My list of bugs in Hellios.

General Discussion Started Last reply 14 posts
Most annoying:
1) Old bug. Soulshots and spiritshots deactivating during death, and after you accept resurrection, they shown as working, but they still not work (had to turn off first)
2) Macros stop repeating sometimes when it shown they they still autorepeating.
3) Macros have strange intervals when reach skill or shortcut that in cooldown.
4) Server have some problems with applying buffs or debuffs. We often die with celestial, staying in stun and airbind with purge. This is very annoying.
5) Shoulshots and spiritshots sometimes not appear when login.
6) Server have problems with attack target with your servitors, if target is far.
7) Servitors following target and don't hit it, even target is moving very slow.
8) Daily mission window appear every time you login. Very annoying.
9) Request for invite always bug if you or your target debuffed with fear or air bind, this make impossible to invite anyone else for 2+ minutes. Very annoying bug.
10) When you play with more higher gamma in options of video settings, your windows gamma often bug if you switch focus between other windows.
11) Often when you see that your shortcut panel is locked you still can move your shortcuts on panel, at same time when your shortcut panel unlocked, you still cannot move shortcut on it.
12) When you use skill Disparition, its very often become in cooldown without landing and cleanse effect. Very very annoying.

Another bugs:
1) Seems Red Libra talismans were not removed. (fixed)
2) 50% decrease respawn time for raid bosses not removed.
3) You can copy Unicode symbols in macros and write what ever you want.
4) Cannot combine lvl 5 crystals.


to be continued...
open field raids can be buffed again and I'm sure there are more issues mentioned, better is to ask Juji to update his known bugs list but I hope they will actually start fixing some at tomorrows maintenance..

let's see how it goes as there were again many things "promised" to happen this Month so it's all about what ranks highest on their priority list.
btw another NCWest exclusive that got removed is the ability to compound stage 5 and higher soul crystals
list updated

lf fix of this bugs
the bugs tied to event settings should be treated differently thou as you would think a simple maintenance update can take care of those no ?
10) When you play with more higher gamma in options of video settings, your windows gamma often bug if you switch focus between other windows.

"My list of bugs in Helios"
"Bugs in Helios"
"Helios"

lols, this has been around since the launch of L2.

6) Server have problems with attack target with your servitors, if target is far.
7) Servitors following target and don't hit it, even target is moving very slow.

6, check your chat log, it specifically says "Your target is too far away, so your minions have stopped attacking".. what makes you think that is a bug?
The bug would be you can spam attack and sooner or later they will bypass that setting and attack even if they are 12312312 meters away.

7, Been around since the launch of L2 afaik, every fighter class experience this.
Probably an issue between you and the server (delay).

Just thought its funny you say "Helios bug list" when majority of these has been around for YEARS :P
Its my list of bugs that still exist in our Helios update.
Don't worry I am playing longer then you, don't teach me what is bug and what is not.

Yes, some of them too old, but they still annoying bugs and should be fixed.
Two groups of players:
1)Tank 2)Iss 3)Healer 4-7)Melee DD

Outfit of players:
1)Armor: All have R(Twil) grade sets, resist: 150 for all;
2)Weapon: Apocal 300.

But even in this part of the boss kills all from one skill, within a radius of 500 units around. The frequency of the program separate from the boss of this skill is very high, do not have time to roll back protective abilities like a tank, and at the doctor. Damage is Done with the boss simply deplorable - no more than 10%.

In fact: Kill a boss level 88 just is not possible, even 90 leveled character dies with a boss abilities. Possibility players boss kill newcomers to the server is completely absent. While the 88-level bosses and are supposed to be killed at least in the 2-3 group newbies, as it was before the upgrades to.

This is another idiocy of Koreans or is it a bug?
What you talking about, Chronos don't have good archers...

Plz go trolling in some other thread.
It happened to me in Olys as a Hell Knight, I don't know if other classes with summons experience the same

Situation:
- Battle ends with Panther alive
- Port to town and Panther is not with me
- Try to unsummon (have the action in shortcut): "Yo do not have a servitor"
- Try to summon: "Yo do not have enough summon points"

It seems like the Panther was left alive in the arena and I'm unable to unsummon nor summon it again

- Restart: Panther appears alive next to me

Check it please
Missing NPC's? NPC's Spawning Out of Range(can't interact, even with Shift + Attack) MOBS Spawning Out of Range(Up...) Mobs in wrong Areas... (or following someone too far, from an unused Area?)


http://i67.tinypic.com/vwsc46.jpg
A bug before the last maintenance:
Scrolls of escape given as quest rewards (to fairy settlement, harnak underground) did not work
After the maintenance: poof! they are gone:eek:

Another bug:
I had the quest The One Who Ends Silence on my log for years and did not complete it. I had a stack of 55 Tattered Monk Clothes. Last week I wanted to finish it at last on a subclass and the quest items I got recently started stacking on another slot and didn't combine with the others.
Juji, can you make dev team start fixing this bugs?
Start from number 1, very annoying to always turn off/on shots after death.