How is a class this crippled, this late in the game? It's inexcusable for this day and age, and to say that a solution is forthcoming in "months" makes it even more pathetic. It shows how little you can accomplish as developers. This is hotfix type ****, not "we have to look at it" type ****.
This really makes me wonder how a company can be so incompetent and so out of touch with a product. Too busy trying to figure out what you can sell on the NCStore next? Maybe you should take your heads out of your ***** for 15 minutes and address balance issues in UNDER A YEAR so that there are people left to sell to!
I love how you compare yourself to yul/dagger and cry.... try comparing your single target DPS to a good DD like Titan, Evisc or Wynn!
Fact is mage is an AOE toon, when the game was focussed around AOE mages were on top and the rest cried, now it's single target instance raids. Nothing wrong with the class, just the game.
I totally get that it is an AOE class, but as such one would expect that it's AOE would be FAR SUPERIOR to the Yuls and it's neck and neck if anything.
I understand that an AOE class should have less single target and that this game pushes a niche system where each role is really good at something.
All of that said, the damage is still inexcusably low to the point that people who know it recognize that the reason your K99 or RB is going so much more slowly than usual is because they took one, or more Feohs.
AOE specialization aside the single target damage is completely inexcusable for a class with no auto attack, assuming that you wanted them to be desirable for anything other than AOEing trash mobs.
I have been playing MMOs for years now and I have never seen anything put out such a low frontload in a caster role in any setting in any game. We have the one ****** troll with bad English in the thread trying to put it on my playing or gear, yet I explained what I was wearing and spell selection is so limited that a child ( like him ) could figure out what NCSoft intended you to cast.
The issue here is being a liability in ALL of your instanced dailies because they ALL include extensive single target fights.
Why i see same people complaining.. take note i have a feoh friend ingame a hero one.. without good stuff.. why i didnt hear a complain on him.. instead he made his char better.. now he eats well geared yul.. complain more and more maybe the more you complain the more stronger you can become...:D:D
The fact is ur gear on a bottom of the barrel, and you are comparing classes without comparing their gear first.
Yes, there is a classes who do better at single dps, like evic, and there is who can do decent, but not perfect, like mages. Who rocks AoE, btw, in atelia for example. I know this from first perspective, since I had them both.
And some classes have zero AoE, like both eritea classes. I had a really hard time convincing my old cp to even level evicerator in atelia, and this class was a burden for a long time, until he got level up and got some gear. Now he just rock single target bosses and can easly solo in atelia.
The fact is ur gear on a bottom of the barrel, and you are comparing classes without comparing their gear first.
Yes, there is a classes who do better at single dps, like evic, and there is who can do decent, but not perfect, like mages. Who rocks AoE, btw, in atelia for example. I know this from first perspective, since I had them both.
And some classes have zero AoE, like both eritea classes. I had a really hard time convincing my old cp to even level evicerator in atelia, and this class was a burden for a long time, until he got level up and got some gear. Now he just rock single target bosses and can easly solo in atelia.
I'm comparing it to my 95 Yul and 93 Othell who do significantly more damage, have AOE capabilities and a lot less gear. Under your logic someone would have to be completely decked out on a Feoh to be viable? That, if it is true, is also a terrible design. I am also on Zaken where gear availability is still limited for most players considering the server age.
Ofcourse.. you have to have it all to be viable.. you think a 95 yul and a 93 othel viable.. they be again trampled.. think before you post here ahh feoh is bad.. look onto everything and try to improve... LEARN TO PLAY PLEASE!!
raids have lots of m.def. but u can still do good damage.
get aq soul + baium soul. and if raid is not instanced get a 85 shilien saint to give you PoW.
You'll magic critical a lot.
Also, this is not the case but, if you get a party full of sahya seer's, they can keep that lvl 3 debuff up all time and you can use the strong skill non stop. its huge damage.
raids have lots of m.def. but u can still do good damage.
get aq soul + baium soul. and if raid is not instanced get a 85 shilien saint to give you PoW.
You'll magic critical a lot.
Also, this is not the case but, if you get a party full of sahya seer's, they can keep that lvl 3 debuff up all time and you can use the strong skill non stop. its huge damage.
Thank you being constructive, noodles. That stuff is still VERY expensive on Zaken but I will look into it.
The fact is ur gear on a bottom of the barrel, and you are comparing classes without comparing their gear first.
Yes, there is a classes who do better at single dps, like evic, and there is who can do decent, but not perfect, like mages. Who rocks AoE, btw, in atelia for example. I know this from first perspective, since I had them both.
And some classes have zero AoE, like both eritea classes. I had a really hard time convincing my old cp to even level evicerator in atelia, and this class was a burden for a long time, until he got level up and got some gear. Now he just rock single target bosses and can easly solo in atelia.
On Zaken the gear is a far cry from bottom of the barrel. The server is 2 months old. The Elysium weapon trumps almost anything currently available on the broker or in Aden. There are major gear constraints as the server continues to grow.
The fact of the matter is that your comment is the bottom of the barrel because you replied without taking any of that into consideration.
On Zaken the gear is a far cry from bottom of the barrel. The server is 2 months old. The Elysium weapon trumps almost anything currently available on the broker or in Aden. There are major gear constraints as the server continues to grow.
The fact of the matter is that your comment is the bottom of the barrel because you replied without taking any of that into consideration.
Because anyone that complains about a class is most likely to know in equal geared scenarios the other classes, THEN you can say X class is underpowered, no one comes here and complain their toons class is under powered knowing they have crap gear to begin with, so what is the point in your comment because I dont get it, first talking about a class and now saying it sucks because of lack of gear? :confused:
If you dont like the state of the game, reroll to a class that has advantages in it right now, mages had their time too, single dps toons were crap, maybe in a future open world exp will be good again and AOE´s will rule again and single target dps will be crap.
If someone has it difficult right now, are the domis, I do feel bad for them!
I'm comparing it to my 95 Yul and 93 Othell who do significantly more damage, have AOE capabilities and a lot less gear. Under your logic someone would have to be completely decked out on a Feoh to be viable? That, if it is true, is also a terrible design. I am also on Zaken where gear availability is still limited for most players considering the server age.
Daggers cannot aoe anywhere near as much as an archer or mage.
Nukers aoe better than archers for one reason if nothing else. Snare.
Nukers can turn a party that would die in an AOE situation into a cake walk with just that single skill. Archers cannot compete with it.
Daggers DPS is not as good over time unless they are burning through MP like crazy. What they bring to the table in raid situations is crit wound. They increase the damage of the other PATK damage dealers.
Nukers can do the same for each other, but they don't mix as well anymore in mixed p/matk parties. Devils curse for instance will screw over chaos symphony and reduce the patk DD's damage output.
At the moment the instances do not favor nukers because they favor very high spike Patk DPS. It's just the way things swing right now. Nukers were among the best of the best for parties before now. And if you can find anyone doing open world AOE parties, a nuker is going to be very welcomed (and sometimes a must) for any party that knows what they are doing.
Why i see same people complaining.. take note i have a feoh friend ingame a hero one.. without good stuff.. why i didnt hear a complain on him.. instead he made his char better.. now he eats well geared yul.. complain more and more maybe the more you complain the more stronger you can become...:D:D
I'm against the idea of doing large damage to raid bosses in single attacks.
Try playing a tank, try keeping agro off glass canons. it's already difficult enough (tank has to be generally higher, agro skill isn't even enchantable at level 89.)
Then the nukers will complain that tank is not keeping agro.
Feoh is like Tyrr. The more items you get, they just keep on stacking.
1. Blessed Valakas for mage: +3 INT, +20% Magic attack
2. 2 Stat hat for mage: +3 INT, +10% magic attack
3. both AQ soul ring and Baium soul ring: Magic critical damage increase 15%
..etc. Basically Feoh gets almost 100% out of gear upgrade.
What about Yul archer? AQ + Baium rings P.attack crit damage don't apply to Yul's skill damage, only the autoshots. Maybe the Tauti ring is OK for Yul but for 5% skill damage, the price tag is 20B! LOL!
Basically, Yul archer gets like 50% from the gear upgrade whereas both Feoh and Tyrr get 100%. No worries, once you become level 100 with 16 AP and bloody weapon, you will do some good damage.
Feoh is like Tyrr. The more items you get, they just keep on stacking.
1. Blessed Valakas for mage: +3 INT, +20% Magic attack
2. 2 Stat hat for mage: +3 INT, +10% magic attack
3. both AQ soul ring and Baium soul ring: Magic critical damage increase 15%
..etc. Basically Feoh gets almost 100% out of gear upgrade.
What about Yul archer? AQ + Baium rings P.attack crit damage don't apply to Yul's skill damage, only the autoshots. Maybe the Tauti ring is OK for Yul but for 5% skill damage, the price tag is 20B! LOL!
Basically, Yul archer gets like 50% from the gear upgrade whereas both Feoh and Tyrr get 100%. No worries, once you become level 100 with 16 AP and bloody weapon, you will do some good damage.
I know for sure that those 2 rings increase skill damage on othell. It's maybe the description that doesn't say it, but it does.
Because anyone that complains about a class is most likely to know in equal geared scenarios the other classes, THEN you can say X class is underpowered, no one comes here and complain their toons class is under powered knowing they have crap gear to begin with, so what is the point in your comment because I dont get it, first talking about a class and now saying it sucks because of lack of gear? :confused:
Gotta say I agree on this. I was actually wondering why no one brings this up until I saw your post.
Feoh is like Tyrr. The more items you get, they just keep on stacking.
1. Blessed Valakas for mage: +3 INT, +20% Magic attack
2. 2 Stat hat for mage: +3 INT, +10% magic attack
3. both AQ soul ring and Baium soul ring: Magic critical damage increase 15%
..etc. Basically Feoh gets almost 100% out of gear upgrade.
What about Yul archer? AQ + Baium rings P.attack crit damage don't apply to Yul's skill damage, only the autoshots. Maybe the Tauti ring is OK for Yul but for 5% skill damage, the price tag is 20B! LOL!
Basically, Yul archer gets like 50% from the gear upgrade whereas both Feoh and Tyrr get 100%. No worries, once you become level 100 with 16 AP and bloody weapon, you will do some good damage.
You need to look into how game mechanics work..... +100% M.atk is nowhere near +100% damage as +100% P.atk is. That's why all mage buffs/items give a greater increase than melee.
Mage damage calculation includes a square root of the m.atk, so to work out your damage increase you work out the square root of the m.atk boost.
E.G. +20% M.atk = 1.2x m.atk, Damage wise this would be sqrt(1.2) = 1.095. A 9.5% damage boost.
Of course M.Critical damage and PvE Weapon bonus/Sapphire work differently. Since max M.Crit rate is capped at 1/3 you get a much smaller boost than melee with 1/2 crit chance and many more stackable crit damage buffs.
You need to look into how game mechanics work..... +100% M.atk is nowhere near +100% damage as +100% P.atk is. That's why all mage buffs/items give a greater increase than melee.
Mage damage calculation includes a square root of the m.atk, so to work out your damage increase you work out the square root of the m.atk boost.
E.G. +20% M.atk = 1.2x m.atk, Damage wise this would be sqrt(1.2) = 1.095. A 9.5% damage boost.
Of course M.Critical damage and PvE Weapon bonus/Sapphire work differently. Since max M.Crit rate is capped at 1/3 you get a much smaller boost than melee with 1/2 crit chance and many more stackable crit damage buffs.
Actually 20% M.atk gives 5% damage boost. For M.atk to double you need 4x your m.atk.
Thats why Magic Herbs gives 400% m.atck and Power one gives 100%.
And ghost pots gives 80% vs 20% p.atck.
Any buff that increases m.atk by less then 4x then the p.atk one is lacking :D
Actually 20% M.atk gives 5% damage boost. For M.atk to double you need 4x your m.atk.
Thats why Magic Herbs gives 400% m.atck and Power one gives 100%.
And ghost pots gives 80% vs 20% p.atck.
Any buff that increases m.atk by less then 4x then the p.atk one is lacking :D
Well that's funny, because the blessed valakas necklas gives 20% m.atk and 10% p.atk.... so you're saying it gives 10% boost to DDs, but only 5% to mages? :P
The square root provides a curve, not linear at all. So 400% m.atk = 100% damage, 300% gives 173%, 200% gives 141% damage, 50% gives 22% damage, 20% is 9.5%. As you can see, diminishing returns, nothing like straight 1/4 damage increase as you suggest. Get a calculator, do the math, compare to ingame items and compare to damage logs.
Another reason Bloody > OE on mage weapons, you'd need 32% more m.atk to do the 15% more damage bloody adds. :P
Well that's funny, because the blessed valakas necklas gives 20% m.atk and 10% p.atk.... so you're saying it gives 10% boost to DDs, but only 5% to mages? :P
The square root provides a curve, not linear at all. So 400% m.atk = 100% damage, 300% gives 173%, 200% gives 141% damage, 50% gives 22% damage, 20% is 9.5%. As you can see, diminishing returns, nothing like straight 1/4 damage increase as you suggest. Get a calculator, do the math, compare to ingame items and compare to damage logs.
Another reason Bloody > OE on mage weapons, you'd need 32% more m.atk to do the 15% more damage bloody adds. :P
Yes 5%.
Just go around and grab a Magic Herb and check. With 400% your damage will be only double.
As with Power, 100% is enougth for double.
feohs ******* dominate all new zones pre lvl cap has been removed, pretty sure they still are kings of PvE and strong in PvP also just archers tear u a new 1 in PvP unless u play with paying more attention.
Yes 5%.
Just go around and grab a Magic Herb and check. With 400% your damage will be only double.
As with Power, 100% is enougth for double.
No, not 5% I was being sarcastic. As I said it's not a static 1/4 damage per % boost as you suggest, it's all based on the square root of the boosted m.atk.
I won't go giving a math lesson on how square roots work, just look it up, do some maths and test it yourself. Hence the 10% m.atk hat and 5% p.atk one... 20% M.atk boost from B.Valakas and 10% P.atk....... not a linear dmg/m.atk curve.
What Feoh needs is One Good Main Single Target Attack Skill like good old times. Right now Feoh AOE is OK but there is no good single target attack skill. Elemental spike shoots fast but each cast does so little damage. Why not give All Feoh A Main Single Target attack skill like before? I am missing the Prominence for Archmage, Hurricane for Storm and Aqua for MysticMuse back in the good old days.
Stacked feohs are still very good and they do shidload of dmg even on raids.As you speak if that guy GeorgeFrideric, he is one of those that actually has that dmg output.It's about gear this class, if you cannot afford it, you won't do dmg, get over it, now.
What Feoh needs is One Good Main Single Target Attack Skill like good old times.
Change all Feoh's Elemental Destruction to always 100% activate Elemental Burst (like MM already has it).
And even more important: remove that **** casttime from Burst, Destruction is already slow. Make it like old Buster+Vortex combo where Vortex has been insta cast.
But as I have read the upcoming patchnotes, nothing like this will happen.
Change all Feoh's Elemental Destruction to always 100% activate Elemental Burst (like MM already has it).
And even more important: remove that **** casttime from Burst, Destruction is already slow. Make it like old Buster+Vortex combo where Vortex has been insta cast.
But as I have read the upcoming patchnotes, nothing like this will happen.
My 2cent
My mage necr 100 with bloody+7
Give boss kama 18k(kartia boss60k) from crit with simle destraction
Add permanent gloom -50 element resist
Permanent -100 single element resist from spam nuke
Or 50% time double casting -100 4element resist
So my debuff add 150element attack every in party.
Add simple random dd 100+ for kama make it 20...25 minut. 2Freya scrolls for all boss
P.s. in 8k mobs in solo mobs hb, mage kill mobs from gloom +1 crit destraction and finish more 600 mobs in hour solo. Can make simple k95 group solo, but bored 25..30 minut
P.s.s i dont use for this: pow, lindvor, talisman m crit damage, only 1sa with m cri damage, and augment not crit damage, and rose. If add all this crit damage very up
I'm actually playing with that thought since a while, maybe, maybe... :)
I'm a sorc as well. Just gonna continue on and live with it. Remember, if you change to necro that means your skills will be reset. *shudders at the idea of over enchanting skills again*
I'm a sorc as well. Just gonna continue on and live with it. Remember, if you change to necro that means your skills will be reset. *shudders at the idea of over enchanting skills again*
Afaik you keep the enchantvalues on all skills your new class does have too. So I would loose my +10 on Empowering Echo for example.
Afaik you keep the enchantvalues on all skills your new class does have too. So I would loose my +10 on Empowering Echo for example.
Well regardless, I've come this far and not gonna change after being a sorc for 10+ years. Besides, that reanimated man would drive me crazy and I'd end up killing it... lol!
Well regardless, I've come this far and not gonna change after being a sorc for 10+ years. Besides, that reanimated man would drive me crazy and I'd end up killing it... lol!
Well I've been a StS for a thousand years. Still having a reanimated man is quite cool. Especially when you can sacrifice him for HP then resummon him :)). Black (Blood) Pool looks badass compared to Tornado anw!
Well I've been a StS for a thousand years. Still having a reanimated man is quite cool. Especially when you can sacrifice him for HP then resummon him :)). Black (Blood) Pool looks badass compared to Tornado anw!
Georgie im the original gale.. this is iss.. its my first char btw sws.. well im in chronos 90 in shilen 100... well i have +8 r99 heavy set.. +7 s helm so i dont shine gold.. had tauti duals sold. Now apoc cutter body/soul sa.. literally want a dd.. or atleast lemme join you play again lol...
P.s. georgie is the strongest necro.. hahahahahaha.. hope he give me adena... lol
So I leveled my Feoh dual to 99 after reaching 100 Aeore on my main. I have all of the Istina items, 16 AP and the Event weapon. I use the R95 Armor w/Magic type enchant.
My "combo" ( and I use that term loosely considering how pathetic it is ) hits for an abysmal amount in K99. I consider myself lucky if I crit for 3k on one of the bosses with rose etc up. Archer auto attack ( something we don't even have ) does what, double? Othell damage? Off the charts...and they can just stand there and flank the boss if they feel like it. The tradeoff? There isn't one. Some will say Feoh gets great AOE, but you don't kill bosses with AOE and Yul probably has more AOE output.
The worst part about all of this is that Aqua Crash actually seems to do more damage *overall* and is spammable for less mana. It feels like the class is unfinished or that every raid boss in the game has entirely too much Mdef. I can hit a mob next to Ariarc for 70k and then use the same spell on Ariarc and do 700, reliably. How the **** does doing 1/100 on a boss of what you do on an add occur in ANY GAME? Well, we can't make a comparison because L2 is the only one this borked.
Feoh using a weapon with Holy Attribute; makes sense!