Feoh Mystic Muse - Awakening

Feoh Wizard Started Last reply 4 posts
Hello everybody!
1st of all, I did some research but I couldn't find clear answer or they were out of date.

I made through my Awakening quest as Mystic Muse to become Feoh. But I've been wondering which skills I should keep. I prefer to ask better-informed guys you like than made a huge mistake.

I greetly welcome any suggestions you may have.
Greetz!
For the moment, keep Arcane Power and don't take Wizard Spirit. But in Helios AP gets force-deleted according to patch-notes, so you'll not be able to keep it for long.

Also consider if you wanna trade Raging Waves for Death Lord.
Thanks for help. Yet another question.
I've overheard somewhere that 2h blunt is way better than 1h weapon + sigil. Is it true? Or I should just follow my heart? :D
Well yeah, usually a 2H will be a little better because it has a better bonus if you +4 it:

MAGE WEAPONS (R, R95, R99 = same): Bonus +4 Weapon
1h mage sword = +1 mcrit +1 maccuracy
1h mage blunt = +381 mcitDmg
2h mage blunt = +matk 44 +mcritDmg 381 +castspd 1%

Also the matk will be a little higher compared to 1h. Unless the weapon is highly overenchanted (around +15), cos at some point the matk of 1h mage weap gets better than 2h because the 5% bonus from sigil.

But those differences aren't anything big really.

If you prefer 1h + sigil, just go for it, you won't realize much of a difference if any at all.