(1-85)Quest XP rewards have increased, while XP gained from hunting has decreased.
What the hell?! Your going totally the woring way, please.. cmon!!! Thosands of open fields that have mo meaning anymore. Few mobs, bad xp, terrible drops!
And yet another nerf to open field hunting?
The best part of this game was to go out and do whaever you wanted wherever you wnated, random pvp's and so on.
Juji, any chance to increase droprate for everything ingame?We are trying to increase the droprate/spoilrate for certain areas in the game. It requires the dev team's approval since all overseas regions receive our changes now. I am waiting for the update documents to see what changes the dev team made first to drops/spoils.
FYI, the Quests section is a bit messy in the patch notes because I could not verify all of the deleted/revised quests.
We are trying to increase the droprate/spoilrate for certain areas in the game. It requires the dev team's approval since all overseas regions receive our changes now. I am waiting for the update documents to see what changes the dev team made first to drops/spoils.
FYI, the Quests section is a bit messy in the patch notes because I could not verify all of the deleted/revised quests.
Modified Pavel Ruins and Archaic Laboratory:
o Changed both areas to party-type hunting grounds for Level 85 or higher characters.
o Farming areas where XP rewards are poor, but item rewards are good
(1-85)Quest XP rewards have increased, while XP gained from hunting has decreased.
What the hell?! Your going totally the woring way, please.. cmon!!! Thosands of open fields that have mo meaning anymore. Few mobs, bad xp, terrible drops!
And yet another nerf to open field hunting?
The best part of this game was to go out and do whaever you wanted wherever you wnated, random pvp's and so on.
STOP KILLING GAME!!!!!
only for 1-85, the quests etc will get you to 85+ content faster where it seems field exp has been increased if I read that correctly
only for 1-85, the quests etc will get you to 85+ content faster where it seems field exp has been increased if I read that correctly
His point is, there are TONS of hunting grounds for lv. 1>85, like 20% of them are used for questing at the moment, with this change, those other hunting grounds will be COMPLETELY pointless.
Unless they add quests to them too of course..
Wizard Spirit: Activated effect is deleted upon evasion, incoming damage
Just WTF :o
Can you be more accurate to this ? What's that supposed to mean that Wizard Spirit it will be removed every time we are being attacked,like it happens with Air Rider skill ?
Will there be any chance of the Domi element Resistance buffs just to be applied to clan only buff instead of party? And is there a chance u can maybe be able to change so u can buff clan and ally members like back in the day.
It was sweet watching the Overloads buff the whole allaince.
Any new changes to existing items to encourage open field exp? Rather than having the game basically tied to instance type exp like K95, K99, Baylor and CC only?
Like Cakes being cheaper and giving exp/drop/spoil bonus? something ?
The fact is that last new content, GoS and AF is hard to exp even for geared players, the averaged geared 99-101 players will never go out there to exp efficiently unless they are being carried by some REALLY good geared party members, so even if there is new content, most of the player base will never go there anyway, so what is the point?
I suspect the new giant cave mobs will be around the same difficulty as AF and GoS, new content, almost no one will bother to go there.
The fact is that last new content, GoS and AF is hard to exp even for geared players, the averaged geared 99-101 players will never go out there to exp efficiently
I suspect the new giant cave mobs will be around the same difficulty as AF and GoS, new content, almost no one will bother to go there.
It's just that there is no point in open field hunting, unless you are extremely desperate for XP.
Archers only survival(10 MIN REUSE) skill nerfed. LOL
M. Def. changed from 20% to 100%
P. Evasion changed from 90 to 40
P. Skill Evasion changed from 95% to
50%
Buff Cancellation Resistance changed
from 95% to 90%
Deleted: M. Evasion
Othell Rogue Class Common
Shadow Flash
Changed to PvP only skill Added: No hide, no removal Duration changed from 4 sec to 10 sec Casting range changed from 600 to 900 Deleted: Cancel target, Stun
Shadow Hide
Added: Speed -50 Deleted: HP recovery bonus
Angel of Death
Added: P. Skill Power +15%, defends against debuffs 7 times, P. Accuracy +8 (at max level) Deleted: Speed & Debuff Resistance boosts Deleted: Skill Evasion boost Deleted: Crippling Poison trigger effect
Final Ultimate Evasion
M. Def. changed from 20% to 100% P. Evasion changed from 75 to 40 P. Skill Evasion changed from 60% to 50% Deleted: M. Evasion (at max level)
Yul
IMPORTANT: I posted these preliminary patch notes very early, so I cannot fully answer questions at this time.
Where is changes in spoil? Where is at least instances for low lvl? Nothing to do in that game between 1 and 97lvl. Absolutely nothing. Everyday I see a players 99lvl +16ap in The+APO. Awesome. Make some farm methods for 1-95. It is a real shame when player are 99lvl and still in ******mit R2 gear. And update gameguard finally. Or check bot-paradise locations at least once per day.
It's just that there is no point in open field hunting, unless you are extremely desperate for XP.
Exactly, that why exp is broken, this game is about open field exp aided by instanced type exp, or its supposed to be that way.
Item acquisition is also WRONG, now you need to have r99 gear to be able to farm for R99 parts/weapons and even that, the amount of mats needed for a craft makes it nonviable and so on, there is no way to make r99 items as the game is supposed to be, no drops, no spoils so just how? just out of event crafting packs and for ingame dropped crafting packs being dropped by raids that are farmed 24/7 by bots ? waiting for top scripter/donator clans to kill world raids so they sell the packs at AH too ?
Open field raids should have a world random spawning point to prevent that, grp of bots just waiting for the raid to appear just makes it impossible for players to kill them.
I'd like to see in the patch notes information about the current problems, not just introducing more stuff that will be non-existant for the average player.
So 7Sign crystals are going to be introduced to the export version as well? And will they be store/event exclusive items ? Also, will they again take 3rd SA slot like they did in Korea which led to people with mystic soul crystal 3rd sa to get their sa crystal refunded so they can use a new 7s crystal for 3rd sa?
I understand that you can't check this yet, but you might be able to ask the devs about it so ill ask a few doubts i have:
"The Berserk skill of raid bosses can now be used 15 minutes after a battle starts, and has become more powerful."
You talking the berserk skill we have on dragons? Does that apply to dragons too?
"Adventurer Guild Manager NPC will no longer appear."
I been trying to trade my 100+ seals, i won't be able to trade them?
"Soul Crystals will be deleted during regular maintenance on Wednesday, April 6, 2016"
You mean the old soul Crystals or it's a typo and you talking about the old life stones?
"Lowered the combat capacities of some monsters deployed in the Command Post.
Lowered the combat capacities of some monsters deployed in Ashen Shadow instance"
Command Post = Attelia Fortress? Will that affect the XP/SP we get from them?
In Korea, at some point the party XP distribution system was revised, changing the penalty reduction cap from 6 lvls to 10 lvls and the no XP cap from 10 to 14.
That patch was a silent one, it didn't showed up on any patch notes if i'm not mistaken (maybe yidao may know something about it) so is there a chance of us getting it on this patch? Can you check with the dev team on that?
HI JUJI ! wen Sigel Phoenix Knight get summon phoenix ? iff Sigel Hell Knight get beck pantera and Sigel Shillien Templar Sigel Eva's Templar get kubic and paralize +mor old skill whi not beck << Touch of Life Summon Imperial Phoenix>> (Spirit of the Phoenix Flame Archon) PHOENIX TANK LFF SUMMON AND TOUCH OF LIFE !!!! MINIMUM :)
Loosing Arcane power (NOT COOL), increasing the time to resummons a dead pet?
Loosing DPS to hell binding (can deal with this), loosing fear from Unleash hell/mass unleash hell (can deal with this too)
WTF is this about? Nothing new for pets or skills?
The fact is that last new content, GoS and AF is hard to exp even for geared players, the averaged geared 99-101 players will never go out there to exp efficiently unless they are being carried by some REALLY good geared party members, so even if there is new content, most of the player base will never go there anyway, so what is the point?
I suspect the new giant cave mobs will be around the same difficulty as AF and GoS, new content, almost no one will bother to go there.
The screenshot section (http://lineage2.plaync.com/board/image/list) on the NCKorea forum is now mainly about clan drama, but you can often see the lower level of the new Giants' Caves in the background. In other words, this seems to be a fairly popular hunting ground, unlike the Atelia Fortress or the new Superion Fortress over Giran, of which there are almost no player screenshots at all. Of course, many Koreans are wielding highly overenchanted weapons, but seen from a relativistic point of view, hunting still seems easier in the Giants' Caves than at the Atelia Fortress :)
Wizard Spirit: Activated effect is deleted upon evasion, incoming damage
Just WTF :o
I think, that is mistranslation.
I should be Deleted: When attacked, has a chance of inflicting magic damage on the attacking target and Evasion
Look on L2 korea patch notes.
Wizard Spirit (on 101lvl)
For 30 seconds, M. Atk. + 50%, M. Critical Rate + 50%, P. Def. and M. Def. + 40%, and MP Consumption for magic skills - 50%.
Nothing About: The effect disappears when attacked.
Question on wynn great servitor might
Wynn spectral master has 15% patack (on max lvl) of great servitor might, is it going down to 10? or giving an extra 10%?
Wynn Spectral Master
Greater Servitor Might
Increased skill level Added: P. Atk. +10%, P. Accuracy +6, MaxHP +15% (at max level)
It will be extra, but...
this bonus will be add only on 5/6/7 skill lvl (101/103/105)
so on 101 u will get +5% p. atk. +2 p.acc +5% MaxHP , on 103 +7% / +4 / +10% and on 105 +10% / +6 / +15%
When a raid boss is reset, its HP is restored to 100%
I confused or maybe i missed something here?
This rule was always on, why you post it in patch note?
Command channel first looting rights are given for raid bosses cleared by command channels.
Juji plz tell me what this, make example.
Revised the list of mentor buffs applied to the mentee when the mentor is logged on.
Added the skill “Mentor’s Harmony” that gives all of the basic Enchanter buffs. o
With the improvements to leveling under Level 85, the skill “Mentor's Guidance” that gave EXP bonus has been deleted.
Revised the list of mentor buffs that can be given to the mentee. o Added “Mentor’s Art of Seduction”. o
With the addition of “Mentor’s Harmony”, “Mentor’s Knight’s, “Mentor’s Wizard’s”, and “Mentor’s Warrior’s” skills will be deleted. Changed the mentoring graduation reward to “Graduation Gift”. o “
Graduation Gift” gives a range of supplies that can be used after the Awakening (3rd Liberation). o “Mentee Certificate” and “Diploma” in the inventory can still be used the same way as before the update.
Deleted additional “Mentee's Mark” bonus rewards given according to the level of mentees who join acedemy
I think, that is mistranslation.
I should be Deleted: When attacked, has a chance of inflicting magic damage on the attacking target and Evasion
Look on L2 korea patch notes.
Wizard Spirit (on 101lvl)
For 30 seconds, M. Atk. + 50%, M. Critical Rate + 50%, P. Def. and M. Def. + 40%, and MP Consumption for magic skills - 50%.
Nothing About: The effect disappears when attacked.
It will be extra, but...
this bonus will be add only on 5/6/7 skill lvl (101/103/105)
so on 101 u will get +5% p. atk. +2 p.acc +5% MaxHP , on 103 +7% / +4 / +10% and on 105 +10% / +6 / +15%
Just a reminder that these are the preliminary patch notes, so some terms and phrases may be mistranslated or incorrect. There will also be additional content added when the final patch notes are posted.
I cannot answer most questions right now because we do not have the Helios update to test, so I will not be able to verify any changes yet. I appreciate those of you who are pointing out errors or confusing descriptions in these patch notes. I will make sure to do my best to fix those up in the final version.
Just a reminder that these are the preliminary patch notes, so some terms and phrases may be mistranslated or incorrect. There will also be additional content added when the final patch notes are posted.
I cannot answer most questions right now because we do not have the Helios update to test, so I will not be able to verify any changes yet. I appreciate those of you who are pointing out errors or confusing descriptions in these patch notes. I will make sure to do my best to fix those up in the final version.
that mean, maybe my point in rb reset, will be other way? for hp not gain back full hp? that will be awesome :D
we receive a whole new update and healers got nothing new in skills or defense :eek:
and new set effect does not count :mad:
I was thinking the same thing. Maybe it's time to just combine healers with ISS class or something. Or bring back Judicators and make them the combo healer/iss with full complement of skills from both classes? I don't know. Just seems like my poor healer gets no love.
Revised the list of mentor buffs applied to the mentee when the mentor is logged on.
Added the skill Mentors Harmony that gives all of the basic Enchanter buffs. o
With the improvements to leveling under Level 85, the skill Mentor's Guidance that gave EXP bonus has been deleted.
Revised the list of mentor buffs that can be given to the mentee. o Added Mentors Art of Seduction. o
With the addition of Mentors Harmony, Mentors Knights, Mentors Wizards, and Mentors Warriors skills will be deleted. Changed the mentoring graduation reward to Graduation Gift. o
Graduation Gift gives a range of supplies that can be used after the Awakening (3rd Liberation). o Mentee Certificate and Diploma in the inventory can still be used the same way as before the update.
Deleted additional Mentee's Mark bonus rewards given according to the level of mentees who join acedemy
It probably means that you won't need to do more than 6 quests to take your character from 1-85 in an hour or two. So way more XP per quest and less need to grind for XP at low levels.... and no need to have all of the Mentee buffs and XP boost. That's just my guess.
Looking for confirmation of the looting rights on field rbs.
For example, if i'm killing it duo/solo/trio, and there is a CC with more people coming and start hitting rb, do they get looting rights automatically?
Juji Next event consider about EAR imo with those new sets enchanting madness will start.
And for crist sake do something with tempest stones and this 24 hour limit to craft lucky stones.
It was not in the patch notes, just a ninja edit in the Powerbook Wikipedia, so it probably won't be mentioned in your documentation. You will have to actually log in to your QA server and try it out :)
Clan
Added public subscription method to the clan subscription system.
o Public: Player is immediately subscribed to a clan or an academy without the approval of
subscription administrator upon subscription request
o Approve: Player is subscribed to a clan or an academy only with the approval of subscription
administrator upon subscription request
o Previously registered clan subscription system is set as approval method.
Feels like a complete different game. Factions, new jewels, nefert asault rush from ISS(hahahaha), Paulina's serapf craft?, etc.
I have so manny questions...i keep them for final patch :)
A lot of half info, we should have something like 500 pages not 53:).
Anyway, maybe you should split this update in 2 or 3 parts. I trully hope that.
I make that recomandation coz I saw you are "short" in technical game problems.
Can you image...you need 1 week to solve Shadai boxes and a lot of emergency mentenance. Not mention here extra exp in Kartia/Baylor for 3 months and you didnt notice :)
How will be on this update? 1 month game down? You change and that It's not working properly ....your american team solve minor problems/ plug in-out servers/copy-paste patches on server/etc and koreean team do all the work/patch/rules/etc...this is wrong, you made changes on servers and they(koreans) are unaware of that....and this is the main source of your problems.
I wish you a smooth implementation of this patch and a lot of luck :D
so for wynns new way to aquire spectral link, which is nice (3/4 of wynns I've played with, did not use spectral rage at all, or could not put it in a macro properly). probably forgot to mention that buff will be now visible on wynn aswell. which is nice.
spectral master debuff is a bit crappy. glad I still have that chaos essence from event :-)
question is, pony or puss..
btw. no rage for looping macros? this will be epic for some of us that know how to use them properly :)
well, not epic, but many cases will help dual/triple box on boring instances like octavis, kama. glad it's coming in :)
Im really confused now so much things will change especially Othell's going to be useless class after this WTF ! and what's about Soulhound ?? It's gonna be best class against archers? Seems like that ;
Feoh SoulHound: Physical Soul Barrier:
Before change
Players P. Def increases by 5000 for 20 seconds. After change
Players P. Def increases by 100%, bow/crossbow resistance +25% for 20 seconds, and receiving critical damage decreases by 25%. [Based on Lv1 skill level
so for wynns new way to aquire spectral link, which is nice (3/4 of wynns I've played with, did not use spectral rage at all, or could not put it in a macro properly). probably forgot to mention that buff will be now visible on wynn aswell. which is nice.
spectral master debuff is a bit crappy. glad I still have that chaos essence from event :-)
question is, pony or puss..
btw. no rage for looping macros? this will be epic for some of us that know how to use them properly :)
well, not epic, but many cases will help dual/triple box on boring instances like octavis, kama. glad it's coming in :)
3,9/4 Wynns use range pets for raid bosses so it doesn't really matter if they use spectral link or not! The damage they do is so low so even with the +30% crit dmg won't be noticeable!
Range pets are good for k95 until raid boss and for first stage of Octavis.
Nothing else(PvE...olys is other story).
Othell useless class? Probably not. They wont decrease the damage just the ultimate skills.
Changing the AP tree for a bit defensive is a solution, better equipment as well.
3,9/4 Wynns use range pets for raid bosses so it doesn't really matter if they use spectral link or not! The damage they do is so low so even with the +30% crit dmg won't be noticeable!
Range pets are good for k95 until raid boss and for first stage of Octavis.
Nothing else(PvE...olys is other story).
Please explain to me exactly why you come to this conclusion?
I live to see yulls and othels QQ...arent they feel shame? :)
Btw, now feohs can learn Wizard Spirit and keep Arcane power? I ask since they move "lose arcane" on pasive Superior Wizard ?
No, every awakened Feoh will lose Arcane Power now. Superior Wizardry gets a little improved (on high lvls), but if you have had Arcane Power until now, you will loose Matk in next update.
Good thing about it: you can acquire Wizard Spirit and this also gets improved.
Try baylor with range pets and try again with close combat pets and enlighten me why wouldn't it be what I say.
Because I've tested the full buffed, non buffed and full buffed + SoS etc damage of ranged pets vs melee pets on my 100 wynn dual.
I'm guessing you're making assumptions because of n00dles QQing about the "Critical Damage Nerf"?
(Of course melee does have a slightly better overall dps, but the main thing is making sure you get Counter Critical, the amount of summoners who are complete idiots and keep at range away from the boss so it won't CC them, and don't use Rage or Transform, is stupid).
Please explain to me exactly why you come to this conclusion?
ranged pets have less atk speed, and crit multiplier 1.5, while close ranged pets have more atk speed and crit multi 2.0.
some wynns argue that it's better to use ranged, since they don't get stunned or hit, but that's what servitor blessing is for.
spectral link gives not only crit dmg, also crit rate and p.atak, L4 and L5 (plus cc) does give a kick.
ranged pets have less atk speed, and crit multiplier 1.5, while close ranged pets have more atk speed and crit multi 2.0.
some wynns argue that it's better to use ranged, since they don't get stunned or hit, but that's what servitor blessing is for.
spectral link gives not only crit dmg, also crit rate and p.atak, L4 and L5 (plus cc) does give a kick.
I agree with the rest (as above) but the 1.5x crit damage stuff actually making a difference is just complete crap, I'm sorry.
If you check the damage of 100 melee vs 100 ranged summon next to each other you'll notice that the ranged summon actually crits for more damage than the melee summon in all situations. It's non-critical damage is also significantly higher for some reason.
So even with slightly lower atk speed the ranged pet's increased base damage makes it so there's not a huge dps difference.
I agree with the rest (as above) but the 1.5x crit damage stuff actually making a difference is just complete crap, I'm sorry.
If you check the damage of 100 melee vs 100 ranged summon next to each other you'll notice that the ranged summon actually crits for more damage than the melee summon in all situations. It's non-critical damage is also significantly higher for some reason.
So even with slightly lower atk speed the ranged pet's increased base damage makes it so there's not a huge dps difference.
Sorry, I wasn't neglecting ranged pets, that was not my intention.
What wynn you have on dual? My arcana (100) friend has same conclusion as you, but me on my spectral main (100) have a different conclusion.
juji, can we exp/farm afk with new Auto repeated macros?
is it banable?
what about new bot protection?
Any type of marco usage that allows you to walk away from your keyboard is and has always been bannable so lolz
and by that I don't mean a simple sonatas macro while you go to the bathroom but be gone for 30min type of situation, plenty incorrect afk examples can be found on any server at Gainax/Atelia Fortress/HellBound etc.
juji, can we exp/farm afk with new Auto repeated macros?
is it banable?
what about new bot protection?
that will not be effective. with (next target, hit x 11 - for example) looped you will either spend to much or to little time per mob.
looped makros will be great help on boring instances like kama or octavis, some classes could just stick folded piece of paper in their keyboards (tyrr on armor destruction, othel on cw, seer on hydro - for example), while feohs, wynns, isses would not, now we will be mostly equal ;-)
also great for afk creating wynn shots and yul arrows, stick a loop on summon shots, and go play other char. hope it comes as promised
Because I've tested the full buffed, non buffed and full buffed + SoS etc damage of ranged pets vs melee pets on my 100 wynn dual.
I'm guessing you're making assumptions because of n00dles QQing about the "Critical Damage Nerf"?
(Of course melee does have a slightly better overall dps, but the main thing is making sure you get Counter Critical, the amount of summoners who are complete idiots and keep at range away from the boss so it won't CC them, and don't use Rage or Transform, is stupid).
I am a dark elf summoner 100 level on main, I try all pets I have had since GoD and I don't know how you come up to this conclusion.
Some pets are better for some use and others for other use.
No matter what anyone say Dark Crusaders are by FAR better in killing raid bosses than the ranged ones. I didn't create my char yesterday to be 100 in 10 days as most people. I tested gear after gear after gear to come to a conclusion based on personal experience.
Raiding summoner must be light armor and retributer and Close combat pets or to have A LOT of free time to waste.
Exceptions to this rule are: K95 until you kill all minions and then switch to close combat pets to kill Kalios and Octavis only for first stage.
I do k95 duo and if I try to do the raid with ranged pets it would take me 40+ mins to do! Now I am on 22mins.
My only QQ is for dark elf summoner ranged pets that don't have aoe skill as the soulless had. Only that.
each day more players are stopping. for this reason,
each of this forum, pay to play, why is spending NCoin, and you, you are not giving a **** for bots.
just wants $$$$ good job
As for the loop macros, I think it's an awesome move. I really couldn't stand long solo or aoe groups where I was spamming lots of skills (marks, aoes etc), I'd get RSI and tire out really really quickly. Then I started binding macros to my nostromo and mouse and it made it all a lot easier and stopped my hands hurting, I actually started playing more and enjoyed it more.
Of course you still have to play properly in most situations, but the mindless next target/nuke 1, nuke 2, nuke 3, repeat in AOE parties becomes a lot easier.
As for the loop macros, I think it's an awesome move. I really couldn't stand long solo or aoe groups where I was spamming lots of skills (marks, aoes etc), I'd get RSI and tire out really really quickly. Then I started binding macros to my nostromo and mouse and it made it all a lot easier and stopped my hands hurting, I actually started playing more and enjoyed it more.
Of course you still have to play properly in most situations, but the mindless next target/nuke 1, nuke 2, nuke 3, repeat in AOE parties becomes a lot easier.
from what is written, you will have to click makro with right mouse click to loop it, so still not that jolly. I would love /go 1 to be usable function, would make it so much easier ;)
'Added [Preset] button.
o Players can assign a frequently used macro set to Preset, and can add to their macros by
drag and drop or double-clicking.'
this part confuses me though. probably bad translation. Baad google :confused::confused:
from what is written, you will have to click makro with right mouse click to loop it, so still not that jolly. I would love /go 1 to be usable function, would make it so much easier ;)
'Added [Preset] button.
o Players can assign a frequently used macro set to Preset, and can add to their macros by
drag and drop or double-clicking.'
this part confuses me though. probably bad translation. Baad google :confused::confused:
I'm hoping for it to work well enough to create a pot macro that can cycle through all the different kinds of potions/elixers. Will give us players that are not using tools that can magically use a dozen or so (or more) potions automatically at least a semi decent way to compete in that regard. The current macros are only good enough to realistically have 2-3 pots in the macro at most and be usable.
The thing about wynn summons is that both ranged and melee have same p.atk but ranged hit harder for some reason. What they've done to make this is also something to be asked to devs. They hitting harder enought to make the nerfed criticals hit bit more then melee's 2x critical.
But that dosent change the fact that the ranged criticals are in fact nerfed to 1.5x for being bow type.
so u nerf sayhas again .. they hawe **** defence and u still nerf them , so mb add new skils ore increace some pasyve skills stat on defence , becose true syhas are paper
Hmmmm players cry about daggers, tyr , wyn, what about ( Feoh Mystic Muse ) This is a paper character with max casting speed 1999 like other Feoh's , In past it was always like StormScreamer - Max Dmg, MysticMuse - Casting Speed, Soultaker - Wizzard+Summon. Now u trying to make all Wizzard same but remember the BASIC CLASS STATISTIC not change.
So what is the reason now to make Mystic Muse ? - No reason - Becouse they have the worsth basic statistic in wizzard class.
Hide skill is a abomination, permanent hide is a desastre...its bad for game play.
I would remove this skill from all... no matter yull,othel,sahya...
Sahya is neferted becose of you guys...becose you abuse this char in COC and Oly...so its Yull, so its Othel :)
Buff buff...2hits and then hide...2 000 damage and win. Its only me that i sense smting wrong here?
Give me a break with ''if you know how to kill sahya its easy''....coz its not.
Hide skill is a abomination, permanent hide is a desastre...its bad for game play.
I would remove this skill from all... no matter yull,othel,sahya...
Sahya is neferted becose of you guys...becose you abuse this char in COC and Oly...so its Yull, so its Othel :)
Buff buff...2hits and then hide...2 000 damage and win. Its only me that i sense smting wrong here?
Give me a break with ''if you know how to kill sahya its easy''....coz its
not.
Yes this is correct 2000 dmg + Hide + 2000 dmg + hide and in the end WIN.
Get over it. Getter better at your class and work on gearing properly and you'll do dmg.
Trust me in this case Gear will not give this Class nothing ^^
So what is the reason now to make Mystic Muse ?
Cooldown is the new castspeed.
And 100% landrate on Buster.
In current update MM even gets some passive Matk increase.
I am a dark elf summoner 100 level on main, I try all pets I have had since GoD and I don't know how you come up to this conclusion.
Some pets are better for some use and others for other use.
No matter what anyone say Dark Crusaders are by FAR better in killing raid bosses than the ranged ones. I didn't create my char yesterday to be 100 in 10 days as most people. I tested gear after gear after gear to come to a conclusion based on personal experience.
Raiding summoner must be light armor and retributer and Close combat pets or to have A LOT of free time to waste.
Exceptions to this rule are: K95 until you kill all minions and then switch to close combat pets to kill Kalios and Octavis only for first stage.
I do k95 duo and if I try to do the raid with ranged pets it would take me 40+ mins to do! Now I am on 22mins.
My only QQ is for dark elf summoner ranged pets that don't have aoe skill as the soulless had. Only that.
For those laughing at archer nerf, it wont make much difference. The 101 skill alone isnt the dealbraker. Its the stack of:
- 101 skill
- Abundance
- New SA option
- New Agumentations
- PoM
- The not so new skill encant routes
- Dual class skill (27% more skill power)
- Ability points for skill critical change and damage.
- And ofc, super oed dark bows.
So if you used to get hit for 100k+ you still gonna get hit for 100k+
If you are fully stacked and died easy you still gonna die easy.
For those laughing at archer nerf, it wont make much difference. The 101 skill alone isnt the dealbraker. Its the stack of:
- 101 skill
- Abundance
- New SA option
- New Agumentations
- PoM
- The not so new skill encant routes
- Dual class skill (27% more skill power)
- Ability points for skill critical change and damage.
- And ofc, super oed dark bows.
So if you used to get hit for 100k+ you still gonna get hit for 100k+
If you are fully stacked and died easy you still gonna die easy.
thx bb
:)
Same thing with amethyst ... some archers hitted me for 100k, now I will be hitted for 110-115k aka still a 1 shot, so I care less about them spending tons of money in their jewls anyway.
Classes that need major upgrades are Domis, spoilers, GK´s, and some others, those should be here ranting not the already OP classes.
For those laughing at archer nerf, it wont make much difference. The 101 skill alone isnt the dealbraker. Its the stack of:
So if you used to get hit for 100k+ you still gonna get hit for 100k+
If you are fully stacked and died easy you still gonna die easy.
thx bb
:)
Actually, counter instinct will get 25% less skill power and 15% less skill critical damage.
Depending on how skill power effect all other skills, this nerf could be quite big.
150k would turn into 100k, 100k would turn into ~65-70k etc.
My main its a dagger, and when i see cry baby for othell nerf it, i go mad, if you cant play game, go somewhere else.
Othell is the best class for none buff killing, think about that, and stop crying.
Agreed, I feel same way for yul.
Im yul on my main, I hope yuls are nerfed enough with this patch, if we're still too strong I just hope they nerf us again.
Although the loss of M. Evasion on our UE might be a bit much, hopefully the debuff resistance will work as intended now to balance it out :)
the thing is.. there is no reason to nerf a dagger class... they were top sharks 2 years ago and now theyve been nerfed pretty good and archers have taken top spot. The flavor of the month is PR..
We dont see roving bands of daggers right now, everyone is an archer. Mages are few and far between and I am glad they might make a resurgence. NcSoft looks to make a balance but nerfs the very class that actually has a chance vs archers with the right setup. Lets also talk about Evis and steelmind..
Nerfing Archers Final UE which is op and including Dagger ue which is nowhere near as strong doesnt make any sense, not to mention dagger stuns which is actually a lot less strong then Dread permastun. Cmon NcSoft.. you can do better.
Plz dont forget that FEOHs are almost useless in PVE at lvl 99+, low dmg high shots cost, ridicolous p def.
I am not accepted in kama99 tavern balok and sometimes in CC Baylor so if you dont empower it the best solution is to abandon this char.
Plz do something
daggers are not fine, they are monsters in pvp. i do agree there are more things that should be changed such as steel mind on evis with true invincibility+5x damage. if you take away a dreadnoughts stun is similar to removing lethal from a dagger...it makes them pointless
Hmmmm players cry about daggers, tyr , wyn, what about ( Feoh Mystic Muse ) This is a paper character with max casting speed 1999 like other Feoh's , In past it was always like StormScreamer - Max Dmg, MysticMuse - Casting Speed, Soultaker - Wizzard+Summon. Now u trying to make all Wizzard same but remember the BASIC CLASS STATISTIC not change.
So what is the reason now to make Mystic Muse ? - No reason - Becouse they have the worsth basic statistic in wizzard class.
Indeed feoh Mystic Muse is definately need boost. All feoh's can reach easily max cast.spd where is the different from race? Magic Skill cooldown its not enough ... Elf nuker's must be top nukers on the game thats it !! Their own creation born with spell ! Cuz of this they are calling Spellsinger :)
Tyrr class still nab... infinity should use 150 mana, not 500 even after 50% decrese...Agreed...to be relevant imo Tyrrs should have at least one 0 reuse skill so it can be spammed like crazy. Remember when last attack was bugged and you could spam the crap out of it like a couple years ago? That was badass. We need a skill like that so we can keep pace with some of these other classes, since we have no 1 hit or half kill.
Hide skill is a abomination, permanent hide is a desastre...its bad for game play.
I would remove this skill from all... no matter yull,othel,sahya...
Sahya is neferted becose of you guys...becose you abuse this char in COC and Oly...so its Yull, so its Othel :)
Buff buff...2hits and then hide...2 000 damage and win. Its only me that i sense smting wrong here?
Give me a break with ''if you know how to kill sahya its easy''....coz its not.
Yes but i only hear ppl talking about Sayha's Hide skill and not about the hide skills of the other classes or the good skills of the other classes in general..
Every class has its strong point in oly.. If you nerf Sayha's strong skill why not removing and from the others? e.g. the healer can heal for ever.. How a Sayha can kill a healer? It can't unless using hide.. The same against many other classes..
And you that you say you cannot kill sayha in oly maybe you have some other areas that you're much better, e.g. PVE.. What should we do, ask NCWest to nerf your class because you have a better skill than mine?
Sayha is not overpowered and what me and other ppl say in this thread is that if you remove something give something else, otherwise there will be new unbalances and further frustration for all..
NcSoft looks to make a balance but nerfs the very class that actually has a chance vs archers with the right setup. Lets also talk about Evis and steelmind..
daggers are not fine, they are monsters in pvp. i do agree there are more things that should be changed such as steel mind on evis with true invincibility+5x damage. if you take away a dreadnoughts stun is similar to removing lethal from a dagger...it makes them pointless
Posts like this make me think people either don't play an evic. Or they see one of the absolute top evic and assume every high level one is like that the moment they hit 99+.
As one of the better equipped 101+ evi's out there, I can assure you that sm is anything but "true invicibility".
It can be cancelled off, and is in sieges often.
It can be interrupted, and it is with "amazing" accuracy and reliablity by some "players".
While it offers boosted resistance to debuffs, it does not offer immunity to them. If I burn my gravity barrier with it I can be immune to debuffs unless they cancel it and then debuff me.
Every single class in the game has at least 1 ability to waste away steel mind. Once it drops, that's it. It's not going to be back up soon enough to matter. If an evi has you on the ropes and forces you to use all your skills early before they pop sm (if they do at all), then you are outleveled, out geared, outplayed, or a combination of any/all of those.
Archers/nukers? Kite it off.
Archers/daggers/seers? Use hide and keep away.
Any class with an invuln/UD skill can use that as well if needed.
Or land a debuff (stun, exile, lift, knock down, sleep, etc). Or a combination of those.
And that's not even counting item/talisman skills that any serious PvP (Oly/CoC or open) player will have.
Steel mind and smash is only going to beat completely scrub players, or ones who are absolutely unprepared. For the <100 evi, it's a great way to win matches against a bunch of randoms. But if you want to seriously play oly or CoC, it just doesn't cut it at all.
Their PvE damage is solid. But HIGHLY specialized. They actually did more damage, relative to level and gear, before this last set of updates. But no one cared then... why? Because they cannot AOE.
Not just "less than great" AOE like a summoner.
They cannot AOE, full stop. They are an absolute leech in an AOE party. At best they can pull a few mobs. They were completely unwanted, and only a handful of people (myself included) stuck with them. Current 101+ Tyrr and summoners with comparable gear can also out DPS them.
With average gear and levels, with no special prep, I'd give the evi's an edge in damage however. So for your "average" person doing instances and that's it... an evi is a fine choice to add some solid, and cheap, damage.
The only reason there's a million of them now is that XP has turned around in favor of a few instances with a handful of bosses/mobs to kill. It's right in line with an Evi's one and only function. Almost no one field XP's, and that means almost no love for AOE specialized classes (Nukers especially). Even archers would be unloved if it wasn't for their current crazy PvP damage vs every single other class.
If the next update brings field XP back, specifically AOE xp, you will see almost every evi out there simply stop playing it because they will just not find parties.
there is no spoil anymore you spoil for nothing the last 2-3 years.
and now nerf the Othell's... !!!
all the other skills are same and beter but not for othell
you can remove from tank the def stat too and from mage the barier too.
Posts like this make me think people either don't play an evic. Or they see one of the absolute top evic and assume every high level one is like that the moment they hit 99+.
As one of the better equipped 101+ evi's out there, I can assure you that sm is anything but "true invicibility".
It can be cancelled off, and is in sieges often.
It can be interrupted, and it is with "amazing" accuracy and reliablity by some "players".
While it offers boosted resistance to debuffs, it does not offer immunity to them. If I burn my gravity barrier with it I can be immune to debuffs unless they cancel it and then debuff me.
Every single class in the game has at least 1 ability to waste away steel mind. Once it drops, that's it. It's not going to be back up soon enough to matter. If an evi has you on the ropes and forces you to use all your skills early before they pop sm (if they do at all), then you are outleveled, out geared, outplayed, or a combination of any/all of those.
Archers/nukers? Kite it off.
Archers/daggers/seers? Use hide and keep away.
Any class with an invuln/UD skill can use that as well if needed.
Or land a debuff (stun, exile, lift, knock down, sleep, etc). Or a combination of those.
And that's not even counting item/talisman skills that any serious PvP (Oly/CoC or open) player will have.
Steel mind and smash is only going to beat completely scrub players, or ones who are absolutely unprepared. For the <100 evi, it's a great way to win matches against a bunch of randoms. But if you want to seriously play oly or CoC, it just doesn't cut it at all.
Their PvE damage is solid. But HIGHLY specialized. They actually did more damage, relative to level and gear, before this last set of updates. But no one cared then... why? Because they cannot AOE.
Not just "less than great" AOE like a summoner.
They cannot AOE, full stop. They are an absolute leech in an AOE party. At best they can pull a few mobs. They were completely unwanted, and only a handful of people (myself included) stuck with them. Current 101+ Tyrr and summoners with comparable gear can also out DPS them.
With average gear and levels, with no special prep, I'd give the evi's an edge in damage however. So for your "average" person doing instances and that's it... an evi is a fine choice to add some solid, and cheap, damage.
The only reason there's a million of them now is that XP has turned around in favor of a few instances with a handful of bosses/mobs to kill. It's right in line with an Evi's one and only function. Almost no one field XP's, and that means almost no love for AOE specialized classes (Nukers especially). Even archers would be unloved if it wasn't for their current crazy PvP damage vs every single other class.
If the next update brings field XP back, specifically AOE xp, you will see almost every evi out there simply stop playing it because they will just not find parties.
Plus, Evis are highly dependant on their gear, not like an archer, they can get a kelbim or +8 or more R95 bow 2sa and do decent damage either PVP or PVE (compared vs archers using higher grade/OE´d bows) an evi needs to have at the very least high OEd bloody fists 2sa with good augment in them, and even that, they don´t make magic out of them lol
Plus, Evis are highly dependant on their gear, not like an archer, they can get a kelbim or +8 or more R95 bow 2sa and do decent damage either PVP or PVE (compared vs archers using higher grade/OE´d bows) an evi needs to have at the very least high OEd bloody fists 2sa with good augment in them, and even that, they don´t make magic out of them lol
I've seen many people roll evi's and expect that they just need it 99+ and it can solo k99 and raids like it's no sweat.
But that's not even remotely the case. People see a very select few with outstanding gear and time put into setting it up for maximum damage, and assume that it's all just the character.
I've seen many people roll evi's and expect that they just need it 99+ and it can solo k99 and raids like it's no sweat.
But that's not even remotely the case. People see a very select few with outstanding gear and time put into setting it up for maximum damage, and assume that it's all just the character.
Mine does ok and I just levelled it to 99+ and gave it some spare gear! :(
problem is that you and most likely many "recent/new" players apparently have no clue how open field xp used to be and how current AOE xp works..
whenever I see AOE classes make statements like the above I just wonder why you even play that class.. if all you want or can do are Instances it's time to reroll to a different class.
and to be clear I already told you how any decent mage can get to 104.. have a constant party, go Garden of Spirit then Atelia Fortress and AOE XP...
why do you think mages have a skill called Snare ?
You guys actually forgot what l2 balance really is, its not about 1v1 or oly, its about GvG, its a team game, not a solo game, even though in the past years not many threating it as a team game, u cant expect balance in l2 like this, every class has his anti class, watching the most posts here showing just that most of you guys have no clue at all about l2.
Remember before GoD was released, a paladin was good oly farmer, but as every class had his anti class, so DA rekt them easily, ofc if the DA was skilled as the paladin, this was just an example.
Now to the update...im othell myself and tbh, im fine with the nerf on them, even though someone said before othell UE was nothing compared to yul's, which is true, sadly only that they removed target cancel possibilty, now it will be more worthless than the old shadow step, but dont gonna judge before i see it and about yul's... i still do believe they will remain op, few skill nerfs with long cooldowns wont affect them much...at last, they wont be invincible now...
And as for the rest of update, seems legit.
Bots directly target mobs, bigger range on next target will help live players a lot more.
This is a true statement Zath, make a macro to direct target a mob and see the range difference. I think the new range will be one of the best things done.
since when do PK & ET cover all tanks ? Hell Knight got a slightly boosted cat that's all lolz
btw all Tanks got improved and higher learn levels of their party trigger passive skill
Paladins were already pretty good because of their 101 aura, if anything, the only tanks that should of been boosted were ETs, but if they are gonna buff paladins, why not do the same for the rest? meanwhile SKs got no buffs whatsoever.
Posts like this make me think people either don't play an evic. Or they see one of the absolute top evic and assume every high level one is like that the moment they hit 99+.
As one of the better equipped 101+ evi's out there, I can assure you that sm is anything but "true invicibility".
It can be cancelled off, and is in sieges often.
It can be interrupted, and it is with "amazing" accuracy and reliablity by some "players".
While it offers boosted resistance to debuffs, it does not offer immunity to them. If I burn my gravity barrier with it I can be immune to debuffs unless they cancel it and then debuff me.
Every single class in the game has at least 1 ability to waste away steel mind. Once it drops, that's it. It's not going to be back up soon enough to matter. If an evi has you on the ropes and forces you to use all your skills early before they pop sm (if they do at all), then you are outleveled, out geared, outplayed, or a combination of any/all of those.
Archers/nukers? Kite it off.
Archers/daggers/seers? Use hide and keep away.
Any class with an invuln/UD skill can use that as well if needed.
Or land a debuff (stun, exile, lift, knock down, sleep, etc). Or a combination of those.
And that's not even counting item/talisman skills that any serious PvP (Oly/CoC or open) player will have.
Steel mind and smash is only going to beat completely scrub players, or ones who are absolutely unprepared. For the <100 evi, it's a great way to win matches against a bunch of randoms. But if you want to seriously play oly or CoC, it just doesn't cut it at all.
Their PvE damage is solid. But HIGHLY specialized. They actually did more damage, relative to level and gear, before this last set of updates. But no one cared then... why? Because they cannot AOE.
Not just "less than great" AOE like a summoner.
They cannot AOE, full stop. They are an absolute leech in an AOE party. At best they can pull a few mobs. They were completely unwanted, and only a handful of people (myself included) stuck with them. Current 101+ Tyrr and summoners with comparable gear can also out DPS them.
With average gear and levels, with no special prep, I'd give the evi's an edge in damage however. So for your "average" person doing instances and that's it... an evi is a fine choice to add some solid, and cheap, damage.
The only reason there's a million of them now is that XP has turned around in favor of a few instances with a handful of bosses/mobs to kill. It's right in line with an Evi's one and only function. Almost no one field XP's, and that means almost no love for AOE specialized classes (Nukers especially). Even archers would be unloved if it wasn't for their current crazy PvP damage vs every single other class.
If the next update brings field XP back, specifically AOE xp, you will see almost every evi out there simply stop playing it because they will just not find parties.
Not entirely agree with you on open field exp: i do exp with evicerator in athelia, even without aoe damage. Pressue punch is awesome at grouping mobs and stunning them. Alto it requires top gear, and I'm doing at least as good as above average party with mages and archer (not top geared tho).
And lets not forget 10 minute kama99, which is nice but not a main source of exp.
So unless they will nerf our damage in a fututre, evis are in a good place.
whenever I see AOE classes make statements like the above I just wonder why you even play that class.. if all you want or can do are Instances it's time to reroll to a different class.
and to be clear I already told you how any decent mage can get to 104.. have a constant party, go Garden of Spirit then Atelia Fortress and AOE XP...
May be because he is(as most of us) a casual player, he does not play countless hours and does not want to throw, lets say - 5k $ into gearing char(to be accepted in so called top const party which farm end game locations)
While other classes can single handed make daily instances that usually require a whole PT you decided to nerf Daggers. how lovely, they sure as hell needed to be nerfed alright. smart Ncsoft is smart.
we know it's the most hated class but we hate the ones who are trully OP yet they always get even more buffs , more items , more defense power , more everything.
"hurray" for the "100%" magic resistance that will greatly improve both PVE and PVP.
I guess solo-grinding daggers were starting to become to much of a threat for hunting grounds filled with bots so we needed some extra nerf.
praying for a miracle concerning drops and spoils though.
It's really funny to read from ppl who QQ that they can't solo pvp/pve anymore.
I would say L2 is mainly a groupbased game so not every class should be OP in singlemode.
I am Dreadnought and my class was f***-up some years ago when they removed the singletarget toggle. My class is nice for AOE but you need really good Equipment for the high lvl spots and in singletarget Mode against raids it's really annoying that my dmg is not as good as an titan or evi but I still have many fun in this game.
Oly is broken anyway because of healers who give dmg like a mage or other DD. :D
Not entirely agree with you on open field exp: i do exp with evicerator in athelia, even without aoe damage. Pressue punch is awesome at grouping mobs and stunning them. Alto it requires top gear, and I'm doing at least as good as above average party with mages and archer (not top geared tho).
And lets not forget 10 minute kama99, which is nice but not a main source of exp.
So unless they will nerf our damage in a fututre, evis are in a good place.
Sure, but there's only a handful of evi's that can actually do a 10 minute kama. And while most with decent-good gear can probably do a 20-30 minute k99 in a duo and still be better off than some terrible parties, it's just not any better than many other DD's who have very good gear compared to other people playing a well geared DD class.
I can solo anywhere in AF for a few seconds every ~2.5 minutes. I can fit in with a group if needed there. But that's because I have very good gear so I have better damage and survivability when compared to all but a tiny handful of evi's on my server. But a nuker can provide crowd control consistently and more reliably than I can ever hope... and a well geared (but not as good as me) archer, nuker, or dn/titan with a pole will out damage me in the long run due to aoe damage skills.
I have no delusions about what the class can do if you strip all the gear away and put it in what most average evi's have. As I said, it's very good at what it does. For minimal investment it can kill solo mobs much better than any other class when you are talking about average gear/buffs.
It gets outshined in that with purpose built titan/summoners with sos. And it can't AOE.
Everyone whining about them is almost certainly doing so because they have seen/heard about one of a very tiny few that have it set up with excellent gear.
Sure, but there's only a handful of evi's that can actually do a 10 minute kama. And while most with decent-good gear can probably do a 20-30 minute k99 in a duo and still be better off than some terrible parties, it's just not any better than many other DD's who have very good gear compared to other people playing a well geared DD class.
I can solo anywhere in AF for a few seconds every ~2.5 minutes. I can fit in with a group if needed there. But that's because I have very good gear so I have better damage and survivability when compared to all but a tiny handful of evi's on my server. But a nuker can provide crowd control consistently and more reliably than I can ever hope... and a well geared (but not as good as me) archer, nuker, or dn/titan with a pole will out damage me in the long run due to aoe damage skills.
I have no delusions about what the class can do if you strip all the gear away and put it in what most average evi's have. As I said, it's very good at what it does. For minimal investment it can kill solo mobs much better than any other class when you are talking about average gear/buffs.
It gets outshined in that with purpose built titan/summoners with sos. And it can't AOE.
Everyone whining about them is almost certainly doing so because they have seen/heard about one of a very tiny few that have it set up with excellent gear.
I don't know what you count as Average, but I see a whole TON of evis running round with pink R99/Bloody fists and gold glowy armor nowadays. :P
I don't know what you count as Average, but I see a whole TON of evis running round with pink R99/Bloody fists and gold glowy armor nowadays. :P
I've only seen a few. The majority I see are still in r95 gear (weapon and armor). And while they are OE, and will put out respectable damage, they are not going to be doing k99 in 10 minutes as the only DD.
I've seen ~ a dozen or so very well geared evi's on Chronos, and almost all of them are in/attached to the biggest clans on the server.
Even some of the better geared ones still can't do a 10 minute kama because they don't have anything else but the weapon/armor (tats not done, low talisman, etc).
Your evi is probably better geared than 95%+ of the evis on the server, and it's an alt.
"Spoilers" what about them? The forgotten class
Spoilers as a class are decent. As good as the other daggers? No. But as spoiling is their thing, what they really need to do is fix spoils.... there's only a tiny handful of mobs worth spoiling in the game right now. The rest... you basically need to be one of the afk types all over GoG to make money.
you should count your lucky stars they didn't make it from 101
99 is pretty much nothing currently, even for a random casual scrub like my self
From where I'm sitting (level 87) it's a bit more than nothing. For someone starting a crafter anew, it's a long time to go without a golem. Not that it's necessary to have a golem, but it is one of the two main characteristics of the class. It's the thing that makes/made the crafter an interesting choice outside of towns. Of course all the classes got watered down, and it looks like this is what they're now fixing. But it's puzzling that you need to play as the watered down version of your class from 85 to 99 before gaining back some of your old defining characteristics.
From where I'm sitting (level 87) it's a bit more than nothing. For someone starting a crafter anew, it's a long time to go without a golem. Not that it's necessary to have a golem, but it is one of the two main characteristics of the class. It's the thing that makes/made the crafter an interesting choice outside of towns. Of course all the classes got watered down, and it looks like this is what they're now fixing. But it's puzzling that you need to play as the watered down version of your class from 85 to 99 before gaining back some of your old defining characteristics.
Well, for what it's worth, every class is getting something new every couple of levels.
on 87 you got quick cooldown AOE slow jump
on 89 you get rolling thunder
on90 you craft TW
on 91 giant barier (cl)
on 93 second wind (extra HP)
95 you get to craft Seraph
97 you get power provoke
and then on 99 you get golem,craft amaranthine/eternal
not a single class gets all their 'goodies' at 85 lvl, Iss will get BR only at 89 for example, Wynn has to wait till 91 for servitor balance life, aeore must wait till 94 for mass purge (jeez), and so on.
Most classes have to wait till 100 (wynns), or 101 (everybody else) for their 'new shiny thingies'
I do understand where you are coming from, but again, you should count your lucky stars they won't make you wait till 100 or 101 for your golem ;-)
Think of it as a motivation to level up. just 12 more levels to get it, and then never use it cause it'll be crap.
Hang in there young one, 89 may feel slow, but after that, it's a blast, won't even notice when you ding ding ding
Yes but i only hear ppl talking about Sayha's Hide skill and not about the hide skills of the other classes or the good skills of the other classes in general..
Every class has its strong point in oly.. If you nerf Sayha's strong skill why not removing and from the others? e.g. the healer can heal for ever.. How a Sayha can kill a healer? It can't unless using hide.. The same against many other classes..
And you that you say you cannot kill sayha in oly maybe you have some other areas that you're much better, e.g. PVE.. What should we do, ask NCWest to nerf your class because you have a better skill than mine?
Sayha is not overpowered and what me and other ppl say in this thread is that if you remove something give something else, otherwise there will be new unbalances and further frustration for all..
Excuse me but we cant heal forever no. Also, maybe we can heal but we cant kill also (talking about a healer with decent gear not op)
Also, not sayhas are not op also, but the constant hide is a joke. I can live with losing a match from dmg, but not losing a match cause sayha hit -hide endless so i end up not giving even 1 hit and losing the match. Thats not oly thats hide and seek
Indeed feoh Mystic Muse is definately need boost. All feoh's can reach easily max cast.spd where is the different from race? Magic Skill cooldown its not enough ... Elf nuker's must be top nukers on the game thats it !! Their own creation born with spell ! Cuz of this they are calling Spellsinger :)
We are trying to increase the droprate/spoilrate for certain areas in the game. It requires the dev team's approval since all overseas regions receive our changes now. I am waiting for the update documents to see what changes the dev team made first to drops/spoils.
FYI, the Quests section is a bit messy in the patch notes because I could not verify all of the deleted/revised quests.
that is nice but see log in Oren town (shaman bot army) port Sea of Spore (full shaman bot army) so we will se spoiler army farming by spoil NAIA corrupt server in bot atm
Excuse me but we cant heal forever no. Also, maybe we can heal but we cant kill also (talking about a healer with decent gear not op)
Also, not sayhas are not op also, but the constant hide is a joke. I can live with losing a match from dmg, but not losing a match cause sayha hit -hide endless so i end up not giving even 1 hit and losing the match. Thats not oly thats hide and seek
Couldn't agree more with you. Completely abusive resources.
love to see daggers QQing about their nerf...you have stun, hide, dps boost (critical stuff), you can copy yourself...you should see how great it is to be an iss swm with no damages (even with +8 bloody duals) it take 20min to make solo k95 it's impossible to kill efficiently in EV, bs, or even pagan to make dailies.
Consider there is 1 iss for 5 dd in a party, it's easier to get a party as dagger than iss.
juji from all discution i dont see nobodi complaining about othell class nurfing. and this update is distroing all othell clases in a realy huge way. What are dagers supose to do after update ware a shield and a dager? YOu tared apart Angel of death, last way /chance to fight 1v1 with any class. naw all dagers are suposed to runn and asck for aoe skills on there ases and dmg ricived? 1s you nurfed the only reinforce skill that even enchanted to+10 is a sheet and hoppe to land att least a posion paralize for 3 5 secs so you be ablle to hit oponent with 1-2 skills that are on chance to land, isent posible any more? Well lets make feohs and robe char user imune to and phisical atacks, and imune to debufs and imune wtf they want. Is Ncsoft going to delet Othell class? Att least with this question i know what to do:-) become darck elf tank and be op like all newbies that dont know to play and pay. or Quiet server?:confused: HF ALL i dont need answers from players. And nc soft has may mail for responses. Helios Update fail before launched
do you even thinck? iss its a suport class that helps party and dds with bufs and debufs. you wana play dd a suport class? your problem pay all your life. in may opinion i must insult you for your IQ lvl:-)) you cry cas you cant farm solo with blody weaponds?:) learn to use your skills even dagers use them to farm solo even att 100 lvls:)) you cry like a baby from your point of viwe, that is totaly missplaced with your class skills and game roll.
when i see opinions on this forum, i thinck i must forget about this game, and go fishing, a lvl 87 chars QQing for goodies:0(( i farmead alone duda 100 lvls with randoms i farmed sub calss dual class same way. with no exp boost. this costed me 4 years allmoust of life to become 100 lvl dager. and you want goodies? then pay to winn and continue QQQ more antill you became near may lvl and experience.
and where are new sets and gun?
for what god they are? when even naw second sa on a r99 weapond costs over 5 bilions adena? on a bigher set will cost 2x even more:)))
love to see daggers QQing about their nerf...you have stun, hide, dps boost (critical stuff), you can copy yourself...you should see how great it is to be an iss swm with no damages (even with +8 bloody duals) it take 20min to make solo k95 it's impossible to kill efficiently in EV, bs, or even pagan to make dailies.
Consider there is 1 iss for 5 dd in a party, it's easier to get a party as dagger than iss.
who care about pve, jesus..
dagger is close combat person, so in mass pvp you must jump into enemies and survive there when all target you and hit/debuff without cleanse/heal/etc, after this update it will be hard to survive or maybe impossible, same about solo gank ppl on exp, now its hard after ..
So idk if ppl will play daggers, i feel even more archers around, yea less dmg then now, but at least they can hit from 1200 range in safe with tank, heal..
Daggers crying because cant kill full party with sick skills , UE, lethals... feohs nerfed bla bla... one nerf and ppl cries and reroll :/
ARE U TRY BE TYRR DREAD??? No new things forever... for example: No kelbim pole for us... pole mastery lvl 4 for true poler class only?? Stuns in PVP where everyone has antistun jewels and u are 1-2 hitted by archers while u hit them for 3k???... and my titan sub has same patak with pole as my dread 100 with better weapon... very funny but i still play class that i like even being 1 hit in FOG years ago :] dread 4 life!
Dont cry ppl... your feohs, daggers etc. are still good :) Sorry for junglish
Excuse me but we cant heal forever no. Also, maybe we can heal but we cant kill also (talking about a healer with decent gear not op)
Also, not sayhas are not op also, but the constant hide is a joke. I can live with losing a match from dmg, but not losing a match cause sayha hit -hide endless so i end up not giving even 1 hit and losing the match. Thats not oly thats hide and seek
You agreed that Sayhas are not OP, but on the same time you want them nerfed...
What will remain from nerfing a not-overpowered class?
It will remain nothing..
No good PVE, no good PVP... nothing...
You also prefer to lose from damage?
But against a Sayha you do lose from damage over time..
If there was no hide you would fully recover your HP/CP for 4-5 times, so you could win a battle although you would have received 4-5 times more damage than the opponent..
You have mana burn, you have 15 seconds invincibility, you have servitor, you have heal but you came in here to ask for nerfing another class that YOU THINK you cannot beat in Oly..
BS..
I came in here just to make a suggestion to the Game Admins and was not my intention to whine about my class.. I like this class and i will stay with it..
the perma hide needed a nerf BUT Seers need something else, as it stands they are a robed class in melee range and without hide they are doomed. So yes they need something like steel mind (30s true invincibility) or something similar
dagger is close combat person, so in mass pvp you must jump into enemies and survive there when all target you and hit/debuff without cleanse/heal/etc, after this update it will be hard to survive or maybe impossible, same about solo gank ppl on exp, now its hard after ..
So idk if ppl will play daggers, i feel even more archers around, yea less dmg then now, but at least they can hit from 1200 range in safe with tank, heal..
Considering I've seen you and other daggers tank 1-2 whole parties in "ok" gear... I think daggers do need a nerf. :P
From where I'm sitting (level 87) it's a bit more than nothing. For someone starting a crafter anew, it's a long time to go without a golem. Not that it's necessary to have a golem, but it is one of the two main characteristics of the class. It's the thing that makes/made the crafter an interesting choice outside of towns. Of course all the classes got watered down, and it looks like this is what they're now fixing. But it's puzzling that you need to play as the watered down version of your class from 85 to 99 before gaining back some of your old defining characteristics.
tell me about it im a Phoenix knight and they took away my Phoenix!!! The injustice they are bringing back golems bring back my phoenix too :(
by imbalance defence and atack they force us to buy nccoins :)
Now, more you show off/brag with your yull/othel more they will nerf them :X
Same happened for Feohs, Wynns and Tyrrs. Or you dont remember...wynns with 4 pets, 1 hit everything feohs, super tyrrs who tank 2-3 partyes and actually kill some. Ohhh, not to mention mighty Healers in Heavy armour IMBA chars :)..no, better... Imortals...
so, what happend?What Lineage staff did?
Wynn have now 2 pets and 2h blunt, by increaseing mobs mdef feohs sux in pve and same in pvp coz of "new" jewels; No damage tyrrs-I know Titan... but too many ppl needed to buff him and too many condition for high damage, healer wear only robe :)
Daggers crying because cant kill full party with sick skills , UE, lethals... feohs nerfed bla bla... one nerf and ppl cries and reroll :/
ARE U TRY BE TYRR DREAD??? No new things forever... for example: No kelbim pole for us... pole mastery lvl 4 for true poler class only?? Stuns in PVP where everyone has antistun jewels and u are 1-2 hitted by archers while u hit them for 3k???... and my titan sub has same patak with pole as my dread 100 with better weapon... very funny but i still play class that i like even being 1 hit in FOG years ago :] dread 4 life!
Dont cry ppl... your feohs, daggers etc. are still good :) Sorry for junglish
saide 1 elpy before reading all patch notes::D dude they take away from dagers evesaion chance, that means even iff we had thows obtions on skill, we had a low chance to rezist dmgs, second issue, give vital spot atack rezist to other clases 10%! darck elf so called op dager, and is not true has 5% chance for hiting vital spot by giving 10% vital rezist you nurfed all his blows, stunn skills are buged all: meaning you use stun on a mob/ enemy, you dont go behinde him , even iff stun lands oponent turns around to you, that is no stunn efect we have -30% dmg from frontal atacks, and 5% chance to land 4 skils/blows calll them like you want, but in what you hit thows skills? in front of a enemy? not even atantars shaper will help a dager make dmg from a frontal atack
, 1 more issue, paralize taken from angel of death? what happens? simple thows op healers with +5% rezist to vital spot will not even be afected by a poison that had a small chance to land and stop them for healing hiim self with out any reuse. more issues unsolved by nc soft: throw poison nedlle: 1 skill that showd be deleted from all dagers class cant be enchanted dosent worck even on mobs 15 lvls under may lvl. a null skill poison zone?:)) a joke 3 secs to cast i must stun enemy to cast poison zone that has no efect after you have a blesed freya necklace with a 150kk price?:))
lets talck about gears? any ytem for a mele warior costs 3x price of a mage ytem same in weaponds, and we farm mob 1 by 1 no aoe no dreams:)) we die over 50 100 times per day just to kill 1 gainak mob:)) after lvl 95?:) and we dont QQQQ we get back in feet and hit again:) maibe we learned when to stun the mob, we have stuns?:) you say? well 1 more info for you, many clases have pasive ability to return skills:P and we die like noobs:P
paralized , with hour own debufs on us:P, Ah forgot we have reflects to:))) neew joke:)) evasion and reflect:)) will never worck toghether:)) and this is not all:)) with 20 30k hp and 5 secs reflect:)) same on probability to return 50% of dmg taken:)) :: translation of probability you maite have 1s in a day 3 % chane to reflect a shete 50% of a 78 80k dmg made by tyr or 10k made by iss, but to heos and other clases ? dream on:))
and that 50% became 2% and after hellfire talisman and cats eye jwl delet skiils:)))
the perma hide needed a nerf BUT Seers need something else, as it stands they are a robed class in melee range and without hide they are doomed. So yes they need something like steel mind (30s true invincibility) or something similar
Thank you for your understanding and support..
That's my point from the beginning..:)
Othell Rogue Class Common
Shadow Flash
Changed to PvP only skill Added: No hide, no removal Duration changed from 4 sec to 10 sec Casting range changed from 600 to 900 Deleted: Cancel target, Stun
Shadow Hide
Added: Speed -50 Deleted: HP recovery bonus
Angel of Death
Added: P. Skill Power +15%, defends against debuffs 7 times, P. Accuracy +8 (at max level) Deleted: Speed & Debuff Resistance boosts Deleted: Skill Evasion boost Deleted: Crippling Poison trigger effect
Final Ultimate Evasion
M. Def. changed from 20% to 100% P. Evasion changed from 75 to 40 P. Skill Evasion changed from 60% to 50% Deleted: M. Evasion (at max level)
Yul
when Dev created asasins/ othells they aded probability to the game, there fore is the clas with to much variables, and they try to remuve thos variabilyties, but to remuve thows you must delet class:))
Where is changes in spoil? Where is at least instances for low lvl? Nothing to do in that game between 1 and 97lvl. Absolutely nothing. Everyday I see a players 99lvl +16ap in The+APO. Awesome. Make some farm methods for 1-95. It is a real shame when player are 99lvl and still in ******mit R2 gear. And update gameguard finally. Or check bot-paradise locations at least once per day.
Respect bumba:o we are in r2 sets because of ncsoft fails, and because bots own gear market. what you see in game each day dressed in r95 gears are legits that cant aford price on r99 gears blody/darck gear and weaponds and prices for a second sa on a r99 weapond:) thows are real facts afecting game, because of selling 3rd software, in a long lasting game. And guilt is only on cnsoft.
Respect bumba:o we are in r2 sets because of ncsoft fails, and because bots own gear market. what you see in game each day dressed in r95 gears are legits that cant aford price on r99 gears blody/darck gear and weaponds and prices for a second sa on a r99 weapond:) thows are real facts afecting game, because of selling 3rd software, in a long lasting game. And guilt is only on cnsoft.
Dude, you haven't seen what stacked dagger does, srsly get some decent equip and then talk. Last siege I've been hit for 105k through 28k pdef and ~ 50% pvp def.Now it can hit me for even more with those 15% dmg on AoD.IMHO, they should nerf counter-critical buff trigger from drum and POM too.It's getting ridiculous.
Thank you for your understanding and support..
That's my point from the beginning..:)
The problem with seers in relation to evis (currently), is while the evis is absolutely better in PVE (although both suck in aoe), the evis can be countered very easily in PvP unless they terribly outgear/level you or you just have no idea how to handle them.
Seers are just a broken class in general. They are far, far too powerful in oly and CoC, being created around a concept that does nothing but frustrate and annoy while giving very little ability to counter.
In PvE, they are nothing but an afterthought. Doing some damage, but not like an evis, and still no AoE, also like the evis.
In mass PvP they have some strategic uses, but are nothing compared to a real ranged DD, nor able to hold and tank people like many tanks and tyrrs.
The whole class should be taken back to the drawing board to make them a bit more viable in general not just the "I can gank/1v1 you and win with almost no skill" toon almost everyone plays them as right now.
O.o oh my god. dagger evasions are alrdy a sh2t compared with yull.. and with next update will be like useless
Buy rocks to throw in enemyes:)) Buy topaz lvl 5 100 iff you can sell them:)) sell all gear jwls weapond all :)):D for rocks:D
Dude, you haven't seen what stacked dagger does, srsly get some decent equip and then talk. Last siege I've been hit for 105k through 28k pdef and ~ 50% pvp def.Now it can hit me for even more with those 15% dmg on AoD.IMHO, they should nerf counter-critical buff trigger from drum and POM too.It's getting ridiculous.
YOU dont understand you ricived 1s in 4 secs a vital spot atack that dident afected you cp, And to tell me about geard dagers beter tell me about bots army thows dager have. and explaine me whay in 100 lvls me on dager coudent farm 1 bilion adena, And haw can i buy epic jwls when they costs 5 times more then may years of farming?:))
juji from all discution i dont see nobodi complaining about othell class nurfing. and this update is distroing all othell clases in a realy huge way. What are dagers supose to do after update ware a shield and a dager? YOu tared apart Angel of death, last way /chance to fight 1v1 with any class. naw all dagers are suposed to runn and asck for aoe skills on there ases and dmg ricived? 1s you nurfed the only reinforce skill that even enchanted to+10 is a sheet and hoppe to land att least a posion paralize for 3 5 secs so you be ablle to hit oponent with 1-2 skills that are on chance to land, isent posible any more? Well lets make feohs and robe char user imune to and phisical atacks, and imune to debufs and imune wtf they want. Is Ncsoft going to delet Othell class? Att least with this question i know what to do:-) become darck elf tank and be op like all newbies that dont know to play and pay. or Quiet server?:confused: HF ALL i dont need answers from players. And nc soft has may mail for responses. Helios Update fail before launched
do you even thinck? iss its a suport class that helps party and dds with bufs and debufs. you wana play dd a suport class? your problem pay all your life. in may opinion i must insult you for your IQ lvl:-)) you cry cas you cant farm solo with blody weaponds?:) learn to use your skills even dagers use them to farm solo even att 100 lvls:)) you cry like a baby from your point of viwe, that is totaly missplaced with your class skills and game roll.
when i see opinions on this forum, i thinck i must forget about this game, and go fishing, a lvl 87 chars QQing for goodies:0(( i farmead alone duda 100 lvls with randoms i farmed sub calss dual class same way. with no exp boost. this costed me 4 years allmoust of life to become 100 lvl dager. and you want goodies? then pay to winn and continue QQQ more antill you became near may lvl and experience.
and where are new sets and gun?
for what god they are? when even naw second sa on a r99 weapond costs over 5 bilions adena? on a bigher set will cost 2x even more:)))
I trully hope all these QQing daggers reroll and left the class alone for the true lovers of the risky and versatile class.
Btw, for those complaining about the bug of mobs turning to you even when stun them with Chase, that only happens when the mob is in "passive" mode. To work around it, simple use Needle or D.Explosion to put it in "agro" mode before using Chase, then you will see its fleshy back ready to be Stabbed.
But I suppose you need to actively play the class to figure that out, or to figure out that +SkillPower and Debuff Resist are not things to ignore
If you had written "and where are new armor sets and weapons" Buster would probably not have edited your post :)
And to answer you question, there are neither new armor sets nor new weapons. Two years ago the Korean players strongly expressed their opposition to new items, voicing their fear that their current equipment would be devalued if suddenly Lindvior Armor and whatnot would be introduced: http://lineage2.plaync.com/promotion/l2lasico/season1/index
(the discussion under the vote)
On March 16 there will be a major update in Korea, however. So far only the trans-server World Olympiad is announced as content, but who knows what else will come. Keep an eye on the patch notes: http://lineage2.plaync.com/board/update/list
This is a true statement Zath, make a macro to direct target a mob and see the range difference. I think the new range will be one of the best things done.
Well if this is the case then I happily stand corrected.
NC Should introduce alot of new things cause every week we are less and less. And EU population is just growing. I just hope that Juji is checking their site, activities sometimes.
I trully hope all these QQing daggers reroll and left the class alone for the true lovers of the risky and versatile class.
Btw, for those complaining about the bug of mobs turning to you even when stun them with Chase, that only happens when the mob is in "passive" mode. To work around it, simple use Needle or D.Explosion to put it in "agro" mode before using Chase, then you will see its fleshy back ready to be Stabbed.
But I suppose you need to actively play the class to figure that out, or to figure out that +SkillPower and Debuff Resist are not things to ignore
Well, I wont have any issues with the class after update.
Well if this is the case then I happily stand corrected.
If you're a next target kind of player like me, this will help in the more open areas. If you're a ranged fighter even better. I still do open field XPing so looking forward to it.
I do not believe! Destroyed the Ertheia, why? The character needs debuff in PvE area also needs Skill's in area, do not understand these, things stopping to play again.
saide 1 elpy before reading all patch notes::D dude they take away from dagers evesaion chance, that means even iff we had thows obtions on skill, we had a low chance to rezist dmgs, second issue, give vital spot atack rezist to other clases 10%! darck elf so called op dager, and is not true has 5% chance for hiting vital spot by giving 10% vital rezist you nurfed all his blows, stunn skills are buged all: meaning you use stun on a mob/ enemy, you dont go behinde him , even iff stun lands oponent turns around to you, that is no stunn efect we have -30% dmg from frontal atacks, and 5% chance to land 4 skils/blows calll them like you want, but in what you hit thows skills? in front of a enemy? not even atantars shaper will help a dager make dmg from a frontal atack
, 1 more issue, paralize taken from angel of death? what happens? simple thows op healers with +5% rezist to vital spot will not even be afected by a poison that had a small chance to land and stop them for healing hiim self with out any reuse. more issues unsolved by nc soft: throw poison nedlle: 1 skill that showd be deleted from all dagers class cant be enchanted dosent worck even on mobs 15 lvls under may lvl. a null skill poison zone?:)) a joke 3 secs to cast i must stun enemy to cast poison zone that has no efect after you have a blesed freya necklace with a 150kk price?:))
lets talck about gears? any ytem for a mele warior costs 3x price of a mage ytem same in weaponds, and we farm mob 1 by 1 no aoe no dreams:)) we die over 50 100 times per day just to kill 1 gainak mob:)) after lvl 95?:) and we dont QQQQ we get back in feet and hit again:) maibe we learned when to stun the mob, we have stuns?:) you say? well 1 more info for you, many clases have pasive ability to return skills:P and we die like noobs:P
paralized , with hour own debufs on us:P, Ah forgot we have reflects to:))) neew joke:)) evasion and reflect:)) will never worck toghether:)) and this is not all:)) with 20 30k hp and 5 secs reflect:)) same on probability to return 50% of dmg taken:)) :: translation of probability you maite have 1s in a day 3 % chane to reflect a shete 50% of a 78 80k dmg made by tyr or 10k made by iss, but to heos and other clases ? dream on:))
and that 50% became 2% and after hellfire talisman and cats eye jwl delet skiils:)))
I hear in new update, we get 6 slot brooch, cause korean have 6 slot brooch right now.
Is that true? or we not get 6 slot brooch till next year?
GM Juji light me up.
This is not true. In Korea there is no 6 slot brooch (even the 5 slot brooch was selling very badly). Many of the things you see in developer mode never make it into the actual game :)
Apparently is a new update? I am a 2 or 3 months without playing, because I realized that Sigel Knight whatever it is they were bad. When I come back to play, I noticed that to party to go Kartia 95 or else that needs several in a party this complicated. First, the players are giving privilege of adding DDs, since Ncsoft as always unbalanced classes, as the Tyrr can replace Sigel Knight, it has the same P. Defense has more HP and causes high damage, while Sigel Knight has defense like the Tyrr but cause little damage, then he ran out of servanthood. After NCsoft left the Aero strong Healer, with their high healing abilities, and its resistance to high damage as well, not to mention increased their magical damage, worsened for Sigel Knight, talking to a friend of mine the game, he said a high lvl of healer can sustain a party in good without Sigel Knight, so they end up giving privilege of adding Aero healer and Iss, as they are fundamental and the rest only DD, preferably Archer, which NCSOFT left as over power that even Sigel Knight is falling with few Archers attacks, according to information I learned.
I'm the kind of player who does not follow the time class, I enjoy playing with Sigel Knight, but really noticed the absurd increase in the number of archers and healer aero, and realized the disappearance of Sigel Knight in the game, I tried several times to find a party to go Kartia among others and nothing for the description always makes clear preference for DDs, Aero Healer and Iss. This makes it clear that NCsoft is unable to balance the class, it now appears that the archer this dominating along with the aero healer. The problem is on the route of damage vs. physical or magical defense, and this also in the reuse of skills and the types of skills that NCsoft creates. I'll give an example, there are several items that you use for example, leaves you immune to reflect, since Sigel kills much to reflect and thus the Sigel today comes reflentindo less physical and magical damage, but meanwhile, creates If skills for DDs which increased the critical rate and demage critical and chances of lethal, but there are no items to go against it, to balance it. Stun Sigel Knight is the most flawed that exists in Lineage 2, if you equip Sigel and Archer with the same items that increases the chance of stun and delight the skills of Stun to chance, the Sigel will fail more often, remember if Sigel has the lowest damage game together with Iss.
I think NCsoft when creating a skill and move on passives, have to consider several things. She removed the Sigel resistance against arches of skill Aura of Sigel, and it was weak and increased to the power of Sigel's skills, but the damage is super low. My dream is that the classes are balanced, all have a chance to defeat each other in 1 vs. 1, but it seems that NCsoft is incapable of it, should ask for help to the people of Blizard, they managed to do it. For Archer kill with 1 Hit only is absurd, PVP was made to durable and used the opponent's strategy, but once you get class that kills with only 1 hit, or hit 2 only, or need strategy. And make a class that should heal, and his specialty was to keep the people with HP and full Mana, and this class get over, giving absurd damage, and this class is not without mana, and it has skill to burn mana opponent I think NCsoft overreacted, I hope this update called HELIOS, solve some of that, or worse so I think that the popularity of Lineage fell not only because of the Bots, but is also due to the game's context, where each update a class becomes dominant, so that the producer is unable to balance the class.
How big is the chance to squeeze in a boost to the tank class agression skills for PvE? (not PvP) or is that desided by the Developer Team aswell?
I love to play my tank but the tanks crowd control role is broken. A good geared Tyrr for example, easly steal the raid boss aggression with the great amount of damage they deal.
Even if I spam both the agression skills, I never manage to crowd control as the tank was ment to do.
A question. Helios updates chronic is the same as his brother asia serve Koreano ? In the Korean forum I saw some things that do not appear in the update that they do in American Serves . If they are not already playing another chapter of helios as it always comes late here all updates. One example is this feature . R -grade cloth sets get + 10 % dagger , dual dagger , bow , crossbow at +8 resist ! So in a year our feohs and healers will be a bit more durable Against Those instinct archers This we will be able conectrar here . http://boards.rochand.com/viewtopic.php?f=52&t=1547&sid=4c6cd995b8a1a9afb5833b5dfb2556df
Anything , and if you have any doubt what I say you can see in the same official website of lineage2 Asia. There can see this change I mention as so many more .
My question is. You will put exactly the same change of serve another? or the Americans will have Serves own changes ?
It goes without saying that if you need those feoh resistance daggers and bows
Considering I've seen you and other daggers tank 1-2 whole parties in "ok" gear... I think daggers do need a nerf. :P
Othell has PAPER armor even lvl 100 in eternal+4 set and epic jewels, 4 slot brooch, Str soup even Freya Rose and still you get 1 shot in any instance over 99 and die constantly!!! So buff the PVE if you hate daggers this much , i don't even care for pvp but at least we can switch back to fortune seekers and farm in peace like it used to be! Othell is the only class who has so many disadvantages yet everyone cries when they get beaten by them because they are weak even with +10 skills, even with +6 armor and Kelbim dual daggers for example!!!
All the mages have all the advantages, even ISS i know can solo kartia 95 PT , every class has incredible damage so why not nerf dagger ability to do anything ?!?! even PVE!?!?!! Why keep this class if you all hate it so much!?!?
yet defend all the other OP AS **** classes that no one dares to touch because "it's normal that mages do HUGE damage" even Healers even in oly and many many other OP as **** Classes who never get touched or even mentioned (Tyrr included) yet they all lvl up fast as **** and do PT instances SOLO in under 10 minutes! Yes it's obvious, the daggers needed the nerf alright....everything else was perfectly fine about the game.
You're all just ruining the fun for the few casual/intermediate players who want to be good PVE solo players.
Added new raid boss monsters.
o Eight types of Lv. 101 raid bosses appear on the Isle of Prayer.
o Eight types of Lv. 103 raid bosses appear around the Garden of Spirits and Atelia Fortress.
Are these bosses gonna have a fixed spawn time, like Elven Village bosses and those around Land of Chaos?
Or will they have a time spawn lap of lets say 24 hours?
Also:
"Lowered the combat capacities of Lv. 100 or higher party-type monsters."
Do that mean that Athelia and Garden of spirit monsters will become abit easier for solo play?
and does it mean they will give less XP ?
You should know the answer to this question, from all these years. The more hp/def a mob has, the more xp it gives.If you remember Harnak, prolly the same week happen to atelia and gos, at least partially.
You should know the answer to this question, from all these years. The more hp/def a mob has, the more xp it gives.If you remember Harnak, prolly the same week happen to atelia and gos, at least partially.
From what I saw they mentioned lowering the attack power of the mobs there, not the HP.
So the question of reduced XP is still valid and up in the air.
to **** the dagger is already glass class and now you guys more worsen Othell
nope we are unable to go in dailis instance with set r95 blesed set+6 3x 120 atributs asasin tipe enchant because we ricive 150k 170k dmg in r95 blesed+6 and styll they take away evasion:P paralize that landed only in oly:P becasue people had low lvl bufs, but who cares about dagers, as a brainles person saide you will remane best killers in respawn to char unbufed, after this patch not even that will never be posible any more.:D
nope we are unable to go in dailis instance with set r95 blesed set+6 3x 120 atributs asasin tipe enchant because we ricive 150k 170k dmg in r95 blesed+6 and styll they take away evasion:P paralize that landed only in oly:P becasue people had low lvl bufs, but who cares about dagers, as a brainles person saide you will remane best killers in respawn to char unbufed, after this patch not even that will never be posible any more.:D
Nice joke :D i never used those skill in kama before, and wasn't die with 150k, so what you mean?
What you mean by othell cant fight without buff? we still get high crit damage and stun wil work, you never attack othell, so you cant attack it.
cheers.
Nice joke :D i never used those skill in kama before, and wasn't die with 150k, so what you mean?
What you mean by othell cant fight without buff? we still get high crit damage and stun wil work, you never attack othell, so you cant attack it.
cheers.
Learn gaming kid. dude from all may posts nobody understands nothing:)):D i dont QQQ about daamn dmg i make i QQ for low rezists and nurfed rezist even more for may dager class in any time time i can play may dual yull and farm your ***** in 1 2 skills like you all bots do naw this days, leave a ** toon in parna add a star on your head in you die before you see were i hit from. Its not that i cant play because a update is coming or idiots spaming 2 rezists in oly that not even talisman of suport wont remuve this days, is not that i have problems with any class way of fighting, but lets not nurfe this clases even more, lets lower there crit rate crit dmg, but give them a decent rezist, att least to retret from mass pvp, pvp tipes of batles. Nope only way hit bsoe, form naw on i got topaz 2 skills, topaz, bsoe lets you QQing after that to delet topaz from game:-P or bose :-) hell lets buy them from l2 store:P not even a problem for me, or may point of view, lets add a pvp brecelet for lets say 6k hero coins, like on pvp servers and you can kill with out karming you char any char you want karmed or not, haw about that opinion?
My main its a dagger, and when i see cry baby for othell nerf it, i go mad, if you cant play game, go somewhere else.
Othell is the best class for none buff killing, think about that, and stop crying.
:DOMG you wana farm only afk toons in parna unbufed? What you do with your dager in rest stay afk in clan hall? What you do when all your clan cps are fighting a war you log a yul , a tyr or a suport char, we dont QQ dude cas we dont have dmg we QQ for 0 rezists, about things that even with stucked jwls lvl 5 on brouch we cant acive, not even with 83 dex on a dager lvl 100 not even with 32k hp on same dager we still ricive 175k dmg from mobs.
Dude, you haven't seen what stacked dagger does, srsly get some decent equip and then talk. Last siege I've been hit for 105k through 28k pdef and ~ 50% pvp def.Now it can hit me for even more with those 15% dmg on AoD.IMHO, they should nerf counter-critical buff trigger from drum and POM too.It's getting ridiculous.
guys like you see only last hit ricived, never thinck ups people focused on may char and i was thinck i am invicible, i stay here and kill them all:D
Buy brains dude dont QQ to may posts antill then. I killed soketa att lvl 95, and he was over stucked and lvl 99 doset mater nope> maters that 1 more tyr hited him 30 minuts in 1v1 pvp, nope i landed a over hit on last hit. But WTf that makes me pro i killed soketka? lool :)) and dide that with a skulledge+6pvp and in a vorpal sets80. Can you do that with all your gear ?:))) This is your brain lvl experience in game. This makes you have ******. Dont come and metion me you ricived 150k 200k dmg from a dager in angel of death, you were to nab and stude to fight him alone thats whay your brainles. What you want too see a glowing lite on a dager saing hitt me im in undiing will not angel of death, i need 1 hit more?:)) Bought have same glow, that is making you nab confusiing time to atack and time to runn, His a asisn topest 1s for 30 40 secs in angel of death. You go to killet then? Well you were to nab to run, when he was showing you whay he is called asasin/ ghost hunter or any other othell class that he was. And 1 more point of talking trash to you, after update we will ricive 15% more power, then idiots like you will die from 300k dmg delt by a stucked dager in 4 secs. QQQ naw lets see your opinion , dont even know haw to insult you any more cas you dont worth.
Only problem I have is that stacked yuls/othells are still going to 2-3 hit most people, and now the weaker/not so good yuls/othells are going to lose their only chance to survive versus those players.
Ok, othell still has an edge (wind rider especially), but yuls will have a hard time for sure.
Other than, less evasion is perfect, at the moment its crazy overpowered considering the dmg output some people are making, while being practically invincible.
I know Feohs dont get too much love...but what that mean:
Wizard Spirit
M.Atk/Def/M.Def increased
Added Lv3 skill (acquire Lv101)
Activated effect is deleted upon evasion, incoming damage
In free translate...if someone hit you Wizard Spirit will disapear. Its correct?
I know Feohs dont get too much love...but what that mean:
Wizard Spirit
M.Atk/Def/M.Def increased
Added Lv3 skill (acquire Lv101)
Activated effect is deleted upon evasion, incoming damage
In free translate...if someone hit you Wizard Spirit will disapear. Its correct?
Mby Yidao can help us with some info? :d
It's just a bad/crappy translation and should read as following:
"When attacked, has a chance of inflicting magic damage on the attacking target. "
I know Feohs dont get too much love...but what that mean:
Wizard Spirit
M.Atk/Def/M.Def increased
Added Lv3 skill (acquire Lv101)
Activated effect is deleted upon evasion, incoming damage
In free translate...if someone hit you Wizard Spirit will disapear. Its correct?
oh, i see...some sort of Sahya skill.Good to know but i hope they will not remove Arcane.
50% Matk at lvl 101, cd reduced to 180s so with proper gear you would have it on almost all the time. Why do you have to keep that lame old Arcane Power :o
Revised the Raid Battle Rules as follows.
o The Berserk skill of raid bosses can now be used 15 minutes after a battle starts, and has become more powerful.
o When a raid boss is reset, its HP is restored to 100%.
When a raid boss is reset, its HP is restored to 100%.
Here is no mystery:
How many times have you encountered when arriving at a certain Raid Boss, theses new raid bosses from level 88 and above and see only that the raids fighters are there because some party could take far from natural respawn own boss.
Here is no mystery:
How many times have you encountered when arriving at a certain Raid Boss, theses new from level 88 and above and see only that the raids fighters are there because some party could take far from natural respawn own boss.
that why i ask the right translation, cause its no point for the bold message, cause after reset always restore hp to 100%.
Keep in mind, those are the Korean patch notes. It is well possible that not refilling the Boss' HP was a Korea-specific phenomenon that was adjusted over there last December to bring the game in line with the Overseas Territories.
Daggers crying because cant kill full party with sick skills , UE, lethals... feohs nerfed bla bla... one nerf and ppl cries and reroll :/
ARE U TRY BE TYRR DREAD??? No new things forever... for example: No kelbim pole for us... pole mastery lvl 4 for true poler class only?? Stuns in PVP where everyone has antistun jewels and u are 1-2 hitted by archers while u hit them for 3k???... and my titan sub has same patak with pole as my dread 100 with better weapon... very funny but i still play class that i like even being 1 hit in FOG years ago :] dread 4 life!
Dont cry ppl... your feohs, daggers etc. are still good :) Sorry for junglish
So **** true no class has suffered the Neglect of the Tyrr it's been the bottom of the classes for a very, very, very, long time .
I just check back patch note, and othell get stronger not weaker.
So many noob cry for no reason.
Who cares for less evasion, we have chase for prevent attacking, + we get 15% p skill power on AOD.
Well, othells will loose in survavibility but earn in power during angel of death. Magic skill evasion is good and i understand why ppl QQ about this. Othells will have debuff resistance 100% 7times, this is awesome.
imo in the next update othells will dont get a boost or a nerf, just few things will change and maybe we'll have to change a bit our setups.
LOL do you really think the lose evacion is noting?
is noting when Yul may make 50k+ damage with anyone of his 5 hit skills?
"pro" 7 time resiste debuff when healer/wyn/iss... may debuff 7+ time in 5 sec. What will be next 55 sec?
"pro" bost m def when no1 play real feon?
You may use AOD 1 time per oly/pvp mach/action (5+ min), he is 30sec + 1 sec for ever enchant. even if you have +20 that is 50 sec. what is 50 sec if all time you are one shot?
Othell use AOD and opponent use crystallization, ud, stone, hide... you talk for AOD as that skill give 1.000.000 p attack and give damage as topaz and hit with pass all celestial and other skills
LOL do you really think the lose evacion is noting?
is noting when Yul may make 50k+ damage with anyone of his 5 hit skills?
"pro" 7 time resiste debuff when healer/wyn/iss... may debuff 7+ time in 5 sec. What will be next 55 sec?
"pro" bost m def when no1 play real feon?
You may use AOD 1 time per oly/pvp mach/action (5+ min), he is 30sec + 1 sec for ever enchant. even if you have +20 that is 50 sec. what is 50 sec if all time you are one shot?
Othell use AOD and opponent use crystallization, ud, stone, hide... you talk for AOD as that skill give 1.000.000 p attack and give damage as topaz and hit with pass all celestial and other skills
same damage now, not sure why you cry, and where you play :), and what class you play, spoiler?
That +15% give so much crit in stab, maybe over damage yull damages.
No1 play feoh? how about sayha? or healer? or summoner? or iss? all have magical skills.
LOL do you really think the lose evacion is noting?
is noting when Yul may make 50k+ damage with anyone of his 5 hit skills?
"pro" 7 time resiste debuff when healer/wyn/iss... may debuff 7+ time in 5 sec. What will be next 55 sec?
"pro" bost m def when no1 play real feon?
You may use AOD 1 time per oly/pvp mach/action (5+ min), he is 30sec + 1 sec for ever enchant. even if you have +20 that is 50 sec. what is 50 sec if all time you are one shot?
Othell use AOD and opponent use crystallization, ud, stone, hide... you talk for AOD as that skill give 1.000.000 p attack and give damage as topaz and hit with pass all celestial and other skills no man bots QQQ for a lame chance because they get paralized for 5 secs because of angel of death, problem is none of them play legit dager.
Since awakening was aded in game otheell was badly nurfed, not nurfed distroied by devs, you toket away moust important skills att awakening asasin instinct, acrobatic movment, that oferd to god evades, and made class a real killer with chance too survive in any pvp situation, they trasformed a killer[ Asasin] in a Ghost hunter[ a hunter for under lvl creeps with no crit rate on bos or biger mobs, a paper class with 0 rezist chance, and after that still we players, made class same as itt was by gearing clases, made him att least do a decent dmg with a low chance to land vs 3rd software. naw, in this new update thei will give more dmg, less chance to land, and, makes us ghost on servers, 1 hit chars, we will come hit and die there in 1 aoe end of story. that was a dager in hide?:D that i just made 2 kills in seige ?:D:D:D:D you play this me nope not even bodering makeing daylis any more.
When a Asasin was casting first time from hide, in any mass pvp situation game play was changed all were, tring to take out dagers, this is old expiriens game situation before,Awakening was aded in game, Naw and after new patch will be up and runing, story will become like this, dager hits from hide? wth is this a fly hiting me? what this dude wants? whay is he runing awai?:) oh he desapeared there ,:confused: ok lets try aoe maibe we kill him::rolleyes: ups landed:D im so pro:D:D:p:D:D:D
same damage now, not sure why you cry, and where you play :), and what class you play, spoiler?
That +15% give so much crit in stab, maybe over damage yull damages.
No1 play feoh? how about sayha? or healer? or summoner? or iss? all have magical skills.
Kalis, remeber this buy a dager ton lvl 100 go atac any ungeard class lvl 100 char, with bufs on same chars you and enemy, and tell me iff you killedet, iff you rezisted any of hes atacks, iff you dodged any atack, iff you runned and got away with out a bose:rolleyes: 3rd soft realy killed this class in to many waise. Waise that i wana stop QQQ about becaus i see people like you beeeing more nabs daya by day. You are 1 that talcks about probability that not even Devs, Or highly engenierd game developers cant predict. iff its gona land, iff its gona evade rezist survive or has like all clases 1 imuniti, for 30 secs.
We have none. We have dmg
dmg that i make with a no grade dager. Sure in 50 skills i can kill a enemy, with a no grade weapond . ok, but when in your pity life i am going to rezist may enemy, to use 50 skills:rolleyes:? Dont even boder QQQing more, ABout things you never understude, not even Juji cant mesure evade rate betwen a yul lvl 100 with a +4 apo bow 300 atribut only with out any tipe other gear, and a dager same lvl with a apo shaper 300 holly atribut no other gear. Me for 1 i sai dager dyes after exiting hide, after he casted crit woond , or 1 skill that dident do sheet on enemy. Your op brain will say omg your a dumb. End of story, continue to play, we dont play any more not even making daylis. Dagers naw cant create confiusion in mass pvp, cant dominate olympiade, cant dominate clan wars. Things that this class was made to do verry long time a ago, when vrainles people, dident even dreamed of playng l2 on oficial server. Naw in this days same class has to bsoe after 4 skills used. doset seems faire to you? Dunno haw to explain you more. But i only know im QQQ-ing for nothing because you dont warth may time.
Kalis, remeber this buy a dager ton lvl 100 go atac any ungeard class lvl 100 char, with bufs on same chars you and enemy, and tell me iff you killedet, iff you rezisted any of hes atacks, iff you dodged any atack, iff you runned and got away with out a bose:rolleyes: 3rd soft realy killed this class in to many waise. Waise that i wana stop QQQ about becaus i see people like you beeeing more nabs daya by day. You are 1 that talcks about probability that not even Devs, Or highly engenierd game developers cant predict. iff its gona land, iff its gona evade rezist survive or has like all clases 1 imuniti, for 30 secs.
We have none. We have dmg
dmg that i make with a no grade dager. Sure in 50 skills i can kill a enemy, with a no grade weapond . ok, but when in your pity life i am going to rezist may enemy, to use 50 skills:rolleyes:? Dont even boder QQQing more, ABout things you never understude, not even Juji cant mesure evade rate betwen a yul lvl 100 with a +4 apo bow 300 atribut only with out any tipe other gear, and a dager same lvl with a apo shaper 300 holly atribut no other gear. Me for 1 i sai dager dyes after exiting hide, after he casted crit woond , or 1 skill that dident do sheet on enemy. Your op brain will say omg your a dumb. End of story, continue to play, we dont play any more not even making daylis. Dagers naw cant create confiusion in mass pvp, cant dominate olympiade, cant dominate clan wars. Things that this class was made to do verry long time a ago, when vrainles people, dident even dreamed of playng l2 on oficial server. Naw in this days same class has to bsoe after 4 skills used. doset seems faire to you? Dunno haw to explain you more. But i only know im QQQ-ing for nothing because you dont warth may time.
I understand it correct .. ? daggers after 5 years of pwning started to cry in forums ? :D
Well, othells will loose in survavibility but earn in power during angel of death. Magic skill evasion is good and i understand why ppl QQ about this. Othells will have debuff resistance 100% 7times, this is awesome.
imo in the next update othells will dont get a boost or a nerf, just few things will change and maybe we'll have to change a bit our setups.
:rolleyes: wrong othell loses all that was left unnurfed, to be a 1 hit paper char not able to kill a fly. and compared to scripters and radar user is still 2x paper, after update will be 3 x paper. and iff you want patch notes 15% skill power change angel of death from time to might enchant +10 and tell iff you liket. i tryed this and changed skill way second time after testing itt;)
Changed the way equipment that is needed for leveling is issued. Certificates and coins are no longer given.
o Affected items are Proof of Courage, Proof of Justice, and Steel Door Guild Coins.
o Certificates and coins in the inventory can still be used the same way as before the update.
Adjusted the number of Steel Door coin that is provided as quest reward according to the quests difficulty.
coins are no longer given + Adjusted the number of Steel Door coin= :confused:
Oh I see the majestic set is added to the lux vendor! Yay.
Wonder when this update goes live. Noticed the exp is lower for killing mobs but if they increased the the quest reward to a point you can get an entire level or more thats fine for me. Gets boring mindlessly grinding mobs after a while.
I understand it correct .. ? daggers after 5 years of pwning started to cry in forums ? :D OMg 1 more waked up,:eek::eek::eek:
no dude go back to bed yo dident got they idea, we QQ because we hate to fight and bsoe, because nobody cares aboutway of using skills, we QQQ for having 15 skills on cancel targets target, that dont worck. and so many clases can become invincibles for some secs, thing that is well over op for a any dager class. and i dont care about gearing and topaz jwls tipe. I talck about normal skills on a class compared to all other clases . So plis go back to bed nobodi will disturb you. HF:D:D:D:D