I have recently returned to Lineage II for a time to enjoy some old school MMO experience. I have to say, aside from blatant pay to win in the cash shop, I have been pleased with my experience. The best Lineage II has to offer has always been at high level and now getting there is much much easier than it ever has been before.
However, one aspect of the leveling process still leaves much to be desired. Questing. I know questing isn't for everyone, but for those who do like it it stands to have some improvement. The new story line is pretty good. Where the problem lies is when you are trying to complete some of the side quests.
First off, the hunting quests that begin at level 61 that go like this:
Collect 50x of (First Mandatory Quest Item)
Collect 1-900x of (Second Optional Quest Item)
If you complete the quest with 900 of the second item, you actually get some really nice experience. However, the drop rate on these items is absolutely dismal. Needing 900 of something already means killing NINE HUNDRED monsters. That is quite a boring and mind numbing grind. Particularly since all of the hunting areas have the monsters spread out a ton (cept for the Ole Mahum training grounds outside Oren.)
Recommend either reducing the number required to max out or making the drop rate 100% on the quest items. To help put this in perspective, each time I have done one of those quests and grinded to just over 100 secondary items, I have earned 5-6 levels just from the experience gained from killing the mobs. At that point I out level the quest and it becomes worthless.
Second, the experience rewarded by most quests is dismal. They ask you to do a rather lot, often grinding on monsters not worth killing due to the horridly low experience they give.
Case in example are the quests from the Adventures' Guide NPCs below level 74. In all cases they send you off to places to collect anywhere from 20-90 quest items for very little reward experience. Compound this with the same problem as above, with atrocious quest item drop rates, and you wind up with a daily repeatable quest that is not worth doing at all.
Right now I just hit 70 on my first subclass. The daily quest is "Hot Spring Water". Collect 40 Hot Springs Water samples and take em back to a warehouse dude in Aden for a measly 9,400,000 (ninety four million) experience points. Considering I need 61,000,000 (sixty one million) experience points to get to level 71, this a very paltry amount. I know from past experience the drop rate on this quest is godawful as well. Then the mobs themselves only give around 50,000 (fifty thousand) experience per kill, have a strong tendency to stun you, you have a quest tailor made to annoy your player base.
Now, if there were MORE quests that gave low xp, yet could be strung together so that they gave reasonable experience overall, it wouldn't be too bad. Fix the drop rate to 100% and it would actually be kinda pleasant way to level up to 85/80 before getting back to the traditional Lineage II experience.
As it is, at level 70, it is better for me to go and grind on mobs either at the far back of the wall of argos, Angels give 150,000 (one hundred fifty thousand) experience per kill on average with no experience boost active, or go to Silent Valley and kill the lesser giants for an average of 100,000 (one hundred thousand) experience per kill. I can kill very fast in Silent Valley which means in the time it takes to me complete one of the Adventures' Guide dailies and get maybe 50% of a level, I can get around 1.5 levels just by straight grinding.
Then there is the fact that experience boosts do not boost the experience from quests at all. Only from hunting monsters. With a boost active, it not only breaks the scale in favor of grinding (which makes your hard work to create better quests pointless), but means you are actually mentally challenged if you do those quests. Only at level 74 are you finally given a quest worth doing since it has you killing things in Silent Valley anyway.
To Summarize:
End of the day, I don't want to see y'alls promising work on questing ruined. Buff the quest item drop rate to 100%. Enable experience boosts to boost experience from quest rewards. Either add more quests for all level ranges under 85 or boost the baseline reward experience a good deal to keep on par with what players can achieve by straight grinding in optimal locations.
At level 70 you can go the Pavel Ruins and the teleport in location are two dwarves. A male Dwarf and a female Dwarf. The Male Dwarf, Gutenhagen, gives a quest "Influx of Machines" that rewards 37,044,000 experience upon completion. Having JUST barely hit 70 prior to coming here. Grinding the mobs to get all the quest items got me 18.80% into level 70. Completing the quest and turning it in got me another 60%. Overall, I am now at 78.86% into level 70. Total time taken so far? right on 30 minutes.
Now, this quest had me collect 100 items from the golems in the area. Had the drop rate been 100% I could have finished this quest in about 1/3 the time. Incidentally enough, I happen to have a 100% experience boost rune in my inventory to boost my grinding speed. Had I spent the same 30 minutes in Silent Valley, I would already be 71 now. This quest is definitely a step in the right direction towards giving players multiple paths towards the same goal without making them feel punished for taking one over the others.
As it is, at level 70, it is better for me to go and grind on mobs either at the far back of the wall of argos, Angels give 150,000 (one hundred fifty thousand) experience per kill on average with no experience boost active, or go to Silent Valley and kill the lesser giants for an average of 100,000 (one hundred thousand) experience per kill. I can kill very fast in Silent Valley which means in the time it takes to me complete one of the Adventures' Guide dailies and get maybe 50% of a level, I can get around 1.5 levels just by straight grinding
I lvl there all the time in the wall ,from lvl 66 doing one of the letter quest one at a time to keep the 100% bonus and the blue box bonus and vit I 600k plus a kill and when I hit 77 I box with a lvl 85 wynn (that I keep at 85) in death valley because the wynn kills them so easy you are getting 1 mill exp every 10sec the time it take you to kill one mob at 77 ,along with doing the 2 100 mob quests there
and letter quest ,when I hit 81 do the 2 900 mob quest in Oren in 1.30 hr you are 83/4 then it off to swamp and bang your 85 in 30 mins
Rly?
I made ertheia for lulz and did this quest few weeks ago. Didn't even get to 82 for 900 items :confused:
there are 2 900 mob quest there you need to box a wynn to do them fast you get 82 from the first and 83/4 from the second as long as you keep the 2 bonus up
the quest you need are Terror Of Town from Rua ( 540mill exp), and from investigate Sally (500 mill plus exp) and researcher Ankumi (14mill exp) don't think a ertheia can do them
ps I'm doing a dual on my healer she is 52 in the sea right now so I'll check all the quest I do and list them and how much exp I get for each
I'm on Chronos right now BuffyBuff I'll be in the wall in a hr or 2 come along and see how its done
**** it sea full of BOTS spent 10 mins cleaning house all the drops they left
that was a easy 4 lvls even with the 50 plus BOTS now its off to Forsaken Plain till I get the next set of letter quest
every Time you get the Wind of Bard buff use it up before you take the next quest that gives the buff this way you stay with the buff for the longest time
If you posted this to help me find places to level, that isn't the purpose of this thread. This thread is simply to give the devs on more point of view that they can take into consideration or dismiss while working on updates for Lineage II or Lineage Eternal.
Raid bosses, are "FTW" for leveling. Now if only they had a shorter respawn time. >>
This thread is simply to give the devs on more point of view that they can take into consideration or dismiss while working on updates for Lineage II or Lineage Eternal.
The devs do not read this forum, simply because they are out there in Korea.
The officials from NCwest do not read such threads either, so all your suggestions are in vain.
You see, I reported way more serious problems (related to persistent bugs, gameplay issues, game mechanics abuse etc) over years yet I never received a satisfactory response.
The officials from NCwest do not read such threads either, so all your suggestions are in vain.They read some, because surprisingly they pick and choose some and reply back every once in a while. I think Buster browses for profanity and fear mongering....Juji browses with a filter on for "juji" "buster" "gm", and peeks at those from time to time.....I think Hime is on permanent vacation or something..... But the post here or there that Juji answers, he does seem to care, and says he'll present things to the devs. What that means, who the f knows really? But there's just so much that can be done, or that they're willing to do at this stage of the game's life.
well im 77 and its hell to lvling. dragon valley mobs give 1 mil xp and its about 0,3 per mob. im an archer . sux as hell. i wish i could use bots as they do in valley. this xp nerf unbearable to me
They should incorporate the Raid Bosses into the questing since now we can't shout for Raid parties anymore like back during the Subscription days. Make it where you can solo a Raid and get some good EXP and real gear drops. I also agree they need to fix the quest item drop rate. It takes hours solo to get those.
Also the quest zone's should be re-evaluated as far as the lvl's go. For example a lvl 14 can hunt at Windmill Hill where you do the 1st story quest at 20. In Ruins of Agony or Despair( not sure which since I always get them confused) you can grind when your at lvl 17. So i'd put some of these quests in higher lvl spots to make them more useful. I'd also update the Coins of Magic quest to give better rewards for collecting the coins like S grade or R grade instead of C grade since now you get that steel stuff for free.
The steel junk should be thought out better. You know the stuff they give you from daily missions. Archers and dagger's for example need light armor. But you give everyone steel Full Plate and a Shield which we can't sell. We have no use for heavy armor on a light armor using toon and archers really have no use for shields. That really should be fixed.