Ive been in game from beta to garcia.... left came back...
been in this for 5 months now.... and im sitting in the mrt testing out my stun
equally geared a dagger can stun my tank with 118 con 25% of the time...
and I cant stun him at all literally 0/100 and he has 100 con.... since when did shield stun become useless.
for stun... I have anthy / blessed zaken / frint / ant queen soul and +18 shield stun...
she has +10 stun
can tanks get something back... like vanguard from 60% to maybe 125% so we can actually do a little dps... for example full dps spec with sword I hit 5k crits vs 2kk crits titans do...
so dps useless... and cc's are useless with taunts landing like crap and stun never...
atm there is more debuf resist items in game then actual boost land rate items so besides the obvious lower land rate on any char that's of higher level then you there's also those ppl with Abnormal state Dye & debuf resist brooch jewels on top of the rest..
I rarely screenshot my damage these days as I kinda grow over that stuff but I might try to capture some of it next dragon raid or whenever we get Helios update.
You never mentioned the resists the dagger had to stun. Its isn't uncommon now days with the introduction of the improved CoC jewels for people to have higher resists to things.
For instance I'm a Dreadnought, I have Special CoC Earring, Frint soul, Istina normal, AQ soul, and Baium soul, 12% stun Augment and +10 Thunder Spear and Thunder Storm. There are times that I can perma stun some characters but in testing there is a big variance in attack vs land rate.
Testing with my iss with no stun resist 92/100 times I landed it.
With Istina earring equipped 89/100 times
istina and aq soul 86/100
Coc, istina and AQ soul 65/100
Frint, coc, istina, aq 56/100
Frint, coc, istina, AQ Baium soul 21/100
I believe there is an exponential curve to it. My stun rate is always going to be a few % above the defense at least testing on my iss. However there are people out there with more defense than I have attack and the stun land rate on them is next to nothing. Its not about the skill Enchant, its mostly about the targets defense against it.
You want to stun a dagger? lol i cant even hit a dagger with ultimate evasion /angel on so gl on stuning him ..
lmao I know this feeling but I went to the MRT to test out stun and litterally stood next to him and did stun 100+ times and not one landed with +18 stun
You never mentioned the resists the dagger had to stun. Its isn't uncommon now days with the introduction of the improved CoC jewels for people to have higher resists to things.
For instance I'm a Dreadnought, I have Special CoC Earring, Frint soul, Istina normal, AQ soul, and Baium soul, 12% stun Augment and +10 Thunder Spear and Thunder Storm. There are times that I can perma stun some characters but in testing there is a big variance in attack vs land rate.
Testing with my iss with no stun resist 92/100 times I landed it.
With Istina earring equipped 89/100 times
istina and aq soul 86/100
Coc, istina and AQ soul 65/100
Frint, coc, istina, aq 56/100
Frint, coc, istina, AQ Baium soul 21/100
I believe there is an exponential curve to it. My stun rate is always going to be a few % above the defense at least testing on my iss. However there are people out there with more defense than I have attack and the stun land rate on them is next to nothing. Its not about the skill Enchant, its mostly about the targets defense against it.
we had the exact same jewls on (except i had stun resist agument on my jewl)... when i stunned her with +18 stun and she had 100 con.
then she stunned me with my jewls on and 118 con... results she stunned me 6 out of 60
and I stunned her 0 out of 100
Like i said, this skill has rly low land rate and has always been this way. Eruption/thunder storm/shadow chase/impact shot have considerably higher land rate, dont focus on it, rely on other debuffs.
stun from sigels knight are works like all time before
tanks like a support can get more attck stun then a dd's
so u have wrong setup
tip: jewels, dual skills, agument
gl hf
stun from sigels knight are works like all time before
tanks like a support can get more attck stun then a dd's
so u have wrong setup
tip: jewels, dual skills, agument
gl hf
I have dual mental and physical trait... you sir dont know what youre talking about
youre barely ahead of me in xp. Your stats are meh. You probably get fed hero... I dont get fed and only lost hero once to another clan feeding when I didnt play the last day to keep an eye on points.
shoulda showed a pic of you being 105 to brag.
p.s I only lost hero once... bc a clan fed some scrub after I stopped going in for points bc I was 80 above the next closest and didnt expect the feed.
if stun land, last 2 sec.. so im not sure if still worth it..... maybe tanks should work on land all chain skills... but not sure what call chain skills land rate.... mental attack? hold? maybe... just an opinion.
if u hitting after stun it have chance to disappear, its old mechanic of l2
chain skills its pull, earth wyrm have only def
some augments to jewels, accessory have this resist and weapon have attack
so u can get lindvior 40% if i remember + top grade spirit stone 30% max + physical trait 20% and all will be pulled
but better to use Sigel Shillien Templar class to make paralyse