What I want from Helios Update.

General Discussion Started Last reply 8 posts
1. 9 men full party Not 7 men: going back to 9 men full party will make things
a lot easier for a lot of people when considering the current difficulty level of LvL 100+ instances. Most of them are just too hard for most average geared people with just 7 men. Extra +2 should help a lot. There are lots and lots of DDs too but not many Iss or Healer classes at higher level... 9 men full party system should allow people go get their dailies done faster.

2. I want "Ability Mark Gone!"
Ability mark is just annoying. I think they actually cause server lag and my eyes are hurting, especially in siege type of situation! LOL!

3. Tank Aggro skills need major improvement: This is something other person brought up in the earlier thread and I totally agree with him. At AF, a tank gathers up the mobs for AOE but after Tyrr guys start AOEing, the mobs never look at the tank no matter what he does and tyrr guys end up dying....The tank glowing with his fancy +8 set and top PvE gears can't even protect the party? Something's just not right. Please Improve tanks' aggro skills.

Well, I can go on and on more but I will be modest and will ask for those 3...
Can this be done?
2. I want "Ability Mark Gone!"
Ability mark is just annoying. I think they actually cause server lag and my eyes are hurting, especially in siege type of situation! LOL!

your wish is granted
Alt+Shift+O - Screen Information - Hide Abillity Mark - Apply and close window

http://i.imgur.com/zoBgTR0.gif
What exactly is ability mark?

Other than that, agreed with all.
What exactly is ability mark?

The Wings from Ability points,

Not so long ago i discover that they can be disabled from you and everyone else, but i dont find it cool without them, looks boring.
1. 9 men full party Not 7 men: going back to 9 men full party will make things
a lot easier for a lot of people when considering the current difficulty level of LvL 100+ instances. Most of them are just too hard for most average geared people with just 7 men. Extra +2 should help a lot. There are lots and lots of DDs too but not many Iss or Healer classes at higher level... 9 men full party system should allow people go get their dailies done faster.

2. I want "Ability Mark Gone!"
Ability mark is just annoying. I think they actually cause server lag and my eyes are hurting, especially in siege type of situation! LOL!

3. Tank Aggro skills need major improvement: This is something other person brought up in the earlier thread and I totally agree with him. At AF, a tank gathers up the mobs for AOE but after Tyrr guys start AOEing, the mobs never look at the tank no matter what he does and tyrr guys end up dying....The tank glowing with his fancy +8 set and top PvE gears can't even protect the party? Something's just not right. Please Improve tanks' aggro skills.

Well, I can go on and on more but I will be modest and will ask for those 3...
Can this be done?

9 Man party sounds like a good idea at first, until you consider the following scenarios

-1tank,1iss,4dds,3 healers.
-2iss,4dds,3healers
-1iss,4dds,4healers.

Good luck killing a single person in a group with 3-4 healers...
1. 9 men full party Not 7 men: going back to 9 men full party will make things
a lot easier for a lot of people when considering the current difficulty level of LvL 100+ instances. Most of them are just too hard for most average geared people with just 7 men. Extra +2 should help a lot. There are lots and lots of DDs too but not many Iss or Healer classes at higher level... 9 men full party system should allow people go get their dailies done faster.

Can this be done?

What do you mean "can this be done?", this doesnt exist in korea why they would purposedly change it for 1 region ?

Plus the idea is dumb, have you not considered what 3 tanks can do?
3 rescues+3 pts UDs at +15 means u cannot die for 2minutes and 25 seconds. and 1minute and half later the next rescue is ready to be used again and again you cannot die for 1minute+.

9 man parties worked before GOD becoz u had 3 buffers per party, 2 classes were taken out coz u need 1 buffer after god so pt went from 9 to 7.
1. 9 men full party Not 7 men: going back to 9 men full party will make things
a lot easier for a lot of people when considering the current difficulty level of LvL 100+ instances. Most of them are just too hard for most average geared people with just 7 men. Extra +2 should help a lot. There are lots and lots of DDs too but not many Iss or Healer classes at higher level... 9 men full party system should allow people go get their dailies done faster.

2. I want "Ability Mark Gone!"
Ability mark is just annoying. I think they actually cause server lag and my eyes are hurting, especially in siege type of situation! LOL!

3. Tank Aggro skills need major improvement: This is something other person brought up in the earlier thread and I totally agree with him. At AF, a tank gathers up the mobs for AOE but after Tyrr guys start AOEing, the mobs never look at the tank no matter what he does and tyrr guys end up dying....The tank glowing with his fancy +8 set and top PvE gears can't even protect the party? Something's just not right. Please Improve tanks' aggro skills.

Well, I can go on and on more but I will be modest and will ask for those 3...
Can this be done?

http://i.imgur.com/zoBgTR0.gif
1. 9 men full party Not 7 men: going back to 9 men full party will make things
a lot easier for a lot of people when considering the current difficulty level of LvL 100+ instances. Most of them are just too hard for most average geared people with just 7 men. Extra +2 should help a lot. There are lots and lots of DDs too but not many Iss or Healer classes at higher level... 9 men full party system should allow people go get their dailies done faster.

2. I want "Ability Mark Gone!"
Ability mark is just annoying. I think they actually cause server lag and my eyes are hurting, especially in siege type of situation! LOL!

3. Tank Aggro skills need major improvement: This is something other person brought up in the earlier thread and I totally agree with him. At AF, a tank gathers up the mobs for AOE but after Tyrr guys start AOEing, the mobs never look at the tank no matter what he does and tyrr guys end up dying....The tank glowing with his fancy +8 set and top PvE gears can't even protect the party? Something's just not right. Please Improve tanks' aggro skills.

Well, I can go on and on more but I will be modest and will ask for those 3...
Can this be done?
http://i.imgur.com/zoBgTR0.gifhttp://i.imgur.com/zoBgTR0.gifhttp://i.imgur.com/zoBgTR0.gifhttp://i.imgur.com/zoBgTR0.gif