Just before the patch dropped I started my second subclass on my 1st alt on Zaken. A Saggitarius archer. When each sub I go to Cruma Tower 3rd floor and power level on mobs until 46 then go to floor 2. Normally this process flies like no other and I'm on my way to the 2nd floor within 30 minutes tops.
Now today, I started my 3rd subclass and hiked myself over to Cruma Tower to get goin. 30 minutes later, and I had barely gotten to level 42, forget about getting 46. What happened to the xp in Cruma Tower? Why this nerf?
For those curious, all I had were my standard xping buffs. A single 1hr 1-85 rune from daily rewards, full bar of vit, and clan teamwork lvl 4.
Before helios we had 50% extra exp on the server. Now it's gone and i'm exping a new char 1-85 doing new quest and those quest are not enough to keep getting the next quest. For example from 70-75 i did quest and finished at lv 73 and need to level up 1lv+ killing mobs because no quest until lv 76. I think those new quest would work with the 50% extra exp we had previous helios. And also they removed mentor exp buff so now is harder to level up than before.
If you guys had fully read the patch notes for Helios, you would know that all earned xp for the 1-85 mobs have been reduced. And somehow we are suppose to rely entirely on the xp gained from the quests in each area
Maybe they forgot to add "You will hit 1-85 only with the quests only if you kill the quest mobs with EXP boost rune and stuffs" :D
I don't see this problem when you need 1 or more levels to the next quest or to awakening. Because with the new auto repeatable macro i just find a good stop to exp and let my char to farm there. Sometimes i check it, because it can stuck or die somehow.. meanwhile i play on my main or do other stuffs. If you go to hunt the needed EXP by hand, you for sure will get bored and fall asleep.