"Next" updates

General Discussion Started Last reply 23 posts
Hello.

Current version is an Epic Tales of Aden 2.0.
But we have some updates from 2.5
It is a Mystic Tavern - Freya (yes, it is a part of Hymn Of Souls (2.5)
Next updates.


Lineage II Epic Tales of Aden Episode 2.5: Infinite Odyssey – Hymn of the Soul:

Pavel's Ruins and Archaic Laboratory locations has changed.
Now it is for 85+ players with 87lvl mobs.
Mobs haves 600-750k HP and gives 363k exp.
Drop/Spoil: 1-3 lvl materials
- Braids - Leather Braids
- Silver / Adamantite
- Armor/Weapon/Accessory Fragments
- Cokes


Giant's Cave location has changed:
Now it is for 100+ players with 101 level mobs and 100+ quests.
Small info about mobs.
Upper level.
Mobs ain't aggressive and ain't social.
Haven't info about regular mobs, but there are an "vortexes" and mini-raid may appear.
101lvl, 5.44m HP, 238m EXP. Drops R99 LA parts and keymates, R99 fists, Dark Eternal fragments, Giant's Scrolls (enchant).

Lower level.
Aggressive mobs, drops special items. You need some those special items for challenge a new raid: Mimir
5.4m HP, 38b EXP. Drops SA crystals 2-6lvl, Eternal/Amaranthine Craft packs, Dyes, Bloody/Dark Eternal stones

Quests:
Some one-time quests.
Dailies:
Solo:
Take 200-800 items from mobs (dunno drop rate)
Reward: 200 = 5.5b exp, 800 = 22.1b exp. And some boxes.
Each 200 mobs = 5.5b exp +1 reward box.

Group:
100-400 Killed mobs.
Reward: 100 = 5.9b exp, 400 = 23.7b exp
Each 100 mobs = 5.9b exp +1 reward box.



And now most interesting part.
Lineage II Epic Tales of Aden Episode 03: Helios, Lord of Bifrost

It is a really a lot of content. Very a lot.
New location (Hyperion Fortress), new mobs, quests and raid there.
Fraction system (hello from %you know that game%) with new jewel with new bonuses.
And much another things.
I'll tell you some most interesting part of it;
Epic Jewel Upgrade:
You need a new item - selenite
New bonuses for necklaces - Max HP+5% or Skill CD -3% or Fixed damage resist +5%
Earrings - Pdef +4% or Mdef+4% or Att resist +25 (all elements)
Rings - STR+2 or CON+2 or INT+2
Chance for upgrade ain't 100%

And class balance:
Tyrr Maestro will receive a Golem at 99lvl (finally!)
Tyrr's general skills:
- Heavy Armor Mastery: Decreased incoming Critical Damage by 35%
- Megastrike: reduce cooldown from 7s to 5s
- Power Bomber: reduce cooldown from 30s to 15s
- Infinity Strike: Ingore 30% of target's Pdef, -50% mana cost, cooldown reduced from 30s to 15s
- Power Revival: restore 50% MP/CP
Tyrr Duelist:
- Triple Sonic Slash: cooldown has reduced from 10s to 7s
- Master of Combat: new levels of skill, +8% P/Mdefs. Reducing of incomed P/M crit damage has deleted.
- Maximum Force Mastery: new levels and up to 20 charges.
Tyrr Grand Khavatari:
- Maximum Force Mastery: new levels and up to 20 charges.

Othell's general skills:
- Shadow Flash: works only in PVP, unable to use Hide after this skill, duration has increased from 4s to 10s, range has increased from 600 to 900. Stun and target cancel effects has deleted.
- Shadow Hide: Movement Speed +50. HP regeneration effect has deleted.
- Angel of Death: Skill power +15%, Debuff resistance (7 debuffs), Accuracy +8. Improve movement speed, evasion from skills, poison has removed.
- Ultimate Evasion: Mdef has increased from 20% to 100%, Evasion has reduced from 75 to 40, evasion from P skills reduced from 60% to 50%, M evasion has deleted.

Yul's general skills:
- Camouflage: Cooldown increased from 120 to 300 seconds, Movement speed has decreased by 100 (old effect was -30%)
- Final Ultimate Escape: Mdef increased from 20% to 100%, M evasion has removed, P Evasion has decreased from 90 to 40, P skill evasion reduced from 95% to 50%, debuff resistance reduced from 95% to 90%.

Instincts (101lvl skill): (shows only new skills, they will have such effects as I text)
- Sagittarius: P skill power +15%, Atk Spd +15%, Patk/Pdef/Mdef +20%
- Moonlight Sentinel: P atk +10%, P skill power +15%, P skill crit rate +15%, P skill crit damage +15%
- Ghost Sentinel: P atk +10%, P skill power +15%, P skill crit damage +25%
- Trickster: Patk +15%, PVP damage +15%, P skill power +15%


Feohs:
Elemental Mass Burst, Elemental Speed Burst, Elemental Power Burst - reduced cast-time from 6s to 2s

wynn's skills:
- Mass Servitor Blessing: Increased duration from 3s to 5s
- Pet's UD: reduced cooldown from 900s to 600s
- Mass Servitor Death Whisper/Strength/Haste: Max HP+15%, Patk +10%, P accuracy +6 effects has added.
- Arcana/Elemental/Spectral Link: now improve wynn (+P/Matk+P/Mdef 20%) and improve pets (+Patk and debuff resist)

Sayha's skill range will be reduced (to 600, from 900)
Some dances and songs will got cooldown reduce (from 600s to 300)
Hell Knight's pet will be improved (+everything)
Wynn's pet will got +Pdef

Bonus for enchant:
+9 - Fixed damage and Reflect damage resists +10%
+10 - Pdef+10% CHA/LUC+1 and Blue glow https://pp.vk.me/c627417/v627417457/25963/V1SlRO1-6Sw.jpg

Enjoy ;)


EDIT:
Sigels haven't much changes. Only Hell Knight. His pet will be stronger.
About isses:
Their Rush: Increased Duration from 1s to 3s, reduced cooldown from 10s to 7s
Sword Muse:
Those song for resist bow/xbow - Cooldown has reduced from 600s to 300s
Those song for resist dagger/dual dagger - Cooldown has reduced from 600s to 300s
Song of Wisdom - cooldown has reduced from 600s to 300s, Matk/Mskill power +15%

Spectral dancer:
Sage's Dance - reduced cooldown from 600s to 300s
Crippling Dance - reduced cooldown from 600s to 300s, Patk/Pskill power +15%

Dominator:
Seal of Restriction - Effect of P/M silence has added. (block P/M skills)


And yes, nothing for a healers

AND NC, WHERE IS
I love the spooky blue glow on the +10 sets :)

now here's hoping we get it all for the 12th Anni cause just the Giants Cave update isn't going to be enough imo..
WOW, Thank you for the INFO!
I like the part that, Maestro gets Servitor in the next update. Does this mean my Maestro will be a Summoner Class? Maybe even better? Tyrr + Wynn = Maestro? all in one? New Opp class arising! I can't wait! WWWEeeeeeeeeee!
Hello.

Current version is an Epic Tales of Aden 2.0.
But we have some updates from 2.5
It is a Mystic Tavern - Freya (yes, it is a part of Hymn Of Souls (2.5)
Next updates.


Lineage II Epic Tales of Aden Episode 2.5: Infinite Odyssey – Hymn of the Soul:

Pavel's Ruins and Archaic Laboratory locations has changed.
Now it is for 85+ players with 87lvl mobs.
Mobs haves 600-750k HP and gives 363k exp.
Drop/Spoil: 1-3 lvl materials
- Braids - Leather Braids
- Silver / Adamantite
- Armor/Weapon/Accessory Fragments
- Cokes


Giant's Cave location has changed:
Now it is for 100+ players with 101 level mobs and 100+ quests.
Small info about mobs.
Upper level.
Mobs ain't aggressive and ain't social.
Haven't info about regular mobs, but there are an "vortexes" and mini-raid may appear.
101lvl, 5.44m HP, 238m EXP. Drops R99 LA parts and keymates, R99 fists, Dark Eternal fragments, Giant's Scrolls (enchant).

Lower level.
Aggressive mobs, drops special items. You need some those special items for challenge a new raid: Mimir
5.4m HP, 38b EXP. Drops SA crystals 2-6lvl, Eternal/Amaranthine Craft packs, Dyes, Bloody/Dark Eternal stones

Quests:
Some one-time quests.
Dailies:
Solo:
Take 200-800 items from mobs (dunno drop rate)
Reward: 200 = 5.5b exp, 800 = 22.1b exp. And some boxes.
Each 200 mobs = 5.5b exp +1 reward box.

Group:
100-400 Killed mobs.
Reward: 100 = 5.9b exp, 400 = 23.7b exp
Each 100 mobs = 5.9b exp +1 reward box.



And now most interesting part.
Lineage II Epic Tales of Aden Episode 03: Helios, Lord of Bifrost

It is a really a lot of content. Very a lot.
New location (Hyperion Fortress), new mobs, quests and raid there.
Fraction system (hello from %you know that game%) with new jewel with new bonuses.
And much another things.
I'll tell you some most interesting part of it;
Epic Jewel Upgrade:
You need a new item - selenite
New bonuses for necklaces - Max HP+5% or Skill CD -3% or Fixed damage resist +5%
Earrings - Pdef +4% or Mdef+4% or Att resist +25 (all elements)
Rings - STR+2 or CON+2 or INT+2
Chance for upgrade ain't 100%

And class balance:
Tyrr Maestro will receive a Golem at 99lvl (finally!)
Tyrr's general skills:
- Heavy Armor Mastery: Decreased incoming Critical Damage by 35%
- Megastrike: reduce cooldown from 7s to 5s
- Power Bomber: reduce cooldown from 30s to 15s
- Infinity Strike: Ingore 30% of target's Pdef, -50% mana cost, cooldown reduced from 30s to 15s
- Power Revival: restore 50% MP/CP
Tyrr Duelist:
- Triple Sonic Slash: cooldown has reduced from 10s to 7s
- Master of Combat: new levels of skill, +8% P/Mdefs. Reducing of incomed P/M crit damage has deleted.
- Maximum Force Mastery: new levels and up to 20 charges.
Tyrr Grand Khavatari:
- Maximum Force Mastery: new levels and up to 20 charges.

Othell's general skills:
- Shadow Flash: works only in PVP, unable to use Hide after this skill, duration has increased from 4s to 10s, range has increased from 600 to 900. Stun and target cancel effects has deleted.
- Shadow Hide: Movement Speed +50. HP regeneration effect has deleted.
- Angel of Death: Skill power +15%, Debuff resistance (7 debuffs), Accuracy +8. Improve movement speed, evasion from skills, poison has removed.
- Ultimate Evasion: Mdef has increased from 20% to 100%, Evasion has reduced from 75 to 40, evasion from P skills reduced from 60% to 50%, M evasion has deleted.

Yul's general skills:
- Camouflage: Cooldown increased from 120 to 300 seconds, Movement speed has decreased by 100 (old effect was -30%)
- Final Ultimate Escape: Mdef increased from 20% to 100%, M evasion has removed, P Evasion has decreased from 90 to 40, P skill evasion reduced from 95% to 50%, debuff resistance reduced from 95% to 90%.

Instincts (101lvl skill): (shows only new skills, they will have such effects as I text)
- Sagittarius: P skill power +15%, Atk Spd +15%, Patk/Pdef/Mdef +20%
- Moonlight Sentinel: P atk +10%, P skill power +15%, P skill crit rate +15%, P skill crit damage +15%
- Ghost Sentinel: P atk +10%, P skill power +15%, P skill crit damage +25%
- Trickster: Patk +15%, PVP damage +15%, P skill power +15%


Feohs:
Elemental Mass Burst, Elemental Speed Burst, Elemental Power Burst - reduced cast-time from 6s to 2s

wynn's skills:
- Mass Servitor Blessing: Increased duration from 3s to 5s
- Pet's UD: reduced cooldown from 900s to 600s
- Mass Servitor Death Whisper/Strength/Haste: Max HP+15%, Patk +10%, P accuracy +6 effects has added.
- Arcana/Elemental/Spectral Link: now improve wynn (+P/Matk+P/Mdef 20%) and improve pets (+Patk and debuff resist)

Sayha's skill range will be reduced (to 600, from 900)
Some dances and songs will got cooldown reduce (from 600s to 300)
Hell Knight's pet will be improved (+everything)
Wynn's pet will got +Pdef

Bonus for enchant:
+9 - Fixed damage and Reflect damage resists +10%
+10 - Pdef+10% CHA/LUC+1 and Blue glow https://pp.vk.me/c627417/v627417457/25963/V1SlRO1-6Sw.jpg

Enjoy ;)

AND NC, WHERE IS

At 102+++ fs has a massive increase in spoil rate.. look and read skill leveling.. fs is not made to pvp.. look at passives.. +30 % damage to npc add a bloody weapon and you wreck and plunder mobs.. had this info because i know a guy who play at origin itself..

And regarding yuls and othell nerf sadly not gonna happen in ncwest as only tyrr feoh and wynn will be boosted.. and sigels too.. look at what jewels we got.. if we nerf yuls and othell they will he garbage... especially othells... im not siding with any class less i want balance.. yuls got OP for two reasons race and abundance... race because of the innate skill power ++ of de and look at the abundance.. yeah the 101 really is a badass but its a 1min buff... maybe 2 mins on skill mastery trigger.. but hey all class has 101 skills too.. the ones complaining are the ones who still think 99 is the max level.. and btw the level gap damage really hurts a lot.. 100 vs 99.. 100 will win in most of the times...

P.s. look at the jewels we have we got the 7 yet other territories implemented only 3
Feohs:
Elemental Mass Burst, Elemental Speed Burst, Elemental Power Burst - reduced cast-time from 6s to 2s


if this is true.. feohs get the finger again .i. this is geting rediculus
Feohs:
Elemental Mass Burst, Elemental Speed Burst, Elemental Power Burst - reduced cast-time from 6s to 2s


if this is true.. feohs get the finger again .i. this is geting rediculus

Ditto... if this is true I QUIT! I'm done.
Feohs:
Elemental Mass Burst, Elemental Speed Burst, Elemental Power Burst - reduced cast-time from 6s to 2s


if this is true.. feohs get the finger again .i. this is geting rediculus
Actually this is quite good. Considering cooldown reductions this will be almost back to being insta cast, like old Vortex. Now if they also increase the landrate of the Destruction debuff to 100%, I'm all fine with that.
Also, being able to hit Othell/Yul again (for low dmg) is good too.
Wait and see :)

EDIT:
Just read new 101 skills for Archers:
Can't believe this is for real. On the other hand, wouldnt change much. Feoh was 1-shot before, 1-shot after. We'll see.
I love the spooky blue glow on the +10 sets :)

now here's hoping we get it all for the 12th Anni cause just the Giants Cave update isn't going to be enough imo..
Current version is 2.0, but we have some content from 2.5.
But we haven't "full" 2.5.
So I hope next update will be 3.0, with full 2.5 content included.

WOW, Thank you for the INFO!
I like the part that, Maestro gets Servitor in the next update. Does this mean my Maestro will be a Summoner Class? Maybe even better? Tyrr + Wynn = Maestro? all in one? New Opp class arising! I can't wait! WWWEeeeeeeeeee!
Maestro's DPS are sucks. Their pet will just like a... Hell Knight's pet (it will be raised too). So, some dps increase for maestro.

At 102+++ fs has a massive increase in spoil rate.. look and read skill leveling.. fs is not made to pvp.. look at passives.. +30 % damage to npc add a bloody weapon and you wreck and plunder mobs.. had this info because i know a guy who play at origin itself..

And regarding yuls and othell nerf sadly not gonna happen in ncwest as only tyrr feoh and wynn will be boosted.. and sigels too.. look at what jewels we got.. if we nerf yuls and othell they will he garbage... especially othells... im not siding with any class less i want balance.. yuls got OP for two reasons race and abundance... race because of the innate skill power ++ of de and look at the abundance.. yeah the 101 really is a badass but its a 1min buff... maybe 2 mins on skill mastery trigger.. but hey all class has 101 skills too.. the ones complaining are the ones who still think 99 is the max level.. and btw the level gap damage really hurts a lot.. 100 vs 99.. 100 will win in most of the times...

P.s. look at the jewels we have we got the 7 yet other territories implemented only 3
Didn't saw any info about spoil. Saw some update in spoil at archaic laboratory and pavel's ruins, but it is for 85-89lvl. Didn't saw any info about 102+

Ditto... if this is true I QUIT! I'm done.

Actually this is quite good. Considering cooldown reductions this will be almost back to being insta cast, like old Vortex. Now if they also increase the landrate of the Destruction debuff to 100%, I'm all fine with that.
Also, being able to hit Othell/Yul again (for low dmg) is good too.
Wait and see :)

EDIT:
Just read new 101 skills for Archers:
Can't believe this is for real. On the other hand, wouldnt change much. Feoh was 1-shot before, 1-shot after. We'll see.
Chance of land of debuff will be accorded on caster's and target's lvls. (at least on isses' debuffs)
just to give you an idea of how the latest update was received in Korea:
- the archers & daggers QQ'd a lot cause they are nerved a bit and no longer have the crazy DPS & Survivability as before
- Mages got boosted but still QQ, imo they need to stop living in the past as no other class in L2 stayed on the Top segment PVP & PVE wise for as long as they did..
- Wynns are happy
- Tyrs are very happy

no info on ISS / Healers / Tanks so guess not much changes for them
just to give you an idea of how the latest update was received in Korea:
- the archers & daggers QQ'd a lot cause they are nerved a bit and no longer have the crazy DPS & Survivability as before
- Mages got boosted but still QQ, imo they need to stop living in the past as no other class in L2 stayed on the Top segment PVP & PVE wise for as long as they did..
- Wynns are happy
- Tyrs are very happy

no info on ISS / Healers / Tanks so guess not much changes for them

Special for you:
Sigels haven't much changes. Only Hell Knight. His pet will be stronger.
About isses:
Their Rush: Increased Duration from 1s to 3s, reduced cooldown from 10s to 7s
Sword Muse:
Those song for resist bow/xbow - Cooldown has reduced from 600s to 300s
Those song for resist dagger/dual dagger - Cooldown has reduced from 600s to 300s
Song of Wisdom - cooldown has reduced from 600s to 300s, Matk/Mskill power +15%

Spectral dancer:
Sage's Dance - reduced cooldown from 600s to 300s
Crippling Dance - reduced cooldown from 600s to 300s, Patk/Pskill power +15%

Dominator:
Seal of Restriction - Effect of P/M silence has added. (block P/M skills)


And yes, nothing for a healers :)
never anything for us healer meh :)

https://media.giphy.com/media/cJhhHzImaBXfW/giphy.gif

yea, they needs a resist from bow/xbow at least 50%, and passive skill for shield.
And Servitor share, and yet another servitor.
And some feoh's skills.
What else... Ah, passive for HP at least +30%
And free broch+topaz5lv at start.:rolleyes:
And hide and flash skills.
yea, they needs a resist from bow/xbow at least 50%, and passive skill for shield.
And Servitor share, and yet another servitor.
And some feoh's skills.
What else... Ah, passive for HP at least +30%
And free broch+topaz5lv at start.:rolleyes:
And hide and flash skills.

id be happy with at least a lvl 2 cats eyes and a hp increase
- Mages got boosted but still QQ, imo they need to stop living in the past as no other class in L2 stayed on the Top segment PVP & PVE wise for as long as they did..


I wouldn't call the re-use time being reduced to 2s on my Elemental Mass Burst a boost exactly. It's not exactly a main skill and you need destruction to trigger it. Whoop... big deal. Top segment of PVP & PVE???? LMAO.
there are way more changes coming then what is posted here and properly played & geared mages have been active part of end game PVP/PVE for a huge chunk of the 12years L2 exists.. name me 1 other class that can say the same hmm ?

btw all maintenance patch details from Korea can be found here: http://lineage2.plaync.com/board/update/list

Actual update release notes are here:
http://lineage2.power.plaync.com/wiki/%EC%9D%B8%ED%94%BC%EB%8B%88%ED%8A%B8+%EC%98%A4%EB% 94%94%EC%84%B8%EC%9D%B4%3A+%ED%95%98%EB%8A%98%EA%B 3%BC+%EB%95%85%EC%9D%98+%EC%A3%BC%EC%9D%B8%2C+%ED% 97%AC%EB%A6%AC%EC%98%A4%EC%8A%A4
Hello
The Ethiopian L2 Community is really well informed!!
Few things I read about for us Feohs:

- Wiz Spirit: will have same reuse as Double Casting and will receive additional levels, probably more pdef/attri. resistence so bit better survivability maybe.
- Unleash Hell/Mass Unleash Hell: among other changes, no more Fear effect!
- Mass Hell Binding: No more DOT damage and some other changes.

I don't see any major improvements but who knows, we'll just have to wait and see what exactly we get and how it will turn out.

But alone if Unleash Hell acutally lands in PVP and the Buster w/almost instant cast it could be noticable.
They never hit the core of the problems of each class. Instead, they try to change other things and hope the problem will solve itself. That just makes more problems...

For my class, the Tyrr: so you made Infinity Strike a little less useless but... I dont see how tyrr's damage will be boosted enough to be able to call it a DD in mass pvp. They boosted everyone's HP so much after they saw the mistake it was to give so much damage to some classes (which didnt solve anything) a tyrr cant hope to kill in mass pvp unless someone's almost dead already. With even Archers and Healers running around with Health SA, third SA for health, +HP APs, rose buffs (when not weaver etc)...how can my 5k/luckily 10k damage in pvp (with an OE pvp weapon) kill 90k HP healers or equally absurd HP yuls/othels/feohs before i'm fried by mass assist and before a turtle-response-time healer uses a balance heal?

More than that, duelists can simply re-roll now because the only really good particularities this class had have been given to all tyrrs:

Before IO: Only tyrr class to fully benefit from a heavy set; only tyrr class to fully benefit from dualswords (health SA); not the best thing in mass pvp; the other skills are helpful (faceoff can be suicidal in some situations because tyrr's heals dont work when it's on) but not as great as a Guts or cancelling buffs in AoE, or doombringer's sword shield/soul barrier etc. At least you're more tanky overall.

After IO: useless in mass pvp because now all classes, not only all tyrr classes, have health SA and they forgot to boost your damage equally. better go dreadnought now for at least some CC when one of the 2 healers in every party using purge falls asleep or dies (usually not to a tyrr).

After Helios: now you're not even the more tanky guy with heavy, your other skills are laughable compared to a doombringer's/dreadnought's skills, your dps in pve and pvp is still bad with super gear while other DD classes with much less gear deal much more damage.

"Oh but you tank more than those other dds".

Wrong, all DD classes have some resource to survive a little. Tyrr had some HP advantage (which now all classes got while the cap of HP is the same); some pdef(which wont save you from archers); berserk, giant barrier, and a few heal skills (all these often cut by people with incredible 0,000001 seconds response time, and your class relies too much on them). The problem for tyrr is: even considering a perfect utopy in which even my instant cast skills wont be cut by topaz/shadow chase/poison needle/lightning strike etc, tyrr's survivability becomes each time less and less than enough to give it the time it needs to kill other classes with its never boosted damage.


/ChaosEssence...if I don't quit.
Few things I read about for us Feohs:

- Wiz Spirit: will have same reuse as Double Casting and will receive additional levels, probably more pdef/attri. resistence so bit better survivability maybe.
- Unleash Hell/Mass Unleash Hell: among other changes, no more Fear effect!
- Mass Hell Binding: No more DOT damage and some other changes.

I don't see any major improvements but who knows, we'll just have to wait and see what exactly we get and how it will turn out.

But alone if Unleash Hell acutally lands in PVP and the Buster w/almost instant cast it could be noticable.

I think the 6s to 2s cooldown is great. I've taken unleash hell off my bars. After two months of doing oly on zaken, it's landed 0 times.
I heard that Sigels will get some kind of archer resistance...

But if u say that Sigels dont get any big changes, does that mean we dont even get that??? :mad:

I mean at least Tanks should be able to survive against an archer more than 10 secs without UD.
next update they will finally wipe all items and lvl, nice to hear that.
Any info about changes in pvp dmg formula? or this is just rumors yet.
I heard that Sigels will get some kind of archer resistance...

But if u say that Sigels dont get any big changes, does that mean we dont even get that??? :mad:

I mean at least Tanks should be able to survive against an archer more than 10 secs without UD.
there are more changes, many more. Post here barely touched the surface.