Does any Gm or someone who really knows can let me know how normal attack critical hits is calculated?If i am right it is the 2x of general damage on no buffed condition.Plus the bonus of buffs,rings,augmenta etc..
I ask this cause i see most Tyrrs go Death SA 7% on critical damage and i wondered if Might 6% does better and higher critical damage,cause it is 6% on no buffed status p.atk that +++ on buffs,rings,augments..
Not sure what you are asking, but basically you simply just multiply your damage with each boost you get.
for example 10k*1.15*1.15*1.1*1.3*1.5
Meaning 10k damage to begin with, then you got 2x 15% boosts, one 10% boost, one 30% boost and one 50% boost.
Works the same way with critical damage, pvp/pve boosts etc.
Thats all there is to it.
For example..
Imagine you are hitting 40k critical hits with no jewelry or anything else, just normal iss buffs.
Imagine you get 2x 15% crit damage rings,
abundance talisman buff (15% p atk),
Battle rhapsody (100% p atk),
POM (25% higher dmg),
savage (10% P. Atk)..
40k*1.15*1.15*1.15*2*1.25*1.1 = ~167k damage with those boosts i mentioned above.
* Just to add, while 10% higher P. Atk in your ALT+C window will give you 10% higher damage, a 10% buff for example will only increase your stats by ~8%, this is due to passive skills etc not being affected by Buffs/Items.
But the way i did it above is still an accurate way to check how your damage will be :)
if you want to be 100% sure, you will have to check your stats and make some tweaks on the numbers..
Hope that is what you asked for, if not i wrote all of that for nothing!
Calculating magic damage is different.
You help me a lot on this. This is a confirmation of those i know so Might 6% is better due to boost power of skills too.My goal is to compare might & death sa.
How the heck you've put crit dmg and patk in same formula, when 10% patk rarely means 10% increase of crit dmg...
Also the patk from the Might SA works as any other buff, after, on your base patk and not increasing the base itself, but your total.This can be observed by checking your patk before and after, which results in few thousand of patk, than few 10th of thousands (end game gear in tyrr)
I clearly stated "Critical hits", thus you can multiply P. Atk boosts and Crit. Dmg boosts together.
All physical damage is increased with the same % as your P. Atk is increased, this applies to critical hits aswell (duh).
10% higher P. Atk > 10% higher damage, doesnt matter if normal hit or critical.