Wizard Spirit gets quicker reuse (same as Double Casting now) and improved stats + new learn lvls:
currently: For 30 seconds, M. Atk. + 20%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%
new: For 30 seconds, M. Atk. + 30%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%
upgrade lvl 95: For 30 seconds, M. Atk. + 40%, M. Critical Rate + 50%, P. Def. and M. Def. + 30%
upgrade lvl 101: For 30 seconds, M. Atk. + 50%, M. Critical Rate + 50%, P. Def. and M. Def. + 40%
Casttime Buster skill 2 sec instead of 6 sec (so almost instant when buffed)
Archmage gets one more AOE skill at lv. 100 Chainblaze: Power 349, recast-time 6,7 sec, stronger than Elemental Storm.
Soul Hound: improvement on Physical Barrier
Superior Wizardry gets changed on all Feohs, new learn levels on 100/102/104 that add:
Soulhound: nice improvement on Superior Wizardry, more PVP dmg and more Matk
Soultaker: Matk +2%/+5%/+7% (up to total 17%, before 10%)
Storm Screamer: Matk +3%/+6%/+10% (up to total 30%, before 20%)
Mystic Muse: now also gets matk to base: 5%. New learn levels give Matk +2%/+5%/+7% (up to total 17%, before 0%), Skill Cooldown -10% remains.
Archmage: +2%/+5%/+7% (up to total 17%, before 10%), Debuff resistance -10% remains
Elemental Spike debuff lasting longer
Unleash Hell/Mass Unleash Hell: no more Fear effect, more DOT damage, more speed reduction, longer effect. Changed PVP landrate?
Mass Hellbinding: duration reduced to 5sec, but changed to normal skill (same as single Hellbind)
Arcane Power deleted automatically
Soultaker: 10sec delay to re-summon pet
No more magic cancel resistance 50% on +8 armor sets, but 10% dagger/bow resist now
New very good Epic Ring, probably only for top clans/players though
Possibility to improve some old epics. Rings can get +2 INT or/and +2 CON, Neckl. -3% Cooldown, Earrings +4% Pdef.
New talisman to improve Matk or McritDmg from new Faction system (couldnt find details)
PVP wise I think you should also add how your typical enemies have been changed aka those ultimate skill nerfs on archers/daggers and the minor boosts Tyrs got etc.
btw on those improved Epics be aware it's same as Aria augments that you can have only 1 effect active at a time so no point in making 2x INT rings for example
also be aware that the improve process will reset any OE / Augment you may have had on said epic just like making a bless/soul epic does right now
About other classes:
didnt even have time to read yet, but I hear Othells already crying a lot.
Improved epics:
Yes I noticed you can have only 1 effect active, that's why I said rings to have INT and CON, otherwise 2x INT would be obligatory.
Thanks for additional info, didn't know that the epic will be "reset" when you enhance it. Loosing augment + enchant may suck in some cases (I've seen +10 Blessed Anthy on Naia yesterday, ouch).
Add to these changes the fact that daggers and archers cannot evade magic spells anymore with their AOD/UE and this is finally something that had to be done long time ago.
Don't even bother to mention the fact that Yul's UE gets +100% m def for this nerf cause they lose the m.critical damage reduction that they had.
Great news for mages with our boost on passive skill and wizard spirit.
P.S : Where will hide all these ****y archers now ? :confused:
Actually coming few good things for all feohs but especially Feoh Soulhound seems get nice stats after Helios. Probably SH will be best feoh against Yul/Othell and with 3 UD's SH will be pretty good. Here to new stats ;
Feoh SoulHound: Physical Soul Barrier:
Before change
Players P. Def increases by 5000 for 20 seconds. After change
Players P. Def increases by 100%, bow/crossbow resistance +25% for 20 seconds, and receiving critical damage decreases by 25%. [Based on Lv1 skill level
Player’s M. Atk increases by 5%, magic critical probability +5%, and PVP damage +10%.
On max lvl (104) it will add +17% Matk, +17% MCritRate, +10% PVP Dmg.
Feoh SoulHound: Physical Soul Barrier:
Before change
Player’s P. Def increases by 5000 for 20 seconds. [Based on Lv1 skill level]
After change
Player’s P. Def increases by 100%, bow/crossbow resistance +25% for 20 seconds, and receiving critical damage decreases by 25%. [Based on Lv1 skill level]
On max lvl (105) it will increase Pdef by 150% (other stats remain unchanged)
@Omen, there's no max skill level but the soft cap will keep most ppl a long time away from those at 106 :P
I got these numbers from korean website so I assumed these are the final/max lvls available.
Not that it matters much as anyone xping beyond 105 should not be rewarded with new skills but sent to bedlam asap.
Wizard Spirit gets quicker reuse (same as Double Casting now) and improved stats + new learn lvls:
currently: For 30 seconds, M. Atk. + 20%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%
new: For 30 seconds, M. Atk. + 30%, M. Critical Rate + 50%, P. Def. and M. Def. + 20%
upgrade lvl 95: For 30 seconds, M. Atk. + 40%, M. Critical Rate + 50%, P. Def. and M. Def. + 30%
upgrade lvl 101: For 30 seconds, M. Atk. + 50%, M. Critical Rate + 50%, P. Def. and M. Def. + 40%
Casttime Buster skill 2 sec instead of 6 sec (so almost instant when buffed)
Archmage gets one more AOE skill at lv. 100 Chainblaze: Power 349, recast-time 6,7 sec, stronger than Elemental Storm.
Soul Hound: improvement on Physical Barrier
Superior Wizardry gets changed on all Feohs, new learn levels on 100/102/104 that add:
Soulhound: nice improvement on Superior Wizardry, more PVP dmg and more Matk
Soultaker: Matk +2%/+5%/+7% (up to total 17%, before 10%)
Storm Screamer: Matk +3%/+6%/+10% (up to total 30%, before 20%)
Mystic Muse: now also gets matk to base: 5%. New learn levels give Matk +2%/+5%/+7% (up to total 17%, before 0%), Skill Cooldown -10% remains.
Archmage: +2%/+5%/+7% (up to total 17%, before 10%), Debuff resistance -10% remains
Elemental Spike debuff lasting longer
Unleash Hell/Mass Unleash Hell: no more Fear effect, more DOT damage, more speed reduction, longer effect. Changed PVP landrate?
Mass Hellbinding: duration reduced to 5sec, but changed to normal skill (same as single Hellbind)
Arcane Power deleted automatically
Soultaker: 10sec delay to re-summon pet
No more magic cancel resistance 50% on +8 armor sets, but 10% dagger/bow resist now
New very good Epic Ring, probably only for top clans/players though
Possibility to improve some old epics. Rings can get +2 INT or/and +2 CON, Neckl. -3% Cooldown, Earrings +4% Pdef.
New talisman to improve Matk or McritDmg from new Faction system (couldnt find details)
Post what I missed
And share your opinions.
This Soultaker: 10sec delay to re-summon pet . I think you translate wrong.Now when Soultaker pet die he disapear after 5 sec,when summoners pet die they disapear after 15 sec. So now they make for all pets to disapear after 10 sec. Soultaker will be able to summon/resumon pet like before.
I hate to kill the fun but you will still be 1 shot to yuls.. helios will bring this kind of item that adds 5 stats like a talisman.. imagine a yul with 160 str can do... and if they have this final form ring.... well im an iss.. and im just reading kr patches.. translated..
P.s. yidao can you clarify whats this item like talisman that add 5 stats.. i saw it in vids from korea and japan..
This Soultaker: 10sec delay to re-summon pet . I think you translate wrong.Now when Soultaker pet die he disapear after 5 sec,when summoners pet die they disapear after 15 sec. So now they make for all pets to disapear after 10 sec. Soultaker will be able to summon/resumon pet like before.
Oh, thanks for clarifying!
I hope GeorgeFrideric didnt use Chaos Essence yet ;)
This Soultaker: 10sec delay to re-summon pet . I think you translate wrong.Now when Soultaker pet die he disapear after 5 sec,when summoners pet die they disapear after 15 sec. So now they make for all pets to disapear after 10 sec. Soultaker will be able to summon/resumon pet like before.
But this isnt a "nerf" regarding the feoh soultaker ability to re-summon dead pet with less window cd, if I understood right?
mage is the worst class by far atm, and mby in helios get some changes but its still weak as hell and hit like helpy haha... add that to the nc west settings (topaz 30 sec delay, tanza 30 sec delay) mage is ussless in pvp/pve, u need to have rly op gear to kill some one in olys or coc or get invited to dailys
mage is the worst class by far atm, and mby in helios get some changes but its still weak as hell and hit like helpy haha... add that to the nc west settings (topaz 30 sec delay, tanza 30 sec delay) mage is ussless in pvp/pve, u need to have rly op gear to kill some one in olys or coc or get invited to dailys
even in helios i will ignore any kind of feoh or sayha
even in helios i will ignore any kind of feoh or sayha
just waste of slot in party
Apparently not everyone feels that way. I've had a CP going for well over six months and am now 103. I don't think they kept me around for my good looks and out of the goodness of their heart.
oh the irony on that statement as all current 105 chars on NCWest are mages and with many more at lvl 104..
Mages are the easiest class to XP.. you guys can solo in HB till 105 with no problem at all and have a very easy time doing AOE XP in GoS & AF.. get it in your head that Mages were not meant for INSTANCES but open Field AOE/Solo XP.
now go play a Tank and try to get 104+ in the current update..
again all highest level chars on Chronos & Naia are MAGES and no other class hit 105 yet
Arcane power>>>its a nerf without a doubt. period .
Resumon pet>>>its a nerf without a doubt. period .(now if my pet die i resumon almost instant after i need to wait 10 sec.)
Feoh dont do damage in Oly?lol...what a joke. You know that is not true and you still post sh 1et on this forum.
Next round i will post my feoh in action, gear: imortal; jewels:freya and event; weapon: s-grade steel weapon...its my abandonate (abando nate) box :D
You will see w/o top equip feoh manage to kill some in oly....
Feoh dont do damage to RB's>>>nothing more true. I take feoh in instance party only if i wait 15 min and cant find another ppl...any ppl.
Feohs should go and farm aoe....the best way to lvl up.
PS: lolollolol, whats upppp Ncsoft? Dona te its a disturbing word?You need to replace with pay?But you know...there are manny words who have in composition do nate......lololololol What a fu c ke rs!
Resumon pet>>>its a nerf without a doubt. period .(now if my pet die i resumon almost instant after i need to wait 10 sec.)
I hope the d/cs will stop soon so you can go back IG and waggle away from the forum.
You lol at the Red Libra guy but cannot read yourself. Well done.
I only logged a little yesterday so I couldnt try much yet:
- new Unleash Hell + Mass Unleash Hell seem to finally land very well and do nice damage in PVP. Mana will be an issue if using these to excessive.
- new wiz. spirit is good
- new Mass Hellbind is great (how's the landrate?)
- I noticed I have more Pdef. But why?
- I notice the +8 setbonus is still the old one, at least in the description.
Ello,
Didnt test Mass Hellbind in pvp, but pve wise its decent, still the output damage is a bit higher, irrelevant since you die in a few hits. As i`ve seen the +6 effect also gives some p.def.
Apparently not everyone feels that way. I've had a CP going for well over six months and am now 103. I don't think they kept me around for my good looks and out of the goodness of their heart.
The Archmage is becoming a very interesting class, specially for PVE. My main will be always soultaker, but I love mages in general, so I'm leveling my archmage too.