Archers in Helios

General Discussion Started Last reply 19 posts
So Golemka is playing a Feoh :P

BTW 23K P.def on Feoh+Full PVP gear - its same as now nothing changed you wont kill so easy with yul a maxed out feoh :)
the guy is still missing some debuffs, skills and so on ... its still something compared to our client,archers wont crit 500-600k

btw, feoh is crap, so not really
Its not crap for aoe pve :)

Yeah as yul i completelly agree that noone should be killed with aoe period especially whole parties.

Yeah the dmg output b y De resembled cartoon and not l2.
Just as predicted, game might have some balance now.
But I'm talking only about high level top gear characters, rest without +10 sets and other epics still getting 1 shot.
If ncsoft wont remove siege dies, top geared character (robe and heavy users) will mostly be getting 0 damage, like now you can only get with absolute top items.
It will be worse.

P.S. His test missing amethyst, PoM, Abudance skill, 15% skill crit damage augment, wrong stones for SA.
With this archer still can make decent damage, just not 500k.
Its not crap for aoe pve :)

Yeah as yul i completelly agree that noone should be killed with aoe period especially whole parties.

Yeah the dmg output b y GS resembled cartoon and not l2.

Btw its not enough just to have on any yul 101 level and you 1 shot anything.

Just DE/trickster is OP with skill power.
there are 2 boost points extra for robe users in Helios, at +8 set and again an extra +10%pdef at +10 so yeah add the slight nerf on archers and the survivability of robe users goes up noticeable.. still I wouldn't go 1 vs 1 with an archer as healer/mage :P

btw Golemka is that vid coming from In nova PTS or what ? if so dayum on how slow NCWest really is now..
Yes it's from their PTS, looks like they can afford a test server while NCwest cannot.
Innnova PTS, they are testing Helios already
**** Budget for NCwest is non existing..
there are 2 boost points extra for robe users in Helios, at +8 set and again an extra +10%pdef at +10 so yeah add the slight nerf on archers and the survivability of robe users goes up noticeable.. still I wouldn't go 1 vs 1 with an archer as healer/mage :P

btw Golemka is that vid coming from In nova PTS or what ? if so dayum on how slow NCWest really is now..

ncsoft will just set new update without pts as usual, its already happens in past
According to Juji the delay here is due to slow translation but the same applies to EU/RU and they've got that done already so imo still a big face palm right there..
yes, they will hit less, yes they will take more damage....
But...yulls will still hit like a truck in pvp...no noticeable change from my point of view!

lets say...he will not hit with 200 000 ..he will hit with 150 000...diference is the same with " 2 dead ppl...one was smoker the other not..conclusion, the non smoker dead is healthier".
@Conguero since u view this topic, have u any info about DCs?
So Golemka is playing a Feoh :P

BTW 23K P.def on Feoh+Full PVP gear - its same as now nothing changed you wont kill so easy with yul a maxed out feoh :)

Pretty much.
Not much has changed for archer at all. They just redistributed a couple of stats in that lv. 101 skill.
The main difference will be the nerf in UE's skill evasion from 95% to 50%. You can finally hit an archer while UE is on.